//! The creation builders' histories: every face's origin checked against the geometry the //! builder made it from. use std::f64::consts::{FRAC_PI_2, PI, TAU}; use solidcraft_geom::{Loop2, Plane, Region2, Seg2, Vec2, Vec3}; use crate::body::Body; use crate::build::PathSeg; use crate::history::{Change, EdgeOrigin, FaceOrigin, FaceProv, History, Side}; const P: fn(usize) -> FaceOrigin = |segment| FaceOrigin::Profile { segment }; const START: FaceOrigin = FaceOrigin::Cap { end: false }; const END: FaceOrigin = FaceOrigin::Cap { end: true }; /// The body's history, checked against it; a body made from a sketch has generated faces only /// and its edges, all new, separate the faces the body's edge order says. fn sketch_made(b: &Body) -> &History { let h = b.history().expect("the builder reports its history"); h.check(b, &[]).unwrap(); assert!(h.faces.iter().all(|f| f.change == Change::Generated && !f.origins.is_empty())); assert!(h.edges.iter().all(|e| e.origins.is_empty())); assert_eq!(h.edges.iter().map(|e| e.faces.clone()).collect::>(), crate::history::edge_faces(&b.solid)); h } /// Each face's origins. fn origins(b: &Body) -> Vec> { sketch_made(b).faces.iter().map(|f| f.origins.clone()).collect() } /// Mesh vertices of each face. fn points(b: &Body) -> Vec> { mesh_points(b).0 } /// Mesh vertices of each face, and its triangles' centres (off a curved face by up to the /// mesh's tolerance). fn mesh_points(b: &Body) -> (Vec>, Vec>) { let m = b.tessellate(b.size() * 1e-3).unwrap(); let (mut corners, mut centres) = (vec![Vec::new(); b.face_count()], vec![Vec::new(); b.face_count()]); for (t, f) in m.triangles.iter().zip(&m.tri_face) { let c = t.map(|i| m.positions[i as usize]); corners[*f as usize].extend(c); centres[*f as usize].push((c[0] + c[1] + c[2]) * (1.0 / 3.0)); } (corners, centres) } /// The segments a face lies over: its vertices on them within `tol`, its triangles' centres /// near them (`to_2d` takes a point into the profile's plane). fn swept_from(b: &Body, loops: &[&Loop2], to_2d: impl Fn(Vec3) -> Vec2, tol: f64) -> Vec> { let (corners, centres) = mesh_points(b); let flat = |pts: &Vec| pts.iter().map(|p| to_2d(*p)).collect::>(); corners .iter() .zip(¢res) .map(|(v, c)| { let near = under(loops, &flat(c), b.size() * 3e-3); under(loops, &flat(v), tol).into_iter().filter(|k| near.contains(k)).collect() }) .collect() } /// The segments (of all `loops`, numbered in order) every point lies on. fn under(loops: &[&Loop2], pts: &[Vec2], tol: f64) -> Vec { let segs: Vec = loops.iter().flat_map(|l| l.segs.iter().copied()).collect(); (0..segs.len()).filter(|k| !pts.is_empty() && pts.iter().all(|q| segs[*k].point_at(segs[*k].closest_param(*q)).dist(*q) < tol)).collect() } fn rect(x0: f64, y0: f64, x1: f64, y1: f64) -> Loop2 { Loop2::polygon(&[Vec2::new(x0, y0), Vec2::new(x1, y0), Vec2::new(x1, y1), Vec2::new(x0, y1)]) } fn rotated(l: &Loop2, k: usize) -> Loop2 { let mut segs = l.segs.clone(); segs.rotate_left(k); Loop2 { segs } } /// A body swept from `r`: each face from the profile segments it lies over (`to_2d` takes a /// point back into the profile's plane, within `tol`), or else the cap `cap` says