* test: reproduce #263 (sheet.fold accepts a fixed point that is not on the sheet)
* fix(sheet): refuse a fold's fixed point that lies off the sheet's material (#263)
A fixed point inside a cut-out or outside the base outline (in the panel's
thickness) silently picked a side. Refuse it with an error that names the
point; side-face picks and points on other panels keep working.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
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Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* test: reproduce #262 (sheet.fold: bend zone reaching the blank outline is reported as a slanted or curved edge)
* fix(sheet): name the bend zone reaching an outline corner instead of blaming a slanted edge (#262)
A fold whose bend zone contains a corner of the panel outline (a fold at a
tab's root) was reported as crossing a slanted or curved edge. Name the
corner and how far to move the fold line to clear it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
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Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
construct.plane.offset now takes a planar face as its base
({"face": [x,y,z], body?, index?, path?}), captured with the same exact
face attachment a sketch on that face uses. The Offset Plane dialog accepts
planar faces as well as origin and construction planes.
A construction plane on a face is resolved through its face anchor when the
timeline is evaluated, so it follows the face when upstream features change
(and after reopening), instead of keeping the plane as it was when picked.
Tests: engine (top and side faces, follows a box resize, survives reopen,
hostile picks are refused without adding a feature) and a UI scenario that
picks a face in the dialog and builds a pad on the new plane.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Nothing on the load path checked a sketch's size, and every sketch in the
timeline is solved when a design opens. The solver sizes its dense matrices by
the connected component, so a 30 MB file with 200,000 chained points asked the
allocator for terabytes and the process aborted, which no panic guard can
intercept.
Reject an oversized sketch while the design is still raw JSON, so the typed
arrays are never built, and refuse a connected component with more variables
than fits in a bounded matrix: that component now reports a failed solve and
leaves its geometry alone. 10,000 chained points went from 9.6 GB and 25
seconds to a failed solve in well under a second.
Fixes#145
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
(cherry picked from commit 04abbf95c26f68c7d0a126ed9e2827049f593361)
A construction plane built from model geometry resolves each of its sides
through the document again. That hop restarted the recursion depth at 0, so a
plane that is its own side never exceeded depth 1 and the 32-level cap never
fired: a ~600-byte design file recursed until the stack overflowed and the
process aborted, which no panic guard can intercept.
Carry the depth on the construction context so the geometry arms continue the
caller's count instead of restarting it.
Fixes#143
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
(cherry picked from commit 4bca1d49f27dfe9ef0140132746e1c7415daba8e)
A Join unioned its tools into the first target only, leaving other target
bodies the tool overlapped or touched as separate, interpenetrating bodies.
Each tool now merges with every target it meets (shared material or face
contact, tested on the operands' boundaries) into one body under the first
one's name; absorbed bodies are removed and their threads follow. A tool that
meets no target still joins the first target as a separate lump. Sheet metal
and mesh bodies are never absorbed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
Record ownership transfers in the timeline so earlier Join/Cut membership,
world placement, machining data and styles survive component moves, edits,
independent copying, undo and reopening. Preserve pending positions in history
snapshots and keep constructor transfers ordered during feature redefinition.
Retain shallow sheet pockets and exact planar intersection islands through
unfold/refold, with depth-aware flat previews and DXF export. Store explicit
3D wire coordinate spaces and migrate known legacy provenance without moving
saved points or analytic fits.
Infer unique eligible cylindrical Emboss targets, align Revolve manipulators
with actual extent geometry, and discard obsolete preview errors after input
correction. Certify constructed and immutable imported face styles using exact
source metadata while preserving legacy face names. Upgrade designs to format10
with bounded validation and geometry-preserving legacy migration.
Persist typed sketch dimensions and bounded ordered configuration rules in format 8. Use exact occurrence paths and source identity for editing, movement, appearance, and mass. Preserve sheet material regions through cutting, folding, and exact DXF export; retain nested cavities and material islands.
Validation: cargo xtask ci passed, including 368 engine tests, 178 UI tests, 68 UI scenarios, 136 kernel tests, and the 10-crate wasm check. Actual preview workflows and legacy format-7 origin-corner reopening were inspected.
The params doc listed start_offset? with no description, and an extrude in direction negative with a positive start offset surprised a user. The behaviour is unchanged (an offset start plane, as in Fusion); the params doc of solid.extrude and the Extent field doc say so.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Use egui pointer ownership for viewport navigation and picking, view-cube
interaction, and sketch-dimension hover. Cover scrolling, model selection,
and cube interaction under floating dialogs, including after they close.
Shield constraint glyph and move-gizmo highlights from overlapping UI too.
Clear strict Clippy warnings and use the same saved path in the recent-file
scenario on Windows and Unix.
Fixes#87
kernel::fillet_variable_points(body, edge, start, [(position, radius)...], smooth): the radius law is a B-spline of the edge parameter (straight pieces, or C1 cubic pieces with Catmull-Rom slopes), and since every section's arc is affine in its radius the blend is exactly a rational B-spline (degree 2 across, the law's degree along) with B-spline contact curves on the faces. The largest radius along the edge decides whether the blend fits. Fillet type variable takes mid: [[position, radius expr], ...] and smooth; middle radii are parameters of the feature (Mid radius) and follow user parameters. Tests: straight pieces against (1 - pi/4) L (a^2 + ab + b^2) / 3 per piece, smooth against the integrated law, either end as start, refusals; engine test with a parameter-driven middle radius.
Refs #9
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Split Face records the new edges as polylines on the body (Body::split_lines); the document carries them through later features. STEP export no longer joins pieces of one surface across such a line, and healing (fillets, chamfers, booleans, shell, draft) no longer merges coplanar pieces there, while incidental pieces (boolean leftovers, seam halves) still merge as before. Tests: plane and cylinder splits keep their face count through a STEP round trip (and join without the record), a second split keeps both lines, and an engine test exports a split box after a fillet with 8 faces.
Fixes#11
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT