Commit Graph
21 Commits
Author SHA1 Message Date
Jonas Wrede 651e8e0853 fix: draft a whole round wall from one pick (#547) (#603)
Draft extends the picked faces to every face on the same surface, so one pick on a cylinder's side (stored as two halves) drafts the whole round wall into a frustum. Un-ignores the #547 regression test and adds a kernel test for a round hole. Fixes #547.

Co-authored-by: jonaswre <jonas.wrede@beyondit.gmbh>
2026-10-13 04:27:12 -04:00
selune 006a23a767 Add design containers with deduplicated blobs and JSON compatibility (#327)
* Add fast design containers with lossless deduplicated payloads

* Keep display caching opt-in to avoid default save overhead
2026-10-12 19:15:41 -04:00
bherbruckandClaude Opus 5.5 296683229d Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 17:17:01 -04:00
bherbruckandClaude Opus 5.5 198f45edee Toolbar: no cap on pinned buttons (Fixes #323) (#326)
* Toolbar: no cap on pinned buttons (Fixes #323)

Every pinned command gets a toolbar button; `promoted()` is only the
default layout of a fresh or reset toolbar. A toolbar too narrow for every
button now collapses panels into their drop-down (one button that opens it,
listing every command, pinned ones included) from the right, then moves the
last panels into the » menu, instead of pushing a wide panel and everything
after it into ». Nothing is dropped.

Scenario s48 pins ten commands into SOLID > CREATE: all ten show at a wide
window, a narrow one collapses CREATE into its drop-down (all ten listed),
narrower still puts it in », and Reset Toolbar restores the defaults.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

* Narrow-toolbar test: panels collapse into their drop-down before »

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

* kernel: drop a needless borrow that fails clippy -D warnings on the current stable

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 12:35:19 -04:00
Iraklis KourtisandClaude Opus 5.5 08d7037176 feat(kernel): modifiers report exact face and edge history
Fillets (local, loop, rolling ball, corner, variable, chord), chamfers
(cutters, local corners, loops, two sides), shell, draft, offset faces,
split face/body, delete face, patch/copy/stitch/trim/extend and
transforms record their history over [body] while they build: faces
rebuilt from the body's, blends in place of edges (corner patches in
place of the edges at the corner), shell walls as offsets, edges as
pieces of the body's or where two faces meet. Multi-step operations
compose each step. The push-face offset fallback now has history, and
the bore union composes its narrowed tool.

A reflection reorders a body's edges, so transforms now match edges by
identity (mirrored copies reported the wrong edges).

Refs #136

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
2026-10-12 11:52:53 -04:00
Iraklis KourtisandClaude Opus 5.5 a3ff816176 fix(kernel): name the zero-thickness rim when a shell can't open beside a round (#316)
Shelling a body through a face that a convex round meets tangentially, with
the round at least as large as the thickness, puts the cavity wall through
the rim where the round meets the open face. Both shell strategies then fail
and the first one's generic error ("a corner whose faces don't meet the same
way after the move") was reported. The shell now says why and what to change.
Successful shells are unchanged.

Found by fuzz seed 33, which reaches this case now that a disc's two edges can
be rounded to half its thickness.


Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 11:44:27 -04:00
bherbruck c53aff7592 Fix artificial Shell wall splits on stepped bodies 2026-10-11 22:32:53 -04:00
bherbruck ef8f6ca6f9 fix: restore shell and cut wall topology in 0.2.1 2026-10-11 15:17:05 -04:00
bherbruckandClaude Opus 5.5 d7f9f0a516 Shell of rounded parts (the first tutorial): a round thinner than the shell collapses to a sharp inner edge (as in Fusion) instead of failing; when an open face's tangent round can't follow it out, every face moves in and the opening is the open face's copy swept out through the body; spindle tori (a bottom round running round a rounded corner) are taken by the offset; shells after a drilled hole; engine tests against the analytic volumes (box with rounded vertical edges and bottom loop, the tutorial plate at 2 mm and 1.5 mm)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-10 00:04:37 +00:00
bherbruckandClaude Opus 5.5 ccde7a4837 Robustness runs and the kernel fixes they found
- solvecraft-cli fuzz / fuzz-one: seeded random modelling sessions (boxes, extruded profiles with arcs, revolves; joins and cuts of boxes, cylinders and spheres, fillets, chamfers, shells, holes, patterns) on a grid that makes coincident faces and tangencies common, every step checked (command ok, every body a sound solid via the new Body::validity, volume moving the right way), plus the boolean volume identity on random primitives; one process per seed with a time limit; failures minimised to scripts
- shell/offset: corners where a curved face meets another at an angle are refined onto the moved surfaces (Newton); edges that are neither lines nor arcs are rebuilt through their moved points; one shell per piece; faces that would cross say so (not supported yet) instead of leaving a cavity inside out; flat revolved faces count as planes; the unhealed body is tried when the healed one fails
- cylinders start their seams at an odd angle (grid-aligned seams broke booleans along them)
- partial revolves of profiles touching the axis build no zero-area face on the axis
- booleans on bodies in several pieces retry a piece at a time
- regression tests for each, and a fixed set of seeds in cargo test

