Commit Graph
12 Commits
Author SHA1 Message Date
bherbruckandClaude Opus 5.5 9b0f028f13 STEP assemblies: mesh a repeated part once and place it for its instances (#1152)
The reader converts each item once, but every instance made its own display mesh
(tessellation, seam and tangent flags), the most expensive step of opening a large
assembly. A later instance of an item now shows its first instance's mesh, placed by
the difference of the two placements. Only rigid placements share; split lines and
any operation drop the link. Measurements and export read each instance's own
geometry, so eval output is unchanged.

Generated assemblies: mesh phase 2,215 -> 139 ms (901 bodies) and 1,028 -> 85 ms
(5,401 bodies), with the same triangle counts.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 14:23:33 -04:00
SahenandClaude Opus 5.5 2bb24d1d2a perf: prism pairs before the mesh, bodies measured once, and a STEP import that copies less (#714)
A cut or an intersection between prisms (a plate and the tools through it) is now decided in 2D before either operand is meshed. A body's size and volume are measured once, a placement reads its orientation from its matrix, the evaluation cache is bounded to 64 MiB, and STEP import copies fewer shells. Hole plates evaluate 20-30% faster with less memory, and models are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 10:55:56 -04:00
bherbruckandClaude Opus 5.5 296683229d Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 17:17:01 -04:00
Iraklis KourtisandClaude Opus 5.5 c87efa1f35 feat(kernel): exact face and edge history model
Bodies can now carry the exact history of the operation that made them:
for each result face its origins among the operation's operands (kept,
modified, split, merged, or generated from a profile segment, cap, edge or
offset) and for each edge the faces it separates and the operand edge or
face pair it came from. History is recorded by the operation, never
sampled, and checked against the body when attached.

- history.rs: the vocabulary (moved from provenance.rs), History::check,
  identity, substitute (composes an operation with the one that made an
  operand, including bodies made from a sketch) and face-source propagation.
- One edge order for a body (body::edge_order), shared by tessellation and
  history, so history edge indices are the mesh's edge indices.
- Transforms report an identity history; placed_topology documents the
  face/edge order guarantee it relies on.
- provenance.rs keeps the geometric trace for operations that do not yet
  report history.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
2026-10-12 11:52:53 -04:00
bherbruck c53aff7592 Fix artificial Shell wall splits on stepped bodies 2026-10-11 22:32:53 -04:00
bherbruck c1d819f235 feat: preserve body history and placed modelling workflows
Record ownership transfers in the timeline so earlier Join/Cut membership,
world placement, machining data and styles survive component moves, edits,
independent copying, undo and reopening. Preserve pending positions in history
snapshots and keep constructor transfers ordered during feature redefinition.

Retain shallow sheet pockets and exact planar intersection islands through
unfold/refold, with depth-aware flat previews and DXF export. Store explicit
3D wire coordinate spaces and migrate known legacy provenance without moving
saved points or analytic fits.

Infer unique eligible cylindrical Emboss targets, align Revolve manipulators
with actual extent geometry, and discard obsolete preview errors after input
correction. Certify constructed and immutable imported face styles using exact
source metadata while preserving legacy face names. Upgrade designs to format10
with bounded validation and geometry-preserving legacy migration.
2026-10-11 03:59:12 -04:00
bherbruck 4b7e1d317d fix: load designs off-thread and cache recent thumbnails as PNGs 2026-10-10 20:55:14 -04:00
bherbruckandClaude Opus 5.5 ccde7a4837 Robustness runs and the kernel fixes they found
- solvecraft-cli fuzz / fuzz-one: seeded random modelling sessions (boxes, extruded profiles with arcs, revolves; joins and cuts of boxes, cylinders and spheres, fillets, chamfers, shells, holes, patterns) on a grid that makes coincident faces and tangencies common, every step checked (command ok, every body a sound solid via the new Body::validity, volume moving the right way), plus the boolean volume identity on random primitives; one process per seed with a time limit; failures minimised to scripts
- shell/offset: corners where a curved face meets another at an angle are refined onto the moved surfaces (Newton); edges that are neither lines nor arcs are rebuilt through their moved points; one shell per piece; faces that would cross say so (not supported yet) instead of leaving a cavity inside out; flat revolved faces count as planes; the unhealed body is tried when the healed one fails
- cylinders start their seams at an odd angle (grid-aligned seams broke booleans along them)
- partial revolves of profiles touching the axis build no zero-area face on the axis
- booleans on bodies in several pieces retry a piece at a time
- regression tests for each, and a fixed set of seeds in cargo test

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-10 00:04:37 +00:00
bherbruckandClaude Opus 5.5 4c8f080691 Faces split on purpose stay split: the body remembers its Split Face lines, export and healing keep the pieces apart
Split Face records the new edges as polylines on the body (Body::split_lines); the document carries them through later features. STEP export no longer joins pieces of one surface across such a line, and healing (fillets, chamfers, booleans, shell, draft) no longer merges coplanar pieces there, while incidental pieces (boolean leftovers, seam halves) still merge as before. Tests: plane and cylinder splits keep their face count through a STEP round trip (and join without the record), a second split keeps both lines, and an engine test exports a split box after a fillet with 8 faces.

Fixes #11

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-09 21:31:16 +00:00
bherbruckandClaude Opus 5.5 51ffaf9945 IGES 5.3 import and export; OBJ import; STL reading hardened
- IGES import (kernel iges_in, from the published specification). The file
  is restated as STEP and read by the STEP reader, so an IGES file becomes
  the same Import base feature.
  - Manifold solid B-reps (186/514/510/508/504/502).
  - Trimmed (144), bounded (143) and bare B-spline surfaces, sewn into a
    solid by shared edges, with face orientation made consistent.
  - Curves: lines, arcs, ellipses, composite and rational B-spline curves.
  - Surfaces: planes, analytic surfaces 190-198, B-spline surfaces,
    surfaces of revolution and tabulated cylinders.
  - Transformations, units, colours, names (406 form 15 or labels).
  Open, insert and drop .igs/.iges like STEP.
- IGES export (kernel iges_out): each body as a manifold solid B-rep on the
  surfaces a STEP export uses, with name properties and colours.
  ExportCommand to .igs.
- OBJ import as mesh bodies: objects/groups, polygons fanned, negative
  indices, bad lines reported.
- STL: binary files whose header starts with "solid" and those with a zero
  triangle count read as binary; non-finite vertices dropped; facet
  normals ignored; ASCII with non-UTF-8 names. Mesh bodies get consistent
  winding (stray inverted facets turned over).
- Tests: primitives and features round-trip through IGES (volume, area,
  name, colour). Six trimmed patches sew into a closed box. Hostile IGES,
  OBJ and STL inputs never panic. STL quirks. The engine exports a design
  to IGES and opens it again. All 76 oracle parts round-trip through IGES
  with matching volume (local check).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 15:17:25 +00:00
bherbruckandClaude Opus 5.5 294597cc96 Face colours and opacity in STEP and 3MF export (and STEP import)
- Bodies carry a Paint for export (opacity, per-face colours), set by
  Document::painted from the appearance model. The paint comes from a
  face appearance, a body/component appearance's opacity or a material
  look (Glass), and falls back to the paint the body was imported with.
- STEP: faces with colours of their own get a STYLED_ITEM on their
  ADVANCED_FACE. See-through looks add SURFACE_STYLE_TRANSPARENT.
  Differently coloured pieces are not merged into one face.
- STEP import reads face styles and transparency. The reader tracks the
  file face of each kernel face (bands split in two keep it), so imported
  face colours land on the right faces; the design shows them through
  face_colors.
- 3MF: per-triangle colours (pid/p1 into the base materials, carried
  through welding) and the object's alpha (#RRGGBBAA).
- Tests: a blue half-transparent cube with a red top exports, re-imports
  with its opacity and the red top face, and keeps it when opened and
  exported again. 3MF writes the alpha and the face entry.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 14:02:10 +00:00
bherbruckandClaude Opus 5.5 ea3dd0ed6e 3MF: export, and 3MF/STL import as mesh bodies
Export: ExportCommand/CLI --out/MCP export with .3mf write a 3MF Core package
([Content_Types].xml, _rels/.rels, 3D/3dmodel.model; millimetres), one
mesh object and build item per body, named after it, vertices shared and
welded watertight (T-junctions between faces split), base-material colours
when bodies carry one (STEP colours now ride on bodies). Tessellation as
for STL. File > Export 3MF.

Import: doc.open/drag-drop/CLI/MCP open accept .3mf and .stl; Insert Mesh
(ParaMeshInsertAlignCommand) adds them to a design as a MeshImport feature.
Kernel mesh bodies render, measure exactly, move and export; solid
features refuse them with a clear error. 3MF reading flattens components
and build transforms, converts units, reads colours; sizes, entries,
nesting and element counts are capped.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 21:30:38 +00:00