bherbruck and Claude Opus 5.5
bd8e8c4809
Web: the viewport shader compiles in browsers (a new design no longer shows a black screen)
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Fixes #34
The surface-analysis curvature map took screen-space derivatives (dpdx/dpdy) inside a branch
of fs_solid. naga accepts that, but browsers' WGSL compiler (Tint, WebGPU) requires derivatives
in uniform control flow and rejects the whole `sc_viewport` shader module, so every viewport
pipeline was invalid and the viewport stayed black as soon as a design was shown. The
curvature is now worked out first thing in fs_solid and passed in, and the canvas image
shader samples its texture before discarding.
Regression test: every fragment entry point makes derivative and implicit-LOD sampling calls
(directly or through helpers) before any branch or return. Checked in headless Chromium with
WebGPU (SwiftShader): before, "dpdx must only be called from uniform control flow" and invalid
pipelines on New Design; after, no shader or pipeline errors.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-09 16:22:22 +00:00
bherbruck and Claude Opus 5.5
54c7690271
Viewport: silhouette outlines on curved surfaces (back faces pushed out on screen, drawn behind the model) in the styles with edges; new visual style Shaded with Hidden Edges (edges behind the model drawn faintly)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 14:14:29 +00:00
bherbruck and Claude Opus 5.5
a3d187ccd1
Appearances in the viewport: per-face looks colour their faces, and see-through bodies and faces (opacity below 1) draw as glass: far sides first, then near sides, blended over the model
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 14:14:29 +00:00
bherbruck and Claude Opus 5.5
940c425316
Accessibility Analysis: faces a tool coming along a direction reaches (facing it, nothing above: a depth map of the model seen from that direction, tested per pixel on the GPU) shade green, the rest red; the analyses (zebra, draft, curvature map, environment map, accessibility, minimum radius, isocurves, curvature comb, center of mass) also on SOLID INSPECT, and Interference on sketch INSPECT; path patterns follow 3D sketch curves through the same path chain as sweeps (path_segments_3d folded into path_points)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 10:36:53 +00:00
bherbruck and Claude Opus 5.5
7a2b81fbf2
Environment Map Analysis: the model's faces as a mirror reflecting a studio (sky, horizon band, floor with light streaks, two light panels); toggles like the other surface analyses
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 09:42:34 +00:00
bherbruck and Claude Opus 5.5
dea1f46266
Zebra, Draft and Curvature Map analyses (view state on the session, no undo step): the GPU shades the model's faces with reflected stripes, draft-angle bands to a pull direction (green, yellow within the angle, red) or a blue-green-red curvature map; the toolbar button toggles each
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 09:42:34 +00:00
bherbruck and Claude Opus 5.5
3aacebdda4
Canvases in the 3D pass: textured quads depth-tested against the model (the model hides them, decals sit on their face), with the section cut applied; Canvas panel (opened after placing a canvas or by Edit Canvas in INSERT): opacity slider, width, angle, flip, visibility, delete
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 09:42:34 +00:00
bherbruck and Claude Opus 5.5
1988594a13
Section Analysis (FusionHalfSectionViewCommand, INSPECT): cut the view by an origin plane, construction plane or planar face with an offset (drag arrow) and flip; the inside of cut bodies shows a flat cap colour; live while the dialog is open, Remove Section on the right-click menu; viewport shader validated in a test
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 00:45:44 +00:00
bherbruck and Claude Opus 5.5
a1accbf46e
Extrude: Two sides direction with a second draggable arrow, taper angle field; ground grid drawn under the model (bodies below the grid plane are no longer hidden by it); preview extent included in the view depth range
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 23:06:33 +00:00
bherbruck and Claude Opus 5.5
7ef3426cb3
Keyboard-first commands: E/F/H open with the on-canvas value box focused as soon as the geometry is picked (typing replaces the value, Enter applies, Tab moves on, Esc cancels), extrude direction arrow; Extrude takes planar body faces (face: [x,y,z] copies the face boundary into a sketch), so select-face-then-E press-pulls; join/cut previews show the tool body (cut see-through red)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 21:23:47 +00:00
bherbruck and Claude Opus 5.5
d44083d1cc
Live operation previews: open feature dialogs (new or Edit Feature) evaluate on a scratch session off the UI thread (Session::preview, no document or undo changes) and draw the result in place: new surface tinted, removed material as a translucent ghost; errors show in the dialog and keep the last good preview; a failing join/cut still shows its tool body
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 21:09:16 +00:00
bherbruck and Claude Opus 5.5
97e73b0935
Selection feedback and origin: hover and selected highlights (theme tokens), origin planes/axes/point at a fixed screen size with browser eye toggles, click-to-pick sketch planes and faces with camera animation (Finish Sketch returns), multi-select dialog inputs with pre-selection, tangent chains and face-to-edges, window/crossing box selection, shell/draft/mirror/hole dialogs
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 20:00:17 +00:00
bherbruck and Claude Opus 5.5
8a811f8eff
M0: desktop app: toolbar, browser, timeline, GPU viewport, view cube, sketch tools, dialogs, control channel
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-07 17:54:58 +00:00