- IGES import (kernel iges_in, from the published specification). The file
is restated as STEP and read by the STEP reader, so an IGES file becomes
the same Import base feature.
- Manifold solid B-reps (186/514/510/508/504/502).
- Trimmed (144), bounded (143) and bare B-spline surfaces, sewn into a
solid by shared edges, with face orientation made consistent.
- Curves: lines, arcs, ellipses, composite and rational B-spline curves.
- Surfaces: planes, analytic surfaces 190-198, B-spline surfaces,
surfaces of revolution and tabulated cylinders.
- Transformations, units, colours, names (406 form 15 or labels).
Open, insert and drop .igs/.iges like STEP.
- IGES export (kernel iges_out): each body as a manifold solid B-rep on the
surfaces a STEP export uses, with name properties and colours.
ExportCommand to .igs.
- OBJ import as mesh bodies: objects/groups, polygons fanned, negative
indices, bad lines reported.
- STL: binary files whose header starts with "solid" and those with a zero
triangle count read as binary; non-finite vertices dropped; facet
normals ignored; ASCII with non-UTF-8 names. Mesh bodies get consistent
winding (stray inverted facets turned over).
- Tests: primitives and features round-trip through IGES (volume, area,
name, colour). Six trimmed patches sew into a closed box. Hostile IGES,
OBJ and STL inputs never panic. STL quirks. The engine exports a design
to IGES and opens it again. All 76 oracle parts round-trip through IGES
with matching volume (local check).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
- Bodies carry a Paint for export (opacity, per-face colours), set by
Document::painted from the appearance model. The paint comes from a
face appearance, a body/component appearance's opacity or a material
look (Glass), and falls back to the paint the body was imported with.
- STEP: faces with colours of their own get a STYLED_ITEM on their
ADVANCED_FACE. See-through looks add SURFACE_STYLE_TRANSPARENT.
Differently coloured pieces are not merged into one face.
- STEP import reads face styles and transparency. The reader tracks the
file face of each kernel face (bands split in two keep it), so imported
face colours land on the right faces; the design shows them through
face_colors.
- 3MF: per-triangle colours (pid/p1 into the base materials, carried
through welding) and the object's alpha (#RRGGBBAA).
- Tests: a blue half-transparent cube with a red top exports, re-imports
with its opacity and the red top face, and keeps it when opened and
exported again. 3MF writes the alpha and the face entry.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Fusion round trip WARNs on face counts:
- 48: the pulley's annular end faces arrived as 240° and 120° sectors.
- 54: the side faces and holes of a body glued to its mirror image came
in halves.
Changes:
- Planes merge: PLANE faces and flat B-spline sheets, as well as revolved
planes. A plane keeps several loops (an annulus, a face with holes), no
seam. Flat B-spline sheets are written as PLANE.
- Pieces of an extruded cylinder (B-spline sheets) merge when their edges
are circles square to the axis. The merged face is written as a
CYLINDRICAL_SURFACE, with its parameter seam on the face's seam edge.
- A full turn's loop is built explicitly: ring, seam, other ring (or the
apex on the axis), seam back. Before, it depended on edge order, and
after 81c85b5 the pulley's last pieces no longer merged.
- The read-back check moved to the whole file. If the merged file reads
with warnings and the unmerged one does not, the unmerged one is
written.
Results: 48 has 12 faces (Fusion 12), 54 has 12 (Fusion 12). Oracle
results are unchanged (73 PASS) and the STEP corpus passes 76/76. New
test: a plate with a hole glued to its mirror exports 8 faces, all
planes and cylinders, and round-trips.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
- Bodies export (STEP, 3MF) in the colour they are shown in: an appearance,
else the physical material's look, else the colour the body was imported
with (Document::body_color / painted). Physical materials used to export
no colour at all.
- AppearanceCommand (Modify): a colour per body ("#rrggbb" or [r, g, b];
null follows the material again), kept in the design and across renames.
- Material looks move to solvecraft-doc (material_color); the viewport draws
appearance, material or imported colour, as exported.
- Engine test: brass and red ABS bodies export, re-import with their RGB, and
keep it through open and export again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
- Surfaces of revolution follow ISO 10303-42 strictly in reader and writer: the
normal is d/d(angle) x d/d(profile), the opposite of truck's revolution, as
Fusion reads it (fixes Fusion inverting fillet sphere corners and the dimple).
step_orientation_errors flags faces whose loop runs clockwise round their
normal; engine, oracle and kernel round trips assert it.
- Revolved faces with analytic profiles are written as native PLANE,
CYLINDRICAL/CONICAL/SPHERICAL/TOROIDAL surfaces, and the pieces truck splits
a revolution into are merged back into one face per surface (with a seam
edge for full turns), so face counts match other systems.
- A horn torus (tight sweep: tube touching its axis) is written as one rational
B-spline face whose loop passes the pole twice, with truck's zero-length pole
edges collapsed, instead of a degenerate surface of revolution; the reader
starts such figure-eight loops off the pole (Fusion's own part 50 now imports
with the right volume).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Our writer assembles the file: AP242 header and contexts, a product per part
(or per component, with NEXT_ASSEMBLY_USAGE_OCCURRENCE and item-defined
placements per occurrence), named solids, surface colours as styled items,
ADVANCED_FACE for advanced breps. truck now writes only each body's B-rep,
which we copy in; identical geometric entities are written once and shared.
Designs with components export as assemblies (bodies in component frames).
step_validate also rejects unreferenced non-root entities. Tests: the sample
plate and a component assembly export, validate and read back with no
warnings and the same volume, area and face counts; the oracle replay checks
area and faces too (39 rebuildable cases pass). An independent Part 21
parser (step-p21, run outside the repo) accepts our exports.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Re-reading an unchanged projected face could walk its loops in another order or
direction, or (from some meshes) return the same half of a split circle twice.
The link was then rebuilt, warning and dropping constraints on it. Projected
geometry now compares by position regardless of order and direction, and a
duplicated half arc is turned into the missing half.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Export: ExportCommand/CLI --out/MCP export with .3mf write a 3MF Core package
([Content_Types].xml, _rels/.rels, 3D/3dmodel.model; millimetres), one
mesh object and build item per body, named after it, vertices shared and
welded watertight (T-junctions between faces split), base-material colours
when bodies carry one (STEP colours now ride on bodies). Tessellation as
for STL. File > Export 3MF.
Import: doc.open/drag-drop/CLI/MCP open accept .3mf and .stl; Insert Mesh
(ParaMeshInsertAlignCommand) adds them to a design as a MeshImport feature.
Kernel mesh bodies render, measure exactly, move and export; solid
features refuse them with a clear error. 3MF reading flattens components
and build transforms, converts units, reads colours; sizes, entries,
nesting and element counts are capped.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
A visit budget stops shared sub-assemblies from growing exponentially (with
a test); the loose-solid pass gets its own budget. An Import feature is
named after the root product, else its only body, else the file. Restores
a test function closed off by the rebase.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Import base feature (FeatureKind::Import, timeline type BaseFeature) holding
the STEP text and the file's product tree; bodies named from the file.
doc.open accepts .step/.stp (any case) as a new design; Insert STEP
(FusionImportCommandFromToolbar) adds one to the current design; File menu,
SOLID > INSERT, drag-and-drop (insert into a non-empty design, else open),
'solvecraft part.step', MCP open. Features (fillet, hole, sketch-on-face
cut, shell) work on imported bodies. Imports are cached so a file is read
once per command. Measure tightens its chord tolerance for small radii.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL