* Web app: read a STEP file a piece per frame, with progress and Cancel (#1376)
The kernel's STEP reader walks the file first and converts its solids afterwards,
and StepReading exposes those stages: parse and walk, then convert a solid (or a
batch) per step, then finish into the shared import cache. The web app's file
load drives it from the frame loop for about 30 ms a frame, shows the same
progress card and Cancel as the desktop, and then runs the insert or open, which
finds the file already read. The desktop path is unchanged in behaviour.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Web app: make the imported bodies' meshes a few per frame too (#1376)
After the read, the insert or open runs, and then the bodies' display meshes are
made a frame's worth at a time ("Preparing the view"), as the desktop worker
warms them, instead of all in the first frame that draws the design.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
file.insert_step and doc.open on a STEP file take `up` (turn a Y-up file so its up is +Z) and `names` (names for the imported bodies). The MCP tool and the app's control requests pass them through; an import without them works as before. Tests in the kernel's STEP reader, the engine, MCP and the file-load UI; docs/step-import.md and docs/mcp.md describe both.
The reader converts each item once, but every instance made its own display mesh
(tessellation, seam and tangent flags), the most expensive step of opening a large
assembly. A later instance of an item now shows its first instance's mesh, placed by
the difference of the two placements. Only rigid placements share; split lines and
any operation drop the link. Measurements and export read each instance's own
geometry, so eval output is unchanged.
Generated assemblies: mesh phase 2,215 -> 139 ms (901 bodies) and 1,028 -> 85 ms
(5,401 bodies), with the same triangle counts.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A cut or an intersection between prisms (a plate and the tools through it) is now decided in 2D before either operand is meshed. A body's size and volume are measured once, a placement reads its orientation from its matrix, the evaluation cache is bounded to 64 MiB, and STEP import copies fewer shells. Hole plates evaluate 20-30% faster with less memory, and models are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Record ownership transfers in the timeline so earlier Join/Cut membership,
world placement, machining data and styles survive component moves, edits,
independent copying, undo and reopening. Preserve pending positions in history
snapshots and keep constructor transfers ordered during feature redefinition.
Retain shallow sheet pockets and exact planar intersection islands through
unfold/refold, with depth-aware flat previews and DXF export. Store explicit
3D wire coordinate spaces and migrate known legacy provenance without moving
saved points or analytic fits.
Infer unique eligible cylindrical Emboss targets, align Revolve manipulators
with actual extent geometry, and discard obsolete preview errors after input
correction. Certify constructed and immutable imported face styles using exact
source metadata while preserving legacy face names. Upgrade designs to format10
with bounded validation and geometry-preserving legacy migration.
- Bodies carry a Paint for export (opacity, per-face colours), set by
Document::painted from the appearance model. The paint comes from a
face appearance, a body/component appearance's opacity or a material
look (Glass), and falls back to the paint the body was imported with.
- STEP: faces with colours of their own get a STYLED_ITEM on their
ADVANCED_FACE. See-through looks add SURFACE_STYLE_TRANSPARENT.
Differently coloured pieces are not merged into one face.
- STEP import reads face styles and transparency. The reader tracks the
file face of each kernel face (bands split in two keep it), so imported
face colours land on the right faces; the design shows them through
face_colors.
- 3MF: per-triangle colours (pid/p1 into the base materials, carried
through welding) and the object's alpha (#RRGGBBAA).
- Tests: a blue half-transparent cube with a red top exports, re-imports
with its opacity and the red top face, and keeps it when opened and
exported again. 3MF writes the alpha and the face entry.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Free-form strips (a curved-edge fillet's B-spline bands round a saddle) vary
their normal too much along the loop for the loop-direction test, and the
hinted nearest-parameter search drifted on them: false 'runs clockwise'
reports on faces that round-trip exactly. The check now covers cylinders,
cones, spheres and tori (closed surfaces, where a loop read the wrong way
silently gives the rest of the surface); volume checks cover the rest. It
still flags all 8 sphere corners of a fillet box with their sense flipped.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
- Surfaces of revolution follow ISO 10303-42 strictly in reader and writer: the
normal is d/d(angle) x d/d(profile), the opposite of truck's revolution, as
Fusion reads it (fixes Fusion inverting fillet sphere corners and the dimple).
step_orientation_errors flags faces whose loop runs clockwise round their
normal; engine, oracle and kernel round trips assert it.
- Revolved faces with analytic profiles are written as native PLANE,
CYLINDRICAL/CONICAL/SPHERICAL/TOROIDAL surfaces, and the pieces truck splits
a revolution into are merged back into one face per surface (with a seam
edge for full turns), so face counts match other systems.
- A horn torus (tight sweep: tube touching its axis) is written as one rational
B-spline face whose loop passes the pole twice, with truck's zero-length pole
edges collapsed, instead of a degenerate surface of revolution; the reader
starts such figure-eight loops off the pole (Fusion's own part 50 now imports
with the right volume).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Meshing (vendored truck-meshalgo) works within a budget so hostile files
cannot hang: bounded edge and surface divisions (point caps, depth and
round limits, NaN-safe), and a grid budget per face shared out per shell.
Surface grids refine only the direction that bends; rulings left undivided
get cells comparable to the other direction, so trimmed cylinders (holes,
tee joints) no longer lose volume to long triangles. The helical sweep
imports in 12 s instead of 7 minutes.
Small sphere patches get poles away from them even when the file runs a
seam through the patch (a pyramid's corner blend). Faces the mesher cannot
mesh are reported as import warnings. Test: wild B-spline and far-off
boundaries import in bounded time.
STEP corpus 65/66 (50-sweep-tight-bend: a horn-torus bend whose inner side
collapses to a point; Fusion's own area for it is also off).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Our writer assembles the file: AP242 header and contexts, a product per part
(or per component, with NEXT_ASSEMBLY_USAGE_OCCURRENCE and item-defined
placements per occurrence), named solids, surface colours as styled items,
ADVANCED_FACE for advanced breps. truck now writes only each body's B-rep,
which we copy in; identical geometric entities are written once and shared.
Designs with components export as assemblies (bodies in component frames).
step_validate also rejects unreferenced non-root entities. Tests: the sample
plate and a component assembly export, validate and read back with no
warnings and the same volume, area and face counts; the oracle replay checks
area and faces too (39 rebuildable cases pass). An independent Part 21
parser (step-p21, run outside the repo) accepts our exports.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Vendored truck-stepio (writer only): an intersection curve's second surface
was written at the first one's id (duplicate ids for every boolean edge),
and revolved surfaces lost their orientation (the modeling-surface sense was
always true; inverted or mirrored revolutions came out inside out). Export
now writes intersection edges as C1 cubic B-splines through exact points,
so files carry plain 3D curves and no redundant surfaces.
Vendored truck-meshalgo: hinted parameter searches that run off a B-spline's
domain are rejected or clamped (meshing their grid never finished).
STEP import: straight revolution profiles are bounded in the meridian plane
and stop at the axis; loops on revolutions start away from the axis; face
extents include edge end points. Edges between pieces of one split surface
draw as seams.
kernel::step_validate checks a STEP file (duplicate ids, dangling
references, dense numbering); the oracle replay now exports every rebuilt
part, validates it and re-imports it with no warnings and the same volume
(all 32 rebuildable cases pass).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Export: ExportCommand/CLI --out/MCP export with .3mf write a 3MF Core package
([Content_Types].xml, _rels/.rels, 3D/3dmodel.model; millimetres), one
mesh object and build item per body, named after it, vertices shared and
welded watertight (T-junctions between faces split), base-material colours
when bodies carry one (STEP colours now ride on bodies). Tessellation as
for STL. File > Export 3MF.
Import: doc.open/drag-drop/CLI/MCP open accept .3mf and .stl; Insert Mesh
(ParaMeshInsertAlignCommand) adds them to a design as a MeshImport feature.
Kernel mesh bodies render, measure exactly, move and export; solid
features refuse them with a clear error. 3MF reading flattens components
and build transforms, converts units, reads colours; sizes, entries,
nesting and element counts are capped.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
A visit budget stops shared sub-assemblies from growing exponentially (with
a test); the loose-solid pass gets its own budget. An Import feature is
named after the root product, else its only body, else the file. Restores
a test function closed off by the rebase.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Import base feature (FeatureKind::Import, timeline type BaseFeature) holding
the STEP text and the file's product tree; bodies named from the file.
doc.open accepts .step/.stp (any case) as a new design; Insert STEP
(FusionImportCommandFromToolbar) adds one to the current design; File menu,
SOLID > INSERT, drag-and-drop (insert into a non-empty design, else open),
'solvecraft part.step', MCP open. Features (fillet, hole, sketch-on-face
cut, shell) work on imported bodies. Imports are cached so a file is read
once per command. Measure tightens its chord tolerance for small radii.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Own ISO 10303-21 parser and AP203/AP214/AP242 geometry reader in the kernel
(step_import): planes, cylinders, cones, spheres, tori, B-spline and rational
surfaces, surfaces of revolution/extrusion; lines, conics, B-spline curves;
breps with voids, faceted breps, shell models; units (SI prefixes, conversion
based), product names, colours, assemblies (NAUO + item-defined
transformations, mapped items). Hostile input is capped and guarded; faces
that cannot be read are left out and reported. Faces that wrap around a
closed non-periodic direction (pipe tori, revolved B-spline bands) are split
for truck's mesher. Bodies are meshed per shell so open imports never panic.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL