Commit Graph
80 Commits
Author SHA1 Message Date
lillith cc2ee6a0f9 fix: apply point constraints to sketch preselection 2026-10-11 20:52:48 +02:00
bherbruck d9d4dd262d Merge pull request #155 from EmDecay/fix/147-input-channel-caps
fix: cap control requests and refuse file reads that never end
2026-10-11 12:39:09 -04:00
Matt b2cf19c9fb fix: cap control requests and refuse file reads that never end
The control channel read each request with no length cap, so a client sending
gigabytes without a newline made the server thread allocate until the process
was killed. Read lines against the 16 MiB cap the MCP server already uses, now
one shared constant, answer a longer one with an error and close; close a
connection after eight lines that are not JSON, serve at most sixteen
connections at once, and run at most sixty-four queued requests per frame so a
flood cannot starve drawing.

Every file command checked the size with the metadata and then read to the end.
A character device such as /dev/zero reports a length of 0, so the cap passed
and the read was unbounded; a FIFO blocked the calling thread, which over the
control channel is the thread drawing the window. vfs::read now takes the
caller's cap, refuses anything that is not a regular file before opening it,
re-checks on the handle to close the window between the two, and reads no more
than the cap plus the byte that proves it was exceeded. Callers pass the limits
they already had, and the recovery read and the CLI's own reads go through it
too. `solvecraft-cli eval /dev/zero` and a FIFO now fail at once instead of
never returning.

Fixes #147

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
(cherry picked from commit 4156e8acd11c90c435a54a3b0ccc59991db71b12)
2026-10-11 08:22:07 -07:00
bherbruck ab05b24dee Prepare 0.2.0 usability release and refresh desktop demo 2026-10-11 10:55:55 -04:00
bherbruck 4e595deff2 feat: preserve adaptive sketch profiles and curved modeling workflows 2026-10-11 09:06:25 -04:00
bherbruck 43a02625a2 feat: add smooth interactive axis view and diagonal snapping 2026-10-11 08:51:24 -04:00
bherbruck 93ca39c68e Merge pull request #131 from 0xlillith/fix/sketch-constraint-preselection
fix: apply curve-pair constraints to sketch preselection
2026-10-11 08:14:40 -04:00
bherbruck 6d4c031090 refactor: make UI localization extensible and integrate upstream 2026-10-11 07:52:08 -04:00
bherbruck a6bb8fc924 feat: stabilize face attachments and closed spline workflows 2026-10-11 05:32:46 -04:00
bherbruck c1d819f235 feat: preserve body history and placed modelling workflows
Record ownership transfers in the timeline so earlier Join/Cut membership,
world placement, machining data and styles survive component moves, edits,
independent copying, undo and reopening. Preserve pending positions in history
snapshots and keep constructor transfers ordered during feature redefinition.

Retain shallow sheet pockets and exact planar intersection islands through
unfold/refold, with depth-aware flat previews and DXF export. Store explicit
3D wire coordinate spaces and migrate known legacy provenance without moving
saved points or analytic fits.

Infer unique eligible cylindrical Emboss targets, align Revolve manipulators
with actual extent geometry, and discard obsolete preview errors after input
correction. Certify constructed and immutable imported face styles using exact
source metadata while preserving legacy face names. Upgrade designs to format10
with bounded validation and geometry-preserving legacy migration.
2026-10-11 03:59:12 -04:00
bherbruck 0398a813c8 feat: strengthen sketches, feature editing, and independent assemblies 2026-10-11 02:44:31 -04:00
bherbruck 07932d0f42 feat: preserve modeling intent across sketches, assemblies, and fabrication
Persist typed sketch dimensions and bounded ordered configuration rules in format 8. Use exact occurrence paths and source identity for editing, movement, appearance, and mass. Preserve sheet material regions through cutting, folding, and exact DXF export; retain nested cavities and material islands.

Validation: cargo xtask ci passed, including 368 engine tests, 178 UI tests, 68 UI scenarios, 136 kernel tests, and the 10-crate wasm check. Actual preview workflows and legacy format-7 origin-corner reopening were inspected.
2026-10-11 01:28:01 -04:00
Mithril-3d 3afd6ae447 feat: add multi-language (i18n) support with Japanese UI 2026-10-11 12:52:39 +09:00
bherbruck 4b7e1d317d fix: load designs off-thread and cache recent thumbnails as PNGs 2026-10-10 20:55:14 -04:00
lillith 5cc65fe46b fix: apply curve-pair constraints to sketch preselection 2026-10-11 01:09:02 +02:00
bherbruck d6cdec40da Fix modelling regressions and reconcile WIP UI work 2026-10-10 15:37:00 -04:00
CypherNaugh_0x 81be4e74b8 browser.visibility hides and shows sketches, bodies, construction geometry and origin items (items: ids or names, or a whole folder; visible: bool), so agents can hide helper sketches over MCP. What is hidden moved from the egui UI state into the engine session (view state: not saved, not an undo step); the desktop eye toggles and menus use it, headless renders and fit leave hidden items out, and document.inspect, sketch.inspect and ui.inspect report visibility. ui.set still accepts hiddenBodies, hiddenOrigin, hiddenSketches and shownSketches. Tests: helper sketches hide and show in the engine (hostile input changes nothing) and through MCP only 2026-10-10 14:33:56 -04:00
CypherNaugh_0x b5fd55cce6 Section Analysis cut faces hide the inside of the body: the cap was drawn on the far walls' back faces at their own depth, so every edge between the cut and the far wall (hole and boss edges, corner seams) showed through it like a pane of glass. While a section is shown the solids mark in the stencil where the cap is the visible surface, then draw the cap again there at the depth where the view ray meets the section plane (orthographic and perspective), so holes stay open and the inside is hidden. The native app asks for an 8-bit stencil; without one (eframe's web painter has none) the cap draws as before. Not covered by an automated test (no GPU in the test suite); checked in the app with before/after screenshots 2026-10-10 13:51:00 -04:00
bherbruckandClaude Opus 5.5 5f45f0789f Status bar: commands by their labels ("Fillet done", "Shell: offset must be …") instead of internal ids
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-10 07:19:58 +00:00
bherbruckandClaude Opus 5.5 4812ec6c0b Toolbar customisation: a command's menu (right-click a toolbar button, a panel drop-down row or an S box row) pins it to the toolbar, removes it or pins it to the S box's favourites; drag buttons to reorder within and between panels (drop line); Reset Toolbar; per workspace and tab, kept with the preferences, exported and imported with the keyboard shortcuts. Workspace switcher spans the toolbar's height and opens the workspace menu (Design; the others coming later)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-10 07:19:58 +00:00
bherbruckandClaude Opus 5.5 7318b98b8d Preferences: one Fusion-style dialog from the gear at the top right and Ctrl+, (Cmd+,)
Pages: General (theme Dark/Light/System, UI scale, units of new designs, autosave, display
precision, the agent cursor), Navigation (Fusion, SolidWorks, Inventor, Alias and Tinkercad
mouse presets, reverse zoom, zoom to the cursor, orbit centre, view-change animation on/off and
speed), Keyboard Shortcuts (the old Shortcuts window as a page: search, rebind, conflicts),
Design (default modelling orientation Y up / Z up for #3, and the offer to stand up a Y-up STEP
or IGES file: a quarter turn about X as one undoable Move), Graphics, Sketch, Selection.
Changes apply at once; Cancel or Esc puts back what was there when the dialog opened, Apply
keeps them, OK closes, Restore Defaults resets the page. The theme, ground shadow and agent
cursor settings are now kept between runs. File and Help › Keyboard Shortcuts open the page;
the unused docked Preferences dialog is gone. Control: ui.prefs {open, button, stand_up, …}.
Scenario s45_preferences; tests for Cancel/Apply/defaults and standing a Y-up file up.

Fixes #36

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 05:09:03 +00:00
bherbruckandClaude Opus 5.5 ab574952b1 Hidden origin planes and axes are not pickable: Create Sketch only brings the Origin back when no body is shown; origin and construction planes give way to a face or profile at the same depth (a shelled box's floor where the XZ plane crosses it). Scenarios hidden_origin_planes_not_pickable and face_wins_over_origin_plane
Fixes #31

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 00:14:00 +00:00
bherbruckandClaude Opus 5.5 322a357dee Y-up worlds in the camera: an up axis on the camera (Z by default, or Y), with yaw and pitch measured about it; standard views, the home view, Look At, orbit, pan, the ground grid (XZ with Y up), the ground shadow and snapshots follow it. ui upAxis setting (app.set_up_axis re-aims and frames); cam.up_dir / to_frame / from_frame for the view cube and others
Part of #3 (the camera half; the preference and import offer are shell's)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-09 23:49:12 +00:00
bherbruckandClaude Opus 5.5 eef2430bc7 Surface tool dialogs: Patch (sketch profiles or a loop of edges), Stitch (tolerance), Thicken (thickness, one side or symmetric, operation), Extend (edges, distance), Trim (tool plane or face, side to keep) and Split Face; Split Body takes any face as its tool (a curved face's surface extended). Live previews and Edit Feature; icons for patch, stitch and thicken drawn in code
Fixes #19

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:59:41 +00:00
bherbruckandClaude Opus 5.5 50a74ac66d Agent cursor: a violet pointer labelled Agent acts out control-channel and MCP commands. It glides to the command's toolbar button (or its panel) and clicks with a ripple, then to each pick (faces, edges and points projected to the screen, sketch points, a new sketch's plane, the profiles an extrude takes), then the command runs; the reply waits for it and later requests queue behind. Speed instant/normal/slow; follow camera turns to a new sketch and back on finish. View settings on the navigation bar (Show Agent Cursor, speed, follow camera; remembered, off by default); ui.agent_cursor {show, speed, follow_camera}; "animate": false per call. Tests: pick to screen mapping; scenario with the cursor on (replies wait for the animation) matching the cursor-off result
Fixes #35

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 18:21:47 +00:00
bherbruckandClaude Opus 5.5 d10312b7fd Command ids are SolveCraft's own: 173 ids that were another product's internal command ids become dotted, lower-case ids (<area>.<thing>[.<variant>]: solid.extrude, sketch.rectangle.two_point, sheet.flange, joint.drive, ...), in the registry, toolbar, dialogs, shortcuts, palette, control channel, MCP, examples, scenarios and docs
The old ids live only in crates/engine/src/legacy_ids.rs (the legacy migration table): find_command maps them, so old scripts, recipes and control calls keep working, and saved shortcuts, recent and pinned commands are migrated on load (designs store no command ids). Parity maps the observed catalog ids to ours through xtask/data/fusion-ids.tsv. The agent rule now reads: our own dotted id, never another product's. Cargo.toml's repository points at github.com/bherbruck/solvecraft.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 12:17:23 +00:00
bherbruckandClaude Opus 5.5 3f44110b59 One frame for every window (frame.rs): command dialogs dock right and shrink to their content (260 to 380 px, 560 for table dialogs), floating windows are centred and capped (460 px, 760 for tables); header and footer rows right-align without stretching the dialog, long texts wrap; all windows migrated; tests: no egui::Window outside frame.rs, every command's dialog and the floating windows measured within limits
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 20:24:10 +00:00
bherbruckandClaude Opus 5.5 0a6f6c4422 Insert Part dialog (SOLID > INSERT > Insert Fastener)
The standard parts library by type (with its ISO standard), size and length, the size's table
values and a picture of the part; picking a hole's wall or rim seats it there with a rigid joint
(the live preview shows it seated), without a pick it goes at the origin. Opens on
FusionFastenersCommand (and parts.insert); OK runs FusionFastenersCommand. Its own icon.
Insert's world picks (`at`, `point`, `direction`) go through the component frames like other
picks. Tests for the library parsing and the insert parameters; checked in the app: an M3 socket
head cap screw seated in a drilled hole with its joint.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 18:28:08 +00:00
bherbruckandClaude Opus 5.5 305c1c9a9b Dragging sketch geometry snaps like Fusion: a dragged point (or a line dragged by its body, by its ends) snaps onto other points, line midpoints and curves, and letting go there adds the coincident, midpoint or point-on-curve constraint in the drag's undo step; it lines up horizontally and vertically with other points (dashed guides, no constraint). Snap distances in screen pixels; Ctrl or Alt held turns snapping off, also while drawing. Ring and Pt/Mid/On label on the snap. Scenario s42 (coincident and DOF, exact H alignment without a constraint, Ctrl-drag, undo, line body drag); ui.drag hold_end; synthetic drags keep their modifiers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 18:00:42 +00:00
bherbruckandClaude Opus 5.5 1e8fc25976 X and the toolbar's Construction no longer start a pick tool (Fusion has none): with a selection they convert it, with nothing selected they switch construction mode, outside a sketch they say so. Center Rectangle draws both diagonals as construction, the centre at their crossing, with only the first carrying the midpoint constraint (the second is implied), so a fresh one stays at 4 DOF. Scenarios s30 (pattern a hole) and s32 (cut in the active component) enabled now that b36b332 is on main
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 16:07:33 +00:00
bherbruckandClaude Opus 5.5 90873e51bb Construction mode like Fusion: with nothing selected, X (or the toolbar's Construction, or the Sketch Palette's Linetype) switches the drawing line type, so new curves are construction (or centerline) until switched back, the active mode highlighted in the palette and named in the status bar; with a selection they convert it as before; the line type is part of the drawing's undo step. Scenarios: s35 construction mode, s36 the Sketch Palette shows while sketching (also over the tools, back after a window closes, both themes) and goes with the sketch; harness shown/not_shown checks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 16:07:33 +00:00
bherbruckandClaude Opus 5.5 1970b8c680 Viewport: a soft ground shadow under the model, seen from above (ui groundShadow, on by default)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 14:14:29 +00:00
bherbruckandClaude Opus 5.5 54c7690271 Viewport: silhouette outlines on curved surfaces (back faces pushed out on screen, drawn behind the model) in the styles with edges; new visual style Shaded with Hidden Edges (edges behind the model drawn faintly)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 14:14:29 +00:00
bherbruckandClaude Opus 5.5 aee1e941bf Camera: Fit (F6, navigation bar) frames the selection when there is one; the wheel zooms toward the model's surface under the cursor
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 14:14:29 +00:00
bherbruckandClaude Opus 5.5 2b9ed16cc8 Move/Copy like Fusion: opens with nothing moved and a full triad at the bodies' centre (X/Y/Z arrows, plane squares, rotation rings, free-drag centre ball; snapped drags, Alt/Ctrl free), Move Type (Free Move, Translate, Rotate, Point to Point, Point to Position), X/Y/Z distances and angles with live preview, a pivot input; the triad is one shared module (gizmo.rs); UI scenario s27
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 14:14:29 +00:00
bherbruckandClaude Opus 5.5 59b59a83e6 UI scenarios: the user's four open bugs as ignored targets (s31 sketch on a face projects its loops, s32 a cut in the active component leaves others alone, s33 Move opens at 0 and its X arrow moves along X, s34 moving a component carries its sketches); Fold, configurations, motion study and autosave/recovery enabled against the landed features (s22–s25); retests: fillets follow their edge after a sketch edit (s06 volume, s15 widens the sample plate), one canvas panel (s19); s30 patterns a hole as a feature (ignored: one hole results). Harness: manipulator handles published by name (scenario::publish_handle; ui.at {handle}; timeline items as timeline:<name>), restart after a crash or close, autosave into the scenario's folder, exact widget text before menu-label prefixes, checks for sketch curves, body volume and sketch points in the world
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 13:27:43 +00:00
bherbruckandClaude Opus 5.5 fec99468d2 Capture Position question: starting a command or saving while components were moved without capturing asks Capture Position / Revert / Cancel, then goes ahead; ui.capture control method
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 12:52:22 +00:00
bherbruckandClaude Opus 5.5 c99e7e41ec Preferences window (File › Preferences): theme, units of new designs, recovery copies every N minutes (to a Recovery folder beside the preferences), mouse presets (Fusion, SolidWorks, Inventor), reverse zoom, orbit around the point under the cursor, grid, perspective, visual style, display precision, anti-aliasing (on restart), sketch and selection options; all kept between runs; ui.prefs control method
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 12:09:31 +00:00
bherbruckandClaude Opus 5.5 bfa70f005b Help menu (? on the application bar): About SolveCraft (version, commit, build date, ATTRIBUTION.md, fonts, licences), Keyboard Shortcuts read only, Report an Issue copies diagnostics (version, OS, GPU); ui.help control method
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 12:09:31 +00:00
bherbruckandClaude Opus 5.5 5096bf2442 Dialogs for contact sets, motion studies, exploded views and configurations; Drive scenario
Wired to solvecraft-params' contact, motion, explode and configuration commands (verified under Xvfb: a study keyed 0 to 60 deg plays, an explosion previews and OK keeps it, Activate switches configurations, Check collisions lists overlaps):
- Contact Set: components to a new set; the sets with suppress and delete; contact on/off;
  Check collisions (contact.check).
- Motion Study: tracks of keyed joint values on a strip under the steps, keys added and edited
  at the playhead, a step slider with Play; the pose at the step is shown (motion.play on a
  scratch copy, as pending moves) and put back when the dialog closes.
- Exploded View: a scale slider showing the explosion live; OK creates and shows the view.
- Configurations: the table (rows by columns of parameters and suppressed features), cells
  edited in place, Activate per row, rows and columns added and removed.
The ASSEMBLE panel lists the motion and contact commands once they exist. Tests for the pose,
table and study mappings.

Scenario s13: Drive Joints takes typed input without a click.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 12:02:55 +00:00
bherbruckandClaude Opus 5.5 f40356a74f Never lose work: atomic saves (temporary file, flush, rename) keeping the replaced version as <file>.bak; autosave of unsaved changes into a recovery folder (every 5 min, preference autosave_minutes, and after commands over 1.5 s; skipped when unchanged; entries locked while their app runs); Recover unsaved design? at launch; doc.recovery_list / doc.recover / doc.recovery_discard; kill-mid-save test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 11:37:33 +00:00
bherbruckandClaude Opus 5.5 940c425316 Accessibility Analysis: faces a tool coming along a direction reaches (facing it, nothing above: a depth map of the model seen from that direction, tested per pixel on the GPU) shade green, the rest red; the analyses (zebra, draft, curvature map, environment map, accessibility, minimum radius, isocurves, curvature comb, center of mass) also on SOLID INSPECT, and Interference on sketch INSPECT; path patterns follow 3D sketch curves through the same path chain as sweeps (path_segments_3d folded into path_points)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 10:36:53 +00:00
bherbruckandClaude Opus 5.5 a7fc1fe532 S box: command search at the cursor (fuzzy over name, id, tab and panel; recent first; pinned favourites as a mini toolbar; kept between runs); Named Views in the browser (save the camera, restore animated, rename, update, delete; Top/Front/Right/Home listed; view.save/rename/delete/list, saved in the design); Keyboard Shortcuts (File menu): rebind any command, conflicts reported, clear, reset, kept between runs; ui.shortcut control method
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 10:29:11 +00:00
bherbruckandClaude Opus 5.5 d0a9ef27ca Appearance dialog (MODIFY > Appearance, A)
Library swatches by category (the engine's library when it offers one, else built-in looks:
metals, plastics, paints, woods, glass with opacity), the looks in this design, a colour picker
and opacity, and the objects to apply to (bodies/components or faces). A swatch dragged onto a
body or face in the viewport, or onto a body's row in the Browser, applies at once; Apply and
OK give the picked objects the current look; pre-selected bodies become the objects.

