Library swatches by category (the engine's library when it offers one, else built-in looks:
metals, plastics, paints, woods, glass with opacity), the looks in this design, a colour picker
and opacity, and the objects to apply to (bodies/components or faces). A swatch dragged onto a
body or face in the viewport, or onto a body's row in the Browser, applies at once; Apply and
OK give the picked objects the current look; pre-selected bodies become the objects.
Browser: rows under a drag of another kind count as hovered, and the Browser's own drops no
longer swallow other payloads (egui's take_payload takes any type), so swatches dropped on its
rows land.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
ASSEMBLE panel (SOLID, SHEET METAL, PLASTIC): New Component, Joint, As-built Joint, Joint Origin,
Rigid Group, Drive Joints, Motion Link, Interference. Joint origins are picked by hovering:
faces snap to their centre (round faces to the centre of the nearer end), edges to their middle
(round edges to their centre), vertices to themselves, shown as glyphs with their z axis. The
Joint dialog has the motion type, angle, offsets X/Y/Z, flip, per-value limits and Animate (the
preview plays the motion); joints and drives preview on the placed model (world states).
Drive Joints moves live with a slider. Interference lists the overlaps and shows them red.
Joints appear in the timeline and in a Browser Joints folder (edit, drive, suppress, delete).
SHEET METAL tab in Fusion's layout: Flange (base, edge or contour, from the picks; height arrow
on the canvas), Hem, Unfold, Refold, Convert to Sheet Metal, Sheet Metal Rules (rule manager),
Create Flat Pattern (flat view with up/down bend lines, bend table, DXF export).
PLASTIC tab with SETUP: Boss, Lip/Groove, Snap Fit, Rest, Manage and Assign Plastic Rules; Rib,
Web and the shared solid commands on the tab.
Every feature dialog has live preview, Edit Feature and pre-selection; icons drawn in code.
Toolbar layout per tab in workspace.rs; tests for the dialog to command mapping.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Import base feature (FeatureKind::Import, timeline type BaseFeature) holding
the STEP text and the file's product tree; bodies named from the file.
doc.open accepts .step/.stp (any case) as a new design; Insert STEP
(FusionImportCommandFromToolbar) adds one to the current design; File menu,
SOLID > INSERT, drag-and-drop (insert into a non-empty design, else open),
'solvecraft part.step', MCP open. Features (fillet, hole, sketch-on-face
cut, shell) work on imported bodies. Imports are cached so a file is read
once per command. Measure tightens its chord tolerance for small radii.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL