//! Edge fillets and chamfers as a local B-rep operation. //! //! Supported locally: a straight edge between two planar faces whose two end vertices each //! touch exactly one more planar face. Fillets require perpendicular end faces; chamfers //! intersect their offset rails with the end planes, including sloped walls. The end faces get an arc //! (fillet) or a line (chamfer) at the corner, and a cylindrical (or planar) face is inserted. //! The result is exact. Edges meeting at an already blended corner, curved edges and other //! configurations are reported as not supported yet. use std::collections::HashMap; use solidcraft_geom::Vec3; use truck_modeling::{self as mt, builder}; use crate::body::{Body, Solid, from_p3, p3, v3}; use crate::history::{FaceOrigin, History}; use crate::record::{self, Rebuild}; use crate::{KernelError, Result, guard}; #[derive(Clone, Copy, PartialEq)] enum Shape { Round, Flat, Curvature, } pub(crate) fn unsupported(msg: &str) -> KernelError { KernelError::Failed(format!("not supported yet: {msg}")) } /// A blend too large for the faces around it. pub(crate) fn too_large(msg: &str) -> KernelError { KernelError::TooLarge(msg.into()) } pub(crate) fn vtx(v: &mt::Vertex) -> Vec3 { from_p3(v.point()) } /// Outward unit normal of a planar face (from its oriented surface), if planar. pub(crate) fn plane_normal(f: &mt::Face) -> Option { match f.oriented_surface() { mt::Surface::Plane(p) => { let n = p.normal(); Vec3::new(n.x, n.y, n.z).normalized() } _ => None, } } /// Replace edges in a face's oriented boundary (by id, keeping orientation), and insert extra /// edges where consecutive edges no longer connect. pub(crate) fn rebuild_face(f: &mt::Face, subst: &HashMap, connectors: &[mt::Edge]) -> Result { rebuild_face_dropping(f, subst, &[], connectors) } /// [`rebuild_face`], also leaving out the `dropped` edges (consumed by a blend). fn rebuild_face_dropping(f: &mt::Face, subst: &HashMap, dropped: &[mt::EdgeID], connectors: &[mt::Edge]) -> Result { let mut wires = Vec::new(); for w in f.absolute_boundaries() { let mut edges: Vec = Vec::new(); for e in w.edge_iter().filter(|e| !dropped.contains(&e.id())) { let ne = match subst.get(&e.id()) { Some(n) => { // `n` was built in the orientation of the stored edge; match this use. let stored_forward = e.front() == e.absolute_front(); if stored_forward { n.clone() } else { n.inverse() } } None => e.clone(), }; edges.push(ne); } // Close gaps with connector edges. let n = edges.len(); let mut out: Vec = Vec::new(); for i in 0..n { let (Some(cur), Some(next)) = (edges.get(i), edges.get((i + 1) % n)) else { continue }; out.push(cur.clone()); if cur.back() != next.front() { out.extend( connect(cur.back(), next.front(), connectors) .ok_or_else(|| KernelError::Failed("blend: could not close a face boundary".into()))?, ); } } wires.push(mt::Wire::from(out)); } // A face on a periodic surface running along its seam edge twice (as a STEP file gives it) // keeps doing so: such a wire isn't simple, which is valid there. let seam_twice = |ws: &[mt::Wire]| { ws.iter().any(|w| { let ids: Vec = w.edge_iter().map(|e| e.id()).collect(); ids.iter().enumerate().any(|(k, x)| ids.iter().skip(k + 1).any(|y| y == x)) }) }; let had_seam = seam_twice(f.absolute_boundaries()); let closed = wires.iter().all(|w| w.is_closed()); if had_seam && closed && seam_twice(&wires) && mt::Face::try_new(wires.clone(), f.surface()).is_err() { let mut nf = mt::Face::new_unchecked(wires, f.surface()); if !f.orientation() { nf.invert(); } return Ok(nf); } crate::heal::absolute_face(f, wires).ok_or_else(|| KernelError::Failed("blend: a face could not be rebuilt".into())) } /// A loop blend's refusal that is about its size: too large, or using up only some of the walls. fn size_refusal(e: &KernelError) -> bool { match e { KernelError::TooLarge(_) => true, KernelError::Failed(m) => m.contains("uses up"), _ => false, } } /// The shortest run of `connectors` (each used either way, at most four) from `a` to `b`. fn connect(a: &mt::Vertex, b: &mt::Vertex, connectors: &[mt::Edge]) -> Option> { let mut paths: Vec<(mt::Vertex, Vec, Vec)> = vec![(a.clone(), Vec::new(), Vec::new())]; for _ in 0..4 { let mut next = Vec::new(); for (at, path, used) in &paths { for (i, c) in connectors.iter().enumerate().filter(|(i, _)| !used.contains(i)) { let step = if c.front() == at { c.clone() } else if c.back() == at { c.inverse() } else { continue; }; let to = step.back().clone(); let mut p = path.clone(); p.push(step); if &to == b { return Some(p); } let mut u = used.clone(); u.push(i); next.push((to, p, u)); } } paths = next; } None } /// Blend one edge of `solid`, with what was built from it (see [`Rebuild`]). fn blend_one(solid: &Solid, edge: &mt::Edge, size: f64, r: f64, shape: Shape) -> Result<(Solid, Rebuild)> { if !matches!