* Rounded Rectangle sketch tool (#891)
A new SKETCH > CREATE command, sketch.rectangle.rounded, in the Rectangle
family: two opposite corners and a corner radius make a 2-point rectangle
whose four corners are filleted alike, as one undo step. The radius is one
parameter (one radius dimension, the other arcs equal to it), so changing it
changes all four corners. While drawing, Width, Height and Radius boxes take
typed values; typed width and height dimension the overall size between
opposite sides. Without a typed radius the corners get a fifth of the shorter
side.
Fixes#891
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Rounded Rectangle in the Simplified Chinese catalog
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A Sketch Palette toggle (sketch.options show_construction) that hides construction geometry from drawing and picking; saved with the sketch's view options under format 17.
Co-authored-by: William Dunn <william.dunn@quasarke.com>
A command dialog opened while sketching no longer hides the Sketch Palette: the dialog docks at the left of the viewport and the palette keeps the right. A view too narrow for both keeps the dialog alone.
The Sketch Palette's line types are three drawn icons (solid, one gap, gap with a dot) instead of text glyphs, and the construction orange is now chosen by the caller (`fixed_accent` on the toolbar) rather than hardcoded in the icons.
Adds a Feature Options section to the Sketch Palette with the running tool's modes as icon buttons, so you can switch between e.g. circle or rectangle variants mid-tool.
Construction (X) keeps the active sketch tool, its picked points and inline values while switching line type, and drawing previews and hover show the same dashed pattern as committed construction and centre lines. Fixes#584 and #581.
Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
Every Options row puts its control in one right-aligned column, Look At is a single label with an icon button, Options folds with a disclosure triangle, and the toggles use plain nouns (with dedicated ids for Profile and Points so they don't collide with other labels).
- frame::heading draws a panel's title row (heading_bg) or a section heading
(subheading_bg) on a band darker than the dialog, in both themes. Every
docked command dialog, the Sketch Palette and Redefine Sketch Plane use it.
- Sketch Palette: "Options" and a new "Sketch Status" heading are section
bands; the status line sits under its own heading.
- Sketch Palette: Finish Sketch no longer centres in the leftover height, so
the palette ends one line below it, one line after the status.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
With sketch curves selected, the palette's Normal / Construction / Centerline
buttons now show the line type of the selection (each type of a mixed
selection); with nothing selected they show the drawing mode, as before.
Previously no button was highlighted while curves were selected.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
What a component holds moves with its occurrence, and picks in the world land in the
component's frame:
- Sketches and construction planes show where their component is placed (free move, joint
drive, Capture Position); sketch.inspect reports sketch points in the world.
- frames.rs maps a command's world picks into the frame of the body they lie on (through the
inverse of its placement: a moved component or a pasted instance), points that make new
geometry into the active component's frame, and directions with them; instance body names
("Body1 (Pin:2)") become the component's body. Fillet/chamfer edges, shell/offset/draft
faces, face extrude/revolve, sketch on face, holes, sheet metal and plastic picks, primitives,
appearance faces, analyses. Once per command (not again for commands run by commands); the
active-frame fallback stays for commands without a table. Nothing changes while every
placement is the identity.
- component.move_bodies keeps a body where it is in the world (Document.body_offsets: from the
new component's frame to the one it was made in; renames and deleted components follow).
- The UI reads the placed model (Session::world_state) for display, picking, sketch editing and
dialogs; live previews use it once anything is placed.
Tests (engine): sketches and construction planes move (and turn) with the component; world
picks fillet, sketch, hole and make boxes in a moved component; a pick on a pasted instance;
move_bodies keeps the world place there and back; a sketch on a face follows a Move feature.
QA's s34 now runs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL