 bherbruckandClaude Opus 5.5
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296683229d
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Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push)
* WIP2
* WIP3
* WIP4 wxs fix
* rustfmt
* Rename the remaining identifiers in merged crash-report code
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-12 17:17:01 -04:00 |
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kenos
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ee1b56cac4
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feat: add Windows SpaceNavigator navigation
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2026-10-12 05:07:44 +09:00 |
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bherbruck
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43a02625a2
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feat: add smooth interactive axis view and diagonal snapping
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2026-10-11 08:51:24 -04:00 |
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 bherbruckandClaude Opus 5.5
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322a357dee
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Y-up worlds in the camera: an up axis on the camera (Z by default, or Y), with yaw and pitch measured about it; standard views, the home view, Look At, orbit, pan, the ground grid (XZ with Y up), the ground shadow and snapshots follow it. ui upAxis setting (app.set_up_axis re-aims and frames); cam.up_dir / to_frame / from_frame for the view cube and others
Part of #3 (the camera half; the preference and import offer are shell's)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
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2026-10-09 23:49:12 +00:00 |
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 bherbruckandClaude Opus 5.5
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cbdc4fe0d8
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View cube hover lights the whole region a click turns to: a corner its 3 patches, an edge its 2 strips, a face its middle (one hit test for hover and click; test over all 26 regions). View animations ease with smoothstep and take longer for turns past a quarter turn, so no frame sweeps much more than 9 degrees; s38 and s39 enabled
Fixes #15
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-09 18:45:27 +00:00 |
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 bherbruckandClaude Opus 5.5
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c450619b0a
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View animations turn smoothly to the very end: the camera blends heading (the shorter way) and elevation instead of slerping orientations (whose roll-free heading spun near straight up or down, so moves to Top or Bottom snapped in their last frames); test samples every view-cube move at 60 fps for jumps
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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2026-10-08 20:24:10 +00:00 |
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 bherbruckandClaude Opus 5.5
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cd993e35a3
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View changes animate: view cube faces, edges and corners, Home and Fit move the camera over 500 ms (quaternion slerp, ease in-out); mouse navigation cancels; control channel snaps unless animate
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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2026-10-07 19:33:19 +00:00 |
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 bherbruckandClaude Opus 5.5
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42e0362f5b
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Fix: horizontal orbit direction (model follows the cursor)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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2026-10-07 19:20:39 +00:00 |
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 bherbruckandClaude Opus 5.5
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cdca1e59f3
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M0: engine command registry, file formats, view math and CPU renderer
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-07 17:30:37 +00:00 |
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