//! Operations on bodies: booleans and rigid transforms. use serde::{Deserialize, Serialize}; use solidcraft_geom::Vec3; use truck_modeling as mt; use std::collections::HashMap; use crate::body::{Body, Solid, from_p3}; use crate::boolean_diagnostics::{BooleanFallback, BooleanStrategy, capture_boolean_diagnostics, merge, record}; use crate::boolean_record::{self as recorded, Traced}; use crate::{KernelError, Result, guard, record}; #[cfg(test)] #[path = "bore_union_tests.rs"] mod bore_union_tests; #[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)] #[serde(rename_all = "snake_case")] pub enum BoolOp { Union, Cut, Intersect, } /// Whether a union can sew two matching planar faces without intersecting them. /// Callers can retain the exact touching tool instead of extending it into material. pub fn can_join_touching_faces(a: &Body, b: &Body) -> bool { a.solid.boundaries().len() == 1 && b.solid.boundaries().len() == 1 && crate::coplanar::glue(a, b).is_some_and(|r| r.is_ok()) } /// Shifts applied to both operands on retries. The boolean classifies some faces by casting a /// ray whose direction is derived from point coordinates; moving both solids (and the result /// back) leaves the geometry unchanged but changes those rays. const JITTER: [[f64; 3]; 4] = [[0.0, 0.0, 0.0], [0.1373, 0.2719, 0.3911], [-0.5127, 0.0833, 0.2291], [0.6911, -0.3337, -0.6127]]; fn volume(b: &Body) -> f64 { // Measured once per (solid, tolerance) and shared by clones, so an operand a later // boolean takes again is not meshed twice for the same number. b.volume_at(b.size() * 2e-3).unwrap_or(f64::NAN) } /// Halton low-discrepancy value (base `b`) for index `i`. fn halton(mut i: usize, b: usize) -> f64 { let (mut f, mut r) = (1.0, 0.0); while i > 0 { f /= b as f64; r += f * (i % b) as f64; i /= b; } r } /// Fraction of sample points where `result` disagrees with `op` applied to `a` and `b` /// (membership by ray parity). Samples cover the overlap box densely and the union box lightly. fn mismatch(a: &solidcraft_geom::Mesh, b: &solidcraft_geom::Mesh, result: &solidcraft_geom::Mesh, op: BoolOp) -> Option { if a.triangles.len() + b.triangles.len() + result.triangles.len() > 60_000 { return None; } let (ba, bb) = (a.bounds(), b.bounds()); let lo = ba.min.max(bb.min); let hi = ba.max.min(bb.max); let all = ba.union(&bb); let mut boxes = vec![(all, 300usize)]; // A touching seam can overlap by round-off only. Samples there sit on the // operands' boundaries, where ray parity cannot classify membership reliably. let gap = all.diagonal().max(1.0) * 1e-9; if hi.x - lo.x > gap && hi.y - lo.y > gap && hi.z - lo.z > gap { boxes.push((solidcraft_geom::Aabb3 { min: lo, max: hi }, 900)); } let (ia_idx, ib_idx, ir_idx) = (a.inside_index(), b.inside_index(), result.inside_index()); let (mut n, mut bad) = (0usize, 0usize); for (bx, count) in boxes { let s = bx.size(); for i in 1..=count { let p = bx.min + Vec3::new(s.x * halton(i, 2), s.y * halton(i, 3), s.z * halton(i, 5)); let (ia, ib) = (ia_idx.contains(p), ib_idx.contains(p)); let want = match op { BoolOp::Union => ia || ib, BoolOp::Cut => ia && !ib, BoolOp::Intersect => ia && ib, }; n += 1; if ir_idx.contains(p) != want { bad += 1; } } } Some(bad as f64 / n.max(1) as f64) } /// How one body sits relative to another, from sample points: (fraction of `b`'s samples /// inside `a`, fraction of `a`'s samples inside `b`). fn overlap( a: &solidcraft_geom::Mesh, b: &solidcraft_geom::Mesh, ia: &solidcraft_geom::InsideIndex, ib: &solidcraft_geom::InsideIndex, ) -> Option<(f64, f64)> { let frac = |inner: &solidcraft_geom::Mesh, inner_i: &solidcraft_geom::InsideIndex, outer_i: &solidcraft_geom::InsideIndex| -> Option { let bx = inner.bounds(); let s = bx.size(); let (mut n, mut hit) = (0usize, 0usize); // A slender body lying across its box (a long hole tool drilled at an angle) fills // little of it: the samples go on past the first 2000 until enough land inside. for i in 1..=64_000 { if i > 2000 && n >= 50 { break; } let p = bx.min + Vec3::new(s.x * halton(i, 2), s.y * halton(i, 3), s.z * halton(i, 5)); if !inner_i.contains(p) { continue; } n += 1; if outer_i.contains(p) { hit += 1; } } (n >= 50).then(|| hit as f64 / n as f64) }; Some((frac(b, ib, ia)?, frac(a, ia, ib)?)) } /// Whether some facet of `m` has material just under it (`depth` in from its middle) that is /// inside the other body (`inside`) or outside it. With `within`, only facets in that box. fn under_surface( m: &solidcraft_geom::Mesh, own: &solidcraft_geom::InsideIndex, other: &solidcraft_geom::InsideIndex, depth: f64, inside: bool, within: Option<&solidcraft_geom::Aabb3>, ) -> bool { m.triangles.iter().filter_map(|t| m.tri(t)).any(|[p, q, r]| { let Some(n) = (q - p).cross(r - p).normalized() else { return false }; let c = (p + q + r) * (1.0 / 3.0) - n * depth; let near = within.is_none_or(|b| c.x >= b.min.x && c.x <= b.max.x && c.y >= b.min.y && c.y <= b.max.y && c.z >= b.min.z && c.z <= b.max.z); // A wall thinner than `depth` puts the point outside its own body: no evidence. near && other.contains(c) == inside && own.contains(c) }) } /// Whether the bodies' facetings show that the samples' answer (see [`trivial`]) is wrong: /// their surfaces pass through each other, or a facet of one has material under it on the /// wrong side of the other. Overlaps and gaps shallower than `tol` are not seen. fn contradicted( (ma, ia): (&solidcraft_geom::Mesh, &solidcraft_geom::InsideIndex), (mb, ib): (&solidcraft_geom::Mesh, &solidcraft_geom::InsideIndex), (disjoint, b_in_a, a_in_b): (bool, bool, bool), tol: f64, ) -> bool { if !(disjoint || b_in_a || a_in_b) { return false; } if ma.crosses(mb, tol) { return true; } if disjoint { let (ba, bb) = (ma.bounds(), mb.bounds()); let shared = solidcraft_geom::Aabb3 { min: ba.min.max(bb.min), max: ba.max.min(bb.max) }; return !shared.is_empty() && (under_surface(ma, ia, ib, tol, true, Some(&shared)) || under_surface(mb, ib, ia, tol, true, Some(&shared))); } (a_in_b && under_surface(ma, ia, ib, tol, false, None)) || (b_in_a && !a_in_b && under_surface(mb, ib, ia, tol, false, None)) } /// Sampled overlap fraction below which two bodies share no material. const NONE: f64 = 0.003; /// Booleans that need no intersection: one body clear of the other, or inside it. These are /// common with coincident curved faces (a hole drilled where one already is, a body joined /// with itself), which the intersection can't handle. `counts`: the operands' faces and edges. /// `tol`: how far the meshes' surfaces may pass through each other and still count as touching /// (they are facetings of the bodies, so a few times their tolerance). /// /// The second value is false when the facetings contradict the samples ([`contradicted`]): /// the answer is then only what to fall back on if the bodies can't be intersected. fn trivial( a: &Body, b: &Body, op: BoolOp, ma: &solidcraft_geom::Mesh, mb: &solidcraft_geom::Mesh, counts: &[(usize, usize)], tol: f64, ) -> Option<(Option, bool)> { if ma.triangles.len() + mb.triangles.len() > 80_000 { return None; } let (ia, ib) = (ma.inside_index(), mb.inside_index()); let (b_in_a, a_in_b) = overlap(ma, mb, &ia, &ib)?; const ALL: f64 = 0.997; let disjoint = b_in_a < NONE && a_in_b < NONE; // The samples only say that nearly all of one body is clear of, or inside, the other. A // small part can still be on the wrong side (a peg overlapping a rib, a chamfer taken off // one edge), and then the bodies have to be intersected. let sure = !contradicted((ma, &ia), (mb, &ib), (disjoint, b_in_a > ALL, a_in_b > ALL), tol); let answer = match op { // Sampling only selects this candidate. Validate every shell boundary and the // complete material/void nesting before preserving a disconnected union. BoolOp::Union if disjoint => { let pieces = vec![(a.clone(), recorded::kept(a, 0, 2)), (b.clone(), recorded::kept(b, 1, 2))]; let joined = recorded::join(pieces, counts).ok().flatten()?; joined.separated_lumps().ok()?; Some(Some(joined)) } BoolOp::Cut if disjoint => Some(Some(recorded::operand(a, 0, counts))), BoolOp::Cut if a_in_b > ALL => Some(None), BoolOp::Intersect if disjoint => Some(None), BoolOp::Intersect if b_in_a > ALL => Some(Some(recorded::operand(b, 1, counts))), BoolOp::Intersect if a_in_b > ALL => Some(Some(recorded::operand(a, 0, counts))), BoolOp::Union if b_in_a > ALL => Some(Some(recorded::operand(a, 0, counts))), BoolOp::Union if a_in_b > ALL => Some(Some(recorded::operand(b, 1, counts))), // The tool wholly inside, clear of the outside: a void. BoolOp::Cut if b_in_a > ALL => { let candidate = void(a, b, counts).ok().flatten()?; candidate.separated_lumps().ok()?; Some(Some(candidate)) } _ => None, }; answer.map(|r| (r, sure)) } #[cfg(test)] mod shortcut_tests { use super::*; #[test] fn curved_near_contact_never_uses_a_shell_only_boolean_candidate() { let direction = Vec3::new(1.0, 2.0, 3.0).normalized().unwrap(); let outer = crate::sphere(Vec3::ZERO, 10.0).unwrap(); let mesh = outer.tessellate(0.03).unwrap(); for distance in [19.999, 20.001] { let other = crate::sphere(direction * distance, 10.0).unwrap(); let other_mesh = other.tessellate(0.03).unwrap(); let counts = record::counts(&[&outer, &other]); assert!(trivial(&outer, &other, BoolOp::Union, &mesh, &other_mesh, &counts, 0.09).is_none()); assert!(trivial(&other, &outer, BoolOp::Union, &other_mesh, &mesh, &counts, 0.09).is_none()); } let protruding = crate::sphere(direction * 9.001, 1.0).unwrap(); let protruding_mesh = protruding.tessellate(0.03).unwrap(); let counts = record::counts(&[&outer, &protruding]); assert!(trivial(&outer, &protruding, BoolOp::Cut, &mesh, &protruding_mesh, &counts, 0.09).is_none()); } /// Bodies sharing less than the samples can see still meet: no shortcut, and the boolean /// gives the shared part. #[test] fn a_small_overlap_is_not_taken_for_apart_or_inside() { let cube = |x: f64, y: f64| crate::box_solid(Vec3::new(x, y, 0.0), Vec3::new(x + 10.0, y + 10.0, 10.0)).unwrap(); let a = cube(0.0, 0.0); // A 0.01 slab between parallel faces (0.1 % of each cube), and a 0.02 x 0.02 corner. for (b, want) in [(cube(9.99, 0.0), 1.0), (cube(9.98, 9.98), 0.004)] { let (ma, mb) = (a.tessellate(0.001).unwrap(), b.tessellate(0.001).unwrap()); let counts = record::counts(&[&a, &b]); for op in [BoolOp::Intersect, BoolOp::Cut, BoolOp::Union] { assert!(trivial(&a, &b, op, &ma, &mb, &counts, 0.003).is_none_or(|(_, sure)| !sure), "{op:?} {want}"); } let shared = boolean(&a, &b, BoolOp::Intersect).unwrap().unwrap(); assert!((crate::measure(&shared).unwrap().volume - want).abs() < 1e-9, "{want}"); let cut = boolean(&a, &b, BoolOp::Cut).unwrap().unwrap(); assert!((crate::measure(&cut).unwrap().volume - (1000.0 - want)).abs() < 1e-9, "{want}"); } // Touching on a face, and one cube well inside the other, still take the shortcut. let (touching, inner) = (cube(10.0, 0.0), crate::box_solid(Vec3::new(2.0, 2.0, 2.0), Vec3::new(8.0, 8.0, 8.0)).unwrap()); let ma = a.tessellate(0.001).unwrap(); for (b, op) in [(&touching, BoolOp::Intersect), (&inner, BoolOp::Intersect), (&inner, BoolOp::Union)] { let counts = record::counts(&[&a, b]); assert!(trivial(&a, b, op, &ma, &b.tessellate(0.001).unwrap(), &counts, 0.003).is_some_and(|(_, sure)| sure), "{op:?}"); } } } /// `a` with the inside of `b` (wholly within it) taken out: a second, inward-facing shell. fn void(a: &Body, b: &Body, counts: &[(usize, usize)]) -> Result> { guard("void", || { let mut inner = b.deep_copy(); let inner_edges = record::edge_origins(&inner, 1); inner.not(); let mut shells = a.solid.boundaries().clone(); shells.extend(inner.boundaries().iter().cloned()); let s = crate::body::Solid::try_new(shells).map_err(|e| KernelError::Failed(format!("void: {e}")))?; let (faces, edges) = recorded::void(a, inner_edges, b.face_count()); Ok(Some(record::build(s, counts, Some(faces), Some(&edges))?)) }) } thread_local! { /// Set while a boolean runs on bodies whose coincident faces were pushed apart (no /// second round of pushing). static APART: std::cell::Cell = const { std::cell::Cell::new(false) }; /// Set while a union runs with a bore narrowed off a common cylinder (no second round). static BORES: std::cell::Cell = const { std::cell::Cell::new(false) }; } /// Boolean of two bodies. The result may be empty (`Ok(None)`) for a cut that removes /// everything or an intersection of disjoint bodies. Results are checked against volume bounds /// and retried with shifted copies and other tolerances when they fail or look wrong. /// /// The result carries its exact history ([`Body::history`]) over the operands `[a, b]`, /// whichever way it was made, or none where a step it took does not report one. pub fn boolean(a: &Body, b: &Body, op: BoolOp) -> Result> { let r = boolean_via(a, b, op, &boolean_whole); if r.is_ok() || !crate::tangent_cylinders::needed(a, b) { return r; } // Equal cylinders crossing each other touch at two points the boolean cannot take in the // middle of a face (#788): once more with the faces split along them. let split = |a: &Body, b: &Body, op| { crate::tangent_cylinders::boolean(a, b, op, &boolean_whole).unwrap_or_else(|| Err(KernelError::Failed("no split of faces helps".into()))) }; boolean_via(a, b, op, &split).or(r) } /// [`boolean`], the boolean of the whole bodies taken by `whole`. fn boolean_via(a: &Body, b: &Body, op: BoolOp, whole: &dyn Fn(&Body, &Body, BoolOp) -> Result>) -> Result> { let (mut r, mut diagnostics) = capture_boolean_diagnostics(|| whole(a, b, op)); // Bodies in several pieces: when the whole failed (or came out empty), a piece at a time. let retry = match &r { Err(_) => true, Ok(None) => op != BoolOp::Intersect, Ok(Some(_)) => false, }; if retry && (a.solid.boundaries().len() > 1 || b.solid.boundaries().len() > 1) { let (la, lb) = (a.lumps()?, b.lumps()?); if la.len() > 1 || lb.len() > 1 { let (pieces, report) = capture_boolean_diagnostics(|| by_lumps(a, b, la, lb, op)); if let Ok(Some(x)) = pieces { r = Ok(Some(x)); diagnostics = report; diagnostics.push(BooleanFallback::new(BooleanStrategy::Piecewise)); } } } // A piece with sealed voids, cut clear of them: the outer shell alone, the voids put back. if op == BoolOp::Cut && r.is_err() { let (cut, report) = capture_boolean_diagnostics(|| cut_around_voids(a, b, whole)); if let Ok(Some(x)) = cut { r = Ok(Some(x)); diagnostics = report; diagnostics.push(BooleanFallback::new(BooleanStrategy::Piecewise)); } } if op == BoolOp::Union && let Ok(Some(body)) = &r && !preserves_planar_surfaces(a, b, body) { // Numerical retries must not quietly alter a planar design's dimensions. // Prefer the exact polygon result; reject an edge-only pinch if it cannot // form a closed solid without displacing either operand. r = match crate::polybool::planar_boolean(a, b, op) { Ok(Some(exact)) if preserves_planar_surfaces(a, b, &exact) => { diagnostics = Default::default(); diagnostics.events.push(BooleanFallback::new(BooleanStrategy::PlanarFallback)); Ok(Some(exact)) } _ => Err(KernelError::Invalid( "join cannot preserve the original faces; check for zero-thickness edge contact or add intentional overlap".into(), )), }; } r = r.map(|result| result.map(|body| body.inherit_regularization_protection(a).inherit_regularization_protection(b))); match op { BoolOp::Cut => r = r.and_then(|result| result.map(|body| body.with_preserved_boolean_planar_sources(a, b, true)).transpose()), BoolOp::Union => r = r.and_then(|result| result.map(|body| body.with_preserved_union_planar_sources(a, b)).transpose()), BoolOp::Intersect => {} } // A retry's result is held to what the operation can do at all; one that fails is refused // rather than returned wrong (issue #616). if (!diagnostics.events.is_empty() || diagnostics.truncated) && let Ok(result) = &r && let Err(e) = crate::boolean_guard::check_retry(a, b, op, result.as_ref()) { let tried = diagnostics.summary().unwrap_or_default(); r = Err(match e { KernelError::Failed(m) => KernelError::Failed(format!("{m} ({})", tried.trim_start_matches("Boolean retry: "))), other => other, }); } if r.is_ok() { merge(diagnostics); } r } /// The most shells [`cut_around_voids`] takes apart. const MAX_VOID_SHELLS: usize = 64; /// `a` cut by `b` around `a`'s voids: when `a` is one piece with sealed voids (inner shells) and /// `b` stays clear of every void, the outer shell alone is cut and the voids are put back. The cut /// of the whole failed on such bodies where the same cut of the outer shell works: a sphere cut /// far from a void (robustness seed 15). `None` when `a` has no voids, `b` comes near one, or /// the cut of the outer shell fails too. The result carries no history. fn cut_around_voids(a: &Body, b: &Body, whole: &dyn Fn(&Body, &Body, BoolOp) -> Result>) -> Result> { let shells = a.solid.boundaries().clone(); if shells.len() < 2 || shells.len() > MAX_VOID_SHELLS || b.solid.boundaries().len() != 1 || a.lumps()?.len() != 1 { return Ok(None); } let tol = (a.size() * 1e-3).max(1e-3); let mut boxes = Vec::with_capacity(shells.len()); for sh in &shells { let piece = guard("void shell", || Body::new(Solid::try_new(vec![sh.clone()]).map_err(|e| KernelError::Failed(format!("void shell: {e}")))?))?; let m = piece.tessellate(tol)?; if m.positions.is_empty() { return Ok(None); } boxes.push(m.bounds()); } let extent = |i: usize| { boxes.get(i).map_or(0.0, |x| { let d = x.max - x.min; d.x * d.y * d.z }) }; let Some(outer) = (0..shells.len()).max_by(|i, j| extent(*i).total_cmp(&extent(*j))) else { return Ok(None) }; let Some(ob) = boxes.get(outer) else { return Ok(None) }; let tm = b.tessellate((b.size() * 1e-3).max(1e-3))?; let tb = tm.bounds(); // Clear of the tool by more than both meshes' deflection. let gap = 4.0 * tol + (b.size() * 1e-3).max(1e-3); let inside = |x: &solidcraft_geom::Aabb3| { x.min.x >= ob.min.x && x.min.y >= ob.min.y && x.min.z >= ob.min.z && x.max.x <= ob.max.x && x.max.y <= ob.max.y && x.max.z <= ob.max.z }; let clear = |x: &solidcraft_geom::Aabb3| { x.max.x + gap < tb.min.x || tb.max.x + gap < x.min.x || x.max.y + gap < tb.min.y || tb.max.y + gap < x.min.y || x.max.z + gap < tb.min.z || tb.max.z + gap < x.min.z }; let mut voids = Vec::new(); for (i, (sh, x)) in shells.iter().zip(&boxes).enumerate() { if i == outer { continue; } if !inside(x) || !clear(x) { return Ok(None); } voids.push(sh.clone()); } let Some(outer_shell) = shells.get(outer) else { return Ok(None) }; let alone = guard("outer shell", || Body::new(Solid::try_new(vec![outer_shell.clone()]).map_err(|e| KernelError::Failed(format!("outer shell: {e}")))?))?; let Some(cut) = boolean_via(&alone, b, BoolOp::Cut, whole)? else { return Ok(None) }; let mut all = cut.solid.boundaries().clone(); all.extend(voids); Ok(Some(guard("voids back", || Body::new(Solid::try_new(all).map_err(|e| KernelError::Failed(format!("voids back: {e}")))?))?)) } /// Every face of an all-planar union must remain on an operand's original plane. /// Curved operands keep their existing surface-specific boolean handling. fn preserves_planar_surfaces(a: &Body, b: &Body, result: &Body) -> bool { guard("validate planar union", || Ok(planar_surfaces_match(a, b, result))).unwrap_or(false) } fn planar_surfaces_match(a: &Body, b: &Body, result: &Body) -> bool { let planes: Option> = a .solid .face_iter() .chain(b.solid.face_iter()) .map(|f| { let mt::Surface::Plane(p) = f.oriented_surface() else { return None }; let n = p.normal(); let n = Vec3::new(n.x, n.y, n.z).normalized()?; Some((n, n.dot(from_p3(p.origin())))) }) .collect(); let Some(planes) = planes else { return true }; let tol = (a.size().max(b.size()) * 1e-9).max(1e-9); result.solid.face_iter().all(|f| { matches!(f.oriented_surface(), mt::Surface::Plane(_)) && planes.iter().any(|(n, d)| f.vertex_iter().all(|v| (n.dot(from_p3(v.point())) - d).abs() <= tol)) }) } /// Smallest side of the box where the bodies' vertex boxes overlap (infinite when they don't). fn meeting_size(a: &Body, b: &Body) -> f64 { let bbox = |x: &Body| { let mut bb = solidcraft_geom::Aabb3::EMPTY; for v in x.solid.vertex_iter() { bb.add(from_p3(v.point())); } bb }; let (ba, bb) = (bbox(a), bbox(b)); let s = solidcraft_geom::Aabb3 { min: ba.min.max(bb.min), max: ba.max.min(bb.max) }.size(); if s.x > 0.0 && s.y > 0.0 && s.z > 0.0 { s.x.min(s.y).min(s.z) } else { f64::INFINITY } } /// Whether a result volume is plausible for `op`: within the bounds the operands' volumes /// leave, plus the slack the meshed volumes are measured to. fn plausible(v: f64, op: BoolOp, va: f64, vb: f64, slack: f64) -> bool { v > 0.0 && match op { BoolOp::Union => v >= va.max(vb) - slack && v <= va + vb + slack, BoolOp::Cut => v >= va - vb - slack && v <= va + slack, BoolOp::Intersect => v <= va.min(vb) + slack, } } /// A boolean in 2D of prisms along one direction (see [`prism_result`]). type Route = fn(&Body, &Body, BoolOp) -> Option>>; /// A prism route's result (`route`: [`crate::prism::prism_boolean`] or /// [`crate::prism::prism_union_between_caps`]): `Some` when both operands are prisms along one /// direction, with a union's slab seams healed as the general B-rep boolean does. fn prism_result(a: &Body, b: &Body, op: BoolOp, size: f64, counts: &[(usize, usize)], route: Route) -> Option>> { // Slab-by-slab prism booleans sew a closed solid, but leave cap and wall pieces along slab // boundaries: a cut along Z through a box whose side wall already has a port in it splits // that wall into strips at the port's top and bottom, though the cut never touches it. Merge // those coplanar faces for every operation, just as the general B-rep boolean does, retaining // intentional Split Face lines. Authored boundaries (painted faces, regularization // protection) keep their pieces. let keep: Vec> = a.split_keep().iter().chain(b.split_keep()).cloned().collect(); let authored = |x: &Body| x.regularization_protected || x.paint().is_some_and(|p| !p.faces.is_empty()); route(a, b, op).map(|result| { result.map(|body| { body.map(|body| { if op == BoolOp::Union { guard("heal prism boolean", || recorded::heal_body(&body, (*body.solid).clone(), size, &keep, counts)).unwrap_or(body) } else if authored(a) || authored(b) { body } else { guard("heal prism boolean", || recorded::heal_prism_result(&body, size, &keep, counts)).unwrap_or(body) } }) }) }) } /// Walls swept along splines have flat B-spline tops and bottoms. With those made planes the /// operands are prisms, and two of them (same height, one direction) are decided in 2D: fast, and /// with no intersection of spline surfaces, which is what fails on them. The outlines are fitted /// by arcs within a micron (`prism_boolean_free_form`). `None` when the operands have no such /// face, are not such prisms, or the answer is implausible: the general boolean then takes over. fn swept_prism(a: &Body, b: &Body, op: BoolOp) -> Option { let (pa, pb) = (crate::planar_faces::planarized(a), crate::planar_faces::planarized(b)); if