Navigation presets are now a table of bindings (button, required modifier
keys, camera mode) instead of string matches. The Alias preset binds
Shift+Alt+left to orbit, Shift+Alt+middle to pan and Shift+Alt+right to
zoom. A left press with a binding's keys is latched until release, so that
drag neither box-selects nor drags sketch geometry; plain left drags behave
as before. Shift only requests snapping when the binding without Shift
still orbits.
The scenario harness sends Alt with ui.drag/ui.click, and camera checks can
assert panned/zoomed since the last camera step. The user guide notes Alt+drag
grabs by KDE and GNOME and how to free them.
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Toolbar drop-downs highlight the row under the pointer and the keyboard focus (#288)
A panel drop-down's command rows are full-width rows that take the theme's hover background
(icon, label and shortcut on it) when hovered or focused. Up/Down move the focus through the
enabled rows, Enter starts the command, Escape closes the drop-down. Rows publish
`dropdown:<id>` and the highlighted one `dropdown_hot:<id>`; scenario s46 checks pointer and
keyboard highlight.
Fixes#288
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
* Toolbar: drag commands from drop-downs onto the toolbar; pin icon; Customize Toolbar… (#289)
- A panel drop-down row drags onto the toolbar (a button or a panel's free space, with the
drop line) and is pinned there; the dragged command's icon follows the pointer.
- A toolbar button dragged off the toolbar, or back into the open drop-down, leaves it (its
icon shows a cross while releasing would remove it).
- A hovered drop-down row shows a pin at its end: click to pin or unpin.
- Right-click on the toolbar's empty space: Customize Toolbar… (a window listing the tab's
commands with check boxes, and Reset Toolbar) and Reset Toolbar; command menus have
Customize Toolbar… too.
- Still per workspace and tab, kept with the preferences. Toolbar buttons also publish
`button:<id>`; scenario s47 drags a row to the toolbar, unpins by dragging off and into the
drop-down, uses the pin icon and Customize Toolbar…, and checks it survives a restart.
Fixes#289
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
* Toolbar drop-down pin: a push pin drawn in code (upright and filled when pinned); control protocol lists the toolbar handles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Honor design units in sketch dimensions and measurements
* fix: apply document units to specialized length controls
* Accept explicit units in length fields; document design-unit dimension values
Length fields in a design-unit control now evaluate what is typed as a
length expression: a bare number stays in the design's units, while an
explicit unit ("10 mm", "0.5 in", "1 in + 5 mm") is converted.
Document that a bare numeric sketch.dimension value from scripts, the
control channel or MCP is read in the design's units.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- The dialog draws every page into a fixed, clipped 744x400 area, so no page
(or translation) changes the window width; descriptions wrap and tall pages
scroll inside it.
- OK / Cancel / Apply sit flush right in the bottom bar (right-to-left layout
within the fixed width); Restore Defaults stays left.
- The "settings" icon is a gear: a solid ring with six square-ish teeth and a
see-through centre hole, instead of the sun-like rays.
- Scenario s46 visits every page and checks the window keeps its width and
that Apply ends at the bottom bar's right edge (new `same_width` and
`right_edge` scenario checks).
Fixes#290
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With Object Type = Bodies, the Mirror, Rectangular Pattern and Circular
Pattern dialogs sent the feature that created each picked body
({"features": ["Extrude1"]}), so the copies replayed only that feature and
lost everything done to the body afterwards (a fillet, a chamfer, a cut).
They now send the bodies themselves ({"bodies": [...]}), which the commands
already support and the Path Pattern dialog already did. Picking Features
is unchanged.
Editing a body Mirror or Pattern from the timeline now reopens the dialog
with its bodies selected.
Copies made this way take the body-copy names ("Body1 (2)"), as the
commands already give; pattern_direction_edge now looks up "Body1 (3)".
Tests: UI scenarios mirror_body_keeps_fillets and pattern_body_keeps_fillets
(filleted cube, copy and edit through the dialogs); both fail without the
fix with the copies' sharp 8000 mm3 volume.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
construct.plane.offset now takes a planar face as its base
({"face": [x,y,z], body?, index?, path?}), captured with the same exact
face attachment a sketch on that face uses. The Offset Plane dialog accepts
planar faces as well as origin and construction planes.
A construction plane on a face is resolved through its face anchor when the
timeline is evaluated, so it follows the face when upstream features change
(and after reopening), instead of keeping the plane as it was when picked.
Tests: engine (top and side faces, follows a box resize, survives reopen,
hostile picks are refused without adding a feature) and a UI scenario that
picks a face in the dialog and builds a pad on the new plane.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A horizontal or vertical glyph sat beside its line on a fixed side, so a
dimension placed on that side drew its value box on top of the glyph.
A glyph that would overlap a dimension's value now goes to the other side
of its line, or steps along it when both sides are taken.
