The loft's top lies in the pocket floor. truck's boolean cannot take coincident faces, and the exact polygon fallback (planar_boolean) only takes bodies whose faces are all planar, so the hole's cylinder ruled out the only path that handles this cut. planar_boolean now first tries a sliced form: when an axis-aligned slab holds the tool and none of the body's curved faces, the body is split on the slab's planes (planes clear of the body's own faces), the planar middle piece takes the exact boolean, and the pieces outside are glued back on along the cut faces (the middle piece is healed first so its edges match theirs). Pieces in several parts are refused rather than glued into one shell. split_by_plane's half-space code is now ops::half_space, which this uses.
Tests: loft_cut_beside_a_round_hole replays examples/regressions/loft_cut_beside_round_hole.json and checks the exact volume (slab - pocket - prismatoid - hole; fails on main). With the hole made after the loft, the body is the same (volume, area, 19 faces, 42 edges).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The boolean checks its result by meshing both operands and the result, then sampling membership densely where the operands' boxes overlap. The mesh step came from the larger body's size (0.46 mm here), which facets the bar's 3 mm arc so coarsely that two meshes of the same arc disagree over a few percent of the thin overlap box, and a correct cut failed the 0.4 % mismatch limit. The step now also follows the smallest side of the overlap box (2e-3 of it), never finer than 1e-5 of the size, so it only changes where the bodies meet in a region much thinner than they are. truck's first result for the cut is then accepted, and it matches a split of the bar by the tilted plane.
Tests: oblique_cut_through_a_small_arc_matches_a_split replays examples/regressions/oblique_cut_of_cylinder.json and compares with solid.split_body by the same plane (fails on main). The full suite runs no slower.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
heal_keep evaluated the result's intersection curves outside any guard. truck panics where such a curve no longer evaluates, and the panic escaped boolean_whole, so the retries and fallbacks that would have succeeded never ran. heal_keep now runs under guard and returns the solid unhealed when healing panics (as its doc already promised for failures), and the boolean builds its result body under guard too, so a result that cannot be built counts as a failed attempt.
Tests: shallow_loft_cut_from_the_top_face replays examples/regressions/shallow_loft_cut_from_top_face.json and checks the exact prismatoid volume (fails on main with the panic).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- solvecraft-cli fuzz / fuzz-one: seeded random modelling sessions (boxes, extruded profiles with arcs, revolves; joins and cuts of boxes, cylinders and spheres, fillets, chamfers, shells, holes, patterns) on a grid that makes coincident faces and tangencies common, every step checked (command ok, every body a sound solid via the new Body::validity, volume moving the right way), plus the boolean volume identity on random primitives; one process per seed with a time limit; failures minimised to scripts
- shell/offset: corners where a curved face meets another at an angle are refined onto the moved surfaces (Newton); edges that are neither lines nor arcs are rebuilt through their moved points; one shell per piece; faces that would cross say so (not supported yet) instead of leaving a cavity inside out; flat revolved faces count as planes; the unhealed body is tried when the healed one fails
- cylinders start their seams at an odd angle (grid-aligned seams broke booleans along them)
- partial revolves of profiles touching the axis build no zero-area face on the axis
- booleans on bodies in several pieces retry a piece at a time
- regression tests for each, and a fixed set of seeds in cargo test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Split Face records the new edges as polylines on the body (Body::split_lines); the document carries them through later features. STEP export no longer joins pieces of one surface across such a line, and healing (fillets, chamfers, booleans, shell, draft) no longer merges coplanar pieces there, while incidental pieces (boolean leftovers, seam halves) still merge as before. Tests: plane and cylinder splits keep their face count through a STEP round trip (and join without the record), a second split keeps both lines, and an engine test exports a split box after a fillet with 8 faces.
Fixes#11
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Export: ExportCommand/CLI --out/MCP export with .3mf write a 3MF Core package
([Content_Types].xml, _rels/.rels, 3D/3dmodel.model; millimetres), one
mesh object and build item per body, named after it, vertices shared and
welded watertight (T-junctions between faces split), base-material colours
when bodies carry one (STEP colours now ride on bodies). Tessellation as
for STL. File > Export 3MF.
Import: doc.open/drag-drop/CLI/MCP open accept .3mf and .stl; Insert Mesh
(ParaMeshInsertAlignCommand) adds them to a design as a MeshImport feature.
Kernel mesh bodies render, measure exactly, move and export; solid
features refuse them with a clear error. 3MF reading flattens components
and build transforms, converts units, reads colours; sizes, entries,
nesting and element counts are capped.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
The kernel moved from monstertruck to truck: truck's booleans handle blind
holes, pockets and bosses that monstertruck's did not (see the ADR). Fillets
and chamfers on straight convex edges between planar faces are our own exact
local B-rep operation. The document holds parameters with unit-aware
expressions and a timeline that re-evaluates incrementally.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>