Browser: rows under a drag of another kind count as hovered, and the Browser's own drops no
longer swallow other payloads (egui's take_payload takes any type), so swatches dropped on its
rows land.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 10:22:53 +00:00
bherbruckandClaude Opus 5.5 3aacebdda4 Canvases in the 3D pass: textured quads depth-tested against the model (the model hides them, decals sit on their face), with the section cut applied; Canvas panel (opened after placing a canvas or by Edit Canvas in INSERT): opacity slider, width, angle, flip, visibility, delete
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 09:42:34 +00:00
bherbruckandClaude Opus 5.5 d5b8aa0375 User scenarios in the real UI, headless: scenario::Harness draws the app frame by frame into an egui context and drives it with control-channel input (toolbar starts, clicks on world/sketch/origin-plane/axis points, keys, typing, drags) and checks the model; tests/scenarios/*.json: box with fillets, shell and hole; revolve on XZ; sketch on a face and cut; mirror; delete and undo. Control: ui.at, ui.dialogInput. Fixes found by them: a shape started on an existing point (the origin, a corner) is tied to it; the Dimension tool's value is edited in place with the value selected, so typing replaces it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 09:32:49 +00:00
bherbruckandClaude Opus 5.5 bdc15d2204 Start page and document tabs
Start page (shown on launch without a file, and from the house button in the application bar):
New Design, Open, recent designs (kept in the preferences, newest first) and built-in samples,
each card with a picture rendered from the design in the background. Samples are scripts of
engine commands: the sample plate plus a sheet metal bracket, a hinge assembly with a revolute
joint, a plastic enclosure (lip, bosses, rest, snap fit), a bolted flange with a parametric
circular pattern and a vent plate with a parametric rectangular pattern (test: all build
without a failing feature).

Several open designs as tabs in the application bar: each keeps its own session (undo,
selection), camera and hidden/shown items; + and Ctrl+N open a new design, opening a file or a
sample uses a new tab unless the current design is blank, closing a tab with unsaved changes
asks Save / Don't Save / Cancel. Control channel: ui.documents and ui.home (docs/control-protocol.md).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 09:23:46 +00:00
bherbruckandClaude Opus 5.5 2ac226cf0a Line tool inference like Fusion: parallel or perpendicular to existing lines, on a line's extension and tangent to circles and arcs, shown with a dashed guide and the snap label; placing the point adds the constraint (the existing curve stays, the new line follows)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 08:39:22 +00:00
bherbruckandClaude Opus 5.5 d40ef5bbdc 3D sketch: with 3D Sketch on, the Line, Spline and Point tools take points off the sketch plane, snapping to model vertices, edges and faces and to drawn 3D points (segments that stay on the plane are ordinary sketch lines); drawn 3D curves are wires with fit points (sketch.line3d, sketch.spline3d: centripetal Catmull-Rom, sketch.point3d), a clicked 3D point gets a move triad (drag along X/Y/Z or parallel to the sketch plane: sketch.move3d, joined ends move together), Delete removes it; sweep and pipe paths may mix 3D curves with sketch curves; control: ui.triad, ui.worldToScreen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 08:39:22 +00:00
bherbruckandClaude Opus 5.5 bbd0a19260 Sketch Palette, docked at the right while sketching: line type of the selected curves (normal, construction, centerline), Look At, and options kept with each sketch (sketch.options: Sketch Grid, Snap, Slice, Show Profile, Show Points, Show Dimensions, Show Constraints, Show Projected Geometries, 3D Sketch), the degrees of freedom, Finish Sketch. Slice cuts the model at the sketch plane; Snap off places points at the cursor
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 07:50:35 +00:00