The scenario `glyphs` check also fails when a glyph overlaps a dimension
value; constraint_glyphs_clear_of_dimensions covers it.
Fixes#175
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Persist typed sketch dimensions and bounded ordered configuration rules in format 8. Use exact occurrence paths and source identity for editing, movement, appearance, and mass. Preserve sheet material regions through cutting, folding, and exact DXF export; retain nested cavities and material islands.
Validation: cargo xtask ci passed, including 368 engine tests, 178 UI tests, 68 UI scenarios, 136 kernel tests, and the 10-crate wasm check. Actual preview workflows and legacy format-7 origin-corner reopening were inspected.
Use egui pointer ownership for viewport navigation and picking, view-cube
interaction, and sketch-dimension hover. Cover scrolling, model selection,
and cube interaction under floating dialogs, including after they close.
Shield constraint glyph and move-gizmo highlights from overlapping UI too.
Clear strict Clippy warnings and use the same saved path in the recent-file
scenario on Windows and Unix.
Fixes#87
Pages: General (theme Dark/Light/System, UI scale, units of new designs, autosave, display
precision, the agent cursor), Navigation (Fusion, SolidWorks, Inventor, Alias and Tinkercad
mouse presets, reverse zoom, zoom to the cursor, orbit centre, view-change animation on/off and
speed), Keyboard Shortcuts (the old Shortcuts window as a page: search, rebind, conflicts),
Design (default modelling orientation Y up / Z up for #3, and the offer to stand up a Y-up STEP
or IGES file: a quarter turn about X as one undoable Move), Graphics, Sketch, Selection.
Changes apply at once; Cancel or Esc puts back what was there when the dialog opened, Apply
keeps them, OK closes, Restore Defaults resets the page. The theme, ground shadow and agent
cursor settings are now kept between runs. File and Help › Keyboard Shortcuts open the page;
the unused docked Preferences dialog is gone. Control: ui.prefs {open, button, stand_up, …}.
Scenario s45_preferences; tests for Cancel/Apply/defaults and standing a Y-up file up.
Fixes#36
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Fixes#43
- Two-entity constraints (parallel, tangent, equal, ...) get a glyph on each entity.
- Glyphs sit beside their entity (offset along its screen normal), step along it when crowded,
with a faint leader when pushed away; 15 px boxes with the toolbar's constraint icons
(H/V stay letters), coloured from the theme's glyph tokens in both themes.
- Hovering a glyph lights both of its glyphs and its curves/points and names the constraint.
- Removes the old duplicate glyph drawer in viewport.rs (it drew a second, green set).
- Scenario expect key `glyphs` ({constraint id: count}, none overlapping) and the scenario
constraint_glyphs_both_entities.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Release assets are now the programs themselves: SolveCraft and solvecraft-cli .exe for Windows,
plain Linux binaries plus the AppImage, a macOS .dmg (SolveCraft.app with an Applications link) and
the universal CLI binary; only the web app stays a zip. The notes template takes {tag}, says to
chmod +x on Linux and macOS, and GitHub adds the change list.
Since no LICENSE or NOTICE file rides along any more, the programs carry them:
THIRD-PARTY-LICENSES.txt (written by `cargo xtask licences` from cargo metadata and each shipped
crate's own licence files, 419 crates; `cargo xtask ci` checks it is current) is embedded with
LICENSE-MIT, LICENSE-APACHE and NOTICE in solvecraft_engine::licences, shown in Help ▸ About ▸
Licences (third-party text laid out by visible rows) and printed by `solvecraft-cli licences`.
Scenario s44_about_licences.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The title bar's ×, File ▸ Quit, the OS closing the window (Alt+F4, Cmd+Q, the window manager:
close_requested is cancelled until the designs are answered) and app.quit / ui.window close all
go through documents::request_quit, which asks Save / Don't Save / Cancel once per design with
unsaved changes. Save saves (Save As for a never-saved design) and quits only if it saved; Don't
Save discards (no recovery copy is kept); Cancel or Esc stays open. Closing a tab asks the same
question (now titled "Save changes to <name>?"); New and Open never replace an unsaved design
(they open a tab). The web app asks through beforeunload while a design is unsaved. Control:
ui.documents {action: quit, answer: save|dont_save|cancel}, app.quit {force}. Tests: quit with
Save then Don't Save across two tabs, Cancel, a Save that saves nothing, Save As; scenario
s43_quit_asks_to_save.
Fixes#33
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The old ids live only in crates/engine/src/legacy_ids.rs (the legacy migration table): find_command maps them, so old scripts, recipes and control calls keep working, and saved shortcuts, recent and pinned commands are migrated on load (designs store no command ids). Parity maps the observed catalog ids to ours through xtask/data/fusion-ids.tsv. The agent rule now reads: our own dotted id, never another product's. Cargo.toml's repository points at github.com/bherbruck/solvecraft.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>