Commit Graph
11 Commits
Author SHA1 Message Date
bherbruck 43a02625a2 feat: add smooth interactive axis view and diagonal snapping 2026-10-11 08:51:24 -04:00
bherbruck 6cbcf5c823 Merge pull request #125 from CypherNaught-0x/fix/model-render-section
Model renders show an active section with capped cut faces
2026-10-11 08:34:20 -04:00
CypherNaugh_0x 21e0e99c86 Model renders (screenshot with source model, ui.render) show the section the window shows: the CPU renderer drew the cut face on the far walls at their own depth in a plain grey hatch, so the inside of the body, its edges and the grid showed through it and the cut barely read as a section, it had no outline, perspective views cut along a curve, and an open Section Analysis dialog's preview (or a sketch's Slice) was ignored. The cut face now writes the section plane's depth where it is the visible surface (the CPU counterpart of the viewport's stencil cap), takes the viewport's cap tint and hatch, the cut outline is drawn (section_segments moved from the UI to engine::view and shared), world positions and lines are clipped perspective-correctly, and ui.render in the app uses the viewport's section plane 2026-10-11 12:23:57 +02:00
CypherNaugh_0x cc22672041 Sketch commands return the ids of the points, curves, constraints and dimensions they create as created: {points, curves, constraints, dimensions}, worked out in Session::execute from the sketch before and after, so a script can dimension and constrain new geometry right away; ids stay stable and are not reused after a delete (undo rewinds the counters with the design). The MCP execute tool describes the field 2026-10-11 12:23:57 +02:00
CypherNaugh_0x ab23fc9906 A failed MCP batch goes back to where it started however long the undo history is: rollback undid as many steps as the undo history had grown, but the history is capped at 200 steps, so once it was full a failed batch reported undone: 0 and left its sketches behind (an empty Sketch1, two sketches named TapHole). New commands edit.checkpoint and edit.restore_checkpoint (forget: true drops one) remember and restore the design, the active sketch and the undo history; batch takes a checkpoint before its first step, restores it on a failure and forgets it on success. Against an app without checkpoints batch falls back to counting undo steps 2026-10-10 17:21:25 -04:00
CypherNaugh_0x 49bd89de13 Parameter and feature edits report the features they restored from the evaluation cache: setting a parameter back (or a timeline.edit back) reused the earlier results for the same inputs, so the geometry changed back but recomputed said 0, which read as "nothing rebuilt". The evaluator now counts cache hits as last_restored, and parameters.change, timeline.edit, timeline.redefine and solid.press_pull on a fillet or chamfer face report it as restored next to recomputed (params docs, the MCP set_parameter description and docs/mcp.md say what each counts). Tests: setting a parameter back and a feature edit back report restored, in the evaluator and through the commands 2026-10-10 15:36:42 -04:00
CypherNaugh_0x 81be4e74b8 browser.visibility hides and shows sketches, bodies, construction geometry and origin items (items: ids or names, or a whole folder; visible: bool), so agents can hide helper sketches over MCP. What is hidden moved from the egui UI state into the engine session (view state: not saved, not an undo step); the desktop eye toggles and menus use it, headless renders and fit leave hidden items out, and document.inspect, sketch.inspect and ui.inspect report visibility. ui.set still accepts hiddenBodies, hiddenOrigin, hiddenSketches and shownSketches. Tests: helper sketches hide and show in the engine (hostile input changes nothing) and through MCP only 2026-10-10 14:33:56 -04:00
bherbruckandClaude Opus 5.5 d10312b7fd Command ids are SolveCraft's own: 173 ids that were another product's internal command ids become dotted, lower-case ids (<area>.<thing>[.<variant>]: solid.extrude, sketch.rectangle.two_point, sheet.flange, joint.drive, ...), in the registry, toolbar, dialogs, shortcuts, palette, control channel, MCP, examples, scenarios and docs
The old ids live only in crates/engine/src/legacy_ids.rs (the legacy migration table): find_command maps them, so old scripts, recipes and control calls keep working, and saved shortcuts, recent and pinned commands are migrated on load (designs store no command ids). Parity maps the observed catalog ids to ours through xtask/data/fusion-ids.tsv. The agent rule now reads: our own dotted id, never another product's. Cargo.toml's repository points at github.com/bherbruck/solvecraft.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 12:17:23 +00:00
bherbruckandClaude Opus 5.5 ea3dd0ed6e 3MF: export, and 3MF/STL import as mesh bodies
Export: ExportCommand/CLI --out/MCP export with .3mf write a 3MF Core package
([Content_Types].xml, _rels/.rels, 3D/3dmodel.model; millimetres), one
mesh object and build item per body, named after it, vertices shared and
welded watertight (T-junctions between faces split), base-material colours
when bodies carry one (STEP colours now ride on bodies). Tessellation as
for STL. File > Export 3MF.

Import: doc.open/drag-drop/CLI/MCP open accept .3mf and .stl; Insert Mesh
(ParaMeshInsertAlignCommand) adds them to a design as a MeshImport feature.
Kernel mesh bodies render, measure exactly, move and export; solid
features refuse them with a clear error. 3MF reading flattens components
and build transforms, converts units, reads colours; sizes, entries,
nesting and element counts are capped.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 21:30:38 +00:00
bherbruckandClaude Opus 5.5 f3dbb12b23 STEP: open/insert/drag-drop
Import base feature (FeatureKind::Import, timeline type BaseFeature) holding
the STEP text and the file's product tree; bodies named from the file.
doc.open accepts .step/.stp (any case) as a new design; Insert STEP
(FusionImportCommandFromToolbar) adds one to the current design; File menu,
SOLID > INSERT, drag-and-drop (insert into a non-empty design, else open),
'solvecraft part.step', MCP open. Features (fillet, hole, sketch-on-face
cut, shell) work on imported bodies. Imports are cached so a file is read
once per command. Measure tightens its chord tolerance for small radii.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 21:01:04 +00:00
bherbruckandClaude Opus 5.5 d1ff23990e MCP: server and tools
crates/mcp (L5, engine only): JSON-RPC 2.0 over stdio with protocol version negotiation, a
headless Session backend and a bridge to the app's control port, 14 tools (list_commands,
execute, batch with rollback, inspect_design, measure, body_topology, set_parameter,
screenshot as an image block, export, undo/redo, new_design/open/save) and tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 19:25:27 +00:00