//! Free-form profile edges: Béziers (cubic and higher) as B-spline curves and conics as rational quadratic //! NURBS curves (exact ellipses, parabolas and hyperbolas from sketches). use solidcraft_geom::{Plane, Seg2}; use truck_modeling as mt; use crate::body::p3; /// The edge for a free-form segment between two existing vertices (None for lines and arcs). pub(crate) fn edge(plane: &Plane, s: &Seg2, a: &mt::Vertex, b: &mt::Vertex) -> Option { match *s { Seg2::Cubic { p1, p2, .. } => Some(mt::builder::bezier(a, b, vec![p3(plane.to_world(p1)), p3(plane.to_world(p2))])), Seg2::Conic { apex, w, .. } => { let (pa, pb, px) = (a.point(), b.point(), p3(plane.to_world(apex))); let ctrl = vec![ mt::Vector4::new(pa.x, pa.y, pa.z, 1.0), mt::Vector4::new(px.x * w, px.y * w, px.z * w, w), mt::Vector4::new(pb.x, pb.y, pb.z, 1.0), ]; let curve = mt::NurbsCurve::new(mt::BSplineCurve::new(mt::KnotVec::bezier_knot(2), ctrl)); Some(mt::Edge::new(a, b, mt::Curve::NurbsCurve(curve))) } Seg2::Bezier { n, ref p } => { let inner = p.get(1..(n as usize).clamp(1, solidcraft_geom::MAX_BEZIER_DEGREE))?; Some(mt::builder::bezier(a, b, inner.iter().map(|q| p3(plane.to_world(*q))).collect())) } Seg2::Line { .. } | Seg2::Arc { .. } => None, } }