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-10 00:04:37 +00:00
bherbruckandClaude Opus 5.5 141f3acc85 Split pieces stay separate faces: Measure counts them apart and Offset Face moves only the picked piece
The merged face count no longer joins faces across a Split Face line, and Offset Face's same-surface grouping stops there. A piece whose move the body's topology cannot follow (its neighbour stays put) is swept along its normal and joined on or cut in, giving walls along the split line as in Fusion. Engine test: a split box top counts 7 faces; one half up 5 (27000 mm³), the other down 3 (25200 mm³).

Fixes #12

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-09 23:31:52 +00:00
bherbruckandClaude Opus 5.5 4c8f080691 Faces split on purpose stay split: the body remembers its Split Face lines, export and healing keep the pieces apart
Split Face records the new edges as polylines on the body (Body::split_lines); the document carries them through later features. STEP export no longer joins pieces of one surface across such a line, and healing (fillets, chamfers, booleans, shell, draft) no longer merges coplanar pieces there, while incidental pieces (boolean leftovers, seam halves) still merge as before. Tests: plane and cylinder splits keep their face count through a STEP round trip (and join without the record), a second split keeps both lines, and an engine test exports a split box after a fillet with 8 faces.

Fixes #11

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-09 21:31:16 +00:00
bherbruckandClaude Opus 5.5 06186be555 Press Pull on a fillet's or chamfer's face edits that feature's size by the distance (found through the face's persistent name); on another curved face it offsets the face, with the rest of its surface (both halves of a hole's wall)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 13:39:34 +00:00
bherbruckandClaude Opus 5.5 0ee343b9e6 Shell and offset faces on cones and spheres too (a dome moves to a smaller sphere about its centre, a cone's apex slides along its axis); surface fitting robust to poles and half cylinders; a shell retries on the unhealed body when the healed one won't cut
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 12:59:50 +00:00
bherbruckandClaude Opus 5.5 7e373ff1f7 Draft of walls between caps on non-convex bodies: planes tilt about their neutral-plane line, cylinders become cones (47: drafted round-ended pocket)
Oracle: 56/76.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 03:35:18 +00:00
bherbruckandClaude Opus 5.5 59685a9180 Shell and offset faces on bodies of planes and cylinders (filleted boxes, bosses: each face moves along its normal, cylinders change radius, corners and arcs follow); surface classification leaves out singular points (cone apexes); recipes: holes on cylinders drill toward the axis
Oracle: 55/76 (67-76 sheet metal not replayed yet).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 03:25:21 +00:00
bherbruckandClaude Opus 5.5 840eddb875 Pipe (solid or hollow, along sketch curves), Bounding Solid, Scale (uniform or per axis), Offset Face (planar faces), physical materials with mass in Measure; sweeps keep profile holes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 23:00:57 +00:00
bherbruckandClaude Opus 5.5 37f4e4e49e Kernel: shell of non-convex bodies with planar faces (faces offset with the body's topology)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 23:00:57 +00:00
bherbruckandClaude Opus 5.5 a4a17331dc Kernel: concave edge fillets; whole smooth-loop blends of planar faces (cylinders and tori: pocket floors, plate outlines); rounding every edge of a convex planar body (sphere corners); healing after booleans (exact lines/arcs for intersection curves, coplanar faces merged, collinear edges joined); faces rebuilt on their stored surfaces
Oracle: 28/29.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 22:08:27 +00:00
bherbruckandClaude Opus 5.5 ea3dd0ed6e 3MF: export, and 3MF/STL import as mesh bodies
Export: ExportCommand/CLI --out/MCP export with .3mf write a 3MF Core package
([Content_Types].xml, _rels/.rels, 3D/3dmodel.model; millimetres), one
mesh object and build item per body, named after it, vertices shared and
welded watertight (T-junctions between faces split), base-material colours
when bodies carry one (STEP colours now ride on bodies). Tessellation as
for STL. File > Export 3MF.

Import: doc.open/drag-drop/CLI/MCP open accept .3mf and .stl; Insert Mesh
(ParaMeshInsertAlignCommand) adds them to a design as a MeshImport feature.
Kernel mesh bodies render, measure exactly, move and export; solid
features refuse them with a clear error. 3MF reading flattens components
and build transforms, converts units, reads colours; sizes, entries,
nesting and element counts are capped.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 21:30:38 +00:00
bherbruckandClaude Opus 5.5 73a1ab40d0 M2: shell and draft (exact convex polyhedra from planes)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 19:22:27 +00:00