The old ids live only in crates/engine/src/legacy_ids.rs (the legacy migration table): find_command maps them, so old scripts, recipes and control calls keep working, and saved shortcuts, recent and pinned commands are migrated on load (designs store no command ids). Parity maps the observed catalog ids to ours through xtask/data/fusion-ids.tsv. The agent rule now reads: our own dotted id, never another product's. Cargo.toml's repository points at github.com/bherbruck/solvecraft.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- solvecraft_io::vfs: the engine's file access (disk natively; in the browser an in-memory set of
files the host loads and stores). File commands and write_atomic go through it.
- Web host (apps/solvecraft-web/src/files.rs): stored designs are read from OPFS at start
(storage.persist() asked for) and written back when a command writes one; Save/Save As keep
designs in the browser, exports (STEP, STL, 3MF, OBJ, ...) download as files.
- File > Open shows "Files in this browser": open, insert, rename, download, delete, plus open or
insert from the computer (showOpenFilePicker where there is one, an <input type=file>
otherwise). Files dropped on the page are inserted or opened.
- Unsaved work is autosaved to OPFS and offered again after a reload or crash.
- Start page recents come from the stored designs, with thumbnails. In the browser the samples
are built when opened (a picture blocks the page there, and a kernel panic can't be caught).
- Pages without OPFS (http on a network address, old browsers) keep designs in local storage.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
ASSEMBLE panel (SOLID, SHEET METAL, PLASTIC): New Component, Joint, As-built Joint, Joint Origin,
Rigid Group, Drive Joints, Motion Link, Interference. Joint origins are picked by hovering:
faces snap to their centre (round faces to the centre of the nearer end), edges to their middle
(round edges to their centre), vertices to themselves, shown as glyphs with their z axis. The
Joint dialog has the motion type, angle, offsets X/Y/Z, flip, per-value limits and Animate (the
preview plays the motion); joints and drives preview on the placed model (world states).
Drive Joints moves live with a slider. Interference lists the overlaps and shows them red.
Joints appear in the timeline and in a Browser Joints folder (edit, drive, suppress, delete).
SHEET METAL tab in Fusion's layout: Flange (base, edge or contour, from the picks; height arrow
on the canvas), Hem, Unfold, Refold, Convert to Sheet Metal, Sheet Metal Rules (rule manager),
Create Flat Pattern (flat view with up/down bend lines, bend table, DXF export).
PLASTIC tab with SETUP: Boss, Lip/Groove, Snap Fit, Rest, Manage and Assign Plastic Rules; Rib,
Web and the shared solid commands on the tab.
Every feature dialog has live preview, Edit Feature and pre-selection; icons drawn in code.
Toolbar layout per tab in workspace.rs; tests for the dialog to command mapping.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL