Commit Graph
33 Commits
Author SHA1 Message Date
selune a261aaa841 Render: integrated workspace, preview image jobs and opaque PBR (#1046)
Lands the Render workspace (R3), bounded preview-image jobs with cancellation and atomic PNG export (R4a), and opaque PBR looks as one change.

- Render workspace: an overlay-free product preview on the installed GPU device. Returning to Design restores its camera. render.scene and render.settings.apply are added.
- Image jobs: render.preflight/start/status/cancel/export run bounded CPU preview jobs. Export captures the job, overwrite choice and document, and checks the caller's file scope before writing.
- Opaque PBR: looks can carry metal fraction, roughness and dielectric IOR. The product viewport and preview PNG use them; geometry and mass are unchanged. The v1 catalog export refuses PBR rather than dropping it.
- Render setups and PBR looks are saved under design format 21. Labels are in en/de/ja/ko/zh/ru.

Supersedes #706 and #800. Refs #620, #673, #756, #1004.

Contributed by @0xlillith.

Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
2026-10-14 19:24:36 -04:00
Lasse Lian a4a8b48567 Design properties: project, author and licence in the design, its exports and inspect_design (#1015) (#1189)
A design carries metadata (format 21): project, part number, revision, author, organization, description and license, plus other tools' data under reverse-DNS keys, kept as written. Edited in the Design Properties window (Document Settings), set by document.metadata.set, reported by inspect_design, and written into STEP, IGES and 3MF where the format has a place for them. Translated, with tests.
2026-10-14 18:25:35 -04:00
Jonas Wrede 54a8c807bf Sheet metal: sheet.perforate, a perforation field exported to the flat pattern and DXF (#732) (#1041)
Adds sheet.perforate: round holes on a staggered or square grid over the flat sheet, kept clear of edges, cut-outs and bend zones. The holes go to the flat pattern, the DXF and the measured volume rather than the B-rep, so a panel can carry many thousands of them.
2026-10-14 12:43:31 -04:00
bherbruck 6c61442bb2 Open large designs faster: meshes, face names and Measure on all cores (#916)
Display meshes after opening, the face names read when a feature finds a face by name, and inspect.measure over all bodies are now worked out per body on plain scoped threads (solidcraft_kernel::for_each_on_threads / map_on_threads), in body order and with the same results; the browser build stays serial.
2026-10-13 19:49:04 -04:00
Jonas Wrede 14635e5d3a feat: user-defined physical materials stored in the design (#532) (#606)
A design can define its own physical materials (material.create, material.edit, material.delete): name, density and an optional look. They work everywhere built-in materials do: assignment, mass properties, colours and configuration cells. Stored in user_materials, an additive field under format 16. Un-ignores the #554 regression test. Fixes #532.

Co-authored-by: jonaswre <jonas.wrede@beyondit.gmbh>
2026-10-13 04:47:23 -04:00
bherbruckandClaude Opus 5.5 296683229d Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 17:17:01 -04:00
Iraklis KourtisandClaude Opus 5.5 fe4d171e22 feat(sketch): live drag that keeps its solution, ended by sketch.drag_end (#341)
* feat(sketch): constructive solving ahead of the numeric solver

Part 1 of splitting #251: the sketch crate only. A graph-constructive front
end (Owen 1991; Fudos & Hoffmann 1997) places what it can by ruler-and-compass
loci and cluster decomposition, Levenberg-Marquardt finishes and verifies the
rest, and the rank analysis stays authoritative for degrees of freedom. Solves
can follow a reference (the previous solution), so edits and drags keep their
branch instead of flipping.

New API: solve_with (hold, reference, analysis, budget) and
solve_after_value_edit; solve and solve_holding keep their signatures as
wrappers, so no caller changes here.

When the seed moves an arc's centre, the arc's unconstructed ends start carried
along (the arc translates) instead of left behind for LM to turn; found by the
reference test 20-slot-constrained.

Refs #203

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44

* feat(doc): keep a sketch's solved state across value edits

Part 2 of splitting #251 (builds on part 1, the sketch crate):
- Sketch edits solve for the document's values continuing from the stored
  solved state (Document::solve_sketch), so a dimension edit keeps the
  sketch's branch instead of re-solving from scratch.
- A value edit (parameters, a configuration, the units) that would make a
  sketch that solved before fail or turn over is refused with the
  conflicting constraints named; otherwise the solved sketches are written
  back into the document (Model::adopt_solved_sketches), which changes what
  saved designs store.
- Later features are keyed by a sketch's solved geometry (to a 1e-6 mm
  quantum), so setting a value back reuses their earlier results.
- Solved sketches in a model state are shared (Arc) between states.

Refs #203

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44

* feat(sketch): live drag that keeps its solution, ended by sketch.drag_end

Part 3 of splitting #251 (builds on part 2):
- sketch.drag follows a long move in short held steps, so the geometry keeps
  its branch, and reports how far it got (reached, at).
- live: true runs one frame of an interactive drag: the sketch is solved
  once and shown, later features keep their last result (marked stale)
  until sketch.drag_end or any command that reads the model evaluates it
  (CommandSpec::live, reads_model, doc_only).
- sketch.drag_end adds the constraint the drag let go on and evaluates the
  model once.
- Undo and redo evaluate a new document once (execute does) instead of
  twice.
- The viewport drives drags through live frames and drag_end; dimension
  text drags start only off sketch geometry.

Refs #203

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 13:45:48 -04:00
Iraklis KourtisandClaude Opus 5.5 08cf526fe2 feat(doc): persistent names follow the kernel's exact face history (#136)
Why: every reference a user makes to a face or edge (fillet and chamfer
edges, sketches on faces, shell/draft/offset faces, joints, appearances)
is stored as a name and found again after any upstream edit. Those names
were re-derived by sampling points of each face and voting, and pieces
of a split face were numbered by where their centres lay. After an
upstream edit that splits, merges, mirrors or shrinks a face, a fillet
or sketch could silently re-attach to the wrong face, and nothing told
the user. The kernel now reports exact history for its operations, so
names follow it and fail loudly instead of guessing.

- crates/doc/src/lineage.rs: a feature's kernel histories composed into
  one lineage over nameable operands (bodies before the feature, moved
  copies, shell cavities, tools named by role: sketch curve, cap, box
  side, imported face). Instrumented: extrude/revolve/sweep/loft tools,
  join/cut/intersect, lumps after a cut, fillet/chamfer, shell, draft,
  split face/body, pattern/mirror (bodies and features), combine,
  boundary fill, move/scale, offset/delete face, thread, import.
- crates/doc/src/history_names.rs: names from lineage; split pieces told
  apart by the faces only they touch (F2:top#[F2:side:l4,F4:side:l4]),
  merged faces answer to every name (aliases), lump bodies ordered by
  their faces' names instead of shell order.
- crates/doc/src/name_lookup.rs, piece_names.rs: references resolve by
  exact name, alias or bounding faces, else nearest piece with a
  warning; names worked out from geometry (operations without history)
  are reported when only geometry decided.
- Format 14: names stored by older formats get a legacy mark and are
  found as the build that saved them found them (some geometric names
  name a face history names differently: a tube's outer wall was named
  after its inner circle). New corpus file saved by 9a979cf.
- kernel: Body::lumps carries each piece's history over the whole.
- Adversarial tests: split, merge, mirrored twins, shrink to a sliver,
  moving cut with body pieces, history-less bodies, certified sketch.
- docs/book/src/dev/naming.md describes the real mechanism and why.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
2026-10-12 11:52:53 -04:00
f0dda667bb Report accepted Boolean retries on features and fuzz runs (#249)
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 10:38:04 -04:00
bherbruck a6bb8fc924 feat: stabilize face attachments and closed spline workflows 2026-10-11 05:32:46 -04:00
bherbruck c1d819f235 feat: preserve body history and placed modelling workflows
Record ownership transfers in the timeline so earlier Join/Cut membership,
world placement, machining data and styles survive component moves, edits,
independent copying, undo and reopening. Preserve pending positions in history
snapshots and keep constructor transfers ordered during feature redefinition.

Retain shallow sheet pockets and exact planar intersection islands through
unfold/refold, with depth-aware flat previews and DXF export. Store explicit
3D wire coordinate spaces and migrate known legacy provenance without moving
saved points or analytic fits.

Infer unique eligible cylindrical Emboss targets, align Revolve manipulators
with actual extent geometry, and discard obsolete preview errors after input
correction. Certify constructed and immutable imported face styles using exact
source metadata while preserving legacy face names. Upgrade designs to format10
with bounded validation and geometry-preserving legacy migration.
2026-10-11 03:59:12 -04:00
bherbruck 0398a813c8 feat: strengthen sketches, feature editing, and independent assemblies 2026-10-11 02:44:31 -04:00
bherbruck 07932d0f42 feat: preserve modeling intent across sketches, assemblies, and fabrication
Persist typed sketch dimensions and bounded ordered configuration rules in format 8. Use exact occurrence paths and source identity for editing, movement, appearance, and mass. Preserve sheet material regions through cutting, folding, and exact DXF export; retain nested cavities and material islands.

Validation: cargo xtask ci passed, including 368 engine tests, 178 UI tests, 68 UI scenarios, 136 kernel tests, and the 10-crate wasm check. Actual preview workflows and legacy format-7 origin-corner reopening were inspected.
2026-10-11 01:28:01 -04:00
CypherNaugh_0x 81be4e74b8 browser.visibility hides and shows sketches, bodies, construction geometry and origin items (items: ids or names, or a whole folder; visible: bool), so agents can hide helper sketches over MCP. What is hidden moved from the egui UI state into the engine session (view state: not saved, not an undo step); the desktop eye toggles and menus use it, headless renders and fit leave hidden items out, and document.inspect, sketch.inspect and ui.inspect report visibility. ui.set still accepts hiddenBodies, hiddenOrigin, hiddenSketches and shownSketches. Tests: helper sketches hide and show in the engine (hostile input changes nothing) and through MCP only 2026-10-10 14:33:56 -04:00
bherbruckandClaude Opus 5.5 d10312b7fd Command ids are SolveCraft's own: 173 ids that were another product's internal command ids become dotted, lower-case ids (<area>.<thing>[.<variant>]: solid.extrude, sketch.rectangle.two_point, sheet.flange, joint.drive, ...), in the registry, toolbar, dialogs, shortcuts, palette, control channel, MCP, examples, scenarios and docs
The old ids live only in crates/engine/src/legacy_ids.rs (the legacy migration table): find_command maps them, so old scripts, recipes and control calls keep working, and saved shortcuts, recent and pinned commands are migrated on load (designs store no command ids). Parity maps the observed catalog ids to ours through xtask/data/fusion-ids.tsv. The agent rule now reads: our own dotted id, never another product's. Cargo.toml's repository points at github.com/bherbruck/solvecraft.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 12:17:23 +00:00
bherbruckandClaude Opus 5.5 7a2eb059c4 Components are frames (user bug #4)
What a component holds moves with its occurrence, and picks in the world land in the
component's frame:
- Sketches and construction planes show where their component is placed (free move, joint
  drive, Capture Position); sketch.inspect reports sketch points in the world.
- frames.rs maps a command's world picks into the frame of the body they lie on (through the
  inverse of its placement: a moved component or a pasted instance), points that make new
  geometry into the active component's frame, and directions with them; instance body names
  ("Body1 (Pin:2)") become the component's body. Fillet/chamfer edges, shell/offset/draft
  faces, face extrude/revolve, sketch on face, holes, sheet metal and plastic picks, primitives,
  appearance faces, analyses. Once per command (not again for commands run by commands); the
  active-frame fallback stays for commands without a table. Nothing changes while every
  placement is the identity.
- component.move_bodies keeps a body where it is in the world (Document.body_offsets: from the
  new component's frame to the one it was made in; renames and deleted components follow).
- The UI reads the placed model (Session::world_state) for display, picking, sketch editing and
  dialogs; live previews use it once anything is placed.
Tests (engine): sketches and construction planes move (and turn) with the component; world
picks fillet, sketch, hole and make boxes in a moved component; a pick on a pasted instance;
move_bodies keeps the world place there and back; a sketch on a face follows a Move feature.
QA's s34 now runs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 15:04:32 +00:00
bherbruckandClaude Opus 5.5 6653db806e Joint dialog after the engine's mating default: the dialog's Flip is the command's flip (no double flip with 4c3a5d9); Appearance dialog on the new appearance model; AppearanceCommand takes a colour with any name (the dialog's palette names)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 11:37:33 +00:00
bherbruckandClaude Opus 5.5 e7a85b30f7 Persistent naming: joint origins on faces and circular ends, and face appearances, store the face's name and find it by name first (a joint whose face is gone reports it instead of attaching elsewhere)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 11:37:33 +00:00
bherbruckandClaude Opus 5.5 72297047d5 Persistent naming, step 1 (plan/adr/0002): faces are named from their history (a face lying on an input face keeps its name; new faces by role: F<feature>:side:<sketch curve>, :start/:top/:bottom caps, :blend:<edge>, …; split pieces #k along their spread), edges by the faces they separate (pieces ~k); names worked out lazily per body and shared by its clones; fillets and chamfers store edge names and resolve by name first (a split edge takes the piece nearest the picked point with a warning, a vanished one falls back to the point with a warning); model.faces and model.edges report names; tests for resize, suppress, reorder, an upstream split and a removed sketch segment
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 11:37:33 +00:00
bherbruckandClaude Opus 5.5 3efe347809 Appearance API for the dialog: faces as {body, point} too, library entries carry a category, appearance.list gives in_design (each look used, with its bodies, faces and components)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 11:37:33 +00:00
bherbruckandClaude Opus 5.5 a283e424d9 Appearances on faces, bodies and components (face > body > component > material > imported colour), with names and opacity and a built-in library of 20 (metals, ABS colours, glass, rubber, wood, paint); AppearanceCommand takes bodies, faces (points) or components, a library name or a colour with opacity, or nothing to clear; appearance.library, appearance.list (a body's resolved look and per-face colours); file format 3 turns the old body colour map into body appearances
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 11:37:33 +00:00
bherbruckandClaude Opus 5.5 d0a9ef27ca Appearance dialog (MODIFY > Appearance, A)
Library swatches by category (the engine's library when it offers one, else built-in looks:
metals, plastics, paints, woods, glass with opacity), the looks in this design, a colour picker
and opacity, and the objects to apply to (bodies/components or faces). A swatch dragged onto a
body or face in the viewport, or onto a body's row in the Browser, applies at once; Apply and
OK give the picked objects the current look; pre-selected bodies become the objects.

Browser: rows under a drag of another kind count as hovered, and the Browser's own drops no
longer swallow other payloads (egui's take_payload takes any type), so swatches dropped on its
rows land.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 10:22:53 +00:00
bherbruckandClaude Opus 5.5 ae4570ed39 Colours in exports from materials and appearances; Appearance command
- Bodies export (STEP, 3MF) in the colour they are shown in: an appearance,
  else the physical material's look, else the colour the body was imported
  with (Document::body_color / painted). Physical materials used to export
  no colour at all.
- AppearanceCommand (Modify): a colour per body ("#rrggbb" or [r, g, b];
  null follows the material again), kept in the design and across renames.
- Material looks move to solvecraft-doc (material_color); the viewport draws
  appearance, material or imported colour, as exported.
- Engine test: brass and red ABS bodies export, re-import with their RGB, and
  keep it through open and export again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 08:11:28 +00:00
bherbruckandClaude Opus 5.5 5b8816aa7d Fix/Unfix on every sketch entity: points (Fix constraint) and lines, arcs, circles, ellipses, splines and conics (fixed curves hold their points and radius); ConstraintFix takes entities (fixes them all unless all are fixed); the toolbar button and the context menu act on the whole selection; fixed points never move when dragged or solved; projected geometry counts as fixed; fixed geometry is drawn green; sketch.inspect reports fixed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 05:12:13 +00:00
bherbruckandClaude Opus 5.5 e5560e8035 Sheet metal: rules as expressions (Thickness, K-factor, bend radius, reliefs, gaps; may use parameters), sheet bodies kept as flat patterns and sewn folded from exact faces (new kernel::sew), Flange (base, edge with height to the outer face, angle, inside/outside/middle, several edges at once with corners closed to the rule gap, contour from an open chain), Hem, Unfold/Refold with cut-outs that follow the bends, Convert to Sheet Metal, flat pattern with bend lines and bend table, DXF export; recipes: sm_flange, sm_hem, unfold/refold, rule edits (oracle 67-76 all pass)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 04:11:35 +00:00
bherbruckandClaude Opus 5.5 cb01314d35 3D sketch curves (wires): Include 3D Geometry keeps out-of-plane edges and curves 3D; Project To Surface (curves onto a face along the sketch normal), Intersection Curve (bodies/faces), Isoparametric Curve (u/v or a direction), Spun Profile (a body's outline about an axis) and Fit Curves to Mesh Section; all linked and re-resolved; wires drawn, inspected and deletable
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 23:59:59 +00:00
bherbruckandClaude Opus 5.5 beab69cfb2 Measure tool (I): pick one or two vertices, edges or faces for length/area/position, minimum distance with ΔX/ΔY/ΔZ and a line in the view, and the angle between planar faces or straight edges (MeasureCommand items, engine test); theme switch from the control channel no longer leaves stale scene colours
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 23:54:36 +00:00
bherbruckandClaude Opus 5.5 97d03e3824 Components: occurrences with transforms (instances and Paste New copies), world placement of the model (Session::world_state for display, measure, export), active component authoring frame, move/ground/capture/revert positions, move bodies and sketches between components, rename/delete, migration of older designs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 23:10:41 +00:00
bherbruckandClaude Opus 5.5 840eddb875 Pipe (solid or hollow, along sketch curves), Bounding Solid, Scale (uniform or per axis), Offset Face (planar faces), physical materials with mass in Measure; sweeps keep profile holes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 23:00:57 +00:00
bherbruckandClaude Opus 5.5 b3ca8911eb Holes at sketch points (one feature, many holes, following the points) and threaded holes; cosmetic threads (FusionThreadCommand, ISO metric, model.threads); components groundwork: the document is a component tree (New Component, Create Components from Bodies, active component, component.list)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 23:00:57 +00:00
bherbruckandClaude Opus 5.5 8d7a0cf3d0 Sketch free-form curves: Ellipse (centre, major axis end, minor radius), Fit Point and Control Point (degree 3 and 5) Splines, Conic Curve (rho); solved like other curves (points on them, tangency at shared ends, drag fit points), profiled as polylines; mirror/pattern/move/scale copy them; Tangent Arc continues splines and conics
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 22:35:04 +00:00
bherbruckandClaude Opus 5.5 9301bc4210 Sketch projection: Project (edges, face loops, body silhouettes, vertices, other sketches' curves and points, origin, axes, planes), Intersect (body/face/edge section with the sketch plane) and Include 3D Geometry as linked reference geometry: fixed, purple, re-resolved on every recompute (follows upstream edits, keeps ids when the shape is unchanged, flagged when the reference is lost), usable in profiles, constraints and dimensions; Break Link; sketching on a face auto-projects its edges (sketch.auto_project); drawing on a model vertex or edge projects it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 21:58:18 +00:00
bherbruckandClaude Opus 5.5 cdca1e59f3 M0: engine command registry, file formats, view math and CPU renderer
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 17:30:37 +00:00