Commit Graph
7 Commits
Author SHA1 Message Date
bherbruckandClaude Opus 5.5 296683229d Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 17:17:01 -04:00
bherbruck d71bdb78ec feat: strengthen modeling, configuration, and assembly workflows
Preserve linked sketch identities through deterministic face projection and resizing. Fix origin-corner picking, persistent inline navigation, appearance editing, configuration styles, component properties, contact sweeps, sheet exports, analytic STEP offsets, and bounded rolling-ball fit accuracy.

Validated with full cargo xtask ci, native workflow screenshots, repeated enclosure replays, and analytic geometry regressions.
2026-10-11 00:37:26 -04:00
bherbruckandClaude Opus 5.5 9219eb5dc1 Rebase fixes: one helix re-export, a closing brace lost in tests.rs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-09 12:47:56 +00:00
bherbruckandClaude Opus 5.5 9ee8ba5dd7 Imported looks outlive later features: a body's imported colour, opacity and face colours (kernel paint, dropped by operations) are carried to the next version of the body, its faces by persistent name (split faces keep the colour, new faces take the body's); assigned face appearances already follow their faces by name
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-09 12:47:56 +00:00
bherbruckandClaude Opus 5.5 d10312b7fd Command ids are SolveCraft's own: 173 ids that were another product's internal command ids become dotted, lower-case ids (<area>.<thing>[.<variant>]: solid.extrude, sketch.rectangle.two_point, sheet.flange, joint.drive, ...), in the registry, toolbar, dialogs, shortcuts, palette, control channel, MCP, examples, scenarios and docs
The old ids live only in crates/engine/src/legacy_ids.rs (the legacy migration table): find_command maps them, so old scripts, recipes and control calls keep working, and saved shortcuts, recent and pinned commands are migrated on load (designs store no command ids). Parity maps the observed catalog ids to ours through xtask/data/fusion-ids.tsv. The agent rule now reads: our own dotted id, never another product's. Cargo.toml's repository points at github.com/bherbruck/solvecraft.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 12:17:23 +00:00
bherbruckandClaude Opus 5.5 2c383460e9 Joints mate by default (Fusion's convention): origin B's z is turned against origin A's, so two picked faces meet face to face and B sits on A instead of inside it; Flip now means don't mate. File format 4 inverts older joints' flip so they keep their placement; as-built joints and rigid groups stay where they are
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 11:37:33 +00:00
bherbruckandClaude Opus 5.5 10a67ef259 Contact Sets (EnableContactSetsCmd, EnableAllContactCmd, DisableAllContactCmd, ContactSetCmd, contact.edit/list/check): driving a joint stops where bodies of one set would pass through each other (bisection to the touch; penetration found by ray parity and depth on the tessellations); Motion Study (FusionMotionStudyCommand: joint values keyed along a timeline, motion.play, motion.export of occurrence poses per step as JSON or CSV without changing the design, contact-aware); Exploded views (explode.create automatic or by hand, explode.show without changing placements)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 11:37:33 +00:00