//! A failed feature is marked in the bottom timeline and the Feature History by a shape, not only //! its colour (#972): the error mark where a warning's mark goes (now an icon image, so these //! tests look for the 10-point image at the mark's place). use egui::{Pos2, Rect, Shape, vec2}; use serde_json::json; use crate::SolveApp; /// Every shape in `s`, the parts of a list of shapes too. fn each(s: &Shape, f: &mut impl FnMut(&Shape)) { match s { Shape::Vec(v) => v.iter().for_each(|s| each(s, f)), s => f(s), } } /// The sample with Fillet1 failing (the plate made narrower than its fillets). fn failing_sample() -> SolveApp { let mut s = solidcraft_engine::Session::default(); s.run_script(&solidcraft_engine::sample::script()).unwrap(); s.execute("parameters.change", &json!({"name": "width", "expression": "5 mm"})).unwrap(); SolveApp::new(s, crate::Services::default()) } /// Each feature's name and whether it failed. fn features(app: &SolveApp) -> Vec<(String, bool)> { app.session.doc.features.iter().map(|f| (f.name.clone(), app.session.model.result(f.id).is_some_and(|r| r.error.is_some()))).collect() } /// The centres of the 10 to 12-point icon images one frame of `draw` paints: the failed-feature mark /// (the sample has no warnings, so every such image is an error mark). fn error_discs(app: &mut SolveApp, draw: fn(&mut SolveApp, &mut egui::Ui)) -> Vec { crate::scenario::clear_handles(); let ctx = egui::Context::default(); let screen = Rect::from_min_size(Pos2::ZERO, vec2(1400.0, 900.0)); let mut out = ctx.run_ui(egui::RawInput { screen_rect: Some(screen), ..Default::default() }, |ui| draw(app, ui)); // Icons upload textures; dropping their deltas unapplied would panic. out.textures_delta.clear(); let mut found = Vec::new(); for clipped in &out.shapes { each(&clipped.shape, &mut |s| { if let Shape::Mesh(m) = s { let b = m.calc_bounds(); if matches!(m.texture_id, egui::TextureId::Managed(_)) && (b.width() - 11.0).abs() < 1.5 && (b.height() - 11.0).abs() < 1.5 { found.push(b.center()); } } }); } found } /// The features that have a disc where their mark goes (`at`: the mark's centre from the item's). fn marked(app: &mut SolveApp, draw: fn(&mut SolveApp, &mut egui::Ui), at: impl Fn(Pos2, Pos2) -> bool) -> Vec<(String, bool)> { let discs = error_discs(app, draw); let handles = crate::scenario::handles("timeline:"); features(app) .into_iter() .map(|(name, _)| { let item = handles.iter().find(|(h, _)| *h == format!("timeline:{name}")).map(|(_, p)| *p); let item = item.unwrap_or_else(|| panic!("{name} is not drawn")); let has = discs.iter().any(|d| at(item, *d)); (name, has) }) .collect() } #[test] fn a_failed_feature_is_marked_in_the_bottom_timeline() { let mut app = failing_sample(); let want = features(&app); assert!(want.iter().any(|(n, failed)| *failed && n == "Fillet1"), "the sample's Fillet1 fails: {want:?}"); assert!(want.iter().filter(|(_, failed)| !failed).count() >= 3, "and others don't"); // The mark sits in the item's top-right corner: 10 points square, inside the 28-point item. let got = marked(&mut app, crate::timeline::timeline, |item, d| (d.x - (item.x + 9.0)).abs() < 1.5 && (d.y - (item.y - 9.0)).abs() < 1.5); assert_eq!(got, want, "an error mark on each failed feature and on no other"); } #[test] fn a_failed_feature_is_marked_in_the_feature_history() { let mut app = failing_sample(); let want = features(&app); // The mark sits at the row's right end, on its centre line. let got = marked(&mut app, crate::timeline_left::left_timeline, |item, d| (d.y - item.y).abs() < 1.5 && d.x > item.x); assert_eq!(got, want, "an error mark on each failed feature and on no other"); }