pa.is_none() && pb.is_none() { return None; } let (ra, rb) = (pa.as_ref().unwrap_or(a), pb.as_ref().unwrap_or(b)); let Some(Ok(Some(body))) = crate::prism::prism_boolean_free_form(ra, rb, op) else { return None }; let (va, vb) = (volume(a), volume(b)); plausible(volume(&body), op, va, vb, 2e-3 * (va + vb) + 1e-9).then_some(body) } fn boolean_whole(a: &Body, b: &Body, op: BoolOp) -> Result> { if let Some(body) = swept_prism(a, b, op) { return Ok(Some(body)); } a.require_brep("a boolean")?; b.require_brep("a boolean")?; let size = a.size().max(b.size()); let counts = record::counts(&[a, b]); // The checks mesh both bodies; where they meet in a region much thinner than they are (a // thin part trimmed by a long one), a step from their size would facet the small faces // there coarsely enough to fail the membership test on a correct result. The meshes are // refined: a round side trimmed to a thin band (a short boss crossing a gently sloping // floor) is otherwise spanned by triangles cutting through it, which reads as missing // material. let tol_m = (size * 5e-4).min(meeting_size(a, b) * 2e-3).max(size * 1e-5); // A prism pair (a plate and the tool through it) is decided exactly in 2D, with no mesh of // either operand. The sampled shortcuts below need a refined mesh of both, and that mesh is // most of what a boolean costs: a pattern or a multi-profile sketch rebuilds the whole // target's mesh once per tool. Only a cut or an intersection meets its tool often enough to // be worth asking first - parts that stay apart are settled far more cheaply by the shell // join the sampled shortcut does. A pair the route cannot answer still takes the path below, // unchanged. let early_prism = matches!(op, BoolOp::Cut | BoolOp::Intersect); let prism = early_prism.then(|| prism_result(a, b, op, size, &counts, crate::prism::prism_boolean)).flatten(); if let Some(Ok(Some(body))) = &prism { let (va0, vb0) = (volume(a), volume(b)); let (v0, slack0) = (volume(body), 2e-3 * (va0 + vb0) + 1e-9); // A tool that misses its target, or covers it whole, leaves it as it is, and the // sampled shortcut below answers that by reusing the operand itself: the very same body. // The 2D route rebuilds it instead - the same shape on new faces - which would turn an // untouched body in a timeline into a different solid. The route declines those pairs // itself, from its exact sections (a volume measured off meshes could not tell an // engraving of thin strokes from no change), and they take the path below, which // decides them, and the identity they keep, exactly as it always has. if plausible(v0, op, va0, vb0, slack0) { return Ok(Some(body.clone())); } } let meshes = (a.tessellate_with(tol_m, true).ok(), b.tessellate_with(tol_m, true).ok()); let (va, vb) = match &meshes { (Some(ma), Some(mb)) => (ma.measure().volume, mb.measure().volume), _ => (volume(a), volume(b)), }; let slack = 2e-3 * (va + vb) + 1e-9; // Volume bounds, then membership against the operands (catches misclassified pieces), on // one mesh of the result. Returns (plausible, volume). // Shells that touch were never fused: coincident back-to-back faces leave the intersection // nothing to cut, so it returns both operands side by side (#396). Volume and point // sampling cannot see that; the shell grouping can. Only contact over an area counts // (bodies tangent along a line stay two lumps), and operands already like that, saved // before this was caught, stay joinable. let unfused = |r: &Body| { op == BoolOp::Union && r.shell_count() > 1 && r.union_lumps().is_err() && a.union_lumps().is_ok() && b.union_lumps().is_ok() && crate::coplanar::faces_touch(a, b) }; let check = |r: &Body| -> (bool, f64) { let Ok(mr) = r.tessellate_with(tol_m, true) else { return (false, f64::NAN) }; let v = mr.measure().volume; let bounds = plausible(v, op, va, vb, slack); if !bounds { return (false, v); } if unfused(r) { return (false, v); } let consistent = match &meshes { (Some(ma), Some(mb)) => mismatch(ma, mb, &mr, op).is_none_or(|f| f < 0.004), _ => true, }; (consistent, v) }; // One body clear of or inside the other: no intersection needed. // Kept for the end when the facetings disagree with it: bodies that touch along curved // faces can pass through each other slightly, and often can't be intersected. let mut doubted = None; if let (Some(ma), Some(mb)) = &meshes && let Some((r, sure)) = trivial(a, b, op, ma, mb, &counts, 3.0 * tol_m) { if sure { return Ok(r); } doubted = Some(r); } let mut last = String::new(); // Coincident faces make the intersection fail after many retries; push them apart first. // Prisms along one direction (plates with holes): exact, in 2D (so only the volume bounds // are checked). For a cut or an intersection this already ran above; the other operations // ask here, after the sampled shortcut, which is where that shortcut is cheapest. let prism = prism.or_else(|| (!early_prism).then(|| prism_result(a, b, op, size, &counts, crate::prism::prism_boolean)).flatten()); if let Some(result) = prism { match result { Ok(Some(body)) => { // Measured as the operands were: a coarser mesh of a plate with many holes // overstates its volume by more than the slack. let v = match &meshes { (Some(_), Some(_)) => body.tessellate_with(tol_m, true).map(|m| m.measure().volume).unwrap_or(f64::NAN), _ => volume(&body), }; if plausible(v, op, va, vb, slack) { return Ok(Some(body)); } } Ok(None) => return Ok(None), // A failed prism attempt keeps trying the other strategies, as it did before. Err(_) => {} } } // Bodies touching along one whole face (a part joined with its mirror image). if op == BoolOp::Union && a.solid.boundaries().len() == 1 && b.solid.boundaries().len() == 1 && let Some(Ok(body)) = crate::coplanar::glue(a, b) { let (ok, _) = check(&body); if ok { return Ok(Some(body)); } } // Bores on a common cylinder (a pad's bore around the hole it is joined over, a disc filling // a hole). Asked before faces are pushed apart: that doesn't part walls on one cylinder, and // its tries at the general boolean, all failing on those walls, cost seconds. if op == BoolOp::Union && !BORES.with(|c| c.get()) && crate::coplanar::has_coincident_cylinders(a, b) { BORES.with(|c| c.set(true)); let (r, diagnostics) = capture_boolean_diagnostics(|| crate::coplanar::bore_union(a, b, &|body| check(body).0)); BORES.with(|c| c.set(false)); if let Some(body) = r { merge(diagnostics); return Ok(Some(body)); } } // Coincident planar faces: push them apart (exactly). Tried once, before the general // boolean; why it failed is reported if everything else fails too. let mut apart_failed = String::new(); // The exact polygon boolean's answer, when it was asked for early. let mut planar = None; if !APART.with(|c| c.get()) { APART.with(|c| c.set(true)); let (r, diagnostics) = capture_boolean_diagnostics(|| crate::coplanar::boolean_apart(a, b, op)); APART.with(|c| c.set(false)); match r { Some(Ok(Some(body))) => { let (ok, v) = check(&body); if ok { merge(diagnostics); let mut event = BooleanFallback::new(BooleanStrategy::CoplanarSeparation); event.face_shift_mm = size * 0.0229; record(event); return Ok(Some(body)); } apart_failed = format!("; faces pushed apart gave an implausible volume {v:.4}"); } Some(Err(e)) => apart_failed = format!("; {e}"), Some(Ok(None)) | None => {} } // A face with no room to move would take or add what it moves through. The exact // polygon boolean takes the bodies as they lie (bodies with only planar faces, or a // planar tool clear of the other body's curved faces): it is asked now, before the // general boolean has its tries at faces lying in each other. if apart_failed.contains(crate::coplanar::NO_ROOM) { // What its own booleans report counts only when its result is taken. let (exact, diagnostics) = capture_boolean_diagnostics(|| crate::polybool::planar_boolean(a, b, op)); match exact { Ok(Some(body)) if check(&body).0 => { merge(diagnostics); record(BooleanFallback::new(BooleanStrategy::PlanarFallback)); return Ok(Some(body)); } other => planar = Some(other), } } } // A face standing wholly inside a coincident face of the other body, back to back, and no // other contact (#396): exact, by topology alone. if op == BoolOp::Union && a.solid.boundaries().len() == 1 && b.solid.boundaries().len() == 1 && let Some(Ok(body)) = crate::coplanar::inset(a, b) && let (Some(ma), Some(mb)) = &meshes && overlap(ma, mb, &ma.inside_index(), &mb.inside_index()).is_some_and(|(b_in_a, a_in_b)| b_in_a < NONE && a_in_b < NONE) && check(&body).0 { return Ok(Some(body)); } // Faces back to back over part of their area: imprinted on each other and glued (exact; held // to the retry guard's checks all the same). if op == BoolOp::Union && crate::coplanar::faces_touch(a, b) { let accept = |body: &Body| check(body).0 && !unfused(body) && crate::boolean_guard::check_retry(a, b, op, Some(body)).is_ok(); // Imprinted along the contact's own outline (faces there bounded by lines and arcs), then // along the sides' surfaces. if let Some(body) = crate::outline::outline_union(a, b, &accept) { return Ok(Some(body)); } if let Some(body) = crate::coplanar::imprint_union(a, b, &accept) { return Ok(Some(body)); } } let mut empty_votes = 0; let mut empty_diagnostics = crate::BooleanDiagnostics::default(); let keep: Vec> = a.split_keep().iter().chain(b.split_keep()).cloned().collect(); // The tolerances below follow the larger body. Where the bodies meet in a region much // smaller than that (a hole a few millimetres across drilled through a long part, whose tool // is longer still), they are as coarse as the tool itself: its intersection curves are // traced at a step wider than the hole, and the cut comes out empty or fails. When those // tries fail, the same boolean is asked again at tolerances (and shifts) scaled to where the // bodies meet. Its result is checked as the others are, and held to the retry guard. // Bodies in several shells are retried a piece at a time (see [`boolean`]), where each // piece gets this pass of its own. let fine_tols: Vec = match &meshes { (Some(ma), Some(mb)) if a.solid.boundaries().len() == 1 && b.solid.boundaries().len() == 1 => { let (ba, bb) = (ma.bounds(), mb.bounds()); let s = solidcraft_geom::Aabb3 { min: ba.min.max(bb.min), max: ba.max.min(bb.max) }.size(); // The thinner operand's thickness (twice its volume over its area: a plate's // thickness, a rod's radius) bounds what the tolerance must resolve as well. let thickness = |m: &solidcraft_geom::Mesh| { let x = m.measure(); if x.area > 0.0 { 2.0 * x.volume.abs() / x.area } else { f64::INFINITY } }; let feature = s.x.min(s.y).min(s.z).min(thickness(ma)).min(thickness(mb)).max(size * 1e-4); if feature > 0.0 && feature * 2e-3 < size * 2.5e-4 { vec![(feature * 2e-3).max(1e-6), (feature * 5e-4).max(1e-6)] } else { Vec::new() } } _ => Vec::new(), }; let fine = |last: &mut String| -> Option { let feature = fine_tols.first().map(|t| t / 2e-3)?; // Unshifted, then once shifted: each try at these tolerances costs many coarser ones. for (attempt, j) in JITTER.iter().enumerate().take(2) { let shift = mt::Vector3::new(j[0], j[1], j[2]) * (feature * 0.01); for &tol in &fine_tols { match truck_boolean(a, b, op, if attempt > 0 { Some(shift) } else { None }, tol) { Ok((s, _)) if s.boundaries().is_empty() || s.face_iter().next().is_none() => *last = "empty result".into(), Ok((s, h)) => match guard("boolean result", || recorded::truck_result(s, h, size, &keep, &counts)) { Ok(body) => { let (ok, v) = check(&body); if ok { let mut event = BooleanFallback::new(if attempt > 0 { BooleanStrategy::ShiftedOperands } else { BooleanStrategy::RefinedTolerance }); event.translation_mm = Vec3::new(j[0], j[1], j[2]).len() * (feature * 0.01); event.tolerance_mm = tol; record(event); return Some(body); } *last = format!("implausible result volume {v:.4}"); } Err(e) => *last = e.to_string(), }, Err(e) => *last = e.to_string(), } } } None }; for (attempt, j) in JITTER.iter().enumerate() { // The operands as they lie failed. A planar tool beside the target's curved faces (a tooth // or a pocket cut next to a round edge) is decided exactly in the slab it lies in, where // the target is planar too, before the shifted tries: that is where they end anyway, as a // retry, after costing several times as much (on every copy of a pattern, #1197). if attempt == 1 && matches!(op, BoolOp::Cut | BoolOp::Intersect) { let (sliced, diagnostics) = capture_boolean_diagnostics(|| crate::polybool::sliced_planar_boolean(a, b, op)); if let Some(Ok(Some(body))) = sliced && check(&body).0 { merge(diagnostics); return Ok(Some(body)); } } let shift = mt::Vector3::new(j[0], j[1], j[2]) * (size * 0.01); for k in [2e-3, 5e-4] { let tol = (size * k).max(1e-5); let r = truck_boolean(a, b, op, if attempt > 0 { Some(shift) } else { None }, tol); match r { Ok((s, _)) if s.boundaries().is_empty() || s.face_iter().next().is_none() => { empty_votes += 1; if attempt > 0 || k != 2e-3 { let mut event = BooleanFallback::new(if attempt > 0 { BooleanStrategy::ShiftedOperands } else { BooleanStrategy::RefinedTolerance }); event.translation_mm = Vec3::new(j[0], j[1], j[2]).len() * (size * 0.01); event.tolerance_mm = tol; empty_diagnostics.push(event); } last = "empty result".into(); } Ok((s, h)) => match guard("boolean result", || recorded::truck_result(s, h, size, &keep, &counts)) { Ok(body) => { let (ok, v) = check(&body); if ok { if attempt > 0 || k != 2e-3 { let mut event = BooleanFallback::new(if attempt > 0 { BooleanStrategy::ShiftedOperands } else { BooleanStrategy::RefinedTolerance }); event.translation_mm = Vec3::new(j[0], j[1], j[2]).len() * (size * 0.01); event.tolerance_mm = tol; record(event); } return Ok(Some(body)); } last = if unfused(&body) { "the bodies touch along faces that could not be fused".into() } else { format!("implausible result volume {v:.4}") }; } Err(e) => last = e.to_string(), }, Err(e) => last = e.to_string(), } } if empty_votes >= 2 && op != BoolOp::Union { if let Some(body) = fine(&mut last) { return Ok(Some(body)); } merge(empty_diagnostics); return Ok(None); } } last.push_str(&apart_failed); // Coincident faces defeat the B-rep boolean; bodies with only planar faces have an exact // polygon fallback. match planar.unwrap_or_else(|| crate::polybool::planar_boolean(a, b, op)) { Ok(Some(body)) => { let (ok, v) = check(&body); if ok { record(BooleanFallback::new(BooleanStrategy::PlanarFallback)); return Ok(Some(body)); } last = format!("planar fallback gave an implausible volume {v:.4}"); } Ok(None) => { record(BooleanFallback::new(BooleanStrategy::PlanarFallback)); return Ok(None); } Err(e) => last = format!("{last}; {e}"), } // Prisms along one direction that end at different levels (a barrel joined between two // faces of a wider part, its ends flush with them) were left to the B-rep boolean, which // the coincident ends defeat, with no room to push them apart (the part goes on past // them). In 2D they join exactly: asked before the tool is moved. if let Some(Ok(Some(body))) = prism_result(a, b, op, size, &counts, crate::prism::prism_union_between_caps) { let (ok, v) = check(&body); if ok { return Ok(Some(body)); } last = format!("{last}; the prisms joined in 2D gave an implausible volume {v:.4}"); } // Last resort: nudge the tool by a micron-scale screw motion (turned 2e-6 rad about a // skew axis and moved 2e-6 of the size), which breaks tangencies and seams lying exactly on // the other body. The result moves by no more than that. if !APART.with(|c| c.get()) { APART.with(|c| c.set(true)); let c = b.solid.vertex_iter().fold(Vec3::ZERO, |acc, v| acc + from_p3(v.point())) * (1.0 / b.solid.vertex_iter().count().max(1) as f64); let translation = |screw: usize| SCREWS.get(screw).map_or(Vec3::ZERO, |s| Vec3::new(s.0[0], s.0[1], s.0[2]) * (size * 2e-6)); let nudge = |screw: usize, sign: f64| { let axis = SCREWS.get(screw).map_or(Vec3::Z, |s| Vec3::new(s.1[0], s.1[1], s.1[2])); capture_boolean_diagnostics(|| { transform(b, translation(screw) * sign, c, axis, 2e-6 * sign).and_then(|nb| Ok(boolean(a, &nb, op)?.map(|r| nudged(r, &nb, &counts)))) }) }; let mut used = 0; let (mut r, mut diagnostics) = nudge(used, 1.0); // A nudge that pushes a face into a curved face it only touched (a cut whose end lies // tangent to a round side) leaves a sliver of that face behind, a fraction of a // millimetre wide, which later features (a shell, a fillet) can't work with. The // opposite nudge parts them instead. It is tried when this one failed or left more // slivers than the operands brought (a thin wall or a small round is no reason to run // another boolean), and taken when it works with fewer; an empty result stays as it is. let slivers = match &r { Ok(Some(body)) if check(body).0 => Some(sliver_faces(body, size)), _ => None, }; let made = slivers.is_none_or(|n| n > 0 && n > sliver_faces(a, size).saturating_add(sliver_faces(b, size))); if !matches!(r, Ok(None)) && made { let (r2, diagnostics2) = nudge(used, -1.0); if let Ok(Some(body)) = &r2 && slivers.is_none_or(|n| sliver_faces(body, size) < n) && check(body).0 { (r, diagnostics) = (r2, diagnostics2); } } // Neither way worked: the screw can turn the tool along a seam it lies in (a loft // standing in the rim of a shelled case with its ends in the wall's inner face, #1490). // The other screws are tried in turn, and the first result that checks is taken. let works = |r: &Result>| match r { Ok(None) => true, Ok(Some(body)) => check(body).0, Err(_) => false, }; if !works(&r) { 'screws: for screw in 1..SCREWS.len() { for sign in [1.0, -1.0] { let (r2, diagnostics2) = nudge(screw, sign); if matches!(&r2, Ok(Some(body)) if check(body).0) { (r, diagnostics, used) = (r2, diagnostics2, screw); break 'screws; } } } } let translation = translation(used); APART.with(|c| c.set(false)); match r { Ok(Some(body)) => { let (ok, v) = check(&body); // Measured finely too: a face the boolean left a hair wide, its loops a hair // apart, can mesh as its whole plane at a fine step though it meshed as a sliver // at the check's (#1360: an annulus cut flush with a hole's wall came out 21000 // mm³ larger than the part it was cut from, a square plane across it). let fine_ok = ok && crate::measure(&body).is_ok_and(|m| plausible(m.volume, op, va, vb, slack)); if ok && !fine_ok { last = format!("{last}; the nudged tool gave a solid whose faces mesh inconsistently"); } else if ok { merge(diagnostics); let mut event = BooleanFallback::new(BooleanStrategy::ToolNudge); event.translation_mm = translation.len(); event.rotation_rad = 2e-6; record(event); return Ok(Some(body)); } else { last = format!("{last}; the nudged tool gave an implausible volume {v:.4}"); } } Ok(None) => { merge(diagnostics); let mut event = BooleanFallback::new(BooleanStrategy::ToolNudge); event.translation_mm = translation.len(); event.rotation_rad = 2e-6; record(event); return Ok(None); } Err(e) => last = format!("{last}; nudged: {e}"), } } // A join whose coincident planar faces cannot be pushed apart because the neighbours of one of them curve (a flange // flush with the end of a lofted tube): the faces are grown instead, and what the growth leaves beyond the plane is cut // off by editing the faces. After every route above, the nudge included, has failed, so that a join any of them takes // stays as it was. if op == BoolOp::Union && !APART.with(|c| c.get()) { APART.with(|c| c.set(true)); let (r, diagnostics) = capture_boolean_diagnostics(|| crate::coplanar::boolean_grown(a, b, op)); APART.with(|c| c.set(false)); match r { Some(Ok(Some(body))) => { let (ok, v) = check(&body); if ok { merge(diagnostics); let mut event = BooleanFallback::new(BooleanStrategy::CoplanarSeparation); event.face_shift_mm = size * 0.0137; record(event); return Ok(Some(body)); } last = format!("{last}; faces grown apart gave an implausible volume {v:.4}"); } Some(Err(e)) => last = format!("{last}; {e}"), Some(Ok(None)) | None => {} } } // The tries at the meeting region's scale come last, after every strategy that answered // before them, so a result any of those gave is kept as it was. if let Some(body) = fine(&mut last) { return Ok(Some(body)); } match doubted { Some(r) => { let mut event = BooleanFallback::new(BooleanStrategy::UnverifiedShortcut); event.tolerance_mm = 3.0 * tol_m; record(event); Ok(r) } None => Err(KernelError::Failed(format!("boolean {op:?}: {last}"))), } } /// The screw motions a tool is nudged by as a last resort: (direction of the move, axis of the /// turn), each tried both ways. The first is the one every nudge used before #1490; the others /// are asked only when it fails both ways. const SCREWS: [([f64; 3], [f64; 3]); 3] = [([0.61, -0.37, 0.71], [0.27, 0.83, -0.49]), ([-0.42, 0.68, 0.6], [0.77, -0.18, 0.61]), ([0.31, 0.52, -0.79], [-0.58, 0.41, 0.70])]; /// Faces of `b` narrower than 1/200 of `size` (twice their area over their boundary's /// length): the slivers a nudged tool leaves where it was pushed into a face it touched. fn sliver_faces(b: &Body, size: f64) -> usize { use std::collections::HashMap; let Ok(m) = b.tessellate((size * 1e-3).max(1e-4)) else { return usize::MAX }; let q = (size * 1e-7).max(1e-12); let key = |p: Vec3| ((p.x / q).round() as i64, (p.y / q).round() as i64, (p.z / q).round() as i64); // Per face: its area, and how many of its triangles use each mesh edge (its boundary once). let mut area: HashMap = HashMap::new(); let mut sides: HashMap<(u32, (i64, i64, i64), (i64, i64, i64)), (u32, f64)> = HashMap::new(); for (t, f) in m.triangles.iter().zip(&m.tri_face) { let Some([a, b, c]) = m.tri(t) else { continue }; *area.entry(*f).or_default() += (b - a).cross(c - a).len() * 0.5; for (p, r) in [(a, b), (b, c), (c, a)] { let (kp, kr) = (key(p), key(r)); let k = if kp <= kr { (*f, kp, kr) } else { (*f, kr, kp) }; sides.entry(k).or_insert((0, p.dist(r))).0 += 1; } } let mut boundary: HashMap = HashMap::new(); for ((f, _, _), (n, len)) in &sides { if *n == 1 { *boundary.entry(*f).or_default() += len; } } area.iter().filter(|(f, a)| boundary.get(f).is_some_and(|l| *l > 0.0 && 2.0 * **a / l < size * 5e-3)).count() } /// `r`, a boolean of the target and `nb` (the tool nudged), with its history over the target and /// the tool itself (the nudge keeps every face and edge). pub(crate) fn nudged(r: Body, nb: &Body, counts: &[(usize, usize)]) -> Body { let h = recorded::through(&r, 1, nb.history()); r.with_checked_history(h, counts) } /// What truck's boolean makes of `a` and `b`: the solid, and its history in our terms (see /// [`recorded::shapeops`]). On copies of the operands moved by `shift` (when given; the result /// is moved back), which changes the rays the boolean classifies faces by. Copies (and moved /// copies) keep the operands' face and edge order, and so does moving the result back, so the /// history truck records holds for the operands themselves. pub(crate) fn truck_boolean(a: &Body, b: &Body, op: BoolOp, shift: Option, tol: f64) -> Result<(Solid, Option)> { guard("boolean", || { let (mut sa, mut sb) = (a.deep_copy(), b.deep_copy()); if let Some(shift) = shift { sa = mt::builder::translated(&sa, shift); sb = mt::builder::translated(&sb, shift); } let tool_edges = (op == BoolOp::Cut).then(|| record::edge_origins(&sb, 1)); let res = match op { BoolOp::Union => truck_shapeops::or_with_history(&sa, &sb, tol), BoolOp::Cut => { sb.not(); truck_shapeops::and_with_history(&sa, &sb, tol) } BoolOp::Intersect => truck_shapeops::and_with_history(&sa, &sb, tol), }; let (s, h) = res.ok_or_else(|| KernelError::Failed("no result".into()))?; let h = h.and_then(|h| recorded::shapeops(&h, &sb, tool_edges.as_ref())); Ok((if let Some(shift) = shift { mt::builder::translated(&s, -shift) } else { s }, h)) }) } /// A boolean of `a` and `b` given as their pieces (`la`, `lb`); the result's pieces in one body. pub(crate) fn by_lumps(a: &Body, b: &Body, la: Vec, lb: Vec, op: BoolOp) -> Result> { let boxes_meet = |x: &Body, y: &Body| -> bool { let (Ok(mx), Ok(my)) = (x.tessellate(x.size() * 0.05 + 1e-3), y.tessellate(y.size() * 0.05 + 1e-3)) else { return true }; let (bx, by) = (mx.bounds(), my.bounds()); let g = (x.size() + y.size()) * 0.01; bx.min.x <= by.max.x + g && by.min.x <= bx.max.x + g && bx.min.y <= by.max.y + g && by.min.y <= bx.max.y + g && bx.min.z <= by.max.z + g && by.min.z <= bx.max.z + g }; // Each piece with its history over [a, b] (a piece's faces and edges are its body's own). let traced = |pieces: Vec, whole: &Body, operand: usize| -> Vec { let histories = recorded::parts_of(&pieces, whole); pieces.into_iter().zip(histories).map(|(p, h)| (p, recorded::placed(h, operand, 2))).collect() }; let (la, lb) = (traced(la, a, 0), traced(lb, b, 1)); let pair = |(x, hx): &Traced, (y, hy): &Traced, op: BoolOp| -> Result> { Ok(boolean(x, y, op)?.map(|r| { let h = recorded::of_pair(&r, hx, hy); (r, h) })) }; let mut out: Vec = Vec::new(); match op { BoolOp::Cut => { for x in la { let mut cur = Some(x); for y in &lb { cur = match cur { Some(c) if boxes_meet(&c.0, &y.0) => pair(&c, y, BoolOp::Cut)?, other => other, }; } out.extend(cur); } } BoolOp::Intersect => { for x in &la { for y in &lb { if boxes_meet(&x.0, &y.0) && let Some(r) = pair(x, y, BoolOp::Intersect)? { out.push(r); } } } } BoolOp::Union => { out = la; for y in lb { let mut cur = y; let mut rest = Vec::new(); for x in out { if boxes_meet(&x.0, &cur.0) { match pair(&x, &cur, BoolOp::Union)? { Some(u) if u.0.solid.boundaries().len() == 1 => cur = u, _ => rest.push(x), } } else { rest.push(x); } } rest.push(cur); out = rest; } } } recorded::join(out, &record::counts(&[a, b])) } /// Bodies whose bounding boxes are clearly apart, as one body of several pieces, without any /// intersection work (many identical pattern tools, #261). `None` when any two may meet, or a /// body is a mesh: the caller unions those the usual way. pub fn union_apart(bodies: &[Body]) -> Result> { if bodies.len() < 2 || bodies.len() > 10_000 || bodies.iter().any(Body::is_mesh) { return Ok(None); } let mut boxes = Vec::with_capacity(bodies.len()); for b in bodies { // A coarse mesh is enough: the chord tolerance bounds how far the true surface lies // outside it, and the box grows by twice that. let tol = (b.size() * 0.02).max(1e-3); let bb = b.tessellate(tol)?.bounds(); if bb.is_empty() { return Ok(None); } let pad = Vec3::new(1.0, 1.0, 1.0) * (2.0 * tol); boxes.push(solidcraft_geom::Aabb3 { min: bb.min - pad, max: bb.max + pad }); } // Sweep along x: only boxes whose x ranges overlap are compared. let mut order: Vec = (0..boxes.len()).collect(); order.sort_by(|&i, &j| boxes.get(i).map(|b| b.min.x).unwrap_or(0.0).total_cmp(&boxes.get(j).map(|b| b.min.x).unwrap_or(0.0))); for (k, &i) in order.iter().enumerate() { let Some(a) = boxes.get(i) else { continue }; for &j in order.iter().skip(k + 1) { let Some(b) = boxes.get(j) else { continue }; if b.min.x > a.max.x { break; } if a.min.y <= b.max.y && b.min.y <= a.max.y && a.min.z <= b.max.z && b.min.z <= a.max.z { return Ok(None); } } } join_apart(bodies) } /// Bodies the caller knows are apart (no two meet or touch), as one body of several pieces, /// without any intersection work: [`union_apart`] without its check, for tools whose making /// shows they are apart (profiles apart in their sketch, extruded alike). `None` for fewer than /// two bodies or a mesh. pub fn join_apart(bodies: &[Body]) -> Result> { if bodies.len() < 2 || bodies.len() > 10_000 || bodies.iter().any(Body::is_mesh) { return Ok(None); } // The pieces stay as they are, side by side: each face and edge of the result is its piece's // own (the history over `bodies`). let Some(joined) = join_pieces(bodies.to_vec())? else { return Ok(None) }; let operands: Vec<&Body> = bodies.iter().collect(); let faces = bodies .iter() .enumerate() .flat_map(|(operand, b)| { (0..b.face_count()).map(move |face| (std::collections::BTreeSet::from([crate::history::FaceOrigin::Face { operand, face }]), true)) }) .collect(); let mut edges = HashMap::new(); for (operand, b) in bodies.iter().enumerate() { edges.extend(record::edge_origins(&b.solid, operand)); } Ok(Some(record::traced(joined, &record::counts(&operands), Some(record::regions(faces)), Some(&edges)))) } /// Bodies (apart from each other) as one body of several pieces. pub(crate) fn join_pieces(pieces: Vec) -> Result> { match pieces.len() { 0 => Ok(None), 1 => Ok(pieces.into_iter().next()), _ => { let shells: Vec = pieces.iter().flat_map(|p| p.solid.boundaries().clone()).collect(); let solid = guard("pieces", || Solid::try_new(shells).map_err(|e| KernelError::Failed(e.to_string())))?; let protected = pieces.iter().any(|piece| piece.regularization_protected); Body::new(solid).map(|mut body| { body.regularization_protected = protected; Some(body) }) } } } /// Determinant of the linear part of a column-major 4x4 matrix: negative means the placement /// mirrors, which turns a solid inside out. fn det3(m: &[[f64; 4]; 4]) -> f64 { m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1]) - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0]) + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]) } /// Whether the linear part is a rigid motion (rotation or reflection: no scale or shear). fn rigid_placement(m: &[[f64; 4]; 4]) -> bool { let r = [Vec3::new(m[0][0], m[0][1], m[0][2]), Vec3::new(m[1][0], m[1][1], m[1][2]), Vec3::new(m[2][0], m[2][1], m[2][2])]; (0..3).all(|i| (r[i].dot(r[i]) - 1.0).abs() < 1e-9) && r[0].dot(r[1]).abs() < 1e-9 && r[0].dot(r[2]).abs() < 1e-9 && r[1].dot(r[2]).abs() < 1e-9 } /// Affine transform by a column-major 4x4 matrix (rotations, translations, reflections). pub fn transform_matrix(body: &Body, m: [[f64; 4]; 4]) -> Result { if m.iter().flatten().any(|x| !x.is_finite()) { return Err(KernelError::Invalid("non-finite transform".into())); } if let Some(placed) = body.mesh_transformed(&m) { let history = crate::history::History::identity(&placed); return placed.with_history(history, &[body]); } guard("transform", || { let mat = mt::Matrix4::new( m[0][0], m[0][1], m[0][2], m[0][3], m[1][0], m[1][1], m[1][2], m[1][3], m[2][0], m[2][1], m[2][2], m[2][3], m[3][0], m[3][1], m[3][2], m[3][3], ); // An affine placement retains face order and appearance metadata. Its edges are the // body's by identity: a reflection turns the solid inside out, which walks each face's // edges the other way and so changes the edge order. let sources = body.transformed_sources(m)?; let (solid, copies) = placed_topology_mapped(&body.solid, mat)?; let mut rec = record::Rebuild::default(); rec.pieces(&copies); for (copy, face) in solid.face_iter().zip(body.solid.face_iter()) { rec.whole(copy, face); } let (faces, edges) = rec.history(&solid, &[&body.solid]).unzip(); let counts = record::solid_counts(&[&body.solid]); // A rigid placement leaves every face's mesh, and so the missing-face count, as it was; // a mirrored one turns the solid inside out. Either way the orientation is read from the // matrix instead of meshing the whole copy again. let placed = record::build_placed( solid, &counts, faces, edges.as_ref(), det3(&m) < 0.0, rigid_placement(&m).then_some(body.coarse_missing).flatten(), )?; Ok(placed.with_color(body.color()).with_paint(body.paint().cloned()).with_face_sources(sources).inherit_regularization_protection(body)) }) } /// `source` moved by `matrix`, keeping its face and edge order (transforms report an identity /// [`crate::history::History`] on that basis). Built here rather than by generic topology /// builders: a STEP periodic face may traverse a seam edge twice, and those reject that wire /// while cloning even though placement preserves its topology. pub(crate) fn placed_topology(source: &Solid, matrix: mt::Matrix4) -> Result { placed_topology_mapped(source, matrix).map(|(solid, _)| solid) } /// [`placed_topology`], with each edge of `source` (by identity) and its copy. fn placed_topology_mapped(source: &Solid, matrix: mt::Matrix4) -> Result<(Solid, HashMap)> { use mt::{Transform, Transformed}; let mut vertices = HashMap::new(); let mut edges = HashMap::new(); let mut shells = Vec::new(); let mut face_count = 0usize; let mut edge_visits = 0usize; for shell in source.boundaries() { let mut faces = Vec::new(); for face in shell { face_count = face_count.saturating_add(1); if face_count > 500_000 { return Err(KernelError::Invalid("placement exceeds face work limit".into())); } let mut wires = Vec::new(); for wire in face.absolute_boundaries() { let mut mapped = Vec::new(); for edge in wire { edge_visits = edge_visits.saturating_add(1); if edge_visits > 4_000_000 { return Err(KernelError::Invalid("placement exceeds edge work limit".into())); } if let std::collections::hash_map::Entry::Vacant(entry) = edges.entry(edge.id()) { for vertex in [edge.absolute_front(), edge.absolute_back()] { if let std::collections::hash_map::Entry::Vacant(entry) = vertices.entry(vertex.id()) { let point = matrix.transform_point(vertex.point()); if !from_p3(point).is_finite() { return Err(KernelError::Invalid("placement produced nonfinite geometry".into())); } entry.insert(mt::Vertex::new(point)); } } let front = vertices.get(&edge.absolute_front().id()).ok_or_else(|| KernelError::Failed("placement vertex missing".into()))?; let back = vertices.get(&edge.absolute_back().id()).ok_or_else(|| KernelError::Failed("placement vertex missing".into()))?; entry.insert(mt::Edge::new_unchecked(front, back, edge.curve().transformed(matrix))); } let copied = edges.get(&edge.id()).ok_or_else(|| KernelError::Failed("placement edge missing".into()))?; mapped.push(if edge.orientation() { copied.clone() } else { copied.inverse() }); } wires.push(mt::Wire::from(mapped)); } // Wire connectivity, seam sharing and orientation are copied exactly; // no new topology is introduced by this geometry-only operation. let mut copied = mt::Face::new_unchecked(wires, face.surface().transformed(matrix)); if !face.orientation() { copied.invert(); } faces.push(copied); } shells.push(mt::Shell::from(faces)); } Ok((Solid::new_unchecked(shells), edges)) } #[cfg(test)] #[test] fn affine_placement_keeps_body_and_face_paint_attached() { let paint = crate::Paint { opacity: 0.4, faces: vec![crate::FacePaint { face: 0, color: [0.8, 0.2, 0.1], opacity: 0.3 }] }; let body = crate::box_solid(Vec3::ZERO, Vec3::new(10.0, 20.0, 30.0)).unwrap().with_color(Some([0.2, 0.6, 0.8])).with_paint(Some(paint.clone())); let source_faces = body.faces(0.01).unwrap(); let transform = [[0.0, 2.0, 0.0, 0.0], [-1.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.5, 0.0], [30.0, 40.0, 50.0, 1.0]]; let placed = transform_matrix(&body, transform).unwrap(); assert_eq!(placed.color(), body.color()); assert_eq!(placed.paint(), Some(&paint)); let faces = placed.faces(0.01).unwrap(); for source in source_faces { let target = faces.iter().find(|f| f.index == source.index).unwrap(); let p = source.centroid; assert!(target.centroid.dist(Vec3::new(30.0 - p.y, 40.0 + 2.0 * p.x, 50.0 + 0.5 * p.z)) < 1e-6); } } /// Rigid transform: rotate about `axis` through `origin` by `angle` radians, then translate. pub fn transform(body: &Body, translate: Vec3, origin: Vec3, axis: Vec3, angle: f64) -> Result { if !(translate.is_finite() && origin.is_finite() && angle.is_finite()) { return Err(KernelError::Invalid("non-finite transform".into())); } { // Same motion as a matrix: rotate about the line through `origin`, then translate. let ax = if angle.abs() > 1e-12 { axis.normalized().ok_or_else(|| KernelError::Invalid("rotation axis".into()))? } else { Vec3::Z }; let (c, s) = (angle.cos(), angle.sin()); let t = 1.0 - c; let r = [ [t * ax.x * ax.x + c, t * ax.x * ax.y + s * ax.z, t * ax.x * ax.z - s * ax.y], [t * ax.x * ax.y - s * ax.z, t * ax.y * ax.y + c, t * ax.y * ax.z + s * ax.x], [t * ax.x * ax.z + s * ax.y, t * ax.y * ax.z - s * ax.x, t * ax.z * ax.z + c], ]; let ro = Vec3::new( r[0][0] * origin.x + r[1][0] * origin.y + r[2][0] * origin.z, r[0][1] * origin.x + r[1][1] * origin.y + r[2][1] * origin.z, r[0][2] * origin.x + r[1][2] * origin.y + r[2][2] * origin.z, ); let tr = origin - ro + translate; let m = [[r[0][0], r[0][1], r[0][2], 0.0], [r[1][0], r[1][1], r[1][2], 0.0], [r[2][0], r[2][1], r[2][2], 0.0], [tr.x, tr.y, tr.z, 1.0]]; transform_matrix(body, m) } } /// Split a body with a plane: the parts on the positive and the negative side of the plane /// (only the non-empty ones). pub fn split_by_plane(body: &Body, plane: &solidcraft_geom::Plane) -> Result> { let mut out = Vec::new(); for positive in [true, false] { out.extend(half_space(body, plane, positive)?); } Ok(out) } /// The part of a body on one side of a plane (`None` when nothing is there): its intersection /// with [`half_box`] (whose history it carries, over the body and the box). pub(crate) fn half_space(body: &Body, plane: &solidcraft_geom::Plane, positive: bool) -> Result> { boolean(body, &half_box(body, plane, positive)?, BoolOp::Intersect) } /// A box covering everything of `body` on one side of a plane, its start cap in the plane. pub(crate) fn half_box(body: &Body, plane: &solidcraft_geom::Plane, positive: bool) -> Result { body.require_brep("split")?; let size = body.size(); let mut bb = solidcraft_geom::Aabb3::EMPTY; for v in body.solid.vertex_iter() { bb.add(crate::body::from_p3(v.point())); } let reach = (bb.diagonal() + plane.origin.dist(bb.center())) * 2.0 + size; let c = plane.to_local(bb.center()); let sq = solidcraft_geom::Region2 { outer: solidcraft_geom::Loop2::polygon(&[ solidcraft_geom::Vec2::new(c.x - reach, c.y - reach), solidcraft_geom::Vec2::new(c.x + reach, c.y - reach), solidcraft_geom::Vec2::new(c.x + reach, c.y + reach), solidcraft_geom::Vec2::new(c.x - reach, c.y + reach), ]), holes: vec![], }; let (lo, hi) = if positive { (0.0, reach) } else { (-reach, 0.0) }; crate::build::extrude(plane, std::slice::from_ref(&sq), lo, hi)?.pop().ok_or_else(|| KernelError::Failed("half space".into())) } #[cfg(test)] #[path = "prism_fast_path_tests.rs"] mod prism_fast_path_tests; #[cfg(test)] #[path = "placement_tests.rs"] mod placement_tests;