tbreckle and Claude Opus 5.5
cb5144b6e2
fix(sketch): constraint glyphs move off dimension values
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A horizontal or vertical glyph sat beside its line on a fixed side, so a
dimension placed on that side drew its value box on top of the glyph.
A glyph that would overlap a dimension's value now goes to the other side
of its line, or steps along it when both sides are taken.
The scenario `glyphs` check also fails when a glyph overlaps a dimension
value; constraint_glyphs_clear_of_dimensions covers it.
Fixes #175
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-11 21:14:02 +02:00
bherbruck
43a02625a2
feat: add smooth interactive axis view and diagonal snapping
2026-10-11 08:51:24 -04:00
bherbruck
4b7e1d317d
fix: load designs off-thread and cache recent thumbnails as PNGs
2026-10-10 20:55:14 -04:00
bherbruck
d6cdec40da
Fix modelling regressions and reconcile WIP UI work
2026-10-10 15:37:00 -04:00
CypherNaugh_0x
81be4e74b8
browser.visibility hides and shows sketches, bodies, construction geometry and origin items (items: ids or names, or a whole folder; visible: bool), so agents can hide helper sketches over MCP. What is hidden moved from the egui UI state into the engine session (view state: not saved, not an undo step); the desktop eye toggles and menus use it, headless renders and fit leave hidden items out, and document.inspect, sketch.inspect and ui.inspect report visibility. ui.set still accepts hiddenBodies, hiddenOrigin, hiddenSketches and shownSketches. Tests: helper sketches hide and show in the engine (hostile input changes nothing) and through MCP only
2026-10-10 14:33:56 -04:00
CypherNaugh_0x
aa268f0f0e
Faster tests: hostile_params_never_panic shares its commands across threads (154 s to 20 s), the design-file fuzz test tries its seeded cases on all cores (21 s to 7.5 s), the kernel's tangent-primitive boolean test runs its three seeds at once, and the headless scenario harness skips the software viewport render it threw away every frame (scenarios 63 s to 26 s). kill_mid_save waits for the saver to reach a varying round instead of sleeping a fixed time, so it holds on a busy machine
2026-10-10 13:24:08 -04:00
bherbruck and Claude Opus 5.5
c90070c497
Agent cursor speed: a slider from 1× to 5× with Instant at the far right. Instant no longer breaks: the command runs at once (as with the cursor off) and the pointer jumps to where it acted, with a click ripple. ui.agent_cursor speed takes 1–5 or "instant"; saved "slow" and "normal" read as 1×. Scenario covers 1×, 3× and Instant against the cursor-off result
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Fixes #79
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 16:56:30 +00:00
bherbruck and Claude Opus 5.5
9d3cbb4acc
Browser fold arrows: each row is one widget with a stable id, and where the click lands decides what it does (fold arrow with padding, eye, radio, or the row), so an arrow click toggles without also selecting or picking the row or starting a drag; Collapse/Expand tips; ui.at {browser|chevron} and ui.browser for automation; scenario browser_chevrons clicks every folder's arrow (document settings, named views, origin, groups, sketches, construction, canvases, components, bodies, the design) and checks the children; the inch-width units test runs now that params reads unit-less lengths in design units
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-10 07:19:58 +00:00
bherbruck and Claude Opus 5.5
9dd901649c
View cube with Y up ( #3 ): the cube is drawn and clicked in the camera's up-axis frame, so TOP is the world's up; TOP and BOTTOM turn to the standard plan views (yaw 0). Scenario view_cube_y_up; the camera check can test the world direction the camera looks from
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Refs #15 , #3
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 06:55:10 +00:00
bherbruck and Claude Opus 5.5
7318b98b8d
Preferences: one Fusion-style dialog from the gear at the top right and Ctrl+, (Cmd+,)
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Pages: General (theme Dark/Light/System, UI scale, units of new designs, autosave, display
precision, the agent cursor), Navigation (Fusion, SolidWorks, Inventor, Alias and Tinkercad
mouse presets, reverse zoom, zoom to the cursor, orbit centre, view-change animation on/off and
speed), Keyboard Shortcuts (the old Shortcuts window as a page: search, rebind, conflicts),
Design (default modelling orientation Y up / Z up for #3 , and the offer to stand up a Y-up STEP
or IGES file: a quarter turn about X as one undoable Move), Graphics, Sketch, Selection.
Changes apply at once; Cancel or Esc puts back what was there when the dialog opened, Apply
keeps them, OK closes, Restore Defaults resets the page. The theme, ground shadow and agent
cursor settings are now kept between runs. File and Help › Keyboard Shortcuts open the page;
the unused docked Preferences dialog is gone. Control: ui.prefs {open, button, stand_up, …}.
Scenario s45_preferences; tests for Cancel/Apply/defaults and standing a Y-up file up.
Fixes #36
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 05:09:03 +00:00
bherbruck and Claude Opus 5.5
a5729f1f97
Constraint glyphs: one per constrained entity, beside it, readable
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Fixes #43
- Two-entity constraints (parallel, tangent, equal, ...) get a glyph on each entity.
- Glyphs sit beside their entity (offset along its screen normal), step along it when crowded,
with a faint leader when pushed away; 15 px boxes with the toolbar's constraint icons
(H/V stay letters), coloured from the theme's glyph tokens in both themes.
- Hovering a glyph lights both of its glyphs and its curves/points and names the constraint.
- Removes the old duplicate glyph drawer in viewport.rs (it drew a second, green set).
- Scenario expect key `glyphs` ({constraint id: count}, none overlapping) and the scenario
constraint_glyphs_both_entities.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 03:27:42 +00:00
bherbruck and Claude Opus 5.5
abb9d7460f
Acceptance project ( #27 ): examples/acceptance/sensor_enclosure.json, a sensor enclosure sized from user parameters (case with USB cut-out, patterned PCB standoffs and lid bosses, snap fit; lid with a lip from offsets of the case's rim and patterned screw holes). Scenario acceptance_sensor_enclosure edits it (USB moved, suppress and back, save and reopen, STEP out and back in); pending scenarios for what fails: #40 (lid lip after a resize), #41 (snap fit after a resize), #42 (pattern of a suppressed feature), #29 (Lip on the rounded rim). Harness: a script step runs a command script, $DIR in call parameters is the scenario's folder
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-09 23:41:13 +00:00
bherbruck and Claude Opus 5.5
0a1ab40ea0
View cube with chamfered corners: its only targets are the 6 faces (orthographic views) and the 8 corner facets (iso views); edges are not targets, a point on one goes to a neighbouring face or facet, and hover lights exactly the face or facet under the pointer. Design decision.
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Fixes #15
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-09 20:28:16 +00:00
bherbruck and Claude Opus 5.5
50a74ac66d
Agent cursor: a violet pointer labelled Agent acts out control-channel and MCP commands. It glides to the command's toolbar button (or its panel) and clicks with a ripple, then to each pick (faces, edges and points projected to the screen, sketch points, a new sketch's plane, the profiles an extrude takes), then the command runs; the reply waits for it and later requests queue behind. Speed instant/normal/slow; follow camera turns to a new sketch and back on finish. View settings on the navigation bar (Show Agent Cursor, speed, follow camera; remembered, off by default); ui.agent_cursor {show, speed, follow_camera}; "animate": false per call. Tests: pick to screen mapping; scenario with the cursor on (replies wait for the animation) matching the cursor-off result
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Fixes #35
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-09 18:21:47 +00:00
bherbruck and Claude Opus 5.5
4562c8e5ba
Save prompt on quit: "Save changes to <name>?" for every unsaved design
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The title bar's ×, File ▸ Quit, the OS closing the window (Alt+F4, Cmd+Q, the window manager:
close_requested is cancelled until the designs are answered) and app.quit / ui.window close all
go through documents::request_quit, which asks Save / Don't Save / Cancel once per design with
unsaved changes. Save saves (Save As for a never-saved design) and quits only if it saved; Don't
Save discards (no recovery copy is kept); Cancel or Esc stays open. Closing a tab asks the same
question (now titled "Save changes to <name>?"); New and Open never replace an unsaved design
(they open a tab). The web app asks through beforeunload while a design is unsaved. Control:
ui.documents {action: quit, answer: save|dont_save|cancel}, app.quit {force}. Tests: quit with
Save then Don't Save across two tabs, Cancel, a Save that saves nothing, Save As; scenario
s43_quit_asks_to_save.
Fixes #33
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-09 16:03:32 +00:00
bherbruck and Claude Opus 5.5
1d11898a2c
MCP demo v2: examples/demo/enclosure_ui_mcp.py builds the enclosure through the UI like a person (toolbar clicks, real dialogs, sketches on the model's faces, Look At and back out, orbits between features) with the parameters and their dimensions over MCP; record_v2.sh and overlay.py record it with captions (UI click / MCP call) and a drawn pointer with click ripples. Toolbar buttons, drop-down items and panel labels publish handles (toolbar:<id>, panel:<tab>:<panel>); control method ui.handles lists them
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-09 14:22:14 +00:00
bherbruck and Claude Opus 5.5
d10312b7fd
Command ids are SolveCraft's own: 173 ids that were another product's internal command ids become dotted, lower-case ids (<area>.<thing>[.<variant>]: solid.extrude, sketch.rectangle.two_point, sheet.flange, joint.drive, ...), in the registry, toolbar, dialogs, shortcuts, palette, control channel, MCP, examples, scenarios and docs
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The old ids live only in crates/engine/src/legacy_ids.rs (the legacy migration table): find_command maps them, so old scripts, recipes and control calls keep working, and saved shortcuts, recent and pinned commands are migrated on load (designs store no command ids). Parity maps the observed catalog ids to ours through xtask/data/fusion-ids.tsv. The agent rule now reads: our own dotted id, never another product's. Cargo.toml's repository points at github.com/bherbruck/solvecraft.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-09 12:17:23 +00:00
bherbruck and Claude Opus 5.5
d191ae571e
Pending scenario: a root-active sketch on a face of a moved component projects the face where it is (today at the body's own coordinates); harness check linked_world_range
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 20:34:37 +00:00
bherbruck and Claude Opus 5.5
acc7b83625
UI scenarios are found, not listed: build.rs makes one test per tests/scenarios/*.json, named after the file, and a scenario waiting for a fix says so in its own file with a {"pending": "why"} step (its test is ignored with that reason). No shared list to edit, no numbering required
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 18:00:42 +00:00
bherbruck and Claude Opus 5.5
305c1c9a9b
Dragging sketch geometry snaps like Fusion: a dragged point (or a line dragged by its body, by its ends) snaps onto other points, line midpoints and curves, and letting go there adds the coincident, midpoint or point-on-curve constraint in the drag's undo step; it lines up horizontally and vertically with other points (dashed guides, no constraint). Snap distances in screen pixels; Ctrl or Alt held turns snapping off, also while drawing. Ring and Pt/Mid/On label on the snap. Scenario s42 (coincident and DOF, exact H alignment without a constraint, Ctrl-drag, undo, line body drag); ui.drag hold_end; synthetic drags keep their modifiers
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 18:00:42 +00:00
bherbruck and Claude Opus 5.5
c45f3173fa
QA targets for the newest UX reports (pending until their owners land): s37 browser chevrons on every node kind (all toggle; no Joints folder yet), s38 view animations to Top/Bottom end without a jump (the last frame turns 22.5 degrees today), s39 view cube edge/corner hover lights 2/3 patches, s40 toolbar Pin/Remove/reorder survive a restart and the workspace switcher spans the toolbar; ui_layout tests: every command dialog docked right at 260-380 px (or 480-560 for tables; the exploded view is 635), other windows fit on screen. Harness: published rects and counts, browser rows/fold arrows as handles, camera and view_anim steps, ui.at cube points, settings carried over a close restart, an adhoc scenario runner
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 16:07:33 +00:00
bherbruck and Claude Opus 5.5
90873e51bb
Construction mode like Fusion: with nothing selected, X (or the toolbar's Construction, or the Sketch Palette's Linetype) switches the drawing line type, so new curves are construction (or centerline) until switched back, the active mode highlighted in the palette and named in the status bar; with a selection they convert it as before; the line type is part of the drawing's undo step. Scenarios: s35 construction mode, s36 the Sketch Palette shows while sketching (also over the tools, back after a window closes, both themes) and goes with the sketch; harness shown/not_shown checks
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 16:07:33 +00:00
bherbruck and Claude Opus 5.5
59b59a83e6
UI scenarios: the user's four open bugs as ignored targets (s31 sketch on a face projects its loops, s32 a cut in the active component leaves others alone, s33 Move opens at 0 and its X arrow moves along X, s34 moving a component carries its sketches); Fold, configurations, motion study and autosave/recovery enabled against the landed features (s22–s25); retests: fillets follow their edge after a sketch edit (s06 volume, s15 widens the sample plate), one canvas panel (s19); s30 patterns a hole as a feature (ignored: one hole results). Harness: manipulator handles published by name (scenario::publish_handle; ui.at {handle}; timeline items as timeline:<name>), restart after a crash or close, autosave into the scenario's folder, exact widget text before menu-label prefixes, checks for sketch curves, body volume and sketch points in the world
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 13:27:43 +00:00
bherbruck and Claude Opus 5.5
3d384c7de7
Retest: joints mate face to face and Drive Joints takes the keyboard ( 4c3a5d9): s07/s20 type the angle straight away and check B sits on A's top (z 10..20); harness bbox check measures bodies as placed
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 11:45:44 +00:00
bherbruck and Claude Opus 5.5
2a54c83bf8
UI scenarios: named views (save the view from the browser, change it, restore it); targets written ahead of their features, ignored until they land: sheet metal Fold, configurations, motion study, autosave and recovery. Harness: note steps, named-view and camera checks
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 11:04:35 +00:00
bherbruck and Claude Opus 5.5
829c4a2811
UI scenarios, batch 3: plastic enclosure (shell, boss, lip, snap fit), appearance then STEP and 3MF export with the colour, start page sample edited, saved and reopened, two design tabs with their own undo, the S toolbox and V visibility, 3D sketch lines snapped to the model then a pipe along them, canvas inserted and calibrated, section analysis with a joint driven. Harness: until (waits for background work), make_image, widget near a label, checks for files' text, start page, open designs, design name, hidden bodies, canvas width and section. Fixes: Enter in the S command search runs the first match (it read the focus after taking it back); Sketch Palette toggles are checkboxes with their labels (click the text to toggle); a dialog test no longer panics dropping unpainted textures
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 11:04:35 +00:00
bherbruck and Claude Opus 5.5
187e9a97b9
UI scenarios, batch 2: edit an early sketch from the timeline, components with a revolute joint driven to 90°, sheet metal base and edge flange to flat pattern and DXF, STEP export, new design and STEP insert with a hole on the imported face, parameters table drives the model, sketch constraints workflow (dimensions, delete and undo, fix, construction), rectangular pattern. Harness: widgets found by their text through the accessibility tree, file pickers answered from the scenario's folder, model renders at shot steps (SOLVECRAFT_SCENARIO_SHOTS), query/file checks; ui.at takes a dimension. Fix: a click on a sketch point under a dimension line (a diameter through the centre) selects the point; only the dimension's text takes precedence
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 10:15:21 +00:00
bherbruck and Claude Opus 5.5
d5b8aa0375
User scenarios in the real UI, headless: scenario::Harness draws the app frame by frame into an egui context and drives it with control-channel input (toolbar starts, clicks on world/sketch/origin-plane/axis points, keys, typing, drags) and checks the model; tests/scenarios/*.json: box with fillets, shell and hole; revolve on XZ; sketch on a face and cut; mirror; delete and undo. Control: ui.at, ui.dialogInput. Fixes found by them: a shape started on an existing point (the origin, a corner) is tied to it; the Dimension tool's value is edited in place with the value selected, so typing replaces it
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 09:32:49 +00:00