Commit Graph
3 Commits
Author SHA1 Message Date
bherbruckandClaude Opus 5.5 5fbbc13885 Render preview: draw within the pixel budget on 4K/5K screens (#1464) (#1477)
The product preview asked the viewport executor for the full physical
viewport, so a maximised 4K window (~8 MP) was refused against the 4 MP
limit on every frame. The preview now draws at the largest size of the
same aspect the executor admits (RenderLimits::fit, scratch included)
and filters it up into the viewport through the existing offscreen
blit. Viewports within the limits still draw at full size.

PNG setups past the image limits now say what the limits are and the
largest size at that aspect, and the image panel offers to use it.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 15:18:00 -04:00
bherbruckandClaude Opus 5.5 be985f136d Render preview uses the shared camera navigation (#1462)
* Render preview uses the shared camera navigation

The Render workspace's product preview had its own hard-coded camera
controls. Camera input now lives in one component, navigation::handle,
which the modelling viewport and the Render preview both call (NavCaps:
orbit, pick). Render gets the navigation preset, Orbit around, zoom to the
cursor, the middle double-click and the axis view or navigation cube.
Flat pages can call it with orbit off. A test rejects pages that read the
wheel or move the camera themselves.

Fixes #1454

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Render panel hint says the camera moves as in Design

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 13:48:05 -04:00
selune a261aaa841 Render: integrated workspace, preview image jobs and opaque PBR (#1046)
Lands the Render workspace (R3), bounded preview-image jobs with cancellation and atomic PNG export (R4a), and opaque PBR looks as one change.

- Render workspace: an overlay-free product preview on the installed GPU device. Returning to Design restores its camera. render.scene and render.settings.apply are added.
- Image jobs: render.preflight/start/status/cancel/export run bounded CPU preview jobs. Export captures the job, overwrite choice and document, and checks the caller's file scope before writing.
- Opaque PBR: looks can carry metal fraction, roughness and dielectric IOR. The product viewport and preview PNG use them; geometry and mass are unchanged. The v1 catalog export refuses PBR rather than dropping it.
- Render setups and PBR looks are saved under design format 21. Labels are in en/de/ja/ko/zh/ru.

Supersedes #706 and #800. Refs #620, #673, #756, #1004.

Contributed by @0xlillith.

Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
2026-10-14 19:24:36 -04:00