its points /// lie on (if any). fn expected_swept( b: &Body, r: &Region2, to_2d: impl Fn(Vec3) -> Vec2, tol: f64, cap: impl Fn(&[Vec3]) -> Option, ) -> Vec> { let loops: Vec<&Loop2> = std::iter::once(&r.outer).chain(&r.holes).collect(); let swept = swept_from(b, &loops, to_2d, tol); points(b) .iter() .zip(swept) .map(|(pts, segs)| if segs.is_empty() { cap(pts).into_iter().collect() } else { segs.into_iter().map(P).collect() }) .collect() } /// An extrusion (`h` up from `plane`): its sides by the profile segment under them, its caps /// by height. fn expected_extrusion(b: &Body, plane: &Plane, r: &Region2, h: f64) -> Vec> { let at = |pts: &[Vec3], z: f64| pts.iter().all(|p| (plane.height(*p) - z).abs() < 1e-9); expected_swept( b, r, |p| plane.to_local(p), 1e-7, |pts| { if at(pts, 0.0) { Some(START) } else if at(pts, h) { Some(END) } else { None } }, ) } /// Side k comes from segment k whatever order and direction the loops are given in. #[test] fn extrude_sides_follow_profile_segments_in_any_order() { let outer = rect(0.0, 0.0, 40.0, 30.0); let hole = rect(10.0, 10.0, 20.0, 20.0).reversed(); let variants = [ Region2 { outer: outer.clone(), holes: vec![hole.clone()] }, Region2 { outer: outer.reversed(), holes: vec![hole.clone()] }, Region2 { outer: rotated(&outer, 2), holes: vec![rotated(&hole.reversed(), 1)] }, Region2 { outer: rotated(&outer.reversed(), 3), holes: vec![rotated(&hole, 3)] }, ]; for r in &variants { let b = crate::extrude(&Plane::XY, std::slice::from_ref(r), 0.0, 10.0).unwrap().pop().unwrap(); let got = origins(&b); assert_eq!(got, expected_extrusion(&b, &Plane::XY, r, 10.0)); // One face per segment, two caps. let mut all: Vec = got.into_iter().flatten().collect(); all.sort(); assert_eq!(all, [(0..8).map(P).collect::>(), vec![START, END]].concat()); // The certificates are produced as before. assert!(b.face_sources().unwrap().iter().all(Option::is_some)); } // The +x side is whichever segment of the given loop runs along x = 40. let r = &variants[2]; let b = crate::extrude(&Plane::XY, std::slice::from_ref(r), 0.0, 10.0).unwrap().pop().unwrap(); let k = r.outer.segs.iter().position(|s| s.start().x == 40.0 && s.end().x == 40.0).unwrap(); let side = b.faces(1e-3).unwrap().iter().position(|f| f.plane_normal.is_some_and(|n| n.dist(Vec3::X) < 1e-9)).unwrap(); assert_eq!(origins(&b)[side], [P(k)]); } /// A big arc is built as two edges: both faces come from it. #[test] fn extrude_a_big_arc_gives_two_faces_of_one_segment() { let (a, b) = (Vec2::new(10.0 * (0.3f64).cos(), -10.0 * (0.3f64).sin()), Vec2::new(10.0 * (0.3f64).cos(), 10.0 * (0.3f64).sin())); let arc = Seg2::Arc { center: Vec2::ZERO, radius: 10.0, start: 0.3, sweep: TAU - 0.6 }; let r = Region2 { outer: Loop2 { segs: vec![arc, Seg2::Line { a, b }] }, holes: vec![] }; let body = crate::extrude(&Plane::XY, std::slice::from_ref(&r), 0.0, 5.0).unwrap().pop().unwrap(); let got = origins(&body); assert_eq!(got, expected_extrusion(&body, &Plane::XY, &r, 5.0)); assert_eq!(got.iter().filter(|o| **o == [P(0)]).count(), 2); assert_eq!(got.iter().filter(|o| **o == [P(1)]).count(), 1); } #[test] fn primitives_report_their_construction() { // Box: the rectangle's sides (−y, +x, +y, −x) and the caps (−z, +z). let b = crate::box_solid(Vec3::ZERO, Vec3::new(4.0, 3.0, 2.0)).unwrap(); let got = origins(&b); for (f, o) in b.faces(1e-3).unwrap().iter().zip(&got) { let n = f.plane_normal.unwrap(); let want = [(-Vec3::Y, P(0)), (Vec3::X, P(1)), (Vec3::Y, P(2)), (-Vec3::X, P(3)), (-Vec3::Z, START), (Vec3::Z, END)] .into_iter() .find(|(d, _)| d.dist(n) < 1e-9) .unwrap() .1; assert_eq!(o, &[want]); } assert!(b.face_sources().unwrap().iter().all(|s| matches!(s, Some(crate::FaceSource::Box { .. })))); // Cylinder: a circle of two arcs, extruded. let c = crate::cylinder(Vec3::ZERO, Vec3::Z, 5.0, 8.0).unwrap(); let r = Region2 { outer: Loop2::circle_from(Vec2::ZERO, 5.0, crate::build::SEAM_ANGLE), holes: vec![] }; let frame = Plane::from_normal(Vec3::ZERO, Vec3::Z).unwrap(); let want = expected_extrusion(&c, &frame, &r, 8.0); assert_eq!(origins(&c), want); // Sphere: six patches, all from the arc of the half disc it revolves. let s = crate::sphere(Vec3::ZERO, 5.0).unwrap(); assert_eq!(origins(&s), vec![vec![P(0)]; 6]); // Torus: a circle re-split for its seam, turned in three: each face from both arcs. let t = crate::torus(Vec3::ZERO, 10.0, 2.0).unwrap(); assert_eq!(origins(&t), vec![vec![P(0), P(1)]; 6]); } /// The plane the revolve tests sketch in (x across, y up the world z axis, the revolve axis). const SIDE: Plane = Plane { origin: Vec3::ZERO, x: Vec3::X, y: Vec3::Z }; /// A revolution's faces by the profile segment under each point turned back into the sketch, /// the angle caps by where they lie (the start in the sketch plane). fn expected_revolution(b: &Body, r: &Region2) -> Vec> { expected_swept( b, r, |p| Vec2::new(p.x.hypot(p.y), p.z), 1e-6, |pts| Some(if pts.iter().all(|p| p.y.abs() < 1e-9 && p.x > -1e-9) { START } else { END }), ) } #[test] fn revolve_partial_and_full() { let r = Region2 { outer: rect(10.0, 0.0, 20.0, 5.0), holes: vec![rect(12.0, 1.0, 14.0, 2.0).reversed()] }; // Under half a turn truck sweeps in two parts, beyond it in three; a full turn has no caps, // and its planar faces (from the segments square to the axis) are whole (#726), as a partial // turn's are when it is final (`revolve_whole`). let segs: Vec = r.outer.segs.iter().chain(r.holes.iter().flat_map(|h| &h.segs)).cloned().collect(); for whole in [false, true] { for (angle, parts, caps) in [(FRAC_PI_2, 2, 2), (1.5 * PI, 3, 2), (TAU, 3, 0)] { let revolve = if whole { crate::revolve_whole } else { crate::revolve }; let b = revolve(&SIDE, std::slice::from_ref(&r), Vec2::ZERO, Vec2::Y, angle).unwrap().pop().unwrap(); let got = origins(&b); assert_eq!(got, expected_revolution(&b, &r), "angle {angle}, whole {whole}"); for (k, s) in segs.iter().enumerate() { let square = matches!(s, Seg2::Line { a, b } if (a.y - b.y).abs() < 1e-12); let want = if (angle == TAU || whole) && square { 1 } else { parts }; assert_eq!(got.iter().filter(|o| **o == [P(k)]).count(), want, "segment {k} at angle {angle}, whole {whole}"); } assert_eq!(got.iter().filter(|o| **o == [START] || **o == [END]).count(), caps); } } } /// Loops given clockwise, a hole that is a full circle of three arcs: extrude numbers every /// face by the segment as given; revolve re-seams the circle into two half circles, each from /// every given arc it runs over. #[test] fn clockwise_loops_and_a_reseamed_circle_keep_their_numbers() { let (c, rad) = (Vec2::new(20.0, 10.0), 4.0); let arcs = [(0.3, 2.0), (2.3, 2.5), (4.8, TAU - 4.5)]; let ccw = Loop2 { segs: arcs.iter().map(|&(start, sweep)| Seg2::Arc { center: c, radius: rad, start, sweep }).collect() }; // Clockwise: segment 4 is the third arc above, 5 the second, 6 the first. let r = Region2 { outer: rect(10.0, 0.0, 30.0, 20.0).reversed(), holes: vec![ccw.reversed()] }; let b = crate::extrude(&Plane::XY, std::slice::from_ref(&r), 0.0, 10.0).unwrap().pop().unwrap(); let got = origins(&b); assert_eq!(got, expected_extrusion(&b, &Plane::XY, &r, 10.0)); for k in 0..7 { assert_eq!(got.iter().filter(|o| **o == [P(k)]).count(), 1, "segment {k}"); } // Revolved, the circle restarts at 0.4142 rad: the half from there runs over the first two // arcs (6, 5), the other half over all three (it ends past the first arc's start). let first_half = |q: Vec2| (q - c).angle().rem_euclid(TAU); for angle in [FRAC_PI_2, TAU] { let b = crate::revolve(&SIDE, std::slice::from_ref(&r), Vec2::ZERO, Vec2::Y, angle).unwrap().pop().unwrap(); let got = origins(&b); let want = expected_revolution(&b, &r); let (_, centres) = mesh_points(&b); let mut halves = [0, 0]; for ((g, w), centres) in got.iter().zip(&want).zip(¢res) { let flat: Vec = centres.iter().map(|p| Vec2::new(p.x.hypot(p.y), p.z)).collect(); if flat.iter().all(|q| (q.dist(c) - rad).abs() < 0.1) { let first = flat.iter().all(|q| (0.4142 - 1e-3..=0.4142 + PI + 1e-3).contains(&first_half(*q))); assert_eq!(g, &if first { vec![P(5), P(6)] } else { vec![P(4), P(5), P(6)] }, "angle {angle}"); halves[usize::from(!first)] += 1; } else { assert_eq!(g, w, "angle {angle}"); } } // Truck turns each half in as many parts as each rectangle side. let parts = got.iter().filter(|o| **o == [P(0)]).count(); assert_eq!(halves, [parts, parts], "angle {angle}"); } } #[test] fn revolve_with_an_edge_on_the_axis() { // Segment 3 runs down the axis: it makes no face. let r = Region2 { outer: rect(0.0, 0.0, 10.0, 5.0), holes: vec![] }; let partial = crate::revolve(&SIDE, std::slice::from_ref(&r), Vec2::ZERO, Vec2::Y, FRAC_PI_2).unwrap().pop().unwrap(); let got = origins(&partial); assert_eq!(got, expected_revolution(&partial, &r)); assert_eq!(got.len(), 5); // A full turn: the radial segments 0 and 2 sweep discs, segment 1 the cylinder (three parts). let full = crate::revolve(&SIDE, std::slice::from_ref(&r), Vec2::ZERO, Vec2::Y, TAU).unwrap().pop().unwrap(); let got = origins(&full); assert_eq!(got, expected_revolution(&full, &r)); assert_eq!(got.iter().filter(|o| **o == [P(1)]).count(), 3); assert_eq!(got.iter().filter(|o| **o == [P(0)] || **o == [P(2)]).count(), 2); // A cone: the slanted segment ends on the axis (the apex), the base disc. let tri = Region2 { outer: Loop2::polygon(&[Vec2::new(0.0, 0.0), Vec2::new(10.0, 0.0), Vec2::new(0.0, 8.0)]), holes: vec![] }; let cone = crate::revolve(&SIDE, std::slice::from_ref(&tri), Vec2::ZERO, Vec2::Y, TAU).unwrap().pop().unwrap(); assert_eq!(origins(&cone), expected_revolution(&cone, &tri)); // The same cone from a loop that starts elsewhere and runs the other way. let turned = Region2 { outer: rotated(&tri.outer.reversed(), 1), holes: vec![] }; let cone = crate::revolve(&SIDE, std::slice::from_ref(&turned), Vec2::ZERO, Vec2::Y, TAU).unwrap().pop().unwrap(); assert_eq!(origins(&cone), expected_revolution(&cone, &turned)); // A half disc: a sphere, every patch from the arc (segment 1 here). let half = Region2 { outer: Loop2 { segs: vec![ Seg2::Line { a: Vec2::new(0.0, 5.0), b: Vec2::new(0.0, -5.0) }, Seg2::Arc { center: Vec2::ZERO, radius: 5.0, start: -FRAC_PI_2, sweep: PI }, ], }, holes: vec![], }; let ball = crate::revolve(&SIDE, std::slice::from_ref(&half), Vec2::ZERO, Vec2::Y, TAU).unwrap().pop().unwrap(); assert_eq!(origins(&ball), vec![vec![P(1)]; 6]); } #[test] fn tapered_extrusion() { let r = Region2 { outer: rotated(&rect(0.0, 0.0, 20.0, 10.0).reversed(), 1), holes: vec![] }; let b = crate::extrude_tapered(&Plane::XY, &r, 10.0, 1.0, 0.1).unwrap(); let want: Vec> = points(&b) .iter() .map(|pts| { let foot: Vec = pts.iter().filter(|p| p.z.abs() < 1e-9).map(|p| Vec2::new(p.x, p.y)).collect(); if foot.len() == pts.len() { vec![START] } else if foot.is_empty() { vec![END] } else { under(&[&r.outer], &foot, 1e-7).into_iter().map(P).collect() } }) .collect(); assert_eq!(origins(&b), want); } /// Each loft face from the section segments its edges in each section's plane lie on. fn expected_loft(b: &Body, sections: &[(Plane, Loop2)]) -> Vec> { let bases: Vec = sections.iter().scan(0, |acc, (_, l)| Some(std::mem::replace(acc, *acc + l.segs.len()))).collect(); points(b) .iter() .map(|pts| { let mut out = Vec::new(); let mut whole = None; for (i, (p, l)) in sections.iter().enumerate() { let near: Vec = pts.iter().filter(|q| p.height(**q).abs() < 1e-9).map(|q| p.to_local(*q)).collect(); if near.len() == pts.len() { whole = Some(i); } if near.len() >= 2 { out.extend(under(&[l], &near, 1e-3).into_iter().map(|k| P(bases[i] + k))); } } match whole { Some(0) => vec![START], Some(i) if i + 1 == sections.len() => vec![END], _ => { out.sort(); out.dedup(); out } } }) .collect() } #[test] fn loft_sections() { let at = |z: f64| Plane { origin: Vec3::new(0.0, 0.0, z), ..Plane::XY }; let low = (at(0.0), rect(-10.0, -10.0, 10.0, 10.0)); let high = (at(10.0), rotated(&rect(-5.0, -5.0, 5.0, 5.0).reversed(), 2)); // Two sections, either way round: ruled faces, each between a segment of each section. for sections in [vec![low.clone(), high.clone()], vec![high.clone(), low.clone()]] { let b = crate::loft(§ions).unwrap(); let got = origins(&b); assert_eq!(got, expected_loft(&b, §ions)); assert!(got.iter().filter(|o| o.len() == 2).all(|o| o[0] < P(4) && o[1] >= P(4))); } // Three sections: smooth faces through all of them (the middle section leaves no edge). let mid = (at(5.0), rect(-7.0, -7.0, 7.0, 7.0)); let sections = [low.clone(), mid, high.clone()]; let b = crate::loft(§ions).unwrap(); for o in origins(&b).iter().filter(|o| o.len() > 1) { assert_eq!(o.len(), 3, "{o:?}"); assert!