Rolling-ball blends now handle knife edges, where the two faces have opposite normals; an edge that runs out along an end face tangent to one side; and rounds that end in an earlier round on curved faces, picked together or one after another. The three edges at a vertex of smooth faces, rounded to one radius, end in a piece of sphere. When the given order of up to four edges is refused, or leaves a face boundary off its surface, other orders are tried.
Closes#851.
Co-authored-by: lasselian <22126420+lasselian@users.noreply.github.com>
* Fillet and chamfer: refuse a smooth seam as having no corner to round
Picking the seams where R10 rounds run into the faces beside them, and asking for an R1
fillet there, failed with "not supported yet: blending a smooth edge (... both faces next
to the edge must be planar)". That reads like a missing feature, but the faces meet
tangentially at those edges and there is nothing to round.
An edge whose two faces are tangent along it is now refused as an invalid pick that names
the edge and asks for the sharp edges.
Fixes#896.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Robustness goldens: seed 72's smooth-seam fillet is now a rejected pick, not unsupported
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A blend no longer re-rolls an edge it already refused unless a later blend came near it, so long curved chains stop paying for the same refusal over and over.
`fit: reduce` acts only on refusals marked too large. Three kinds weren't:
the corner build's contact lines leaving their faces or running backwards,
and a curved chain's contact reaching past the end of the seam it trims. Two
more were hidden: a later edge's too-large refusal lost to an earlier edge's
other error, and the corner build's lost to the local blend's in `fillet`.
The messages are unchanged.
Refs #293
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Fillets along a straight edge between two cylinders: the rolling-ball blend trims curved cap edges to its contacts
The edge where two overlapping extruded arcs meet is a straight line between two cylinders
ending on planar caps. The rolling-ball blend built its sections and surface, but only
straight seams could be shortened to the contacts, so a circular cap edge was refused with
"a curved edge where the blend ends". Curved seams now keep the part of their curve between
the new ends, found from the nearest of a few samples (a search from the far end of a long
arc can settle on the opposite side of the circle).
The ball's surface projections start from each face's last answer instead of a cold search,
falling back to one when the warm answer leaves the surface's parameters or is farther than
the last point: about 4.5x faster per fillet (370 -> 80 ms), so dragging the radius is usable.
Fixes#237
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Curve blend: refuse a closed curved seam where the blend ends
A seam that starts and ends at the same vertex (a full circle) has no
"between" two contacts, so trimming it built a broken edge. Return
"not supported yet" instead. The curved-seam trim moves into
trim_curved_seam so it can be tested directly.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>