//! Toolbar and browser icons, drawn in code (no image assets). Each icon is designed on a //! 24 × 24 grid and scaled to the target rectangle. use egui::{Color32, Mesh, Painter, Pos2, Rect, Shape, Stroke, pos2, vec2}; /// `n + 1` points along the cubic Bézier curve with control points `c`. fn bezier(c: [(f32, f32); 4], n: usize) -> Vec<(f32, f32)> { (0..=n) .map(|i| i as f32 / n as f32) .map(|t| { let u = 1.0 - t; let w = [u * u * u, 3.0 * u * u * t, 3.0 * u * t * t, t * t * t]; (w.iter().zip(&c).map(|(w, q)| w * q.0).sum(), w.iter().zip(&c).map(|(w, q)| w * q.1).sum()) }) .collect() } /// `n + 1` points along an ellipse from angle `a0` to `a1` (y down: angles below the centre /// first). fn ellipse(x: f32, y: f32, rx: f32, ry: f32, a0: f32, a1: f32, n: usize) -> Vec<(f32, f32)> { (0..=n).map(|i| a0 + (a1 - a0) * i as f32 / n as f32).map(|a| (x + rx * a.cos(), y + ry * a.sin())).collect() } /// A gear's toothed outline about (x, y): `n` teeth from the root radius `root` out to `tip`, /// turned by `phase` radians. fn teeth(x: f32, y: f32, root: f32, tip: f32, n: usize, phase: f32) -> Vec<(f32, f32)> { let step = std::f32::consts::TAU / n as f32; let at = |a: f32, r: f32| (x + r * a.cos(), y - r * a.sin()); (0..n) .flat_map(|k| { let a = phase + step * k as f32; [at(a - 0.3 * step, root), at(a - 0.15 * step, tip), at(a + 0.15 * step, tip), at(a + 0.3 * step, root)] }) .collect() } struct Pen<'a> { p: &'a Painter, r: Rect, ink: Color32, fill: Color32, accent: Color32, w: f32, } impl Pen<'_> { fn at(&self, x: f32, y: f32) -> Pos2 { pos2(self.r.left() + x / 24.0 * self.r.width(), self.r.top() + y / 24.0 * self.r.height()) } fn s(&self) -> f32 { self.r.width() / 24.0 } fn line(&self, pts: &[(f32, f32)], c: Color32) { let v: Vec = pts.iter().map(|(x, y)| self.at(*x, *y)).collect(); self.p.add(Shape::line(v, Stroke::new(self.w, c))); } fn poly(&self, pts: &[(f32, f32)], fill: Color32, c: Color32) { let v: Vec = pts.iter().map(|(x, y)| self.at(*x, *y)).collect(); self.p.add(Shape::convex_polygon(v, fill, Stroke::new(self.w, c))); } fn closed(&self, pts: &[(f32, f32)], c: Color32) { let v: Vec = pts.iter().map(|(x, y)| self.at(*x, *y)).collect(); self.p.add(Shape::closed_line(v, Stroke::new(self.w, c))); } fn circle(&self, x: f32, y: f32, r: f32, fill: Color32, c: Color32) { self.p.circle(self.at(x, y), r * self.s(), fill, Stroke::new(self.w, c)); } fn dot(&self, x: f32, y: f32, c: Color32) { self.p.circle_filled(self.at(x, y), 1.6 * self.s(), c); } fn arc(&self, x: f32, y: f32, r: f32, a0: f32, a1: f32, c: Color32) { let n = 24; let pts: Vec<(f32, f32)> = (0..=n).map(|i| a0 + (a1 - a0) * i as f32 / n as f32).map(|a| (x + r * a.cos(), y - r * a.sin())).collect(); self.line(&pts, c); } fn arrow(&self, from: (f32, f32), to: (f32, f32), c: Color32) { self.line(&[from, to], c); let d = vec2(to.0 - from.0, to.1 - from.1).normalized(); let n = vec2(-d.y, d.x); let tip = vec2(to.0, to.1); let a = tip - d * 3.5 + n * 2.2; let b = tip - d * 3.5 - n * 2.2; self.poly(&[to, (a.x, a.y), (b.x, b.y)], c, c); } /// Isometric box from a 2D footprint height. fn iso_box(&self, x0: f32, y0: f32, w: f32, d: f32, h: f32) { let top = [(x0, y0), (x0 + w, y0 - d * 0.5), (x0 + w + d, y0), (x0 + d, y0 + d * 0.5)]; let front = [(x0, y0), (x0 + d, y0 + d * 0.5), (x0 + d, y0 + d * 0.5 + h), (x0, y0 + h)]; let side = [(x0 + d, y0 + d * 0.5), (x0 + w + d, y0), (x0 + w + d, y0 + h), (x0 + d, y0 + d * 0.5 + h)]; self.poly(&front, self.fill.gamma_multiply(0.85), self.ink); self.poly(&side, self.fill.gamma_multiply(0.7), self.ink); self.poly(&top, self.fill, self.ink); } /// A cubic Bézier curve through control points `c`. fn curve(&self, c: [(f32, f32); 4], col: Color32) { self.line(&bezier(c, 16), col); } fn dashed(&self, pts: &[(f32, f32)], c: Color32) { let v: Vec = pts.iter().map(|(x, y)| self.at(*x, *y)).collect(); self.p.add(Shape::dashed_line(&v, Stroke::new(self.w, c), 2.0 * self.s(), 1.6 * self.s())); } /// Fill the strip between two polylines that run the same way, such as the front and back /// edges of a curved sheet. Unlike `poly`, the strip need not be convex. fn band(&self, a: &[(f32, f32)], b: &[(f32, f32)], fill: Color32) { let mut m = Mesh::default(); for (p, q) in a.iter().zip(b) { m.colored_vertex(self.at(p.0, p.1), fill); m.colored_vertex(self.at(q.0, q.1), fill); } let n = a.len().min(b.len()) as u32; for i in 1..n { let k = 2 * i; m.add_triangle(k - 2, k - 1, k); m.add_triangle(k - 1, k + 1, k); } self.p.add(Shape::mesh(m)); } } /// The stroke width for the Normal/Construction/Centerline line-type icons. It is heavier than /// the generic icon weight (`Pen::w`). It is sized from whichever side of `r` is smaller. A /// short, wide button and a square toolbar slot both get a stroke their gaps can survive next /// to. fn line_type_stroke(r: Rect) -> f32 { (r.width().min(r.height()) / 24.0 * 2.0).max(1.6) } /// The Centerline icon's dot radius. It is sized from `r`. The stroke width plays no part in it. /// It stays a round mark even next to a heavy stroke. fn line_type_dot_radius(r: Rect) -> f32 { (r.width().min(r.height()) * 0.16).max(2.4) } /// Paint the icon `name` into `r`. `accent` highlights the "action" part. pub fn paint(p: &Painter, r: Rect, name: &str, ink: Color32, fill: Color32, accent: Color32) { paint_with(p, r, name, ink, fill, accent, &crate::theme::Tokens::get().icons); } /// [`paint`] with the colours an icon draws of its own given (`theme::IconColors`). pub(crate) fn paint_with(p: &Painter, r: Rect, name: &str, ink: Color32, fill: Color32, accent: Color32, ic: &crate::theme::IconColors) { let ic = *ic; let pen = Pen { p, r, ink, fill, accent, w: (r.width() / 24.0 * 1.4).max(1.0) }; let a = pen.accent; match name { "sketch" => { pen.poly(&[(3.0, 14.0), (13.0, 9.0), (21.0, 13.0), (11.0, 18.0)], pen.fill, ink); pen.line(&[(7.0, 13.0), (16.0, 4.0), (18.0, 6.0), (9.0, 15.0), (6.5, 15.5), (7.0, 13.0)], a); } "finish" => { pen.circle(12.0, 12.0, 9.0, Color32::TRANSPARENT, pen.accent); pen.line(&[(7.0, 12.5), (10.5, 16.0), (17.0, 8.5)], a); } "extrude" => { pen.iso_box(4.0, 11.0, 9.0, 7.0, 7.0); pen.arrow((12.0, 9.0), (12.0, 2.5), a); } "revolve" => { pen.line(&[(12.0, 2.0), (12.0, 22.0)], ink); pen.poly(&[(13.0, 7.0), (19.0, 7.0), (19.0, 17.0), (13.0, 17.0)], pen.fill, ink); pen.arc(12.0, 12.0, 9.0, 3.6, 5.8, a); pen.arrow((15.0, 20.4), (18.5, 19.0), a); } "box" => pen.iso_box(3.0, 9.0, 10.0, 8.0, 9.0), "cylinder" => { pen.poly(&[(5.0, 6.0), (19.0, 6.0), (19.0, 18.0), (5.0, 18.0)], pen.fill.gamma_multiply(0.8), Color32::TRANSPARENT); pen.line(&[(5.0, 6.0), (5.0, 18.0)], ink); pen.line(&[(19.0, 6.0), (19.0, 18.0)], ink); let e = |y: f32, fillc: Color32| { let pts: Vec = (0..32).map(|i| i as f32 / 32.0 * std::f32::consts::TAU).map(|t| pen.at(12.0 + 7.0 * t.cos(), y + 2.5 * t.sin())).collect(); p.add(Shape::convex_polygon(pts, fillc, Stroke::new(pen.w, ink))); }; pen.arc(12.0, 18.0, 7.0, std::f32::consts::PI, std::f32::consts::TAU, ink); e(6.0, pen.fill); } "sphere" => { pen.circle(12.0, 12.0, 8.5, pen.fill, ink); pen.arc(12.0, 12.0, 8.5, 3.3, 6.1, ink.gamma_multiply(0.5)); p.circle_filled(pen.at(9.0, 8.5), 2.0 * pen.s(), ic.glint); } "torus" => { let pts: Vec = (0..40).map(|i| i as f32 / 40.0 * std::f32::consts::TAU).map(|t| pen.at(12.0 + 9.0 * t.cos(), 12.0 + 5.5 * t.sin())).collect(); p.add(Shape::convex_polygon(pts, pen.fill, Stroke::new(pen.w, ink))); let pts: Vec = (0..40).map(|i| i as f32 / 40.0 * std::f32::consts::TAU).map(|t| pen.at(12.0 + 3.5 * t.cos(), 11.0 + 1.8 * t.sin())).collect(); p.add(Shape::convex_polygon(pts, ic.highlight, Stroke::new(pen.w, ink))); } "fillet" => { pen.poly(&[(4.0, 20.0), (4.0, 4.0), (10.0, 4.0), (10.0, 14.0), (20.0, 14.0), (20.0, 20.0)], pen.fill, Color32::TRANSPARENT); pen.line(&[(4.0, 20.0), (4.0, 4.0)], ink); pen.line(&[(4.0, 20.0), (20.0, 20.0)], ink); pen.arc(4.0, 4.0, 16.0, -std::f32::consts::FRAC_PI_2, 0.0, ink); pen.arc(20.0, 4.0, 10.0, std::f32::consts::PI, std::f32::consts::PI * 1.5, a); } "chamfer" => { pen.poly(&[(4.0, 20.0), (4.0, 4.0), (12.0, 4.0), (20.0, 12.0), (20.0, 20.0)], pen.fill, ink); pen.line(&[(12.0, 4.0), (20.0, 12.0)], a); } "combine" => { pen.poly(&[(3.0, 8.0), (14.0, 8.0), (14.0, 19.0), (3.0, 19.0)], pen.fill, ink); pen.poly(&[(9.0, 4.0), (21.0, 4.0), (21.0, 15.0), (9.0, 15.0)], pen.fill.gamma_multiply(0.75), a); } "pattern_rect" => { for (x, y) in [(4.0, 4.0), (14.0, 4.0), (4.0, 14.0), (14.0, 14.0)] { pen.poly( &[(x, y), (x + 6.0, y), (x + 6.0, y + 6.0), (x, y + 6.0)], if x == 4.0 && y == 4.0 { pen.fill } else { Color32::TRANSPARENT }, if x == 4.0 && y == 4.0 { ink } else { a }, ); } } "pattern_circ" => { for i in 0..6 { let t = i as f32 / 6.0 * std::f32::consts::TAU; pen.circle( 12.0 + 7.5 * t.cos(), 12.0 + 7.5 * t.sin(), 2.4, if i == 0 { pen.fill } else { Color32::TRANSPARENT }, if i == 0 { ink } else { a }, ); } } "hole" => { pen.poly(&[(3.0, 8.0), (21.0, 8.0), (21.0, 20.0), (3.0, 20.0)], pen.fill, ink); let pts: Vec = (0..32).map(|i| i as f32 / 32.0 * std::f32::consts::TAU).map(|t| pen.at(12.0 + 5.0 * t.cos(), 8.0 + 2.0 * t.sin())).collect(); p.add(Shape::convex_polygon(pts, ic.highlight, Stroke::new(pen.w, a))); pen.line(&[(7.0, 8.0), (7.0, 16.0)], a); pen.line(&[(17.0, 8.0), (17.0, 16.0)], a); } "sweep" => { pen.arc(20.0, 20.0, 14.0, std::f32::consts::FRAC_PI_2, std::f32::consts::PI, ink); pen.circle(6.0, 20.0, 3.0, pen.fill, a); pen.circle(20.0, 6.0, 3.0, pen.fill, a); } "loft" => { pen.poly(&[(3.0, 20.0), (15.0, 20.0), (21.0, 15.0), (9.0, 15.0)], pen.fill, ink); pen.circle(12.0, 6.0, 3.5, Color32::TRANSPARENT, a); pen.line(&[(3.0, 20.0), (8.5, 6.0)], a); pen.line(&[(21.0, 15.0), (15.5, 6.0)], a); } "shell" => { pen.iso_box(3.0, 9.0, 10.0, 8.0, 9.0); pen.poly(&[(6.0, 9.0), (13.0, 5.5), (18.0, 8.0), (11.0, 11.5)], ic.highlight, a); } "draft" => { pen.poly(&[(4.0, 20.0), (20.0, 20.0), (17.0, 5.0), (7.0, 5.0)], pen.fill, ink); pen.line(&[(20.0, 20.0), (20.0, 5.0)], a); } "split" => { pen.poly(&[(3.0, 6.0), (21.0, 6.0), (21.0, 18.0), (3.0, 18.0)], pen.fill, ink); pen.line(&[(8.0, 2.0), (16.0, 22.0)], a); } "mirror" => { pen.line(&[(12.0, 2.0), (12.0, 22.0)], ink); pen.poly(&[(3.0, 7.0), (9.0, 10.0), (9.0, 17.0), (3.0, 17.0)], pen.fill, ink); pen.poly(&[(21.0, 7.0), (15.0, 10.0), (15.0, 17.0), (21.0, 17.0)], Color32::TRANSPARENT, a); } "lookat" => { pen.poly(&[(4.0, 6.0), (16.0, 6.0), (16.0, 18.0), (4.0, 18.0)], pen.fill, ink); pen.arrow((22.0, 12.0), (13.0, 12.0), a); } "style" => { pen.poly(&[(12.0, 3.0), (20.0, 7.5), (12.0, 12.0), (4.0, 7.5)], pen.fill, ink); pen.poly(&[(4.0, 7.5), (12.0, 12.0), (12.0, 21.0), (4.0, 16.5)], a, ink); pen.poly(&[(12.0, 12.0), (20.0, 7.5), (20.0, 16.5), (12.0, 21.0)], Color32::TRANSPARENT, ink); } // Original bug glyph: rounded body, antennae and three pairs of legs. "bug_report" => { pen.circle(12.0, 13.5, 5.0, Color32::TRANSPARENT, ink); pen.line(&[(12.0, 9.0), (12.0, 18.0)], ink); pen.line(&[(9.5, 8.5), (8.0, 5.0)], ink); pen.line(&[(14.5, 8.5), (16.0, 5.0)], ink); for y in [10.0, 13.5, 17.0] { pen.line(&[(3.0, y), (7.0, y)], ink); pen.line(&[(17.0, y), (21.0, y)], ink); } } // Update: an arrow down onto a tray (a newer release can be downloaded). "update" => { pen.line(&[(12.0, 3.5), (12.0, 14.5)], ink); pen.line(&[(7.5, 10.0), (12.0, 14.5), (16.5, 10.0)], ink); pen.line(&[(4.0, 15.0), (4.0, 20.0), (20.0, 20.0), (20.0, 15.0)], ink); } // Agent chat: a speech bubble with three dots. "agent_chat" => { pen.closed(&[(4.0, 5.0), (20.0, 5.0), (20.0, 16.0), (11.0, 16.0), (6.5, 20.0), (7.5, 16.0), (4.0, 16.0)], ink); for x in [8.5, 12.0, 15.5] { pen.dot(x, 10.5, ink); } } // Help: a question mark in a ring. "help" => { pen.circle(12.0, 12.0, 9.0, Color32::TRANSPARENT, ink); pen.arc(12.0, 9.5, 3.2, -0.6, 3.4, ink); pen.line(&[(13.9, 12.0), (12.0, 13.6), (12.0, 15.0)], ink); pen.dot(12.0, 17.8, ink); } "sun" => { pen.circle(12.0, 12.0, 4.5, a, ink); for i in 0..8 { let t = i as f32 / 8.0 * std::f32::consts::TAU; pen.line(&[(12.0 + 7.0 * t.cos(), 12.0 + 7.0 * t.sin()), (12.0 + 9.5 * t.cos(), 12.0 + 9.5 * t.sin())], ink); } } "moon" => { let outer: Vec = (0..=24).map(|i| -0.6 + i as f32 / 24.0 * 4.4).map(|t| pen.at(12.0 + 8.0 * t.cos(), 12.0 + 8.0 * t.sin())).collect(); let inner: Vec = (0..=24).rev().map(|i| -0.9 + i as f32 / 24.0 * 3.9).map(|t| pen.at(15.5 + 6.5 * t.cos(), 9.5 + 6.5 * t.sin())).collect(); let mut pts = outer; pts.extend(inner); p.add(Shape::closed_line(pts, Stroke::new(pen.w, ink))); } "section" => { pen.poly(&[(4.0, 8.0), (14.0, 4.0), (20.0, 8.0), (10.0, 12.0)], pen.fill, ink); pen.poly(&[(4.0, 8.0), (10.0, 12.0), (10.0, 20.0), (4.0, 16.0)], pen.fill, ink); pen.poly(&[(10.0, 12.0), (20.0, 8.0), (20.0, 16.0), (10.0, 20.0)], a, ink); } "presspull" => { pen.poly(&[(3.0, 15.0), (12.0, 11.0), (21.0, 15.0), (12.0, 19.0)], pen.fill, ink); pen.arrow((12.0, 15.0), (12.0, 3.0), a); } "move" => { for (dx, dy) in [(0.0, -1.0), (0.0, 1.0), (-1.0, 0.0), (1.0, 0.0)] { pen.arrow((12.0, 12.0), (12.0 + 9.0 * dx, 12.0 + 9.0 * dy), a); } } "configuration_table" => { pen.poly(&[(3.0, 4.0), (21.0, 4.0), (21.0, 20.0), (3.0, 20.0)], pen.fill, ink); pen.line(&[(3.0, 9.0), (21.0, 9.0)], a); pen.line(&[(3.0, 14.0), (21.0, 14.0)], ink); pen.line(&[(9.0, 4.0), (9.0, 20.0)], ink); } "params" => { pen.line(&[(8.0, 20.0), (9.0, 8.0), (10.0, 5.0), (13.0, 4.0)], ink); pen.line(&[(6.0, 11.0), (12.0, 11.0)], ink); pen.line(&[(14.0, 13.0), (20.0, 20.0)], a); pen.line(&[(20.0, 13.0), (14.0, 20.0)], a); } "compute" => { pen.arc(12.0, 12.0, 7.5, 0.4, 3.0, ink); pen.arc(12.0, 12.0, 7.5, 3.5, 6.0, a); pen.arrow((5.0, 9.0), (4.6, 13.0), ink); pen.arrow((19.0, 15.0), (19.4, 11.0), a); } "delete" => { pen.line(&[(6.0, 6.0), (18.0, 18.0)], pen.accent); pen.line(&[(18.0, 6.0), (6.0, 18.0)], pen.accent); } "measure" => { pen.poly(&[(2.0, 15.0), (15.0, 2.0), (22.0, 9.0), (9.0, 22.0)], pen.fill, ink); for i in 0..5 { let t = 4.0 + i as f32 * 2.6; pen.line(&[(t, 15.0 - (t - 2.0)), (t + 2.0, 15.0 - (t - 2.0) + 2.0)], ink); } } "line" => { pen.line(&[(4.0, 19.0), (20.0, 5.0)], a); pen.dot(4.0, 19.0, ink); pen.dot(20.0, 5.0, ink); } "rect" | "rect3" | "rect_center" => { pen.closed(&[(4.0, 6.0), (20.0, 6.0), (20.0, 18.0), (4.0, 18.0)], a); match name { "rect" => { pen.dot(4.0, 18.0, ink); pen.dot(20.0, 6.0, ink); } "rect3" => { pen.dot(4.0, 18.0, ink); pen.dot(20.0, 18.0, ink); pen.dot(20.0, 6.0, ink); } _ => { pen.dot(12.0, 12.0, ink); pen.dot(20.0, 6.0, ink); } } } "rect_rounded" => { // Straight sides between quarter arcs of radius 3 at the corners. pen.line(&[(7.0, 6.0), (17.0, 6.0)], a); pen.line(&[(20.0, 9.0), (20.0, 15.0)], a); pen.line(&[(17.0, 18.0), (7.0, 18.0)], a); pen.line(&[(4.0, 15.0), (4.0, 9.0)], a); let q = std::f32::consts::FRAC_PI_2; pen.arc(17.0, 9.0, 3.0, 0.0, q, a); pen.arc(7.0, 9.0, 3.0, q, 2.0 * q, a); pen.arc(7.0, 15.0, 3.0, 2.0 * q, 3.0 * q, a); pen.arc(17.0, 15.0, 3.0, 3.0 * q, 4.0 * q, a); pen.dot(4.0, 18.0, ink); pen.dot(20.0, 6.0, ink); } "circle" | "circle2" | "circle3" => { pen.circle(12.0, 12.0, 8.0, Color32::TRANSPARENT, a); match name { "circle" => { pen.dot(12.0, 12.0, ink); pen.line(&[(12.0, 12.0), (17.6, 6.4)], ink); } "circle2" => { pen.dot(4.0, 12.0, ink); pen.dot(20.0, 12.0, ink); } _ => { pen.dot(4.0, 12.0, ink); pen.dot(12.0, 4.0, ink); pen.dot(20.0, 12.0, ink); } } } "arc3" | "arc_center" => { pen.arc(12.0, 16.0, 9.0, 0.0, std::f32::consts::PI, a); pen.dot(3.0, 16.0, ink); pen.dot(21.0, 16.0, ink); if name == "arc3" { pen.dot(12.0, 7.0, ink); } else { pen.dot(12.0, 16.0, ink); } } "polygon" => { let pts: Vec<(f32, f32)> = (0..6).map(|i| i as f32 / 6.0 * std::f32::consts::TAU + 0.52).map(|t| (12.0 + 9.0 * t.cos(), 12.0 + 9.0 * t.sin())).collect(); pen.closed(&pts, a); pen.dot(12.0, 12.0, ink); } "slot" => { pen.arc(8.0, 12.0, 5.0, std::f32::consts::FRAC_PI_2, std::f32::consts::PI * 1.5, a); pen.arc(16.0, 12.0, 5.0, -std::f32::consts::FRAC_PI_2, std::f32::consts::FRAC_PI_2, a); pen.line(&[(8.0, 7.0), (16.0, 7.0)], a); pen.line(&[(8.0, 17.0), (16.0, 17.0)], a); pen.dot(8.0, 12.0, ink); pen.dot(16.0, 12.0, ink); } "point" => { pen.dot(12.0, 12.0, a); pen.circle(12.0, 12.0, 4.0, Color32::TRANSPARENT, ink); } "dimension" => { pen.line(&[(4.0, 18.0), (4.0, 8.0)], ink); pen.line(&[(20.0, 18.0), (20.0, 8.0)], ink); pen.arrow((12.0, 11.0), (4.5, 11.0), a); pen.arrow((12.0, 11.0), (19.5, 11.0), a); pen.line(&[(9.0, 15.0), (15.0, 15.0)], ink); } // The Sketch Palette's line type selector (normal, construction, centerline) paints all // three on the same diagonal, from (3, 19) to (19, 3). Only the dash pattern changes // between them. Normal draws in `ink` and ignores `accent`. It is a plain line. It is // never construction geometry. Its colour must stay fixed even if a caller passes the // construction orange for it. Construction and centerline draw only in `accent` and // ignore `ink`. The caller decides the colour. The palette and the toolbar both pass // the theme's construction orange. // // These three are drawn small. The Sketch Palette draws them down to about 18 px // square. At that size a repeating dash pattern loses its gaps. It reads as a solid // line. Two patterns that only differ in dash phase read as the same texture too. // Normal, Construction and Centerline instead get three different silhouettes. One is // an unbroken line. One is a line broken by a single gap. One is a line broken by a // single gap with a bold dot sitting in it. A viewer can name the shape on sight. No // rhythm needs measuring. The stroke width and the dot radius both come from the rect // actually passed in. That keeps the shapes legible in the palette, the toolbar and the // command palette, at every size any of them uses. "normal" => { let w = line_type_stroke(r); p.add(Shape::line(vec![pen.at(3.0, 19.0), pen.at(19.0, 3.0)], Stroke::new(w, ink))); } "construction" => { // One gap, no dot. It is an unmistakably broken line. Nothing sits in the break. let w = line_type_stroke(r); let at = |t: f32| pen.at(3.0 + 16.0 * t, 19.0 - 16.0 * t); for (t0, t1) in [(0.0, 0.35), (0.65, 1.0)] { p.add(Shape::line(vec![at(t0), at(t1)], Stroke::new(w, a))); } } "centerline" => { // The same gap as Construction, with a bold dot centred in it. The silhouette is // line, dot, line. The dot's radius comes from the rect. It reads as a distinct // round mark on its own, never as a thicker stretch of the stroke. The dashes stop // well short of it on both sides. The dot never touches either stroke. It always // reads as a separate shape. let w = line_type_stroke(r); let dot_r = line_type_dot_radius(r); let at = |t: f32| pen.at(3.0 + 16.0 * t, 19.0 - 16.0 * t); for (t0, t1) in [(0.0, 0.26), (0.74, 1.0)] { p.add(Shape::line(vec![at(t0), at(t1)], Stroke::new(w, a))); } p.circle_filled(at(0.5), dot_r, a); } "infinite" => { // An infinite line (#1359): Construction's broken line, with an open arrowhead at // each end saying it runs on. Accent only, like Construction and Centerline. let w = line_type_stroke(r); let at = |t: f32| pen.at(3.0 + 16.0 * t, 19.0 - 16.0 * t); for (t0, t1) in [(0.0, 0.38), (0.62, 1.0)] { p.add(Shape::line(vec![at(t0), at(t1)], Stroke::new(w, a))); } // Each head: two short strokes back from the tip, either side of the line. let tip_len = 0.3; for (tip, back) in [(0.0f32, tip_len), (1.0, 1.0 - tip_len)] { let (t, b) = (at(tip), at(back)); let along = b - t; let side = egui::vec2(-along.y, along.x) * 0.55; p.add(Shape::line(vec![b + side, t, b - side], Stroke::new(w, a))); } } "c_hv" => { pen.line(&[(4.0, 18.0), (20.0, 18.0)], a); pen.line(&[(6.0, 4.0), (6.0, 14.0)], a); } "c_coincident" => { pen.line(&[(3.0, 18.0), (12.0, 12.0)], ink); pen.line(&[(12.0, 12.0), (21.0, 16.0)], ink); pen.circle(12.0, 12.0, 2.6, ic.highlight, a); } "c_tangent" => { pen.circle(12.0, 14.0, 6.0, Color32::TRANSPARENT, ink); pen.line(&[(3.0, 8.0), (21.0, 8.0)], a); } "c_equal" => { pen.line(&[(5.0, 9.0), (19.0, 9.0)], a); pen.line(&[(5.0, 15.0), (19.0, 15.0)], a); } "c_parallel" => { pen.line(&[(5.0, 19.0), (13.0, 5.0)], a); pen.line(&[(11.0, 19.0), (19.0, 5.0)], a); } "c_perpendicular" => { pen.line(&[(4.0, 19.0), (20.0, 19.0)], a); pen.line(&[(12.0, 19.0), (12.0, 5.0)], a); pen.line(&[(12.0, 15.0), (16.0, 15.0), (16.0, 19.0)], ink); } "c_fix" => { pen.circle(12.0, 9.0, 4.0, Color32::TRANSPARENT, a); pen.line(&[(12.0, 13.0), (12.0, 21.0)], a); pen.line(&[(9.0, 21.0), (15.0, 21.0)], ink); } "c_midpoint" => { pen.line(&[(3.0, 15.0), (21.0, 9.0)], ink); pen.poly(&[(12.0, 9.0), (15.0, 12.0), (12.0, 15.0), (9.0, 12.0)], a, a); } "c_concentric" => { pen.circle(12.0, 12.0, 8.5, Color32::TRANSPARENT, a); pen.circle(12.0, 12.0, 4.0, Color32::TRANSPARENT, a); } "c_collinear" => { pen.line(&[(3.0, 19.0), (10.0, 12.0)], a); pen.line(&[(14.0, 8.0), (21.0, 1.0)], a); } "c_symmetry" => { pen.line(&[(12.0, 3.0), (12.0, 21.0)], ink); pen.poly(&[(4.0, 8.0), (9.0, 12.0), (4.0, 16.0)], a, a); pen.poly(&[(20.0, 8.0), (15.0, 12.0), (20.0, 16.0)], a, a); } "undo" | "redo" => { let (x0, x1) = if name == "undo" { (19.0, 5.0) } else { (5.0, 19.0) }; pen.line(&[(x0, 18.0), (x0, 12.0), (12.0, 9.0), (x1, 9.0)], ink); pen.arrow((x1 + (x0 - x1) * 0.15, 9.0), (x1, 9.0), ink); } "new" => { pen.poly(&[(6.0, 3.0), (15.0, 3.0), (19.0, 7.0), (19.0, 21.0), (6.0, 21.0)], ic.highlight, ink); pen.line(&[(15.0, 3.0), (15.0, 7.0), (19.0, 7.0)], ink); } "open" => { pen.poly(&[(3.0, 7.0), (9.0, 7.0), (11.0, 9.0), (20.0, 9.0), (20.0, 19.0), (3.0, 19.0)], pen.fill, ink); } "save" => { pen.poly(&[(4.0, 4.0), (17.0, 4.0), (20.0, 7.0), (20.0, 20.0), (4.0, 20.0)], pen.fill, ink); pen.poly(&[(8.0, 4.0), (16.0, 4.0), (16.0, 9.0), (8.0, 9.0)], ic.highlight, ink); } "export" => { pen.poly(&[(4.0, 10.0), (4.0, 20.0), (16.0, 20.0), (16.0, 10.0)], pen.fill, ink); pen.arrow((10.0, 14.0), (20.0, 4.0), a); } "import" => { pen.iso_box(4.0, 12.0, 12.0, 7.0, 7.0); pen.arrow((20.0, 3.0), (12.0, 11.0), a); } "home" => { pen.poly(&[(4.0, 12.0), (12.0, 4.0), (20.0, 12.0)], pen.fill, ink); pen.poly(&[(6.0, 12.0), (18.0, 12.0), (18.0, 20.0), (6.0, 20.0)], pen.fill, ink); } "fit" => { for (cx, cy, dx, dy) in [(4.0, 4.0, 1.0, 1.0), (20.0, 4.0, -1.0, 1.0), (4.0, 20.0, 1.0, -1.0), (20.0, 20.0, -1.0, -1.0)] { pen.line(&[(cx + dx * 5.0, cy), (cx, cy), (cx, cy + dy * 5.0)], ink); } pen.poly(&[(9.0, 9.0), (15.0, 9.0), (15.0, 15.0), (9.0, 15.0)], pen.fill, ink); } "orbit" => { pen.arc(12.0, 12.0, 8.0, 0.3, 5.5, ink); pen.arrow((17.0, 17.5), (19.6, 14.5), a); pen.dot(12.0, 12.0, ink); } "spin" => { // A turntable: an ellipse with an arrow running round it, a post in the middle. let pts: Vec = (0..=28).map(|i| 0.2 + i as f32 / 28.0 * 5.6).map(|t| pen.at(12.0 + 9.0 * t.cos(), 16.0 + 3.5 * t.sin())).collect(); p.add(Shape::line(pts, Stroke::new(pen.w, ink))); pen.arrow((17.0, 19.0), (20.5, 17.0), a); pen.line(&[(12.0, 15.5), (12.0, 4.0)], ink); pen.poly(&[(9.0, 9.0), (15.0, 9.0), (15.0, 4.0), (9.0, 4.0)], Color32::TRANSPARENT, ink); } "pan" => { for (dx, dy) in [(0.0, -1.0), (0.0, 1.0), (-1.0, 0.0), (1.0, 0.0)] { pen.arrow((12.0 + 3.0 * dx, 12.0 + 3.0 * dy), (12.0 + 9.0 * dx, 12.0 + 9.0 * dy), ink); } } "zoom" => { pen.circle(10.0, 10.0, 6.0, ic.highlight, ink); pen.line(&[(14.5, 14.5), (20.0, 20.0)], ink); } "perspective" => { pen.closed(&[(4.0, 6.0), (20.0, 4.0), (20.0, 20.0), (4.0, 18.0)], ink); pen.closed(&[(9.0, 9.0), (15.0, 8.5), (15.0, 15.5), (9.0, 15.0)], ink); } "eye" => { pen.arc(12.0, 18.0, 10.0, 0.6, 2.54, ink); pen.arc(12.0, 6.0, 10.0, 3.74, 5.68, ink); pen.circle(12.0, 12.0, 2.6, ink, ink); } "body" => pen.iso_box(4.0, 10.0, 8.0, 6.0, 6.0), // Component: a box with a smaller one stacked on it. "component" => { pen.iso_box(2.0, 13.0, 9.0, 6.0, 6.0); pen.iso_box(9.0, 6.0, 5.0, 4.0, 4.0); } "folder" => pen.poly(&[(3.0, 7.0), (9.0, 7.0), (11.0, 9.0), (21.0, 9.0), (21.0, 19.0), (3.0, 19.0)], ic.folder, ink), "origin" => { pen.arrow((6.0, 18.0), (20.0, 18.0), ic.axes[0]); pen.arrow((6.0, 18.0), (6.0, 4.0), ic.axes[2]); pen.arrow((6.0, 18.0), (15.0, 9.0), ic.axes[1]); } "plane" => pen.poly(&[(3.0, 15.0), (12.0, 8.0), (21.0, 11.0), (12.0, 18.0)], ic.plane, ink), "axis" => { pen.line(&[(4.0, 20.0), (20.0, 4.0)], ink); pen.circle(4.0, 20.0, 2.0, ink, ink); } "settings" => { // A gear: a solid ring with six chunky, square-ish teeth and a see-through centre // hole (#290; thin rays read as a sun). let (teeth, root, tip, hole) = (6usize, 7.0f32, 10.5f32, 3.2f32); let pitch = std::f32::consts::TAU / teeth as f32; // Half-widths (radians) of a tooth at its root and at its tip: nearly parallel sides. let (half_root, half_tip) = (pitch * 0.3, pitch * 0.22); let polar = |a: f32, r: f32| (12.0 + r * a.cos(), 12.0 + r * a.sin()); let start = -std::f32::consts::FRAC_PI_2; let mut outline = Vec::new(); for i in 0..teeth { let c = start + i as f32 * pitch; // The tooth, filled; it reaches into the ring so no seam shows. let quad = [polar(c - half_root, root - 1.0), polar(c - half_tip, tip), polar(c + half_tip, tip), polar(c + half_root, root - 1.0)]; let v: Vec = quad.iter().map(|(x, y)| pen.at(*x, *y)).collect(); p.add(Shape::convex_polygon(v, pen.fill, Stroke::NONE)); outline.extend([polar(c - half_root, root), polar(c - half_tip, tip), polar(c + half_tip, tip), polar(c + half_root, root)]); // The root circle up to the next tooth. for k in 1..4 { let a = c + half_root + (pitch - 2.0 * half_root) * k as f32 / 4.0; outline.push(polar(a, root)); } } // The ring: a thick stroke, so the hole stays transparent on any background. p.circle_stroke(pen.at(12.0, 12.0), (root + hole) * 0.5 * pen.s(), Stroke::new((root - hole) * pen.s(), pen.fill)); pen.closed(&outline, ink); pen.circle(12.0, 12.0, hole, Color32::TRANSPARENT, ink); } // Sketch tools (sketch-style: thin outlines, accent for what the tool makes). "canvas" | "decal" => { if name == "canvas" { pen.poly(&[(3.0, 5.0), (21.0, 5.0), (21.0, 19.0), (3.0, 19.0)], pen.fill, ink); } else { pen.poly(&[(3.0, 5.0), (21.0, 5.0), (21.0, 13.0), (15.0, 19.0), (3.0, 19.0)], pen.fill, ink); pen.line(&[(21.0, 13.0), (15.0, 13.0), (15.0, 19.0)], ink); } pen.line(&[(5.0, 17.0), (9.5, 10.5), (12.5, 14.5), (14.5, 12.0), (18.0, 16.5)], a); pen.circle(16.5, 8.5, 1.6, a, a); } "dxf" | "svg" => { pen.poly(&[(5.0, 2.5), (15.0, 2.5), (19.5, 7.0), (19.5, 21.5), (5.0, 21.5)], pen.fill, ink); pen.line(&[(15.0, 2.5), (15.0, 7.0), (19.5, 7.0)], ink); let label = if name == "dxf" { "DXF" } else { "SVG" }; p.text(pen.at(12.2, 15.0), egui::Align2::CENTER_CENTER, label, egui::FontId::proportional(6.4 * pen.s()), a); } "c_smooth" => { let pts: Vec<(f32, f32)> = (0..=24).map(|i| i as f32 / 24.0).map(|t| (3.0 + 18.0 * t, 12.0 - 7.0 * (t * std::f32::consts::TAU).sin())).collect(); let (l, r) = pts.split_at(13); pen.line(l, ink); let mut r2 = vec![pts[12]]; r2.extend_from_slice(r); pen.line(&r2, a); pen.dot(12.0, 12.0, ink); } "c_polygon" => { let pts: Vec<(f32, f32)> = (0..6).map(|i| i as f32 / 6.0 * std::f32::consts::TAU).map(|t| (12.0 + 8.5 * t.cos(), 12.0 + 8.5 * t.sin())).collect(); pen.closed(&pts, a); pen.line(&[(12.0, 12.0), (20.5, 12.0)], ink); pen.dot(12.0, 12.0, ink); } "auto_constrain" | "constrainer" => { pen.closed(&[(3.0, 8.0), (15.0, 8.0), (15.0, 20.0), (3.0, 20.0)], ink); if name == "auto_constrain" { for (dx, dy) in [(0.0, -1.0), (0.0, 1.0), (-1.0, 0.0), (1.0, 0.0), (0.7, 0.7), (-0.7, -0.7), (0.7, -0.7), (-0.7, 0.7)] { let k = if dx * dy == 0.0 { 4.0 } else { 2.5 }; pen.line(&[(18.0, 6.0), (18.0 + k * dx, 6.0 + k * dy)], a); } } else { pen.line(&[(13.0, 6.0), (16.0, 9.0), (21.5, 2.5)], a); } pen.line(&[(6.0, 17.0), (12.0, 17.0)], a); pen.line(&[(6.0, 11.0), (6.0, 14.0)], a); } "project" | "project_surface" => { if name == "project" { pen.poly(&[(2.0, 18.0), (12.0, 14.0), (22.0, 18.0), (12.0, 22.0)], pen.fill, ink); pen.closed(&[(6.0, 18.0), (12.0, 15.6), (18.0, 18.0), (12.0, 20.4)], a); } else { pen.line(&[(2.0, 19.0), (7.0, 16.0), (12.0, 17.5), (17.0, 15.5), (22.0, 18.0)], ink); pen.line(&[(6.0, 19.5), (12.0, 20.5), (18.0, 18.5)], a); } pen.iso_box(7.0, 5.0, 5.0, 5.0, 4.0); pen.arrow((12.0, 10.5), (12.0, 15.0), a); } "intersect" | "intersection_curve" => { pen.iso_box(6.0, 6.0, 7.0, 5.0, 11.0); if name == "intersect" { pen.line(&[(2.0, 13.0), (14.0, 8.0), (22.0, 12.0)], ink.gamma_multiply(0.6)); pen.line(&[(6.0, 13.0), (11.0, 15.5), (18.0, 12.0)], a); } else { pen.arc(12.0, 26.0, 13.0, 0.6, 2.55, ink.gamma_multiply(0.6)); pen.line(&[(6.0, 14.5), (11.0, 16.5), (18.0, 13.5)], a); } } "include" => { pen.iso_box(4.0, 9.0, 10.0, 7.0, 9.0); pen.line(&[(4.0, 9.0), (11.0, 12.5), (21.0, 7.5)], a); pen.dot(11.0, 12.5, a); } "spun" => { pen.line(&[(12.0, 2.0), (12.0, 22.0)], ink); pen.line(&[(14.0, 5.0), (18.0, 9.0), (18.0, 15.0), (14.0, 19.0)], ink); pen.line(&[(10.0, 5.0), (6.0, 9.0), (6.0, 15.0), (10.0, 19.0)], a); pen.arc(12.0, 12.0, 6.0, 0.3, 2.8, ink.gamma_multiply(0.6)); } "iso_curve" => { pen.poly(&[(3.0, 16.0), (10.0, 6.0), (21.0, 8.0), (14.0, 19.0)], pen.fill, ink); pen.line(&[(6.5, 11.0), (17.5, 13.5)], ink.gamma_multiply(0.5)); pen.line(&[(7.7, 17.3), (14.8, 6.8)], a); } "fit_section" => { pen.closed(&[(3.0, 18.0), (8.0, 6.0), (14.0, 15.0), (19.0, 5.0), (21.0, 18.0)], ink.gamma_multiply(0.6)); pen.line(&[(8.0, 6.0), (3.0, 18.0)], ink.gamma_multiply(0.6)); pen.line(&[(14.0, 15.0), (3.0, 18.0)], ink.gamma_multiply(0.6)); pen.line(&[(14.0, 15.0), (21.0, 18.0)], ink.gamma_multiply(0.6)); pen.line(&[(2.0, 12.0), (7.0, 10.5), (12.0, 12.5), (17.0, 10.0), (22.0, 11.5)], a); } "sketch_mirror" => { p.add(Shape::dashed_line(&[pen.at(12.0, 2.0), pen.at(12.0, 22.0)], Stroke::new(pen.w, ink), 2.5 * pen.s(), 1.8 * pen.s())); pen.closed(&[(3.0, 6.0), (9.0, 10.0), (9.0, 18.0), (3.0, 18.0)], ink); pen.closed(&[(21.0, 6.0), (15.0, 10.0), (15.0, 18.0), (21.0, 18.0)], a); } "sketch_circ_pattern" => paint(p, r, "pattern_circ", ink, Color32::TRANSPARENT, a), "pattern_flip" => { // Opposing arrows show reversal, with a short reference tick between them. pen.arrow((4.0, 7.0), (20.0, 7.0), a); pen.arrow((20.0, 17.0), (4.0, 17.0), ink); pen.line(&[(12.0, 10.0), (12.0, 14.0)], ink); } "pattern_center" => { // An original on a reference axis, with one equally spaced copy on either side. pen.line(&[(12.0, 3.0), (12.0, 21.0)], a); pen.line(&[(4.0, 12.0), (20.0, 12.0)], ink); for x in [4.0, 12.0, 20.0] { pen.circle(x, 12.0, 2.4, fill, if x == 12.0 { a } else { ink }); } } "sketch_rect_pattern" => paint(p, r, "pattern_rect", ink, Color32::TRANSPARENT, a), "line_mid" => { pen.line(&[(3.0, 19.0), (21.0, 5.0)], a); pen.dot(12.0, 12.0, ink); pen.dot(21.0, 5.0, ink); pen.circle(12.0, 12.0, 3.0, Color32::TRANSPARENT, ink); } "arc_tangent" => { pen.line(&[(2.0, 18.0), (11.0, 18.0)], ink); pen.arc(11.0, 10.0, 8.0, -std::f32::consts::FRAC_PI_2, 0.6, a); pen.dot(11.0, 18.0, ink); } "circle_tt" | "circle_ttt" => { if name == "circle_ttt" { pen.closed(&[(3.0, 20.0), (21.0, 20.0), (12.0, 4.0)], ink); } else { pen.line(&[(21.0, 20.0), (3.0, 20.0), (12.0, 4.0)], ink); } pen.circle(12.0, 14.74, 5.26, Color32::TRANSPARENT, a); } "arc_slot" => { let (t0, t1) = (0.75_f32, 2.4_f32); pen.arc(12.0, 21.0, 13.0, t0, t1, a); pen.arc(12.0, 21.0, 7.0, t0, t1, a); pen.arc(12.0 + 10.0 * t0.cos(), 21.0 - 10.0 * t0.sin(), 3.0, t0, t0 - std::f32::consts::PI, a); pen.arc(12.0 + 10.0 * t1.cos(), 21.0 - 10.0 * t1.sin(), 3.0, t1, t1 + std::f32::consts::PI, a); pen.dot(12.0, 21.0, ink); } "ellipse" => { let pts: Vec<(f32, f32)> = (0..40).map(|i| i as f32 / 40.0 * std::f32::consts::TAU).map(|t| (12.0 + 9.5 * t.cos(), 12.0 + 5.5 * t.sin())).collect(); pen.closed(&pts, a); pen.dot(12.0, 12.0, ink); pen.line(&[(12.0, 12.0), (21.5, 12.0)], ink); } "spline" | "spline_cv" => { let c = [(3.0_f32, 18.0_f32), (8.0, 3.0), (16.0, 21.0), (21.0, 6.0)]; let pts: Vec<(f32, f32)> = (0..=24) .map(|i| i as f32 / 24.0) .map(|t| { let u = 1.0 - t; let w = [u * u * u, 3.0 * u * u * t, 3.0 * u * t * t, t * t * t]; (w.iter().zip(&c).map(|(w, q)| w * q.0).sum(), w.iter().zip(&c).map(|(w, q)| w * q.1).sum()) }) .collect(); if name == "spline_cv" { pen.line(&c, ink.gamma_multiply(0.6)); for q in c { pen.dot(q.0, q.1, ink); } } else { for i in [0, 8, 16, 24] { if let Some(q) = pts.get(i) { pen.dot(q.0, q.1, ink); } } } pen.line(&pts, a); } "conic" => { pen.line(&[(3.0, 20.0), (12.0, 3.0), (21.0, 20.0)], ink.gamma_multiply(0.6)); let pts: Vec<(f32, f32)> = (0..=20).map(|i| i as f32 / 20.0).map(|t| (3.0 + 18.0 * t, 20.0 - 4.0 * 0.78 * 17.0 * t * (1.0 - t))).collect(); pen.line(&pts, a); pen.dot(3.0, 20.0, ink); pen.dot(21.0, 20.0, ink); } "text" => { p.text(pen.at(12.0, 11.5), egui::Align2::CENTER_CENTER, "A", egui::FontId::proportional(17.0 * pen.s()), a); pen.line(&[(4.0, 20.5), (20.0, 20.5)], ink); } "curvature_comb" => { let f = |x: f32| 16.0 - 6.0 * ((x - 3.0) / 18.0 * std::f32::consts::PI).sin(); let mut env = Vec::new(); for i in 0..=8 { let x = 3.0 + 18.0 * i as f32 / 8.0; let k = 1.0 + 5.0 * ((x - 3.0) / 18.0 * std::f32::consts::PI).sin(); pen.line(&[(x, f(x)), (x, f(x) - k)], a.gamma_multiply(0.7)); env.push((x, f(x) - k)); } pen.line(&env, a); let pts: Vec<(f32, f32)> = (0..=24).map(|i| 3.0 + 18.0 * i as f32 / 24.0).map(|x| (x, f(x))).collect(); pen.line(&pts, ink); } "min_radius" => { pen.line(&[(3.0, 20.0), (7.0, 9.0), (12.0, 5.5), (17.0, 9.0), (21.0, 20.0)], ink); pen.circle(12.0, 10.5, 5.0, Color32::TRANSPARENT, a); pen.arrow((12.0, 10.5), (15.5, 7.0), a); pen.dot(12.0, 10.5, ink); } "iso_analysis" => { pen.poly(&[(3.0, 17.0), (9.0, 5.0), (21.0, 7.0), (15.0, 19.0)], pen.fill, ink); for k in 1..4 { let t = k as f32 / 4.0; pen.line(&[(3.0 + 6.0 * t, 17.0 - 12.0 * t), (15.0 + 6.0 * t, 19.0 - 12.0 * t)], a); pen.line(&[(3.0 + 12.0 * t, 17.0 + 2.0 * t), (9.0 + 12.0 * t, 5.0 + 2.0 * t)], a); } } "accessibility" => { pen.poly(&[(2.0, 20.0), (22.0, 20.0), (22.0, 15.0), (2.0, 15.0)], ic.access[0], ink); pen.poly(&[(8.0, 15.0), (16.0, 15.0), (16.0, 17.5), (8.0, 17.5)], ic.access[1], Color32::TRANSPARENT); pen.poly(&[(6.0, 10.0), (18.0, 10.0), (18.0, 12.5), (6.0, 12.5)], pen.fill, ink); pen.arrow((4.0, 2.0), (4.0, 13.0), a); pen.arrow((20.0, 2.0), (20.0, 13.0), a); } "environment_map" => { let pts: Vec = (0..32).map(|i| i as f32 / 32.0 * std::f32::consts::TAU).map(|t| pen.at(12.0 + 9.0 * t.cos(), 12.0 + 9.0 * t.sin())).collect(); p.add(Shape::convex_polygon(pts, ic.sky, Stroke::new(pen.w, ink))); pen.poly(&[(3.6, 13.0), (20.4, 13.0), (18.5, 17.5), (5.5, 17.5)], ic.floor, Color32::TRANSPARENT); pen.line(&[(3.2, 12.6), (20.8, 12.6)], ic.highlight); p.circle_filled(pen.at(9.0, 8.0), 2.2 * pen.s(), ic.highlight); pen.circle(12.0, 12.0, 9.0, Color32::TRANSPARENT, ink); } "zebra" | "draft_analysis" | "curvature_map" => { let pts: Vec = (0..32).map(|i| i as f32 / 32.0 * std::f32::consts::TAU).map(|t| pen.at(12.0 + 9.0 * t.cos(), 12.0 + 9.0 * t.sin())).collect(); match name { "zebra" => { p.add(Shape::convex_polygon(pts, ic.highlight, Stroke::new(pen.w, ink))); for k in 0..3 { let y = 6.5 + k as f32 * 4.5; let h = (81.0 - (y + 1.0 - 12.0) * (y + 1.0 - 12.0)).max(0.0).sqrt(); pen.poly(&[(12.0 - h, y), (12.0 + h, y), (12.0 + h, y + 2.2), (12.0 - h, y + 2.2)], ic.stripe, Color32::TRANSPARENT); } pen.circle(12.0, 12.0, 9.0, Color32::TRANSPARENT, ink); } "draft_analysis" => { pen.poly(&[(4.0, 20.0), (20.0, 20.0), (17.0, 5.0), (7.0, 5.0)], ic.draft[0], ink); pen.poly(&[(7.0, 5.0), (17.0, 5.0), (16.0, 9.0), (8.0, 9.0)], ic.draft[1], Color32::TRANSPARENT); pen.arrow((12.0, 16.0), (12.0, 1.5), a); } _ => { p.add(Shape::convex_polygon(pts, ic.curvature[0], Stroke::new(pen.w, ink))); pen.circle(14.0, 10.0, 5.0, ic.curvature[1], Color32::TRANSPARENT); pen.circle(15.5, 8.5, 2.2, ic.curvature[2], Color32::TRANSPARENT); } } } "center_of_mass" => { pen.circle(12.0, 12.0, 8.0, Color32::TRANSPARENT, ink); let q = |a0: f32| { let pts: Vec = std::iter::once(pen.at(12.0, 12.0)) .chain( (0..=8) .map(|i| a0 + i as f32 / 8.0 * std::f32::consts::FRAC_PI_2) .map(|t| pen.at(12.0 + 8.0 * t.cos(), 12.0 - 8.0 * t.sin())), ) .collect(); p.add(Shape::convex_polygon(pts, a, Stroke::NONE)); }; q(0.0); q(std::f32::consts::PI); pen.circle(12.0, 12.0, 8.0, Color32::TRANSPARENT, ink); } "sketch_fillet" => { pen.line(&[(4.0, 21.0), (4.0, 12.0)], ink); pen.line(&[(12.0, 4.0), (21.0, 4.0)], ink); pen.arc(12.0, 12.0, 8.0, std::f32::consts::FRAC_PI_2, std::f32::consts::PI, a); p.add(Shape::dashed_line( &[pen.at(4.0, 12.0), pen.at(4.0, 4.0), pen.at(12.0, 4.0)], Stroke::new(pen.w * 0.7, ink.gamma_multiply(0.5)), 2.0 * pen.s(), 1.5 * pen.s(), )); } "sketch_chamfer" => { pen.line(&[(4.0, 21.0), (4.0, 12.0)], ink); pen.line(&[(12.0, 4.0), (21.0, 4.0)], ink); pen.line(&[(4.0, 12.0), (12.0, 4.0)], a); p.add(Shape::dashed_line( &[pen.at(4.0, 12.0), pen.at(4.0, 4.0), pen.at(12.0, 4.0)], Stroke::new(pen.w * 0.7, ink.gamma_multiply(0.5)), 2.0 * pen.s(), 1.5 * pen.s(), )); } // The three chamfer types, for the Chamfer Type row of the corner tool window. Each // draws the cut it makes: equal legs with a tick on each, two unequal legs, and one leg // with the angle the cut leaves it at. "sketch_chamfer_equal" => { pen.line(&[(4.0, 21.0), (4.0, 12.0)], ink); pen.line(&[(12.0, 4.0), (21.0, 4.0)], ink); pen.line(&[(4.0, 12.0), (12.0, 4.0)], a); pen.line(&[(2.5, 9.5), (5.5, 6.5)], a); pen.line(&[(9.5, 2.5), (6.5, 5.5)], a); p.add(Shape::dashed_line( &[pen.at(4.0, 12.0), pen.at(4.0, 4.0), pen.at(12.0, 4.0)], Stroke::new(pen.w * 0.7, ink.gamma_multiply(0.5)), 2.0 * pen.s(), 1.5 * pen.s(), )); } "sketch_chamfer_two" => { pen.line(&[(4.0, 21.0), (4.0, 10.0)], ink); pen.line(&[(18.0, 4.0), (21.0, 4.0)], ink); pen.line(&[(4.0, 10.0), (18.0, 4.0)], a); p.add(Shape::dashed_line( &[pen.at(4.0, 10.0), pen.at(4.0, 4.0), pen.at(18.0, 4.0)], Stroke::new(pen.w * 0.7, ink.gamma_multiply(0.5)), 2.0 * pen.s(), 1.5 * pen.s(), )); } "sketch_chamfer_angle" => { pen.line(&[(4.0, 21.0), (4.0, 13.0)], ink); pen.line(&[(14.0, 4.0), (21.0, 4.0)], ink); pen.line(&[(4.0, 13.0), (14.0, 4.0)], a); pen.arc(4.0, 13.0, 6.0, -std::f32::consts::FRAC_PI_2, 0.73, a); p.add(Shape::dashed_line( &[pen.at(4.0, 13.0), pen.at(4.0, 4.0), pen.at(14.0, 4.0)], Stroke::new(pen.w * 0.7, ink.gamma_multiply(0.5)), 2.0 * pen.s(), 1.5 * pen.s(), )); } "offset" => { pen.closed(&[(8.0, 9.0), (16.0, 9.0), (16.0, 15.0), (8.0, 15.0)], ink); pen.line(&[(8.0, 4.0), (16.0, 4.0)], a); pen.line(&[(21.0, 9.0), (21.0, 15.0)], a); pen.line(&[(16.0, 20.0), (8.0, 20.0)], a); pen.line(&[(3.0, 15.0), (3.0, 9.0)], a); pen.arc(16.0, 9.0, 5.0, 0.0, std::f32::consts::FRAC_PI_2, a); pen.arc(16.0, 15.0, 5.0, -std::f32::consts::FRAC_PI_2, 0.0, a); pen.arc(8.0, 15.0, 5.0, std::f32::consts::PI, std::f32::consts::PI * 1.5, a); pen.arc(8.0, 9.0, 5.0, std::f32::consts::FRAC_PI_2, std::f32::consts::PI, a); } // Offset mode icons, drawn with the house `dashed` helper. The source is the solid // line and each result a dashed one. One Side has a single result; Two Sides has one // each way at two different gaps; Symmetric has one each way at the same gap. "offset_one_side" => { pen.line(&[(8.0, 4.0), (8.0, 20.0)], ink); pen.dashed(&[(18.0, 4.0), (18.0, 20.0)], a); } "offset_two_sides" => { pen.line(&[(13.0, 4.0), (13.0, 20.0)], ink); pen.dashed(&[(3.0, 4.0), (3.0, 20.0)], a); pen.dashed(&[(20.0, 4.0), (20.0, 20.0)], a); } "offset_symmetric" => { pen.line(&[(12.0, 4.0), (12.0, 20.0)], ink); pen.dashed(&[(4.0, 4.0), (4.0, 20.0)], a); pen.dashed(&[(20.0, 4.0), (20.0, 20.0)], a); } "trim" => { pen.line(&[(12.0, 3.0), (12.0, 21.0)], ink); pen.line(&[(3.0, 12.0), (12.0, 12.0)], ink); p.add(Shape::dashed_line(&[pen.at(12.0, 12.0), pen.at(21.0, 12.0)], Stroke::new(pen.w, a), 2.0 * pen.s(), 1.6 * pen.s())); pen.line(&[(15.0, 15.0), (19.0, 19.0)], a); pen.line(&[(19.0, 15.0), (15.0, 19.0)], a); } "patch" => { // A wire loop with a surface spanned across it. pen.poly(&[(4.0, 16.0), (9.0, 6.0), (19.0, 5.0), (20.0, 15.0), (12.0, 20.0)], ic.sheet, ink); pen.line(&[(4.0, 16.0), (9.0, 6.0), (19.0, 5.0), (20.0, 15.0), (12.0, 20.0), (4.0, 16.0)], a); } "stitch" => { // Two surface patches sewn along their shared edge. pen.poly(&[(3.0, 18.0), (11.0, 14.0), (11.0, 4.0), (3.0, 8.0)], ic.sheet, ink); pen.poly(&[(13.0, 14.0), (21.0, 18.0), (21.0, 8.0), (13.0, 4.0)], ic.sheet_2, ink); for y in [6.0, 9.0, 12.0] { pen.line(&[(10.0, y), (14.0, y + 1.5)], a); } } "thicken" => { // A wavy sheet (accent edges) grown downward into a slab, shaded like `iso_box`. let f = [(2.0, 12.5), (7.0, 9.5), (12.0, 15.5), (17.0, 12.5)]; let b = [(6.4, 8.9), (11.4, 5.9), (16.4, 11.9), (21.4, 8.9)]; let d = f.map(|(x, y)| (x, y + 6.0)); pen.band(&bezier(b, 16), &bezier(f, 16), ic.sheet); pen.band(&bezier(f, 16), &bezier(d, 16), pen.fill.gamma_multiply(0.85)); pen.poly(&[(17.0, 12.5), (21.4, 8.9), (21.4, 14.9), (17.0, 18.5)], pen.fill.gamma_multiply(0.7), ink); pen.line(&[(2.0, 12.5), (2.0, 18.5)], ink); pen.line(&[(17.0, 12.5), (17.0, 18.5)], ink); pen.line(&[(21.4, 8.9), (21.4, 14.9)], ink); pen.curve(d, ink); pen.line(&[(6.4, 8.9), (2.0, 12.5)], ink); pen.line(&[(21.4, 8.9), (17.0, 12.5)], a); pen.curve(b, a); pen.curve(f, a); } "extend" => { pen.line(&[(20.0, 3.0), (20.0, 21.0)], ink); pen.line(&[(3.0, 12.0), (10.0, 12.0)], ink); pen.dot(10.0, 12.0, ink); pen.arrow((10.0, 12.0), (19.0, 12.0), a); } "break" => { pen.line(&[(3.0, 17.0), (10.5, 11.0)], ink); pen.line(&[(13.5, 10.0), (21.0, 5.0)], a); pen.dot(12.0, 10.5, a); pen.line(&[(9.0, 5.0), (15.0, 16.0)], ink.gamma_multiply(0.5)); } "scale" => { pen.closed(&[(3.0, 13.0), (11.0, 13.0), (11.0, 21.0), (3.0, 21.0)], ink); pen.closed(&[(3.0, 3.0), (21.0, 3.0), (21.0, 21.0), (3.0, 21.0)], a); pen.dot(3.0, 21.0, ink); pen.arrow((11.0, 13.0), (18.0, 6.0), a); } "blend" => { pen.line(&[(2.0, 19.0), (8.0, 15.0)], ink); pen.line(&[(16.0, 9.0), (22.0, 5.0)], ink); pen.curve([(8.0, 15.0), (12.5, 12.0), (11.5, 12.0), (16.0, 9.0)], a); pen.dot(8.0, 15.0, ink); pen.dot(16.0, 9.0, ink); } // Surface modelling: open sheets (no caps) in the sheet colours, the input or the result // in the accent. "surface_extrude" => { // An open profile (accent) pulled up into a sheet. let top = [(4.0, 11.0), (8.0, 8.0), (13.0, 14.0), (20.0, 10.0)]; let bottom = [(4.0, 20.0), (8.0, 17.0), (13.0, 23.0), (20.0, 19.0)]; pen.band(&bezier(top, 16), &bezier(bottom, 16), ic.sheet); pen.line(&[(4.0, 11.0), (4.0, 20.0)], ink); pen.line(&[(20.0, 10.0), (20.0, 19.0)], ink); pen.curve(top, ink); pen.curve(bottom, a); pen.arrow((12.0, 8.5), (12.0, 2.5), a); } "surface_revolve" => { // An open profile (accent) turned about the axis into a hollow band. let left = [(5.0, 6.0), (7.0, 10.0), (5.0, 14.0), (6.0, 18.0)]; let right = [(19.0, 6.0), (17.0, 10.0), (19.0, 14.0), (18.0, 18.0)]; pen.band(&bezier(left, 16), &bezier(right, 16), ic.sheet); let front = ellipse(12.0, 18.0, 6.0, 2.2, 0.0, std::f32::consts::PI, 16); pen.poly(&front, ic.sheet, Color32::TRANSPARENT); // A closed fill takes each point once: a repeated end point spikes `poly`'s edge. let mut opening = ellipse(12.0, 6.0, 7.0, 2.2, 0.0, std::f32::consts::TAU, 32); opening.pop(); pen.poly(&opening, ic.sheet_light, ink); pen.line(&front, ink); pen.curve(left, ink); pen.line(&[(12.0, 1.5), (12.0, 3.8)], ink); pen.line(&[(12.0, 20.2), (12.0, 22.5)], ink); pen.curve(right, a); } "surface_sweep" => { // A straight profile (accent) carried along a curved path: a ribbon. let near = [(4.0, 13.0), (8.0, 5.0), (14.0, 5.0), (20.0, 9.0)]; let far = [(4.0, 20.0), (8.0, 12.0), (14.0, 12.0), (20.0, 16.0)]; pen.band(&bezier(near, 16), &bezier(far, 16), ic.sheet); pen.curve(near, ink); pen.curve(far, ink); pen.line(&[(4.0, 13.0), (4.0, 20.0)], a); pen.line(&[(20.0, 9.0), (20.0, 16.0)], ink); } "surface_loft" => { // Two open sections (accent) joined by a sheet. let top = [(5.0, 6.0), (9.0, 3.0), (14.0, 8.0), (19.0, 5.0)]; let bottom = [(3.0, 19.0), (8.0, 15.0), (14.0, 22.0), (21.0, 18.0)]; pen.band(&bezier(top, 16), &bezier(bottom, 16), ic.sheet); pen.line(&[(5.0, 6.0), (3.0, 19.0)], ink); pen.line(&[(19.0, 5.0), (21.0, 18.0)], ink); pen.curve(top, a); pen.curve(bottom, a); } "surface_offset" => { // A wavy sheet and its offset copy (dashed), the distance shown by the arrow. let back = [(6.0, 14.0), (10.0, 11.0), (15.0, 17.0), (21.0, 14.0)]; let front = [(3.0, 20.0), (7.0, 17.0), (12.0, 23.0), (18.0, 20.0)]; pen.band(&bezier(back, 16), &bezier(front, 16), ic.sheet); pen.curve(back, ink); pen.curve(front, ink); pen.line(&[(6.0, 14.0), (3.0, 20.0)], ink); pen.line(&[(21.0, 14.0), (18.0, 20.0)], ink); pen.dashed(&bezier(back.map(|(x, y)| (x, y - 9.0)), 16), a); pen.dashed(&bezier(front.map(|(x, y)| (x, y - 9.0)), 16), a); pen.dashed(&[(6.0, 5.0), (3.0, 11.0)], a); pen.dashed(&[(21.0, 5.0), (18.0, 11.0)], a); pen.arrow((12.0, 17.0), (12.0, 8.5), a); } "ruled" => { // A strip hanging off a block's edge (accent), ruled by straight lines. pen.poly(&[(2.0, 12.0), (12.0, 12.0), (12.0, 22.0), (2.0, 22.0)], pen.fill, ink); pen.poly(&[(12.0, 12.0), (21.0, 4.0), (21.0, 14.0), (12.0, 22.0)], ic.sheet, ink); pen.line(&[(15.0, 9.3), (15.0, 19.3)], a); pen.line(&[(18.0, 6.7), (18.0, 16.7)], a); pen.line(&[(12.0, 12.0), (12.0, 22.0)], a); } "boundary" => { // Four boundary curves (accent) meeting at corners, the patch between them a Coons // patch with its iso lines. let (c00, c10, c11, c01) = ((4.0, 17.0), (10.0, 5.0), (20.0, 7.0), (17.0, 20.0)); let left = [c00, (5.0, 12.0), (8.0, 8.0), c10]; let top = [c10, (13.0, 4.0), (17.0, 4.0), c11]; let right = [c01, (19.0, 16.0), (20.0, 11.0), c11]; let bottom = [c00, (8.0, 20.0), (13.0, 21.0), c01]; let n = 12; let lerp = |p: (f32, f32), q: (f32, f32), s: f32| (p.0 + (q.0 - p.0) * s, p.1 + (q.1 - p.1) * s); let (b, t) = (bezier(bottom, n), bezier(top, n)); // Each row runs across the patch (u) at one height (v) up the left and right sides. let rows: Vec> = bezier(left, n) .into_iter() .zip(bezier(right, n)) .enumerate() .map(|(j, (lv, rv))| { let v = j as f32 / n as f32; b.iter() .zip(&t) .enumerate() .map(|(i, (bu, tu))| { let u = i as f32 / n as f32; let corners = lerp(lerp(c00, c01, u), lerp(c10, c11, u), v); let (ruled_v, ruled_u) = (lerp(*bu, *tu, v), lerp(lv, rv, u)); (ruled_v.0 + ruled_u.0 - corners.0, ruled_v.1 + ruled_u.1 - corners.1) }) .collect() }) .collect(); for (lo, hi) in rows.iter().zip(rows.iter().skip(1)) { pen.band(lo, hi, ic.sheet); } for j in [n / 3, 2 * n / 3] { if let Some(r) = rows.get(j) { pen.line(r, ic.sheet_line); } pen.line(&rows.iter().filter_map(|r| r.get(j).copied()).collect::>(), ic.sheet_line); } for c in [left, top, right, bottom] { pen.curve(c, a); } for (x, y) in [c00, c10, c11, c01] { pen.dot(x, y, ink); } } "surface_blend" => { // Two separate sheets at different heights bridged by a smooth strip (accent) that // leaves both edges tangent. let near = [(13.0, 20.0), (8.5, 20.0), (10.5, 11.0), (6.0, 11.0)]; let far = near.map(|(x, y)| (x + 4.4, y - 3.6)); pen.poly(&[(2.0, 11.0), (6.0, 11.0), (10.4, 7.4), (6.4, 7.4)], ic.sheet, ink); pen.band(&bezier(near, 16), &bezier(far, 16), ic.sheet_light); pen.curve(far, a); pen.poly(&[(13.0, 20.0), (17.0, 20.0), (21.4, 16.4), (17.4, 16.4)], ic.sheet, ink); pen.curve(near, a); } "untrim" => { // A trimmed sheet whose hole (dashed, accent) is filled back in. pen.poly(&[(3.0, 17.0), (9.0, 5.0), (21.0, 7.0), (16.0, 20.0)], ic.sheet, ink); let hole = ellipse(12.2, 12.3, 4.2, 3.2, 0.0, std::f32::consts::TAU, 32); pen.poly(hole.get(1..).unwrap_or_default(), ic.sheet_light, Color32::TRANSPARENT); pen.dashed(&hole, a); } "unstitch" => { // Two sheets pulled apart from their shared edge. pen.poly(&[(2.0, 18.0), (9.0, 14.0), (9.0, 4.0), (2.0, 8.0)], ic.sheet, ink); pen.poly(&[(15.0, 14.0), (22.0, 18.0), (22.0, 8.0), (15.0, 4.0)], ic.sheet_2, ink); pen.arrow((10.8, 11.0), (7.0, 11.0), a); pen.arrow((13.2, 11.0), (17.0, 11.0), a); } "reverse_normal" => { // A sheet with its old normal (faded) and the flipped one (accent). pen.poly(&[(2.0, 14.0), (14.0, 10.0), (22.0, 13.0), (10.0, 18.0)], ic.sheet, ink); pen.arrow((12.0, 14.0), (12.0, 3.5), ink.gamma_multiply(0.5)); pen.arrow((12.0, 14.0), (12.0, 22.5), a); } "surface_fillet" => { // A wall sheet and a floor sheet joined by a round strip (accent edges). let near = [(3.0, 16.0), (3.0, 18.8), (5.2, 21.0), (8.0, 21.0)]; let far = near.map(|(x, y)| (x + 4.4, y - 3.6)); pen.poly(&[(3.0, 16.0), (3.0, 8.0), (7.4, 4.4), (7.4, 12.4)], ic.sheet_2, ink); pen.poly(&[(8.0, 21.0), (16.0, 21.0), (20.4, 17.4), (12.4, 17.4)], ic.sheet, ink); pen.band(&bezier(near, 16), &bezier(far, 16), ic.sheet_light); pen.line(&[(4.5, 19.5), (8.9, 15.9)], ic.sheet_line); pen.curve(far, a); pen.curve(near, a); } "continuity" => { // A straight curve joining a curved one (accent) at a point, with the curved one's // curvature comb: teeth that grow as the curve tightens. pen.line(&[(2.0, 17.0), (12.0, 13.0)], ink); let c = [(12.0, 13.0), (16.5, 11.2), (20.0, 8.0), (21.0, 3.0)]; let pts = bezier(c, 10); let mut tips = Vec::new(); for (i, ((x, y), (x1, y1))) in pts.iter().zip(pts.iter().skip(1)).enumerate() { let len = (x1 - x).hypot(y1 - y).max(1e-6); let h = 0.8 + 4.2 * i as f32 / 10.0; let tip = (x + (y1 - y) / len * h, y - (x1 - x) / len * h); if i % 2 == 0 { pen.line(&[(*x, *y), tip], ic.sheet_line); } tips.push(tip); } pen.line(&tips, ic.sheet_line); pen.curve(c, a); pen.dot(12.0, 13.0, a); } // Assembly: joints (accent: the joint itself). "joint" => { pen.iso_box(2.0, 13.0, 7.0, 5.0, 5.0); pen.iso_box(12.0, 4.0, 7.0, 5.0, 5.0); pen.line(&[(9.0, 15.0), (15.0, 9.0)], a); pen.circle(12.0, 12.0, 2.6, pen.fill, a); } "as_built" => { pen.iso_box(1.0, 10.0, 8.0, 5.0, 8.0); pen.iso_box(10.0, 10.0, 8.0, 5.0, 8.0); pen.circle(13.0, 15.0, 2.6, pen.fill, a); } "joint_origin" => { pen.arrow((8.0, 17.0), (20.0, 17.0), ink); pen.arrow((8.0, 17.0), (14.0, 11.0), ink); pen.arrow((8.0, 17.0), (8.0, 3.0), a); pen.circle(8.0, 17.0, 2.4, pen.fill, a); } "rigid_group" => { pen.iso_box(3.0, 13.0, 5.0, 3.0, 4.0); pen.iso_box(13.0, 13.0, 5.0, 3.0, 4.0); pen.iso_box(8.0, 4.0, 5.0, 3.0, 4.0); pen.closed(&[(2.0, 3.0), (22.0, 3.0), (22.0, 21.0), (2.0, 21.0)], a); } "drive" => { pen.circle(12.0, 12.0, 4.0, pen.fill, ink); pen.dot(12.0, 12.0, ink); pen.arc(12.0, 12.0, 8.5, 0.3, 4.6, a); pen.arrow((11.0, 20.4), (14.5, 20.3), a); } // A crank on its pivot and the closed path its far end draws (accent). "trace" => { pen.curve([(15.0, 13.0), (22.0, 13.0), (23.0, 3.0), (15.0, 3.0)], a); pen.curve([(15.0, 3.0), (8.0, 3.0), (9.0, 13.0), (15.0, 13.0)], a); pen.line(&[(5.0, 20.0), (15.0, 13.0)], ink); pen.circle(5.0, 20.0, 2.4, pen.fill, ink); pen.dot(15.0, 13.0, a); } "motion_link" => { pen.circle(7.0, 14.0, 4.5, pen.fill, ink); pen.circle(17.5, 9.0, 3.0, pen.fill, ink); pen.line(&[(7.0, 14.0), (17.5, 9.0)], a); pen.dot(7.0, 14.0, a); pen.dot(17.5, 9.0, a); } // Couplings: the driven part in the accent. "gear" => { pen.circle(9.0, 14.0, 5.2, pen.fill, Color32::TRANSPARENT); pen.closed(&teeth(9.0, 14.0, 5.2, 6.8, 9, 0.0), ink); pen.dot(9.0, 14.0, ink); pen.circle(17.6, 7.4, 3.2, pen.fill, Color32::TRANSPARENT); pen.closed(&teeth(17.6, 7.4, 3.2, 4.6, 6, 0.3), a); pen.dot(17.6, 7.4, a); } "rack_pinion" => { pen.circle(12.0, 7.4, 4.2, pen.fill, Color32::TRANSPARENT); pen.closed(&teeth(12.0, 7.4, 4.2, 5.8, 8, 0.2), ink); pen.dot(12.0, 7.4, ink); let mut rack = vec![(2.0, 18.0)]; for k in 0..5 { let x = 2.5 + 4.0 * k as f32; rack.extend([(x, 14.3), (x + 1.0, 12.8), (x + 2.2, 12.8), (x + 3.2, 14.3)]); } rack.extend([(22.0, 14.3), (22.0, 18.0)]); pen.closed(&rack, a); pen.arrow((7.0, 21.5), (17.5, 21.5), a); } "screw" => { pen.poly(&[(9.5, 2.0), (14.5, 2.0), (14.5, 22.0), (9.5, 22.0)], pen.fill, ink); for y in [5.0, 8.0, 17.0, 20.0] { pen.line(&[(9.5, y), (14.5, y - 2.0)], ink); } pen.poly(&[(6.0, 10.0), (18.0, 10.0), (18.0, 15.0), (6.0, 15.0)], pen.fill, a); pen.arrow((21.0, 17.0), (21.0, 6.0), a); } "interference" => { pen.closed(&[(3.0, 5.0), (14.0, 5.0), (14.0, 16.0), (3.0, 16.0)], ink); pen.poly(&[(9.0, 10.0), (14.0, 10.0), (14.0, 16.0), (9.0, 16.0)], ic.interference, ic.interference); pen.closed(&[(9.0, 10.0), (21.0, 10.0), (21.0, 20.0), (9.0, 20.0)], ink); } // Sheet metal: thin plates (fill), the made or changed part in the accent. "flange" => { pen.poly(&[(2.0, 17.0), (12.0, 13.0), (18.0, 16.0), (8.0, 20.0)], pen.fill, ink); pen.poly(&[(12.0, 13.0), (12.0, 5.0), (18.0, 8.0), (18.0, 16.0)], pen.fill.gamma_multiply(0.8), a); pen.arrow((20.5, 15.0), (20.5, 4.0), a); } "hem" => { pen.line(&[(2.0, 16.0), (16.0, 16.0)], ink); pen.line(&[(2.0, 13.0), (16.0, 13.0)], ink); pen.arc(16.0, 11.5, 4.5, -1.57, 1.57, a); pen.line(&[(16.0, 7.0), (8.0, 7.0)], a); } // Fastener: a socket head screw seen from the side. "fastener" => { pen.poly(&[(6.0, 3.0), (18.0, 3.0), (18.0, 9.0), (6.0, 9.0)], pen.fill, ink); pen.line(&[(10.0, 3.0), (10.0, 6.0), (14.0, 6.0), (14.0, 3.0)], a); pen.poly(&[(9.0, 9.0), (15.0, 9.0), (15.0, 21.0), (9.0, 21.0)], pen.fill.gamma_multiply(0.85), ink); for y in [12.0, 15.0, 18.0] { pen.line(&[(9.0, y), (15.0, y + 1.5)], ink); } } "fold" => { pen.line(&[(2.0, 18.0), (12.0, 18.0)], ink); pen.line(&[(12.0, 18.0), (19.0, 6.0)], a); pen.line(&[(9.0, 21.0), (15.0, 15.0)], ic.fold); pen.arc(12.0, 18.0, 6.0, 0.2, 1.0, a); pen.arrow((18.0, 16.0), (17.0, 12.5), a); } "unfold" => { pen.line(&[(3.0, 18.0), (12.0, 18.0), (12.0, 7.0)], ink); pen.line(&[(12.0, 18.0), (22.0, 18.0)], a); pen.arc(12.0, 18.0, 7.0, 0.3, 1.4, a); pen.arrow((17.5, 14.0), (19.0, 16.0), a); } "refold" => { pen.line(&[(3.0, 18.0), (12.0, 18.0), (21.0, 18.0)], ink); pen.line(&[(12.0, 18.0), (12.0, 6.0)], a); pen.arc(12.0, 18.0, 7.0, 0.3, 1.4, a); pen.arrow((15.0, 11.5), (13.5, 10.5), a); } "flat" => { pen.poly(&[(3.0, 6.0), (21.0, 6.0), (21.0, 18.0), (3.0, 18.0)], pen.fill, ink); for x in [9.0, 15.0] { for k in 0..3 { let y = 7.5 + k as f32 * 4.0; pen.line(&[(x, y), (x, y + 2.2)], a); } } } "convert_sheet" => { pen.iso_box(2.0, 9.0, 6.0, 4.0, 6.0); pen.arrow((11.0, 12.0), (15.0, 12.0), a); pen.poly(&[(15.0, 15.0), (21.0, 12.0), (23.0, 13.0), (17.0, 16.0)], pen.fill, a); } "sheet_rules" => { pen.poly(&[(2.0, 15.0), (11.0, 11.0), (17.0, 14.0), (8.0, 18.0)], pen.fill, ink); for y in [5.0, 9.0, 13.0] { pen.line(&[(14.0, y), (22.0, y)], a); } } // Plastic: a wall or plate (fill) with the feature in the accent. "boss" => { pen.poly(&[(2.0, 16.0), (13.0, 12.0), (22.0, 16.0), (11.0, 20.0)], pen.fill, ink); pen.poly(&[(9.0, 7.0), (15.0, 7.0), (15.0, 16.0), (9.0, 16.0)], pen.fill.gamma_multiply(0.85), a); pen.circle(12.0, 7.0, 3.0, pen.fill, a); pen.circle(12.0, 7.0, 1.2, ink, ink); } "lip" => { pen.poly(&[(4.0, 21.0), (4.0, 9.0), (10.0, 9.0), (10.0, 21.0)], pen.fill, ink); pen.poly(&[(4.0, 9.0), (4.0, 4.0), (7.0, 4.0), (7.0, 9.0)], pen.fill, a); pen.poly(&[(14.0, 21.0), (14.0, 6.0), (20.0, 6.0), (20.0, 21.0)], pen.fill, ink); pen.closed(&[(17.0, 6.0), (17.0, 11.0), (20.0, 11.0), (20.0, 6.0)], a); } "snap" => { pen.poly(&[(2.0, 20.0), (2.0, 16.0), (22.0, 16.0), (22.0, 20.0)], pen.fill, ink); pen.poly(&[(9.0, 16.0), (9.0, 4.0), (12.0, 4.0), (12.0, 16.0)], pen.fill, a); pen.poly(&[(12.0, 4.0), (16.0, 8.0), (12.0, 8.0)], a, a); } "rest" => { pen.poly(&[(2.0, 16.0), (13.0, 12.0), (22.0, 16.0), (11.0, 20.0)], pen.fill, ink); pen.poly(&[(7.0, 14.0), (13.0, 11.5), (17.0, 13.5), (11.0, 16.0)], a, a); pen.line(&[(7.0, 14.0), (7.0, 11.5), (13.0, 9.0), (17.0, 11.0), (17.0, 13.5)], a); } "plastic_rule" => { pen.circle(7.0, 8.0, 3.2, pen.fill, a); pen.circle(11.0, 13.0, 3.2, pen.fill, a); pen.circle(5.5, 16.0, 3.2, pen.fill, a); for y in [6.0, 11.0, 16.0] { pen.line(&[(15.0, y), (22.0, y)], ink); } } "plastic_assign" => { pen.iso_box(2.0, 12.0, 7.0, 5.0, 6.0); pen.arrow((19.0, 6.0), (13.0, 11.0), a); pen.circle(19.0, 6.0, 3.0, pen.fill, a); } // Appearance: a shaded ball with three paint dabs. "appearance" => { pen.circle(10.0, 13.0, 7.5, pen.fill, ink); pen.arc(10.0, 13.0, 4.5, 1.8, 3.2, ic.highlight); pen.circle(18.0, 5.0, 2.6, ic.paint[0], ink); pen.circle(20.5, 11.0, 2.6, ic.paint[1], ink); pen.circle(19.0, 17.5, 2.6, ic.paint[2], ink); } "warning" => { pen.poly(&[(12.0, 3.0), (21.0, 20.0), (3.0, 20.0)], ic.warning, ink); pen.line(&[(12.0, 9.0), (12.0, 14.0)], ink); pen.dot(12.0, 17.0, ink); } // A failed feature: a disc with a cross, a different shape from the warning's triangle, so // it reads without colour (#972). Drawn in the caller's colours only. "error" => { pen.circle(12.0, 12.0, 10.0, pen.fill, ink); pen.line(&[(8.0, 8.0), (16.0, 16.0)], ink); pen.line(&[(16.0, 8.0), (8.0, 16.0)], ink); } _ => { pen.poly(&[(5.0, 5.0), (19.0, 5.0), (19.0, 19.0), (5.0, 19.0)], pen.fill, ink); } } } #[cfg(test)] mod tests { use super::*; /// A debug dump of everything `paint` draws for `name`, for comparing two colour choices /// without depending on epaint's internal shape fields. fn drawn(name: &str, ink: Color32, fill: Color32, accent: Color32) -> String { let ctx = egui::Context::default(); let screen = Rect::from_min_size(Pos2::ZERO, vec2(100.0, 100.0)); let input = egui::RawInput { screen_rect: Some(screen), ..Default::default() }; let out = ctx.run_ui(input, |ui| { let r = Rect::from_min_size(Pos2::ZERO, vec2(24.0, 24.0)); paint(ui.painter(), r, name, ink, fill, accent); }); format!("{:?}", out.shapes) } /// Command icons not drawn yet (the fallback square) or drawn past their square, from before /// this check. Remove a name when its icon is fixed; never add one. const KNOWN_GAPS: &[&str] = &["cylinder", "pipe", "offset_face", "thread", "boundary_fill", "coil", "rib", "emboss", "capture", "revert", "camera", "material"]; /// What is wrong with the icon `name`: not drawn (the fallback square), or drawn past its /// square by more than a stroke width. fn icon_problem(name: &str) -> Option { if drawn(name, Color32::BLACK, Color32::WHITE, Color32::BLUE) == drawn("", Color32::BLACK, Color32::WHITE, Color32::BLUE) { return Some("no icon drawn".into()); } let side = 48.0; let r = Rect::from_min_size(Pos2::ZERO, vec2(side, side)); let ctx = egui::Context::default(); let input = egui::RawInput { screen_rect: Some(Rect::from_min_size(Pos2::ZERO, vec2(100.0, 100.0))), ..Default::default() }; let out = ctx.run_ui(input, |ui| paint(ui.painter(), r, name, Color32::BLACK, Color32::WHITE, Color32::BLUE)); let used = out.shapes.iter().fold(Rect::NOTHING, |b, s| b.union(s.shape.visual_bounding_rect())); (!r.expand(side / 24.0 * 1.4).contains_rect(used)).then(|| format!("drawn over {used:?}")) } /// Every command's icon is drawn and stays inside its square. #[test] fn every_command_icon_is_drawn_inside_its_square() { let bad: Vec = solidcraft_engine::command_specs() .into_iter() .filter(|c| !c.icon.is_empty() && !KNOWN_GAPS.contains(&c.icon)) .filter_map(|c| icon_problem(c.icon).map(|why| format!("{} ({}): {why}", c.id, c.icon))) .collect(); assert!(bad.is_empty(), "{}", bad.join("\n")); for gap in KNOWN_GAPS { assert!(icon_problem(gap).is_some(), "`{gap}` is fixed now: take it off KNOWN_GAPS"); } } /// The Sketch Palette and the toolbar both rely on this contract. Construction and /// centerline must track whatever accent colour the caller passes (both callers pass the /// theme's construction orange) and must not change with `ink`. #[test] fn construction_and_centerline_icons_follow_the_callers_accent_only() { for name in ["construction", "centerline", "infinite"] { let base = drawn(name, Color32::BLACK, Color32::WHITE, Color32::from_rgb(1, 2, 3)); let other_accent = drawn(name, Color32::BLACK, Color32::WHITE, Color32::from_rgb(4, 5, 6)); assert_ne!(base, other_accent, "{name} icon must change with the caller's accent colour"); let other_ink = drawn(name, Color32::from_rgb(9, 9, 9), Color32::WHITE, Color32::from_rgb(1, 2, 3)); assert_eq!(base, other_ink, "{name} icon has no ink-coloured parts: ink alone must not change it"); } } /// Normal is a plain line type. It is never construction geometry. Its icon must never pick /// up the accent colour. It can never render construction orange even if a caller passes it /// by mistake. #[test] fn normal_icon_never_uses_the_accent_colour() { let one_accent = drawn("normal", Color32::BLACK, Color32::WHITE, Color32::from_rgb(1, 2, 3)); let other_accent = drawn("normal", Color32::BLACK, Color32::WHITE, Color32::from_rgb(4, 5, 6)); assert_eq!(one_accent, other_accent, "the Normal icon must not change with the accent colour"); let other_ink = drawn("normal", Color32::from_rgb(9, 9, 9), Color32::WHITE, Color32::from_rgb(1, 2, 3)); assert_ne!(one_accent, other_ink, "the Normal icon must change with ink"); } /// The dashes (as their first and last point) and the dots (as centre and radius) `paint` /// actually drew for `name`, at `side` pixels square: the Sketch Palette draws these three /// icons down to about 18 px. fn dashes_and_dots(name: &str, side: f32) -> (Vec<(Pos2, Pos2)>, Vec<(Pos2, f32)>) { let ctx = egui::Context::default(); let screen = Rect::from_min_size(Pos2::ZERO, vec2(100.0, 100.0)); let input = egui::RawInput { screen_rect: Some(screen), ..Default::default() }; let r = Rect::from_min_size(Pos2::ZERO, vec2(side, side)); let out = ctx.run_ui(input, |ui| { paint(ui.painter(), r, name, Color32::BLACK, Color32::WHITE, Color32::from_rgb(232, 140, 48)); }); let dashes = out .shapes .iter() .filter_map(|s| match &s.shape { Shape::Path(p) => Some((*p.points.first()?, *p.points.last()?)), _ => None, }) .collect(); let dots = out.shapes.iter().filter_map(|s| if let Shape::Circle(c) = &s.shape { Some((c.center, c.radius)) } else { None }).collect(); (dashes, dots) } /// Pins the dash count and the gap. A future tidy-up might add dashes back in. It might /// narrow the gap to look more faithful to the ISO convention. Either change would flatten /// the icon back into a near-solid line at the size the Sketch Palette actually draws it, /// about 18 px square. That is the exact defect this fix addressed. #[test] fn construction_and_centerline_read_as_two_dashes_with_a_gap_wider_than_the_stroke() { for (name, want_dots) in [("construction", 0), ("centerline", 1)] { for side in [18.0, 26.0] { let (dashes, dots) = dashes_and_dots(name, side); assert_eq!(dashes.len(), 2, "{name} at {side}px must be exactly two dashes"); assert_eq!(dots.len(), want_dots, "{name} at {side}px has the wrong number of dots"); let (_, gap_start) = dashes[0]; let (gap_end, _) = dashes[1]; let gap = gap_start.distance(gap_end); let stroke = line_type_stroke(Rect::from_min_size(Pos2::ZERO, vec2(side, side))); assert!( gap > stroke * 2.0, "{name} at {side}px: the gap of {gap:.1}px must exceed the {stroke:.1}px stroke by a wide margin, or the dashes read as one solid line" ); } } } /// Pins the shape of the Centerline dot. It must be large enough to read as a round mark /// beside the stroke. It must sit clear of both dashes. The silhouette must stay line, dot, /// line. #[test] fn centerline_dot_is_a_bold_mark_clear_of_both_dashes() { for side in [18.0, 26.0] { let (dashes, dots) = dashes_and_dots("centerline", side); let (center, radius) = dots[0]; let stroke = line_type_stroke(Rect::from_min_size(Pos2::ZERO, vec2(side, side))); assert!(radius > stroke * 1.2, "centerline dot at {side}px: radius {radius:.1}px must exceed the {stroke:.1}px stroke by a wide margin"); for (a, b) in &dashes { assert!(center.distance(*a) > radius, "centerline dot at {side}px must not touch a dash end"); assert!(center.distance(*b) > radius, "centerline dot at {side}px must not touch a dash end"); } } } }