Commit Graph
3 Commits
Author SHA1 Message Date
Irakli Kourtisandjyviko 587cf865b8 Display tessellation plans (4/4): one GPU dispatch for the scene, intersection edges by Newton (#806)
Packs the scene's planned bodies into one GPU upload and dispatch, and evaluates intersection edges by seeded Newton refinement from a fitted B-spline through exactly solved leader points, falling back to the previous evaluation near tangency. Intersection nodes carry their faces' parameters. This changes speed, not what the app draws.

Part 4 of 4 of #303.

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
2026-10-13 22:57:08 -04:00
Irakli KourtisandClaude Opus 5.5 201e9d5f9f Patch fills non-planar edge loops with one smooth face (#250) (#472)
* Add a one-surface fill of closed 3D loops to geom

A closed loop of curves that does not lie in a plane has no exact surface;
the usual answer is one smooth face fitted over it. fill_loop does that:

- the loop's best-fit plane (Newell normal), with a frame chosen from the
  loop itself so the result does not depend on where the loop starts, its
  direction, or where the part sits
- the loop seen along that normal must be simple and must not fold or run
  along the normal; otherwise it is refused ("not supported yet"), never
  filled with wrong geometry
- one non-rational bicubic B-spline height field over the loop's box,
  fitted by least squares to the loop's samples (The NURBS Book 9.4.1,
  9.4.3, eq. 9.62/9.65) with a thin-plate smoothness term
  lambda*A*int(h_uu^2 + 2 h_uv^2 + h_vv^2), A one grid cell's area, so the
  fit is the same at any scale; only planes are reproduced exactly
- span counts per direction (long narrow loops fit), refined until the
  loop is within tolerance, else refused with the deviation reached

bspline: bisected span search, basis functions on a stack array, one
clamping helper shared by curves and surfaces, one binomial helper.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8

* Patch fills non-planar loops of edges with one smooth face (#250)

surface.patch with edges refused any loop that is not planar ("not
supported yet: patching a loop that is not planar"). It now fills it:

- planar loops still get one exact planar face, but planarity is certified
  conservatively: lines by their ends, B-spline/NURBS edges by their control
  points, intersection curves by their samples lying on a support plane
  within tolerance; a loop that can't be certified is filled instead
- other loops get one face from geom's fill_loop, bounded by the body's own
  chained edges, whole (no split): its history is one generated face whose
  edges are the body's, and it stitches back into a closed solid
- intersection-curve edges are sampled by a seeded, guarded double
  projection shared by the planarity test and the fill (plane_fit)
- the face tolerance is 10x the planarity tolerance (documented: later
  operations take the face to contain its edges within it)
- edge picking runs inside the guard; the geom->truck conversion is shared
  with the T-spline sheets (spline_conv); the Newell plane fit is shared with
  STEP import

Tests: 3- to 8-sided, concave (dart, arrow, plus), flat-corner, two-edge and
imported rims fill as one face and stitch closed (volumes against an
independent integral); finite mesh normals, same result for any pick order
or placement; non-height-field loops and too-fine detail are refused.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8

* Test the Patch dialog filling a non-planar loop of picked edges

The Patch dialog's only test used a sketch profile. Picking the four
curved rim edges of a box cut by a sideways cylinder now makes one
surface.patch command whose result is a single smooth face over the rim.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 21:37:01 -04:00
Iraklis KourtisandClaude Opus 5.5 a04ef4ca59 T-spline core library and sheet bodies (#250, step 1) (#337)
* Add B-spline basis, knot insertion and NURBS surfaces to geom

Freeform faces need local refinement and gap-free joins between patches
with different knot vectors, which tensor B-spline grids cannot give;
T-splines can, and the first user is an N-sided Boundary Fill of
non-planar loops. This lays the univariate groundwork they rest on, in
the L0 geometry crate so it stays independent of the B-rep kernel:

- Cox-de Boor basis of one function from its local knot vector, on
  half-open spans with a left-limit side for the domain end, with
  derivatives (NURBS Book eq. 2.5, 2.9)
- knot insertion into a single basis function (Sederberg et al. 2004
  section 3) and Bezier extraction of one function by repeated insertion
- Boehm knot insertion for curves (NURBS Book A5.1), de Casteljau
  evaluation and sub-segments
- a rational tensor NURBS surface with evaluation, knot insertion and
  clamping, and a rational Bezier patch type

All input is checked (finite, monotone knots, positive weights, size
caps) and returns SplineError; nothing indexes unchecked.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8

* Add T-spline surfaces: T-mesh, evaluation, AS check, refinement, extraction

Tensor B-spline faces refine only by whole rows and columns and cannot
join patches with different knot vectors without gaps. T-splines allow
T-junctions in the control net, which fixes both; the first user is an
N-sided Boundary Fill. This adds the maths only (no command, no change
in behaviour):

- T-mesh in index space with knot values per line, validated (outer
  rectangle, rectangular faces, no empty lines, size caps); local knot
  vectors read off rays from each vertex, rays leaving the mesh repeat
  the boundary (Sederberg et al. 2003 section 3)
- rational T-spline evaluation and first derivatives for odd bi-degree,
  with a complete (p-1)/2-line frame and the domain inside it
- T-junction extensions and the analysis-suitability check (Scott et al.
  2012 section 2)
- local refinement that keeps the surface exactly: requested knot lines
  are cut in, then every original blending function is carried as a
  record and split (violation 1) or the mesh gains edges (violations 2
  and 3) until each record is a blending function of the refined mesh
  (Sederberg et al. 2004 section 3); analysis-suitable input stays
  analysis-suitable by carrying conflicting T-junctions across faces
- NURBS <-> T-spline conversion for meshes without T-junctions, and
  Bezier extraction over the rectangles no blending-function knot line
  crosses

Measured: regular T-spline vs NURBS < 1e-12, round trip exact, partition
of unity with T-junctions < 1e-14, refinement deviation <= 1.4e-14 over
40 random refinements, Bezier patches vs surface < 1e-14.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8

* Convert T-splines to sewn NURBS sheet bodies in the kernel

A T-spline is only useful to the modeller once it is a B-rep face set.
tspline_sheet builds an open shell: a mesh without T-junctions becomes
one clamped NURBS face; otherwise each Bezier element is a face, and
sides are split at the T-points where neighbours' corners land, so all
faces share vertices and edges and the sheet is one oriented shell
(V - E + F = 1). Every truck call runs under guard. No command yet;
Boundary Fill will be the first caller.

Tests: one face for a regular surface, sewn Bezier faces with
T-junctions, tessellated points on the surface to ~1e-9 mm, and hostile
control nets (coincident, 1e300, needle-thin) never panic.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 13:46:22 -04:00