Open and Save use parented AsyncFileDialog sheets; their answers run on the UI thread in a later frame, so resizing the window while a picker is open no longer re-enters winit and aborts. Editors, tab changes, Close/Quit and model-changing control requests wait for the answer; the local library Open and Export in the Appearance dialog use the same flow. Fixes#1088.
Convert to Sheet Metal now takes a solid or a shelled body by its bend edges (`bends`): the faces reached from the fixed face across those edges become the sheet, keeping the part's envelope, with the flat pattern by the rule's K-factor and radius. Other edges between sheet faces are cut open. The result works with edge flanges, cuts, Unfold/Refold, the flat pattern and DXF. A conversion without `bends` is the plate conversion as before. The optional `bends` field is noted under format 17. Fixes#647.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Sheet Metal Rules get a Corner Relief Shape (notch, round or rectangular), sized by the rule's corner relief, cut where two bends meet at a corner of the base. Notch, the default, keeps existing designs as they were. File format 16.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
One edge flange feature gave all its flanges one height and one angle. A
part whose flanges lean differently took one feature per angle, and
flanges of separate features don't close toward each other, so its
corners stayed open.
- sheet.flange (edge): an entry of `edges` is a point [x, y, z] as before,
or {point, angle?, height?} whose angle and height (expressions, checked
like the feature's) replace the feature's for that edge. Bad input is
refused with the edge named. Before, the object form was read for its
point and the rest was ignored without a word.
- The feature stores its edges as FlangeEdge. An edge without values of
its own is written as the plain point it always was, so designs without
them are read and written as before; an unknown key in an edge is
refused, not dropped.
- The edges' values are feature inputs of their own (Edge angle, Edge
height, after the feature's), so parameters, renames and
parameters.change reach them. timeline.edit names the edges again when
it changes them, so each value stays with its edge.
- SheetBody::add_flanges_each trims every edge by its own setback and
adds the flanges. The corners between them close as between equal
flanges: the closing already works from the two flanges it joins (each
one's fold and leg), so the flat pattern follows by hand from the
angles, the heights and the rule (the tests derive it).
- The Flange dialog shows a row per picked edge with an angle and a
height box (empty: the dialog's value) once more than one edge is
picked, and brings them back on Edit Feature.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Honor design units in sketch dimensions and measurements
* fix: apply document units to specialized length controls
* Accept explicit units in length fields; document design-unit dimension values
Length fields in a design-unit control now evaluate what is typed as a
length expression: a bare number stays in the design's units, while an
explicit unit ("10 mm", "0.5 in", "1 in + 5 mm") is converted.
Document that a bare numeric sketch.dimension value from scripts, the
control channel or MCP is read in the design's units.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Record ownership transfers in the timeline so earlier Join/Cut membership,
world placement, machining data and styles survive component moves, edits,
independent copying, undo and reopening. Preserve pending positions in history
snapshots and keep constructor transfers ordered during feature redefinition.
Retain shallow sheet pockets and exact planar intersection islands through
unfold/refold, with depth-aware flat previews and DXF export. Store explicit
3D wire coordinate spaces and migrate known legacy provenance without moving
saved points or analytic fits.
Infer unique eligible cylindrical Emboss targets, align Revolve manipulators
with actual extent geometry, and discard obsolete preview errors after input
correction. Certify constructed and immutable imported face styles using exact
source metadata while preserving legacy face names. Upgrade designs to format10
with bounded validation and geometry-preserving legacy migration.
The old ids live only in crates/engine/src/legacy_ids.rs (the legacy migration table): find_command maps them, so old scripts, recipes and control calls keep working, and saved shortcuts, recent and pinned commands are migrated on load (designs store no command ids). Parity maps the observed catalog ids to ours through xtask/data/fusion-ids.tsv. The agent rule now reads: our own dotted id, never another product's. Cargo.toml's repository points at github.com/bherbruck/solvecraft.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ASSEMBLE panel (SOLID, SHEET METAL, PLASTIC): New Component, Joint, As-built Joint, Joint Origin,
Rigid Group, Drive Joints, Motion Link, Interference. Joint origins are picked by hovering:
faces snap to their centre (round faces to the centre of the nearer end), edges to their middle
(round edges to their centre), vertices to themselves, shown as glyphs with their z axis. The
Joint dialog has the motion type, angle, offsets X/Y/Z, flip, per-value limits and Animate (the
preview plays the motion); joints and drives preview on the placed model (world states).
Drive Joints moves live with a slider. Interference lists the overlaps and shows them red.
Joints appear in the timeline and in a Browser Joints folder (edit, drive, suppress, delete).
SHEET METAL tab in Fusion's layout: Flange (base, edge or contour, from the picks; height arrow
on the canvas), Hem, Unfold, Refold, Convert to Sheet Metal, Sheet Metal Rules (rule manager),
Create Flat Pattern (flat view with up/down bend lines, bend table, DXF export).
PLASTIC tab with SETUP: Boss, Lip/Groove, Snap Fit, Rest, Manage and Assign Plastic Rules; Rib,
Web and the shared solid commands on the tab.
Every feature dialog has live preview, Edit Feature and pre-selection; icons drawn in code.
Toolbar layout per tab in workspace.rs; tests for the dialog to command mapping.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL