//! Fillets beyond a constant radius: a radius that varies along the edge (from one end to the //! other) and chord-length fillets (the width across the blend given instead of the radius). //! //! Variable radius: a straight, convex or concave edge between two planar faces whose ends each //! touch one more planar face square to the edge (the configuration of `blend`). Every section //! square to the edge is a circular arc tangent to both faces, its radius running linearly from //! one end to the other; the arcs' control points move linearly, so the blend is exactly a //! rational B-spline of degree 2 across and 1 along. use std::collections::HashMap; use solvecraft_geom::Vec3; use truck_modeling::{self as mt, builder}; use crate::blend::{plane_normal, rebuild_face, unsupported, vtx}; use crate::body::{Body, Solid, p3}; use crate::{KernelError, Result, guard}; /// The radius of a chord-length fillet between faces whose in-face directions (away from the /// edge) make the angle `phi`: the arc spans π − φ, so the chord is 2 r cos(φ/2). fn chord_radius(chord: f64, phi: f64) -> f64 { chord / (2.0 * (phi / 2.0).cos()) } /// The two planar faces at an edge, the in-face directions away from it (`t1`, `t2`), the /// first face's normal, the angle between the directions and the side of the material. struct EdgeFrame { i1: usize, i2: usize, n1: Vec3, t1: Vec3, t2: Vec3, phi: f64, side: f64, } fn edge_frame(faces: &[&mt::Face], edge: &mt::Edge) -> Result { let on_edge: Vec = (0..faces.len()).filter(|i| faces.get(*i).is_some_and(|f| f.edge_iter().any(|e| e.id() == edge.id()))).collect(); let [i1, i2] = on_edge[..] else { return Err(unsupported("the edge is not between two faces")) }; let (Some(f1), Some(f2)) = (faces.get(i1), faces.get(i2)) else { return Err(KernelError::Failed("faces".into())) }; let (Some(n1), Some(n2)) = (plane_normal(f1), plane_normal(f2)) else { return Err(unsupported("both faces next to the edge must be planar")) }; let into = |f: &mt::Face, n: Vec3| -> Option { let e = f.boundary_iters().into_iter().flatten().find(|e| e.id() == edge.id())?; let dir = (vtx(e.back()) - vtx(e.front())).normalized()?; n.cross(dir).normalized() }; let (Some(t1), Some(t2)) = (into(f1, n1), into(f2, n2)) else { return Err(KernelError::Failed("blend: edge direction".into())) }; let phi = t1.dot(t2).clamp(-1.0, 1.0).acos(); let convex = n1.dot(t2) < -1e-9 && n2.dot(t1) < -1e-9; let concave = n1.dot(t2) > 1e-9 && n2.dot(t1) > 1e-9; if !(phi > 1e-3 && phi < std::f64::consts::PI - 1e-3) || !(convex || concave) { return Err(unsupported("the faces at the edge are tangent or the edge is ambiguous")); } Ok(EdgeFrame { i1, i2, n1, t1, t2, phi, side: if convex { -1.0 } else { 1.0 } }) } /// Fillet one straight edge with radius `r0` at its end nearest `start` and `r1` at the other. pub fn fillet_variable(body: &Body, edge_at: Vec3, start: Vec3, r0: f64, r1: f64) -> Result { fillet_variable_points(body, edge_at, start, &[(0.0, r0), (1.0, r1)], false) } /// The radius along the edge as a B-spline of the edge parameter (0 at the edge's front): /// degree, knots and control radii. struct RadiusLaw { deg: usize, knots: Vec, radii: Vec, } impl RadiusLaw { /// Through (position, radius) points sorted by position from 0 to 1: straight between them, /// or `smooth` (cubic pieces with Catmull-Rom slopes, C¹ through every point). fn through(pts: &[(f64, f64)], smooth: bool) -> RadiusLaw { if !smooth || pts.len() < 3 { let mut knots = vec![0.0]; knots.extend(pts.iter().map(|p| p.0)); knots.push(1.0); return RadiusLaw { deg: 1, knots, radii: pts.iter().map(|p| p.1).collect() }; } let n = pts.len(); let at = |i: usize| pts.get(i).copied().unwrap_or((0.0, 0.0)); let slope = |i: usize| { let (a, b) = (at(i.saturating_sub(1)), at((i + 1).min(n - 1))); if b.0 > a.0 { (b.1 - a.1) / (b.0 - a.0) } else { 0.0 } }; let mut knots = vec![0.0; 4]; let mut radii = vec![at(0).1]; for i in 0..n - 1 { let ((t0, r0), (t1, r1)) = (at(i), at(i + 1)); let h = t1 - t0; radii.extend([r0 + slope(i) * h / 3.0, r1 - slope(i + 1) * h / 3.0, r1]); knots.extend(if i + 2 == n { vec![1.0; 4] } else { vec![t1; 3] }); } RadiusLaw { deg: 3, knots, radii } } /// Greville abscissae: where each control radius sits along the edge. fn greville(&self) -> Vec { (0..self.radii.len()).map(|j| self.knots.iter().skip(j + 1).take(self.deg).sum::() / self.deg as f64).collect() } /// The radius at `t` (sampled for checks). fn eval(&self, t: f64) -> f64 { let kv = mt::KnotVec::from(self.knots.clone()); let b = kv.try_bspline_basis_functions(self.deg, t.clamp(0.0, 1.0)).unwrap_or_default(); b.iter().zip(&self.radii).map(|(x, r)| x * r).sum() } } /// Fillet one straight edge with a radius that varies along it: (position, radius) points with /// positions 0 (the end nearest `start`) to 1 (the other end) and any between, the radius /// straight between them or `smooth`. pub fn fillet_variable_points(body: &Body, edge_at: Vec3, start: Vec3, points: &[(f64, f64)], smooth: bool) -> Result { body.require_brep("fillet")?; if points.len() < 2 || points.len() > 100 { return Err(KernelError::Invalid("a variable radius needs 2…100 points".into())); } for (t, r) in points { if !(r.is_finite() && *r > 1e-6 && *r < 1e6) { return Err(KernelError::Invalid("fillet radii must be positive".into())); } if !(t.is_finite() && (0.0..=1.0).contains(t)) { return Err(KernelError::Invalid("radius positions run from 0 to 1 along the edge".into())); } } let mut pts = points.to_vec(); pts.sort_by(|a, b| a.0.total_cmp(&b.0)); pts.dedup_by(|a, b| (a.0 - b.0).abs() < 1e-9); if pts.first().map(|p| p.0) != Some(0.0) || pts.last().map(|p| p.0) != Some(1.0) || pts.len() < 2 { return Err(KernelError::Invalid("give the radius at both ends of the edge".into())); } let edge = crate::surfaces::edge_near(body, edge_at).ok_or_else(|| KernelError::Invalid(format!("no edge at {edge_at:?}")))?; let size = body.size(); guard("variable fillet", || { let solid: &Solid = &body.solid; if !matches!(edge.curve(), mt::Curve::Line(_)) { return Err(unsupported("only straight edges take a variable radius")); } let shells = solid.boundaries(); let (si, shell) = shells .iter() .enumerate() .find(|(_, sh)| sh.edge_iter().any(|e| e.id() == edge.id())) .ok_or_else(|| KernelError::Failed("edge not found".into()))?; let faces: Vec<&mt::Face> = shell.face_iter().collect(); let fr = edge_frame(&faces, &edge)?; let (v0, v1) = (edge.absolute_front().clone(), edge.absolute_back().clone()); // Positions from the end nearest `start` (the edge keeps its own direction). if vtx(&v1).dist(start) < vtx(&v0).dist(start) { pts = pts.iter().rev().map(|(t, r)| (1.0 - t, *r)).collect(); } let law = RadiusLaw::through(&pts, smooth); let (ra, rb) = (law.eval(0.0), law.eval(1.0)); // The largest radius along the edge decides whether the blend fits. let rmax = (0..=200).map(|k| law.eval(k as f64 / 200.0)).fold(0.0, f64::max); if (0..=200).any(|k| law.eval(k as f64 / 200.0) <= 1e-6) { return Err(KernelError::Invalid("the radius must stay positive along the edge".into())); } let (p0, p1) = (vtx(&v0), vtx(&v1)); let d = (p1 - p0).normalized().ok_or_else(|| KernelError::Failed("zero-length edge".into()))?; let tol = (size * 1e-7).max(1e-9); let back = |r: f64| r / (fr.phi / 2.0).tan(); // Each end: the end face and its edges along the two faces. struct End { v: mt::Vertex, g: usize, e1: mt::Edge, e2: mt::Edge, } let mut ends = Vec::new(); for (v, p, r) in [(&v0, p0, ra), (&v1, p1, rb)] { let at_v: Vec = (0..faces.len()).filter(|i| faces.get(*i).is_some_and(|f| f.vertex_iter().any(|x| &x == v))).collect(); let others: Vec = at_v.iter().copied().filter(|i| *i != fr.i1 && *i != fr.i2).collect(); let [g] = others[..] else { return Err(unsupported("each end of the edge must touch exactly one more face")) }; let gf = faces.get(g).ok_or_else(|| KernelError::Failed("face".into()))?; let ng = plane_normal(gf).ok_or_else(|| unsupported("the faces at the edge ends must be planar"))?; if ng.dot(d).abs() < 1.0 - 1e-9 { return Err(unsupported("the faces at the edge ends must be perpendicular to the edge")); } let shared = |fi: usize| -> Result { let f = faces.get(fi).ok_or_else(|| KernelError::Failed("face".into()))?; f.edge_iter() .find(|e| e.id() != edge.id() && (e.front() == v || e.back() == v) && gf.edge_iter().any(|x| x.id() == e.id())) .ok_or_else(|| unsupported("unexpected corner topology")) }; let (e1, e2) = (shared(fr.i1)?, shared(fr.i2)?); for (e, t) in [(&e1, fr.t1), (&e2, fr.t2)] { if !matches!(e.curve(), mt::Curve::Line(_)) { return Err(unsupported("the edges at the corners must be straight")); } let other = if e.front() == v { vtx(e.back()) } else { vtx(e.front()) }; let along = (other - p).dot(t); if (other - p - t * along).len() > tol * 100.0 + 1e-7 || along <= back(r.max(rmax)) + tol { return Err(unsupported("the blend is larger than the neighbouring faces")); } } ends.push(End { v: v.clone(), g, e1, e2 }); } let [end0, end1] = &ends[..] else { return Err(KernelError::Failed("ends".into())) }; if end0.g == end1.g { return Err(unsupported("both ends touch the same face")); } let (s0, s1) = (back(ra), back(rb)); let (pa0, pb0, pa1, pb1) = (p0 + fr.t1 * s0, p0 + fr.t2 * s0, p1 + fr.t1 * s1, p1 + fr.t2 * s1); let (a0, b0, a1, b1) = (builder::vertex(p3(pa0)), builder::vertex(p3(pb0)), builder::vertex(p3(pa1)), builder::vertex(p3(pb1))); let arc_mid = |p: Vec3, s: f64, r: f64| { let c = p + fr.t1 * s + fr.n1 * (r * fr.side); c + (p - c).normalized().unwrap_or(-fr.n1) * r }; let c0 = builder::circle_arc(&a0, &b0, p3(arc_mid(p0, s0, ra))); let c1 = builder::circle_arc(&a1, &b1, p3(arc_mid(p1, s1, rb))); // Contact curves: the edge moved along each face by the setback of the radius there. let g = law.greville(); let contact = |t: Vec3, a: &mt::Vertex, b: &mt::Vertex| -> Result { if law.deg == 1 && law.radii.len() == 2 { return Ok(builder::line(a, b)); } let ctrl: Vec = g.iter().zip(&law.radii).map(|(gj, rj)| p3(p0 + (p1 - p0) * *gj + t * back(*rj))).collect(); let c = mt::BSplineCurve::try_new(mt::KnotVec::from(law.knots.clone()), ctrl).map_err(|e| KernelError::Failed(format!("fillet: {e}")))?; mt::Edge::try_new(a, b, mt::Curve::BSplineCurve(c)).map_err(|e| KernelError::Failed(format!("fillet: {e}"))) }; let la = contact(fr.t1, &a0, &a1)?; let lb = contact(fr.t2, &b0, &b1)?; let mut subst: HashMap = HashMap::new(); for (end, a, b) in [(end0, &a0, &b0), (end1, &a1, &b1)] { for (e, nv) in [(&end.e1, a), (&end.e2, b)] { let (f, bk) = (e.absolute_front(), e.absolute_back()); let ne = if f == &end.v { builder::line(nv, bk) } else { builder::line(f, nv) }; subst.insert(e.id(), ne); } } let mut new_faces: Vec = Vec::with_capacity(faces.len() + 1); for (i, f) in faces.iter().enumerate() { let nf = if i == fr.i1 { let mut m = subst.clone(); m.insert(edge.id(), la.clone()); rebuild_face(f, &m, &[])? } else if i == fr.i2 { let mut m = subst.clone(); m.insert(edge.id(), lb.clone()); rebuild_face(f, &m, &[])? } else if i == end0.g { rebuild_face(f, &subst, std::slice::from_ref(&c0))? } else if i == end1.g { rebuild_face(f, &subst, std::slice::from_ref(&c1))? } else { (*f).clone() }; new_faces.push(nf); } // The blend surface: rational quadratic arcs (tangent points and the edge point, middle // weight sin(φ/2)) at each end, joined linearly. let w = (fr.phi / 2.0).sin(); let h = |p: Vec3, wt: f64| mt::Vector4::new(p.x * wt, p.y * wt, p.z * wt, wt); let row = |t: Vec3, wt: f64, off: bool| -> Vec { g.iter().zip(&law.radii).map(|(gj, rj)| h(p0 + (p1 - p0) * *gj + if off { t * back(*rj) } else { Vec3::ZERO }, wt)).collect() }; let ctrl = vec![row(fr.t1, 1.0, true), row(fr.t1, w, false), row(fr.t2, 1.0, true)]; let bsp = mt::BSplineSurface::new((mt::KnotVec::bezier_knot(2), mt::KnotVec::from(law.knots.clone())), ctrl); let mut surf = mt::Surface::NurbsSurface(mt::NurbsSurface::new(bsp)); // Outward: away from the arc centre on a convex edge, toward it on a concave one. let (c, mid) = (p0 + fr.t1 * s0 + fr.n1 * (ra * fr.side), arc_mid(p0, s0, ra)); let outward = (mid - c) * (-fr.side); { use mt::{ParametricSurface3D, SearchParameter}; if let Some((u, v)) = surf.search_parameter(p3(mid), None, 100) { let nn = surf.normal(u, v); if Vec3::new(nn.x, nn.y, nn.z).dot(outward) < 0.0 { surf = mt::Invertible::inverse(&surf); } } } // The blend face uses each new edge opposite to its neighbour. let f1_forward = faces.get(fr.i1).is_some_and(|f| f.boundaries().iter().any(|w| w.edge_iter().any(|e| e.id() == edge.id() && e.front() == &v0))); let wire: mt::Wire = if f1_forward { vec![c0.clone(), lb.clone(), c1.inverse(), la.inverse()].into() } else { vec![la.clone(), c1.clone(), lb.inverse(), c0.inverse()].into() }; let blend = mt::Face::try_new(vec![wire], surf).map_err(|e| KernelError::Failed(format!("fillet face: {e}")))?; new_faces.push(blend); let mut shells = solid.boundaries().clone(); if let Some(sh) = shells.get_mut(si) { *sh = new_faces.into(); } Body::new(Solid::try_new(shells).map_err(|e| KernelError::Failed(format!("variable fillet produced an invalid solid: {e}")))?) }) } /// Chord-length fillet: each edge (straight, between planar faces) rounded so that the blend /// is `chord` wide across; edges with the same face angle share a radius. pub fn fillet_chord(body: &Body, edges: &[Vec3], chord: f64) -> Result { body.require_brep("fillet")?; if !(chord.is_finite() && chord > 1e-6 && chord < 1e6) { return Err(KernelError::Invalid("the chord length must be positive".into())); } if edges.is_empty() || edges.len() > 1000 { return Err(KernelError::Invalid("select 1…1000 edges".into())); } // Radius per edge from its face angle. let mut groups: Vec<(f64, Vec)> = Vec::new(); for p in edges { let e = crate::surfaces::edge_near(body, *p).ok_or_else(|| KernelError::Invalid(format!("no edge at {p:?}")))?; let shell = body.solid.boundaries().iter().find(|sh| sh.edge_iter().any(|x| x.id() == e.id())).ok_or_else(|| KernelError::Failed("edge".into()))?; let faces: Vec<&mt::Face> = shell.face_iter().collect(); let fr = edge_frame(&faces, &e)?; let r = chord_radius(chord, fr.phi); match groups.iter_mut().find(|(gr, _)| (gr - r).abs() <= 1e-9 * r) { Some((_, v)) => v.push(*p), None => groups.push((r, vec![*p])), } } let mut cur = body.clone(); for (r, pts) in groups { cur = crate::fillet(&cur, &pts, r)?; } Ok(cur) } #[cfg(test)] mod tests { use super::*; use crate::{box_solid, measure}; fn rel(a: f64, b: f64) -> f64 { (a - b).abs() / b.abs().max(1e-9) } /// The material a variable fillet removes from a right-angled edge of length L, radius /// running r0 → r1: ∫ (1 − π/4) r(t)² dt = (1 − π/4) L (r0² + r0 r1 + r1²) / 3. #[test] fn variable_radius_on_a_box_edge() { let b = box_solid(Vec3::ZERO, Vec3::new(10.0, 20.0, 30.0)).unwrap(); // The edge along y at x = 10, z = 30; radius 2 at y = 0, 5 at y = 20. let f = fillet_variable(&b, Vec3::new(10.0, 10.0, 30.0), Vec3::new(10.0, 0.0, 30.0), 2.0, 5.0).unwrap(); let removed = (1.0 - std::f64::consts::FRAC_PI_4) * 20.0 * (4.0 + 10.0 + 25.0) / 3.0; let v = measure(&f).unwrap().volume; assert!(rel(v, 6000.0 - removed) < 1e-4, "{v} vs {}", 6000.0 - removed); // Started from the other end: the same solid. let h = fillet_variable(&b, Vec3::new(10.0, 10.0, 30.0), Vec3::new(10.0, 20.0, 30.0), 5.0, 2.0).unwrap(); assert!(rel(measure(&h).unwrap().volume, v) < 1e-9); // Equal radii give the constant fillet. let g = fillet_variable(&b, Vec3::new(10.0, 10.0, 30.0), Vec3::new(10.0, 0.0, 30.0), 3.0, 3.0).unwrap(); let k = crate::fillet(&b, &[Vec3::new(10.0, 10.0, 30.0)], 3.0).unwrap(); assert!(rel(measure(&g).unwrap().volume, measure(&k).unwrap().volume) < 1e-6); // Too big for the faces: refused. assert!(fillet_variable(&b, Vec3::new(10.0, 10.0, 30.0), Vec3::new(10.0, 0.0, 30.0), 2.0, 50.0).is_err()); } /// A radius through a middle point: straight pieces (exact: each piece removes /// (1 − π/4) L (a² + ab + b²) / 3), and smooth (the removed volume integrates the law). #[test] fn variable_radius_through_a_middle_point() { let b = box_solid(Vec3::ZERO, Vec3::new(10.0, 20.0, 30.0)).unwrap(); let (at, start) = (Vec3::new(10.0, 10.0, 30.0), Vec3::new(10.0, 0.0, 30.0)); let k = 1.0 - std::f64::consts::FRAC_PI_4; let pts = [(0.0, 2.0), (0.5, 4.0), (1.0, 2.0)]; let f = fillet_variable_points(&b, at, start, &pts, false).unwrap(); let removed = 2.0 * k * 10.0 * (4.0 + 8.0 + 16.0) / 3.0; let v = measure(&f).unwrap().volume; assert!(rel(v, 6000.0 - removed) < 1e-4, "{v} vs {}", 6000.0 - removed); assert_eq!(f.unmeshed_faces(), 0); let s = fillet_variable_points(&b, at, start, &pts, true).unwrap(); let law = RadiusLaw::through(&pts, true); let n = 20000; let integral: f64 = (0..n).map(|i| law.eval((i as f64 + 0.5) / n as f64).powi(2)).sum::() / n as f64 * 20.0; assert!((law.eval(0.5) - 4.0).abs() < 1e-12 && (law.eval(0.0) - 2.0).abs() < 1e-12); let v = measure(&s).unwrap().volume; assert!(rel(v, 6000.0 - k * integral) < 1e-4, "{v} vs {}", 6000.0 - k * integral); // Unsorted, from the other end: the same. let r = fillet_variable_points(&b, at, Vec3::new(10.0, 20.0, 30.0), &[(1.0, 2.0), (0.0, 2.0), (0.5, 4.0)], true).unwrap(); assert!(rel(measure(&r).unwrap().volume, v) < 1e-9); // A middle radius too big for the faces, missing ends, bad positions: refused. assert!(fillet_variable_points(&b, at, start, &[(0.0, 2.0), (0.5, 40.0), (1.0, 2.0)], false).is_err()); assert!(fillet_variable_points(&b, at, start, &[(0.0, 2.0), (0.5, 4.0)], false).is_err()); assert!(fillet_variable_points(&b, at, start, &[(0.0, 2.0), (f64::NAN, 4.0), (1.0, 2.0)], false).is_err()); assert!(fillet_variable_points(&b, at, start, &[(0.0, 2.0), (1.0, -1.0)], false).is_err()); } #[test] fn chord_length_on_a_right_angle() { let b = box_solid(Vec3::ZERO, Vec3::new(10.0, 20.0, 30.0)).unwrap(); // A right angle: chord c gives radius c / √2. let f = fillet_chord(&b, &[Vec3::new(10.0, 10.0, 30.0)], 4.0).unwrap(); let k = crate::fillet(&b, &[Vec3::new(10.0, 10.0, 30.0)], 4.0 / 2f64.sqrt()).unwrap(); assert!(rel(measure(&f).unwrap().volume, measure(&k).unwrap().volume) < 1e-9); } }