(o[0] < P(4) && o[1] >= P(4) && o[1] < P(8) && o[2] >= P(8)); } let got = origins(&b); let want = expected_loft(&b, §ions); // (The smooth faces' middle-section segment is checked above.) for (g, w) in got.iter().zip(&want) { assert!(w.iter().all(|x| g.contains(x)), "{g:?} vs {w:?}"); } // A circle and a square: the circle is re-split at the square's corners, each piece from // the arcs it runs over. let round = (at(10.0), Loop2::circle(Vec2::ZERO, 6.0)); let b = crate::loft(&[low, round]).unwrap(); let got = origins(&b); assert_eq!(got.iter().filter(|o| o.len() > 1).count(), 4); for o in got.iter().filter(|o| o.len() > 1) { assert!(o[0] < P(4) && o[1..].iter().all(|x| *x == P(4) || *x == P(5)), "{o:?}"); } // To a point: the base is the start cap, each triangle from its base segment. let base = rotated(&rect(-10.0, -10.0, 10.0, 10.0).reversed(), 1); let b = crate::loft_to_point(&Plane::XY, &base, Vec3::new(0.0, 0.0, 15.0)).unwrap(); let want = points(&b) .iter() .map(|pts| { let foot: Vec = pts.iter().filter(|p| p.z.abs() < 1e-9).map(|p| Vec2::new(p.x, p.y)).collect(); if foot.len() == pts.len() { vec![START] } else { under(&[&base], &foot, 1e-7).into_iter().map(P).collect() } }) .collect::>(); assert_eq!(origins(&b), want); } /// Faces of a sweep: the start cap in the profile's plane; each segment's faces run the whole /// path, the first one standing on that segment. fn check_sweep(b: &Body, plane: &Plane, r: &Region2, faces_per_segment: Option) { let loops: Vec<&Loop2> = std::iter::once(&r.outer).chain(&r.holes).collect(); let n: usize = loops.iter().map(|l| l.segs.len()).sum(); let got = origins(b); let pts = points(b); assert_eq!(got.iter().filter(|o| **o == [START]).count(), 1); assert_eq!(got.iter().filter(|o| **o == [END]).count(), 1); for (o, p) in got.iter().zip(&pts) { let in_plane: Vec = p.iter().filter(|q| plane.height(**q).abs() < 1e-6).map(|q| plane.to_local(*q)).collect(); // (Near the profile: a coil crosses its plane again further round.) let foot: Vec = in_plane .iter() .copied() .filter(|q| loops.iter().flat_map(|l| &l.segs).any(|s| s.point_at(s.closest_param(*q)).dist(*q) < 1e-3)) .collect(); if *o == [START] { assert_eq!(in_plane.len(), p.len()); } else if let [FaceOrigin::Profile { segment }] = o.as_slice() && foot.len() >= 2 { assert_eq!(under(&loops, &foot, 1e-3), [*segment], "{foot:?}"); } } let counts: Vec = (0..n).map(|k| got.iter().filter(|o| **o == [P(k)]).count()).collect(); match faces_per_segment { Some(c) => assert!(counts.iter().all(|x| *x == c), "{counts:?}"), None => assert!(counts.windows(2).all(|w| w[0] == w[1] && w[0] > 0), "{counts:?}"), } } #[test] fn sweeps_along_paths() { let r = Region2 { outer: rotated(&rect(-2.0, -2.0, 2.0, 2.0).reversed(), 1), holes: vec![] }; // A line then a quarter turn (two parts): three faces per segment. let path = [ PathSeg::Line { a: Vec3::ZERO, b: Vec3::new(0.0, 0.0, 10.0) }, PathSeg::Arc { a: Vec3::new(0.0, 0.0, 10.0), center: Vec3::new(20.0, 0.0, 10.0), axis: Vec3::Y, angle: FRAC_PI_2 }, ]; let b = crate::sweep(&Plane::XY, &r, &path).unwrap(); check_sweep(&b, &Plane::XY, &r, Some(3)); // Along a smooth 3D path: one wall per segment. let curve: Vec = (0..=40) .map(|i| { let t = i as f64 / 40.0 * FRAC_PI_2; Vec3::new(30.0 * t.sin(), 30.0 * (1.0 - t.cos()), 10.0 * t) }) .collect(); let plane = Plane::from_normal(curve[0], (curve[1] - curve[0]).normalized().unwrap()).unwrap(); let circle = Region2 { outer: Loop2::circle(Vec2::ZERO, 2.0), holes: vec![] }; let b = crate::sweep_path(&plane, &circle, &curve).unwrap(); check_sweep(&b, &plane, &circle, Some(1)); // A path with a corner, a holed profile: ruled walls station to station. let holed = Region2 { outer: rect(-3.0, -3.0, 3.0, 3.0), holes: vec![rect(-1.0, -1.0, 1.0, 1.0).reversed()] }; let b = crate::sweep_path(&Plane::XY, &holed, &[Vec3::ZERO, Vec3::new(0.0, 0.0, 20.0), Vec3::new(20.0, 0.0, 20.0)]).unwrap(); check_sweep(&b, &Plane::XY, &holed, Some(2)); // A coil: a smooth wall per segment. let side = Plane { origin: Vec3::ZERO, x: Vec3::X, y: Vec3::Z }; let ring = Region2 { outer: Loop2::circle(Vec2::new(20.0, 0.0), 2.0), holes: vec![] }; let b = crate::sweep_helix(&side, &ring, Vec3::ZERO, Vec3::Z, 8.0, 3.0).unwrap(); check_sweep(&b, &side, &ring, Some(1)); } /// Kept faces are their origins, unchanged; each edge an operand still owns is that edge. fn check_kept(result: &Body, input: &Body) { let h = result.history().unwrap(); h.check(result, &[input]).unwrap(); let (rf, inf) = (result.faces(1e-3).unwrap(), input.faces(1e-3).unwrap()); for (f, p) in rf.iter().zip(&h.faces) { if let (Change::Kept, [FaceOrigin::Face { operand: 0, face }]) = (p.change, p.origins.as_slice()) { assert!(f.centroid.dist(inf[*face].centroid) < 1e-6, "face {}", f.index); } } let (re, ie) = (result.edges(1e-3).unwrap(), input.edges(1e-3).unwrap()); let mut owned = 0; for (e, p) in re.iter().zip(&h.edges) { for o in &p.origins { let crate::history::EdgeOrigin::Edge { operand: 0, edge } = o else { panic!("{o:?}") }; assert!(e.mid.dist(ie[*edge].mid) < 1e-6, "edge {}", e.index); owned += 1; } } assert!(owned > 0); } /// The input edge (among `edges`) nearest the face: the edge a wall stands on. fn nearest_edge(result: &Body, face: usize, input: &Body, edges: &[usize]) -> usize { let c = result.faces(1e-3).unwrap()[face].centroid; let mids = input.edges(1e-3).unwrap(); *edges.iter().min_by(|a, b| c.dist(mids[**a].mid).total_cmp(&c.dist(mids[**b].mid))).unwrap() } #[test] fn thicken_reports_copies_offsets_and_walls() { let c = crate::cylinder(Vec3::ZERO, Vec3::Z, 10.0, 20.0).unwrap(); let half = crate::copy_faces(&c, &[Vec3::new(7.0, 7.0, 10.0)]).unwrap(); let t = crate::thicken(&half, 1.0, false).unwrap(); check_kept(&t, &half); let h = t.history().unwrap(); assert_eq!(h.faces[0].origins, [FaceOrigin::Face { operand: 0, face: 0 }]); assert_eq!(h.faces[1].origins, [FaceOrigin::Offset { operand: 0, face: 0 }]); let free: Vec = (0..half.edge_count()).collect(); for (i, f) in h.faces.iter().enumerate().skip(2) { let [FaceOrigin::Edge { operand: 0, edge }] = f.origins.as_slice() else { panic!("{f:?}") }; assert_eq!(*edge, nearest_edge(&t, i, &half, &free)); } assert_eq!(h.faces.len(), 2 + half.edge_count()); } #[test] fn raised_band_reports_kept_trimmed_and_new_faces() { let b = crate::box_solid(Vec3::new(-40.0, -30.0, 0.0), Vec3::new(40.0, 30.0, 30.0)).unwrap(); let sh = crate::shell(&b, &[Vec3::new(0.0, 0.0, 30.0)], 2.0).unwrap(); let lip = crate::raise_band(&sh, Vec3::new(0.0, 29.0, 30.0), 0.5, 1.5, false).unwrap(); check_kept(&lip, &sh); let h = lip.history().unwrap(); let rim = h.faces.iter().find(|f| f.change == Change::Modified).unwrap(); let [FaceOrigin::Face { operand: 0, face: rim }] = rim.origins.as_slice() else { panic!() }; // The rim's inner loop: the edges the walls stand on. let loop_edges: Vec = crate::history::edge_faces(&sh.solid).iter().enumerate().filter(|(_, fs)| fs.contains(rim)).map(|(i, _)| i).collect(); let mut walls = 0; for (i, f) in h.faces.iter().enumerate() { if let [FaceOrigin::Edge { operand: 0, edge }] = f.origins.as_slice() { assert_eq!(*edge, nearest_edge(&lip, i, &sh, &loop_edges)); walls += 1; } } // Two walls per inner edge (the face's and the band's), and the band's top. assert_eq!(walls, 8); assert_eq!(h.faces.iter().filter(|f| f.origins == [FaceOrigin::Offset { operand: 0, face: *rim }]).count(), 1); assert_eq!(h.faces.iter().filter(|f| f.change == Change::Kept).count(), sh.face_count() - 1); } #[test] fn emboss_reports_kept_trimmed_and_profile_faces() { let body = crate::cylinder(Vec3::ZERO, Vec3::Z, 10.0, 20.0).unwrap(); let plane = Plane::new(Vec3::Y * 10.0, -Vec3::X, Vec3::Z).unwrap(); let profile = Region2 { outer: rotated(&rect(-2.0, 5.0, 2.0, 10.0), 1), holes: vec![] }; for depth in [1.0, -1.0] { let e = crate::emboss_cylinder(&body, &plane, std::slice::from_ref(&profile), depth).unwrap(); check_kept(&e, &body); let h = e.history().unwrap(); assert_eq!(h.faces.iter().filter(|f| f.change == Change::Kept).count(), body.face_count() - 1); assert_eq!(h.faces.iter().filter(|f| f.change == Change::Modified).count(), 1); assert_eq!(h.faces.iter().filter(|f| f.origins == [END]).count(), 1); // Each wall over its segment: the sketch's y is the cylinder's z, its x the arc length. for (pts, f) in points(&e).iter().zip(&h.faces) { let [FaceOrigin::Profile { segment }] = f.origins.as_slice() else { continue }; let back: Vec = pts.iter().map(|p| Vec2::new(10.0 * (-p.x).atan2(p.y), p.z)).collect(); assert_eq!(under(&[&profile.outer], &back, 1e-6), [*segment]); } } } /// A new edge's meeting: each side all of its face's origins (a merged face's several); none /// where an origin lies on both sides (pieces of one face) or a face comes from nothing. #[test] fn a_new_edge_meets_whole_faces() { let f = |face: usize| FaceOrigin::Face { operand: 0, face }; let blend = FaceOrigin::Edge { operand: 0, edge: 3 }; let faces = vec![ FaceProv { origins: vec![f(0), f(1)], change: Change::Merged }, FaceProv { origins: vec![blend], change: Change::Generated }, FaceProv { origins: vec![f(1)], change: Change::Split }, FaceProv { origins: vec![], change: Change::Generated }, ]; let merged = Side::new([f(0), f(1)]).unwrap(); assert_eq!(super::meeting(&[1, 0], &faces), [EdgeOrigin::meet(merged, blend)]); assert_eq!(super::meeting(&[2, 1], &faces), [EdgeOrigin::meet(f(1), blend)]); assert!(super::meeting(&[0, 2], &faces).is_empty()); assert!(super::meeting(&[1, 3], &faces).is_empty()); assert!(super::meeting(&[1], &faces).is_empty()); }