Commit Graph
16 Commits
Author SHA1 Message Date
selune bcbfa50eac Add bounded portable Home thumbnails to design files (#518)
A save with cache: true also stores a small bounded PNG thumbnail (240 × 150, at most 256 KiB, keyed to the exact document) made from cached meshes only. Home uses it when its local picture is missing, without rebuilding the design; ordinary saves and downloads still omit it. Closes #303.

Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
2026-10-13 05:20:47 -04:00
selune 913583bfee Show a bounded native-cache preview before authoritative reconstruction (#463)
Refs #303. file.save / file.save_as can store a warm native geometry cache (cache: true, off by default) keyed to the document hash, app version and adapter revision. Opening shows a bounded preview from it until the rebuilt session replaces it. Any cache failure counts as a miss.
2026-10-13 02:54:01 -04:00
selune 006a23a767 Add design containers with deduplicated blobs and JSON compatibility (#327)
* Add fast design containers with lossless deduplicated payloads

* Keep display caching opt-in to avoid default save overhead
2026-10-12 19:15:41 -04:00
bherbruckandClaude Opus 5.5 296683229d Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 17:17:01 -04:00
Iraklis KourtisandClaude Opus 5.5 fe4d171e22 feat(sketch): live drag that keeps its solution, ended by sketch.drag_end (#341)
* feat(sketch): constructive solving ahead of the numeric solver

Part 1 of splitting #251: the sketch crate only. A graph-constructive front
end (Owen 1991; Fudos & Hoffmann 1997) places what it can by ruler-and-compass
loci and cluster decomposition, Levenberg-Marquardt finishes and verifies the
rest, and the rank analysis stays authoritative for degrees of freedom. Solves
can follow a reference (the previous solution), so edits and drags keep their
branch instead of flipping.

New API: solve_with (hold, reference, analysis, budget) and
solve_after_value_edit; solve and solve_holding keep their signatures as
wrappers, so no caller changes here.

When the seed moves an arc's centre, the arc's unconstructed ends start carried
along (the arc translates) instead of left behind for LM to turn; found by the
reference test 20-slot-constrained.

Refs #203

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44

* feat(doc): keep a sketch's solved state across value edits

Part 2 of splitting #251 (builds on part 1, the sketch crate):
- Sketch edits solve for the document's values continuing from the stored
  solved state (Document::solve_sketch), so a dimension edit keeps the
  sketch's branch instead of re-solving from scratch.
- A value edit (parameters, a configuration, the units) that would make a
  sketch that solved before fail or turn over is refused with the
  conflicting constraints named; otherwise the solved sketches are written
  back into the document (Model::adopt_solved_sketches), which changes what
  saved designs store.
- Later features are keyed by a sketch's solved geometry (to a 1e-6 mm
  quantum), so setting a value back reuses their earlier results.
- Solved sketches in a model state are shared (Arc) between states.

Refs #203

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44

* feat(sketch): live drag that keeps its solution, ended by sketch.drag_end

Part 3 of splitting #251 (builds on part 2):
- sketch.drag follows a long move in short held steps, so the geometry keeps
  its branch, and reports how far it got (reached, at).
- live: true runs one frame of an interactive drag: the sketch is solved
  once and shown, later features keep their last result (marked stale)
  until sketch.drag_end or any command that reads the model evaluates it
  (CommandSpec::live, reads_model, doc_only).
- sketch.drag_end adds the constraint the drag let go on and evaluates the
  model once.
- Undo and redo evaluate a new document once (execute does) instead of
  twice.
- The viewport drives drags through live frames and drag_end; dimension
  text drags start only off sketch geometry.

Refs #203

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 13:45:48 -04:00
selune 65a99608d9 Prepare independent STEP bodies concurrently on desktop (#312) 2026-10-12 11:46:32 -04:00
selune b45cae1e48 Reuse prepared analytic sources when certifying extrusions (#273) 2026-10-12 10:45:26 -04:00
bherbruck 13aac4296d Keep prepared assembly geometry through selection changes 2026-10-11 21:59:33 -04:00
bherbruck 400f200efa Speed up cold document geometry rebuilds 2026-10-11 20:22:19 -04:00
bherbruck af536a7907 Rename displayed product to SolidCraft and add header bug reporting 2026-10-11 16:16:48 -04:00
bherbruck 4b7e1d317d fix: load designs off-thread and cache recent thumbnails as PNGs 2026-10-10 20:55:14 -04:00
bherbruck e3ee1b359e Fix cubic input-name repair when loading large designs 2026-10-10 19:04:19 -04:00
bherbruckandClaude Opus 5.5 a01f191d25 Evaluation cache: every feature evaluation is kept by a key of its own inputs, the document context it reads and a digest of the model it starts from (bodies identified by the evaluation that made them, kept while passed through), shared with previews and scratch copies; setting a value back, undo, redo and repeated evaluations reuse results (a 20 × 20 patterned plate builds in 1.7 s instead of 7.5 s; undo/redo of a parameter edit 0 ms); cached and from-scratch evaluation compared in a test; numbers in docs/perf.md (solvecraft-cli bench-edit). Designs read now always get feature input names and occurrences filled in
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 11:37:33 +00:00
bherbruckandClaude Opus 5.5 c8da3b78f3 Browser: rows out of view take only their space (400 bodies: 1.95 ms to 0.72 ms per frame, docs/perf.md); V shows/hides what is selected (bodies, sketches, planes and axes, components, canvases), Show/Hide with V in every menu that has it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 08:56:49 +00:00
bherbruckandClaude Opus 5.5 4cba923bec Large-model viewport performance: bounding-box culling for face/edge/vertex picking, cached per-body boxes and model extent, picks reused while nothing changed and skipped while the view moves (400 bodies: hover 18.7 -> 1.9 ms, orbit 21 -> 2.6 ms; docs/perf.md)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 06:24:22 +00:00
bherbruckandClaude Opus 5.5 f9b7604ed1 Large sketches: the solver works on each component's own Jacobian (block-diagonal DOF analysis, no dense whole-sketch matrices), component grouping by map, and profile finding uses its grid for end checks and keyed sorting. A 10 000-entity sketch solves in 65 ms instead of 1.3 s and commands on it take ~0.2 s instead of 5 s; numbers in docs/perf.md
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 04:56:07 +00:00