(edge.curve(), mt::Curve::Line(_)) { return Err(unsupported("only straight edges can be blended")); } let shells = solid.boundaries(); let (si, shell) = shells .iter() .enumerate() .find(|(_, sh)| sh.edge_iter().any(|e| e.id() == edge.id())) .ok_or_else(|| KernelError::Failed("edge not found".into()))?; let faces: Vec<&mt::Face> = shell.face_iter().collect(); let on_edge: Vec = (0..faces.len()).filter(|i| faces.get(*i).is_some_and(|f| f.edge_iter().any(|e| e.id() == edge.id()))).collect(); let [i1, i2] = on_edge[..] else { return Err(unsupported("the edge is not between two faces")) }; let (Some(f1), Some(f2)) = (faces.get(i1), faces.get(i2)) else { return Err(KernelError::Failed("faces".into())) }; let (Some(n1), Some(n2)) = (plane_normal(f1), plane_normal(f2)) else { return Err(unsupported("both faces next to the edge must be planar")) }; let (v0, v1) = (edge.absolute_front().clone(), edge.absolute_back().clone()); let (p0, p1) = (vtx(&v0), vtx(&v1)); let d = (p1 - p0).normalized().ok_or_else(|| KernelError::Failed("zero-length edge".into()))?; // In-face directions perpendicular to the edge, into each face: a face's boundary runs // counter-clockwise about its outward normal, so its interior is to the left. let into = |f: &mt::Face, n: Vec3| -> Option { let e = f.boundary_iters().into_iter().flatten().find(|e| e.id() == edge.id())?; let dir = (vtx(e.back()) - vtx(e.front())).normalized()?; n.cross(dir).normalized() }; let (Some(t1), Some(t2)) = (into(f1, n1), into(f2, n2)) else { return Err(KernelError::Failed("blend: edge direction".into())) }; // Convex edge: each face's outward normal points away from the other face; concave: toward. let cos_phi = t1.dot(t2).clamp(-1.0, 1.0); let phi = cos_phi.acos(); let convex = n1.dot(t2) < -1e-9 && n2.dot(t1) < -1e-9; let concave = n1.dot(t2) > 1e-9 && n2.dot(t1) > 1e-9; if !(phi > 1e-3 && phi < std::f64::consts::PI - 1e-3) || !(convex || concave) { return Err(unsupported("the faces at the edge are tangent or the edge is ambiguous")); } // The blend's centre line is inside the material for a convex edge, outside for a concave one. let side = if convex { -1.0 } else { 1.0 }; blend_geometry(solid, si, &faces, (i1, i2), edge, (v0, v1), (p0, p1, d), (n1, t1, t2, phi, side), size, r, shape) } /// Distance along each face from the edge to the blend boundary. fn setback(r: f64, phi: f64, shape: Shape) -> f64 { match shape { Shape::Round | Shape::Curvature => r / (phi / 2.0).tan(), Shape::Flat => r, } } /// An extended corner edge must stay in the trimmed side face, not just its infinite /// supporting plane. Reject crossings and contact with any boundary after the old corner, /// including holes. Curved boundaries are sampled more finely than the clearance tolerance. pub(crate) fn extension_fits(face: &mt::Face, p: Vec3, q: Vec3, tol: f64) -> bool { use mt::{BoundedCurve, ParameterDivision1D}; // truck requires a curve sampling tolerance of at least 1e-6. Keep the // boundary clearance four times larger than the chord approximation error. let tol = tol.max(4e-6); let (Some(x), Some(n)) = ((q - p).normalized(), plane_normal(face)) else { return false }; let y = n.cross(x); let len = p.dist(q); if !len.is_finite() || len <= tol { return false; } let mut inside = false; for edge in face.edge_iter() { let points = if matches!(edge.curve(), mt::Curve::Line(_)) { vec![edge.front().point(), edge.back().point()] } else { let curve = edge.curve(); curve.parameter_division(curve.range_tuple(), tol * 0.25).1 }; if points.len() < 2 || points.len() > 100_000 { return false; } for pair in points.windows(2) { let [a, b] = pair else { return false }; let a = from_p3(*a) - p; let b = from_p3(*b) - p; let (ax, ay, bx, by) = (a.dot(x), a.dot(y), b.dot(x), b.dot(y)); if ![ax, ay, bx, by].iter().all(|v| v.is_finite()) { return false; } // Contact/overlap with the extension, except its original endpoint. if (ay.abs() <= tol && by.abs() <= tol && ax.max(bx) > tol && ax.min(bx) <= len + tol) || [(ax, ay), (bx, by)].iter().any(|(u, v)| *u > tol && *u <= len + tol && v.abs() <= tol) { return false; } // Curve endpoints may round to opposite sides of a ray that follows a // straight boundary into the face. Treat points within its clearance as // on the ray, so a shared endpoint contributes one crossing. let ay = if ay.abs() <= tol { 0.0 } else { ay }; let by = if by.abs() <= tol { 0.0 } else { by }; if (ay > 0.0) != (by > 0.0) { let hit = ax - ay * (bx - ax) / (by - ay); if hit > tol && hit <= len + tol { return false; } // Even-odd containment of q over all loops (outer boundary and holes). if hit > len { inside = !inside; } } } } inside } /// Parameters along `x + λ d` where the line meets `surf`, within `reach` of `x` (Newton on /// (u, v, λ) from several starts; nearest first). fn line_surface_hits(surf: &mt::Surface, x: Vec3, d: Vec3, reach: f64, tol: f64) -> Vec { use mt::{ParametricSurface, SearchNearestParameter}; let mut out: Vec = Vec::new(); for k in [0i32, 1, -1, 2, -2, 4, -4] { let mut l = reach * f64::from(k) / 4.0; let Some((mut u, mut v)) = surf.search_nearest_parameter(p3(x + d * l), None, 100) else { continue }; for _ in 0..60 { let f = from_p3(surf.subs(u, v)) - (x + d * l); if !f.is_finite() { break; } if f.len() <= tol { if l.abs() <= reach && !out.iter().any(|o| (o - l).abs() <= tol * 10.0) { out.push(l); } break; } let (su, sv) = (surf.uder(u, v), surf.vder(u, v)); let m = [[su.x, sv.x, -d.x], [su.y, sv.y, -d.y], [su.z, sv.z, -d.z]]; let Some([du, dv, dl]) = crate::polyhedron::solve3_pub(m, [-f.x, -f.y, -f.z]) else { break }; if ![du, dv, dl].iter().all(|z| z.is_finite()) { break; } // Damp long steps: the start may be far from the root. let step = (Vec3::new(su.x, su.y, su.z) * du + Vec3::new(sv.x, sv.y, sv.z) * dv).len().max(dl.abs()); let k = if step > reach { reach / step } else { 1.0 }; u += du * k; v += dv * k; l += dl * k; } } out.sort_by(|a, b| a.abs().total_cmp(&b.abs())); out } /// Whether the faces `ids` are curved pieces of one surface: every piece's boundary lies on the /// first one's surface (a cylinder a boolean left in pieces). fn same_surface(faces: &[&mt::Face], ids: &[usize], tol: f64) -> bool { use mt::{BoundedCurve, ParametricCurve, ParametricSurface, SearchNearestParameter}; let Some(first) = ids.first().and_then(|i| faces.get(*i)) else { return false }; if ids.iter().any(|i| faces.get(*i).is_none_or(|f| plane_normal(f).is_some())) { return false; } let surf = first.surface(); let on = |q: Vec3| { // From the nearest of a few starts: a periodic surface has more than one local minimum. surf.search_nearest_parameter(p3(q), None, 100).is_some_and(|(u, v)| from_p3(surf.subs(u, v)).dist(q) <= tol) }; ids.iter().skip(1).filter_map(|i| faces.get(*i)).all(|f| { f.edge_iter().all(|e| { let c = e.curve(); let (t0, t1) = c.range_tuple(); [0.0, 0.3, 0.7, 1.0].iter().all(|k| on(from_p3(c.subs(t0 + (t1 - t0) * k)))) }) }) } /// A circle through the curve of `e` (centre, axis, radius), when it is one. fn edge_circle(e: &mt::Edge, tol: f64) -> Option<(Vec3, Vec3, f64)> { use mt::{BoundedCurve, ParametricCurve}; let c = e.curve(); let (lo, hi) = c.range_tuple(); let at = |f: f64| from_p3(c.subs(lo + (hi - lo) * f)); let (a, b, m) = (at(0.0), at(1.0), at(0.5)); let (u, w) = (b - a, m - a); let n = u.cross(w); let n2 = n.len2(); if !(n2 > 1e-30) { return None; } // Circumcentre of a, b, m. let centre = a + (n.cross(u) * w.len2() + w.cross(n) * u.len2()) / (2.0 * n2); let radius = centre.dist(a); let axis = n.normalized()?; let ok = (1..16).all(|i| { let q = at(f64::from(i) / 16.0); (q.dist(centre) - radius).abs() <= tol && (q - centre).dot(axis).abs() <= tol }); (ok && radius.is_finite()).then_some((centre, axis, radius)) } /// Where `q` lies on the edge's curve: its parameter, if within `tol` of the curve and inside /// the edge's range. pub(crate) fn on_edge(e: &mt::Edge, q: Vec3, tol: f64) -> Option { use mt::{BoundedCurve, ParametricCurve, SearchNearestParameter}; let c = e.curve(); let (lo, hi) = c.range_tuple(); let hint = (0..=32).map(|i| lo + (hi - lo) * f64::from(i) / 32.0).min_by(|x, y| from_p3(c.subs(*x)).dist(q).total_cmp(&from_p3(c.subs(*y)).dist(q)))?; let t = c.search_nearest_parameter(p3(q), hint, 100)?; let margin = (hi - lo) * 1e-9; (t.is_finite() && t >= lo - margin && t <= hi + margin && from_p3(c.subs(t)).dist(q) <= tol).then_some(t.clamp(lo, hi)) } /// Whether `q` lies on the edge's curve continued past its ends (a line or a circle). pub(crate) fn on_extension(e: &mt::Edge, q: Vec3, tol: f64) -> bool { match e.curve() { mt::Curve::Line(_) => { let (a, b) = (vtx(e.absolute_front()), vtx(e.absolute_back())); (b - a).normalized().is_some_and(|u| (q - a - u * (q - a).dot(u)).len() <= tol) } _ => edge_circle(e, tol).is_some_and(|(c, n, r)| ((q - c).dot(n)).abs() <= tol && ((q - c - n * (q - c).dot(n)).len() - r).abs() <= tol), } } /// The edge `e` with its end at `v` moved to `nv`, along its own curve: shortened (any curve), /// or continued past `v` (a line or a circle). In the stored orientation of `e`. pub(crate) fn retarget(e: &mt::Edge, v: &mt::Vertex, nv: &mt::Vertex, tol: f64) -> Result { let (f, bk) = (e.absolute_front(), e.absolute_back()); if f == bk { return Err(unsupported("a closed edge where the blend ends")); } if matches!(e.curve(), mt::Curve::Line(_)) { return Ok(if f == v { builder::line(nv, bk) } else { builder::line(f, nv) }); } use mt::Cut; let q = vtx(nv); if let Some(t) = on_edge(e, q, tol) { use mt::BoundedCurve; let mut c = e.curve(); // The piece kept must not shrink to nothing. let (lo, hi) = c.range_tuple(); let margin = (hi - lo) * 1e-6; if (f == v && t >= hi - margin) || (f != v && t <= lo + margin) { return Err(too_large("the blend is larger than the neighbouring faces")); } let rest = c.cut(t); let (piece, a, b) = if f == v { (rest, nv, bk) } else { (c, f, nv) }; return mt::Edge::try_new(a, b, piece).map_err(|err| KernelError::Failed(format!("blend: corner edge: {err}"))); } // Continued past v: the arc from the new end through v to the far end. if edge_circle(e, tol).is_some() && on_extension(e, q, tol) { let through = p3(vtx(v)); return Ok(if f == v { builder::circle_arc(nv, bk, through) } else { builder::circle_arc(f, nv, through) }); } Err(too_large("the blend is larger than the neighbouring faces")) } #[allow(clippy::too_many_arguments)] fn blend_geometry( solid: &Solid, si: usize, faces: &[&mt::Face], (i1, i2): (usize, usize), edge: &mt::Edge, (v0, v1): (mt::Vertex, mt::Vertex), (p0, p1, d): (Vec3, Vec3, Vec3), (n1, t1, t2, phi, side): (Vec3, Vec3, Vec3, f64, f64), size: f64, r: f64, shape: Shape, ) -> Result<(Solid, Rebuild)> { let s = setback(r, phi, shape); let tol = (size * 1e-7).max(1e-9); // The arc centre is r from both faces (inside the material for a convex edge, outside for a // concave one), in the cross-section through `p`. let centre = |p: Vec3| p + t1 * s + n1 * (r * side); // Each end of the blend lies in one more face (the end face, square to the edge or at an // angle) or, for a fillet, in two that meet at the edge's end (Vida, Martin and Várady 1994: // trimlines joined across existing faces): the blend then crosses the edge between them, // which is cut back to the crossing. The rails run parallel to the edge, set back by s in // their side faces, and end in the end plane they reach (`ga` from f1, `gb` from f2). A side // edge that the setback uses up exactly is consumed: the rail ends at its far vertex (`ca`, // `cb`; one end face only). struct End { v: mt::Vertex, g: Vec, e1: mt::Edge, e2: mt::Edge, /// The edge between two end faces, and where the blend crosses it. e3: Option<(mt::Edge, Vec3)>, a: Vec3, b: Vec3, /// The end's section of the blend, from A to B (across both faces when two). planes: Vec<(Vec3, Vec3)>, ca: Option, cb: Option, /// Points of the end's section on a curved end face, from A to B: one run per face it /// crosses (an end surface in pieces), split where it crosses their seams. cap: Option>>, /// The seams between pieces of the end surface at the vertex, where the section crosses /// them (in its order from A to B). seams: Vec<(mt::Edge, Vec3)>, /// The section lies where the end surface was missing round the vertex: the side edge /// `e2` is split at B, its piece from B to the vertex a seam of the end surface. concave: bool, /// How far along the edge the section reaches from the end vertex. reach: f64, } let mut ends: Vec = Vec::new(); for (v, p) in [(&v0, p0), (&v1, p1)] { let at_v: Vec = (0..faces.len()).filter(|i| faces.get(*i).is_some_and(|f| f.vertex_iter().any(|x| &x == v))).collect(); let others: Vec = at_v.iter().copied().filter(|i| *i != i1 && *i != i2).collect(); // The edge at v that face `fi` shares with face `g`, other than the blended edge. let shared = |fi: usize, g: usize| -> Option { let (f, gf) = (faces.get(fi)?, faces.get(g)?); f.edge_iter().find(|e| e.id() != edge.id() && (e.front() == v || e.back() == v) && gf.edge_iter().any(|x| x.id() == e.id())) }; // One curved surface in several faces round the vertex (a cylinder a boolean left in // pieces meeting there): the end face is that surface, its pieces' seams cut back. let one_surface = others.len() >= 2 && same_surface(faces, &others, (size * 1e-5).max(1e-6)); let (ga, gb) = match others[..] { [g] => (g, g), _ if one_surface => { let x = others.iter().copied().find(|g| shared(i1, *g).is_some()); let y = others.iter().copied().find(|g| shared(i2, *g).is_some()); match (x, y) { (Some(x), Some(y)) => (x, y), _ => return Err(unsupported("each end of the edge must touch exactly one more face")), } } [x, y] if shared(i1, x).is_some() && shared(i2, y).is_some() => (x, y), [x, y] if shared(i1, y).is_some() && shared(i2, x).is_some() => (y, x), _ => return Err(unsupported("each end of the edge must touch exactly one more face")), }; if shape == Shape::Curvature && (others.len() != 1 || faces.get(ga).and_then(|f| plane_normal(f)).is_none_or(|n| n.dot(d).abs() < 1.0 - 1e-12)) { return Err(unsupported("G2 fillets require one planar end face perpendicular to the edge at each end")); } // An end face that is not a plane, or meets the side faces in curves: the rails end where // they reach its surface, and the blend's end is where its surface meets the end face // (the cross-section through `p` slid along d onto it, point by point). let is_line = |e: &mt::Edge| matches!(e.curve(), mt::Curve::Line(_)); // Two end faces, not both planes meeting the sides and each other in lines (a sheet metal // rim edge ending where a bend meets the next panel): the same, each face taking the // section's points on it, cut where it crosses the edge between them. let two_curved = !one_surface && ga != gb && { let curved = |g: usize| faces.get(g).is_none_or(|f| plane_normal(f).is_none()); let e3 = shared(ga, gb); curved(ga) || curved(gb) || [shared(i1, ga), shared(i2, gb), e3].iter().any(|e| e.as_ref().is_none_or(|e| !is_line(e))) }; // Not where an end face runs on smoothly from a side (an earlier round): the corner build // takes those ends. let tangent = others.iter().any(|g| { let n = |i: usize| faces.get(i).and_then(|f| crate::curveblend::project(f, p, None)).map(|x| x.1); n(*g).is_some_and(|ng| [i1, i2].iter().filter_map(|i| n(*i)).any(|ns| ns.dot(ng) > 1.0 - 1e-6)) }); let multi = (one_surface || two_curved) && !tangent; if (ga == gb || multi) && let (Some(e1), Some(e2)) = (shared(i1, ga), shared(i2, gb)) && (multi || faces.get(ga).and_then(|f| plane_normal(f)).is_none() || !is_line(&e1) || !is_line(&e2)) { if shape == Shape::Curvature { return Err(unsupported("G2 fillets require straight edges around each planar end face")); } let g = faces.get(ga).ok_or_else(|| KernelError::Failed("face".into()))?; // An end face running on smoothly from a side, an earlier round of this radius (its // end an arc of it): the blend ends in that round, which takes a corner of its own // (`curveblend::corner_blend`), the same as rounding both together. let normal = |f: &mt::Face| crate::curveblend::project(f, p, None).map(|x| x.1); let of_radius = |e: &mt::Edge| crate::curveblend::circle_of(e, r * 1e-4).is_some_and(|c| (c.1 - r).abs() <= r * 1e-4); if let Some(ng) = normal(g) && [i1, i2].iter().filter_map(|i| faces.get(*i)).filter_map(|f| normal(f)).any(|ns| ns.dot(ng) > 1.0 - 1e-6) && shape == Shape::Round && (of_radius(&e1) || of_radius(&e2)) { return Err(unsupported("a blend ending in an earlier round")); } let surf = g.surface(); let surf_b = faces.get(gb).ok_or_else(|| KernelError::Failed("face".into()))?.surface(); let on_tol = (size * 1e-5).max(1e-6); let reach = 3.0 * (s + r); let (sa, sb) = (p + t1 * s, p + t2 * s); let c0 = centre(p); let theta = std::f64::consts::PI - phi; let profile = |f: f64| -> Vec3 { match shape { Shape::Flat => sa + (sb - sa) * f, // G2 rejects curved end faces before entering this branch. Shape::Round | Shape::Curvature => c0 + ((sa - c0) * ((1.0 - f) * theta).sin() + (sb - c0) * (f * theta).sin()) / theta.sin(), } }; // A rail's end: on the side edge, else on its continuation within the side face. let rail_end = |x: Vec3, e: &mt::Edge, fi: usize, surf: &mt::Surface| -> Result<(Vec3, f64)> { let hits = line_surface_hits(surf, x, d, reach, tol); if let Some(l) = hits.iter().find(|l| on_edge(e, x + d * **l, on_tol).is_some()) { return Ok((x + d * *l, *l)); } let side = faces.get(fi).ok_or_else(|| KernelError::Failed("face".into()))?; hits.iter() .find(|l| on_extension(e, x + d * **l, on_tol) && extension_fits(side, p, x + d * **l, tol)) .map(|l| (x + d * *l, *l)) .ok_or_else(|| too_large("the blend is larger than the neighbouring faces")) }; let ((a, la), (b, lb)) = (rail_end(sa, &e1, i1, &surf)?, rail_end(sb, &e2, i2, &surf_b)?); let flat_plane = shape == Shape::Flat && plane_normal(g).is_some() && !multi; // Where a point of the section lies across it: 0 at A's side, 1 at B's. let perp = |x: Vec3| x - d * (x - p).dot(d); let theta_ab = { let (u, w) = (sa - c0, sb - c0); (u.dot(w) / (u.len() * w.len()).max(1e-300)).clamp(-1.0, 1.0).acos() }; let fraction = |x: Vec3| -> f64 { let x = perp(x); match shape { Shape::Flat => (x - sa).dot(sb - sa) / (sb - sa).len2().max(1e-300), Shape::Round | Shape::Curvature => { let (u, w) = (sa - c0, x - c0); let ang = (u.dot(w) / (u.len() * w.len()).max(1e-300)).clamp(-1.0, 1.0).acos(); ang / theta_ab.max(1e-300) } } }; // The seams between the end surface's pieces at the vertex, and where the blend's // surface crosses each (walking out from the vertex to the first crossing). let mut seams: Vec<(mt::Edge, Vec3, f64)> = Vec::new(); let mut concave = false; if multi { let gap = |x: Vec3| -> f64 { match shape { Shape::Round | Shape::Curvature => (perp(x) - c0).len() - r, Shape::Flat => (sb - sa).cross(d).normalized().map_or(f64::NAN, |m| (x - sa).dot(m)), } }; let mut seen: Vec = vec![edge.id(), e1.id(), e2.id()]; let mut uncrossed = 0usize; for gi in &others { let Some(gf) = faces.get(*gi) else { continue }; for e in gf.edge_iter() { if seen.contains(&e.id()) || !(e.front() == v || e.back() == v) { continue; } seen.push(e.id()); let owners: Vec = (0..faces.len()).filter(|k| faces.get(*k).is_some_and(|f| f.edge_iter().any(|x| x.id() == e.id()))).collect(); if !owners.iter().all(|k| others.contains(k)) { return Err(unsupported("each end of the edge must touch exactly one more face")); } use mt::{BoundedCurve, ParametricCurve}; let c = e.curve(); let (t0, t1) = c.range_tuple(); let from_front = e.absolute_front() == v; let at = |k: f64| from_p3(c.subs(if from_front { t0 + (t1 - t0) * k } else { t1 - (t1 - t0) * k })); let mut prev = (0.0, gap(at(0.0))); let mut hit = None; for i in 1..=400 { let k = f64::from(i) / 400.0; let x = at(k); let gk = gap(x); if !gk.is_finite() || x.dist(p) > 2.0 * reach { break; } if (gk > 0.0) != (prev.1 > 0.0) { let (mut lo, mut hi) = (prev.0, k); for _ in 0..60 { let mid = 0.5 * (lo + hi); if (gap(at(mid)) > 0.0) == (prev.1 > 0.0) { lo = mid; } else { hi = mid; } } hit = Some(at(0.5 * (lo + hi))); break; } prev = (k, gk); } let Some(q) = hit else { uncrossed += 1; continue; }; let f = fraction(q); if !(f > 1e-6 && f < 1.0 - 1e-6) { return Err(unsupported("the blend's end across the end face's seams")); } seams.push((e.absolute_clone(), q, f)); } } seams.sort_by(|x, y| x.2.total_cmp(&y.2)); // No seam crossed: the surface turns back round the vertex (a boss joined beside // the edge, its wall missing where the other body was). The section lies where // that wall was, now laid bare: one piece takes it, and the rest of the edge // from B to the vertex is a seam between them. if uncrossed > 0 && (!seams.is_empty() || ga == gb || !one_surface) { return Err(too_large("the blend is larger than the neighbouring faces")); } concave = uncrossed > 0; } // Runs of the section between A, the seam crossings and B, each on the end surface. let mut stops: Vec<(f64, Vec3, f64)> = vec![(0.0, a, la)]; stops.extend(seams.iter().map(|(_, q, f)| (*f, *q, (*q - p).dot(d)))); stops.push((1.0, b, lb)); let mut far = la.abs().max(lb.abs()); // The face each run lies in: the one holding the edges at both its ends. let bounds: Vec = std::iter::once(e1.id()).chain(seams.iter().map(|x| x.0.id())).chain(std::iter::once(e2.id())).collect(); let mut run_surfaces: Vec = Vec::new(); for w in bounds.windows(2) { let [x, y] = w else { continue }; let fi = if one_surface || ga == gb { Some(ga) } else { others .iter() .copied() .find(|g| faces.get(*g).is_some_and(|f| f.edge_iter().any(|e| e.id() == *x) && f.edge_iter().any(|e| e.id() == *y))) }; run_surfaces.push(fi.and_then(|g| faces.get(g)).ok_or_else(|| unsupported("the blend's end across the end faces"))?.surface()); } let mut runs: Vec> = Vec::new(); for (pair, surf) in stops.windows(2).zip(&run_surfaces) { let [(f0, x0, l0), (f1, x1, _)] = pair else { continue }; if flat_plane { runs.push(vec![*x0, *x1]); continue; } let mut found = None; for n in [16usize, 32, 64] { // The section's points on the end face, each continuing from the last. let mut pts = vec![*x0]; let mut last = *l0; let mut ok = true; for i in 1..n { let x = profile(f0 + (f1 - f0) * i as f64 / n as f64); match line_surface_hits(surf, x, d, reach, tol).into_iter().min_by(|u, v| (u - last).abs().total_cmp(&(v - last).abs())) { Some(l) => { pts.push(x + d * l); last = l; far = far.max(l.abs()); } None => { ok = false; break; } } } if !ok { break; } pts.push(*x1); // The fitted curve must stay on both surfaces between the points. let Some(bs) = crate::build::interpolate_cubic(&pts) else { break }; let fits = (0..n).all(|i| { use mt::{ParametricCurve, ParametricSurface, SearchNearestParameter}; let q = from_p3(bs.subs((i as f64 + 0.5) / n as f64)); let on_g = surf.search_nearest_parameter(p3(q), None, 100).is_some_and(|(u, v)| from_p3(surf.subs(u, v)).dist(q) <= on_tol); let on_blend = match shape { Shape::Round | Shape::Curvature => { let w = q - c0; ((w - d * w.dot(d)).len() - r).abs() <= on_tol } Shape::Flat => (sb - sa).cross(d).normalized().is_some_and(|m| (q - sa).dot(m).abs() <= on_tol), }; on_g && on_blend }); if fits { found = Some(pts); break; } } runs.push(found.ok_or_else(|| unsupported("the blend's end on a curved face"))?); } // A rail that ends at the far end of its side edge uses that edge up (an earlier round's // end arc, when the new blend meets it exactly where that round meets the next face). let far_end = |e: &mt::Edge, q: Vec3| { let f = if e.front() == v { e.back() } else { e.front() }; (!multi && vtx(f).dist(q) <= on_tol).then(|| f.clone()) }; let (ca, cb) = (far_end(&e1, a), far_end(&e2, b)); ends.push(End { v: v.clone(), g: if multi { others.clone() } else { vec![ga] }, e1, e2, e3: None, a, b, planes: Vec::new(), ca, cb, cap: Some(runs), seams: seams.into_iter().map(|(e, q, _)| (e, q)).collect(), concave, reach: far, }); continue; } let normal = |g: usize| -> Result { let n = faces.get(g).and_then(|f| plane_normal(f)).ok_or_else(|| unsupported("the faces at the edge ends must be planar"))?; if n.dot(d).abs() < 1e-9 { return Err(unsupported("an end face parallel to the edge")); } Ok(n) }; let (na, nb) = (normal(ga)?, normal(gb)?); // Slide a point of the cross-section through `p` along d onto the end plane through p. let slide = |x: Vec3, n: Vec3| x - d * (n.dot(x - p) / n.dot(d)); let (a, b) = (slide(p + t1 * s, na), slide(p + t2 * s, nb)); let (e1, e2) = ( shared(i1, ga).ok_or_else(|| unsupported("unexpected corner topology"))?, shared(i2, gb).ok_or_else(|| unsupported("unexpected corner topology"))?, ); let mut consumed: [Option; 2] = [None, None]; for (k, (e, q, fi)) in [(&e1, a, i1), (&e2, b, i2)].into_iter().enumerate() { if !matches!(e.curve(), mt::Curve::Line(_)) { return Err(unsupported("the edges at the corners must be straight")); } let far = if e.front() == v { e.back().clone() } else { e.front().clone() }; let delta = vtx(&far) - p; let len = delta.len(); let dir = delta.normalized().ok_or_else(|| unsupported("zero-length corner edge"))?; let along = (q - p).dot(dir); if (q - p - dir * along).len() > tol * 100.0 + 1e-7 { return Err(unsupported("the blend is larger than the neighbouring faces")); } // A fillet's setback that uses up the side edge exactly consumes it. if shape == Shape::Round && ga == gb && (along - len).abs() <= tol { if let Some(slot) = consumed.get_mut(k) { *slot = Some(far); } continue; } // A rail ending before the old corner extends the neighbouring rim edge away from its // other vertex: valid only within the trimmed side face. if along >= len - tol || (along < 0.0 && !faces.get(fi).is_some_and(|f| extension_fits(f, p, q, tol))) { return Err(too_large("the blend is larger than the neighbouring faces")); } } // Across two end faces: where the blend's cylinder crosses the edge between them, on the // blend's side of the axis (between its two rails). let e3 = if ga == gb { None } else { let (Some(fa), Some(fb)) = (faces.get(ga), faces.get(gb)) else { return Err(KernelError::Failed("face".into())) }; let e3 = fa .edge_iter() .find(|e| (e.front() == v || e.back() == v) && fb.edge_iter().any(|x| x.id() == e.id())) .ok_or_else(|| unsupported("unexpected corner topology"))?; if !matches!(e3.curve(), mt::Curve::Line(_)) { return Err(unsupported("the edges at the corners must be straight")); } let far = if e3.front() == v { vtx(e3.back()) } else { vtx(e3.front()) }; let (len3, u) = (far.dist(p), (far - p).normalized().ok_or_else(|| unsupported("zero-length corner edge"))?); let c0 = centre(p); let perp = |x: Vec3| x - d * x.dot(d); if shape == Shape::Flat { // The chamfer plane through both rails crosses the edge between them. let (sa, sb) = (p + t1 * s, p + t2 * s); let m = (sb - sa).cross(d).normalized().ok_or_else(|| KernelError::Failed("chamfer plane".into()))?; let den = m.dot(u); let root = if den.abs() > 1e-12 { m.dot(sa - p) / den } else { f64::NAN }; let x = perp(p + u * root - sa); let along = x.dot(sb - sa) / (sb - sa).len2(); if !(root > tol && root < len3 - tol && along > 1e-9 && along < 1.0 - 1e-9) { return Err(unsupported("the blend does not cross the edge between the end faces")); } ends.push(End { v: v.clone(), g: vec![ga, gb], e1: e1.clone(), e2: e2.clone(), e3: Some((e3.clone(), p + u * root)), a, b, planes: vec![(p, na), (p, nb)], ca: None, cb: None, cap: None, seams: Vec::new(), concave: false, reach: 0.0, }); continue; } let (w, up) = (perp(p - c0), perp(u)); // |w + λ up|² = r² let (qa, qb, qc) = (up.len2(), 2.0 * w.dot(up), w.len2() - r * r); let disc = qb * qb - 4.0 * qa * qc; if qa < 1e-18 || disc < 0.0 { return Err(unsupported("the blend does not cross the edge between the end faces")); } let (ra, rb) = (perp(p + t1 * s - c0), perp(p + t2 * s - c0)); let angle = |x: Vec3, y: Vec3| (x.dot(y) / (x.len() * y.len()).max(1e-300)).clamp(-1.0, 1.0).acos(); let between = |x: Vec3| (angle(ra, x) + angle(x, rb) - angle(ra, rb)).abs() < 1e-6; let root = [(-qb - disc.sqrt()) / (2.0 * qa), (-qb + disc.sqrt()) / (2.0 * qa)] .into_iter() .filter(|l| *l > tol && *l < len3 - tol) .find(|l| between(w + up * *l)) .ok_or_else(|| unsupported("the blend does not cross the edge between the end faces"))?; Some((e3.clone(), p + u * root)) }; let planes = if ga == gb { vec![(p, na)] } else { vec![(p, na), (p, nb)] }; let [ca, cb] = consumed; ends.push(End { v: v.clone(), g: if ga == gb { vec![ga] } else { vec![ga, gb] }, e1, e2, e3, a, b, planes, ca, cb, cap: None, seams: Vec::new(), concave: false, reach: 0.0, }); } let [end0, end1] = &ends[..] else { return Err(KernelError::Failed("ends".into())) }; if end0.g.iter().any(|g| end1.g.contains(g)) { return Err(unsupported("both ends touch the same face")); } if (end1.a - end0.a).dot(d) <= tol || (end1.b - end0.b).dot(d) <= tol { return Err(too_large("the blend is larger than the neighbouring faces")); } // A side face whose corner edges are consumed at both ends is used up: its remaining edge, // parallel to the old edge at the setback, becomes the rail and the face is removed. let used_up = |fi: usize, c0: &Option, c1: &Option| -> Result> { // Used up only where it is consumed at both ends; consumed at one, the face stays and // loses that edge. let (Some(x0), Some(x1)) = (c0, c1) else { return Ok(None) }; let f = faces.get(fi).ok_or_else(|| KernelError::Failed("face".into()))?; if f.boundaries().len() != 1 || f.edge_iter().count() != 4 { return Err(unsupported("the blend uses up a neighbouring face with more edges")); } let rail = f .edge_iter() .find(|e| matches!(e.curve(), mt::Curve::Line(_)) && ((e.front() == x0 && e.back() == x1) || (e.front() == x1 && e.back() == x0))) .ok_or_else(|| unsupported("the blend uses up a neighbouring face with more edges"))?; Ok(Some(if rail.front() == x0 { rail.clone() } else { rail.inverse() })) }; let rail_a = used_up(i1, &end0.ca, &end1.ca)?; let rail_b = used_up(i2, &end0.cb, &end1.cb)?; let vertex = |c: &Option, p: Vec3| c.clone().unwrap_or_else(|| builder::vertex(p3(p))); // Corner curves on the end faces (A → B): the blend's cross-section through the end vertex, // slid along the edge onto each end plane (an ellipse arc; the circle itself on a square // end face). let section = |p: Vec3, va: &mt::Vertex, vb: &mt::Vertex, from: Vec3, to: Vec3, plane: (Vec3, Vec3)| -> Result { if shape == Shape::Flat { return Ok(builder::line(va, vb)); } if shape == Shape::Curvature { let controls = g2_controls(p, t1, t2, s); return Ok(builder::bezier(va, vb, controls.into_iter().skip(1).take(4).map(p3).collect())); } let c = centre(p); let mid = c + ((from - c) + (to - c)).normalized().unwrap_or(-n1) * r; let (o, n) = plane; if n.dot(d).abs() >= 1.0 - 1e-12 { return Ok(builder::circle_arc(va, vb, p3(mid))); } let arc = builder::circle_arc(&builder::vertex(p3(from)), &builder::vertex(p3(to)), p3(mid)); let den = d.dot(n); // x ↦ x − d ((x − o)·n) / (d·n), column-major. let col = |j: usize| { let ej = [Vec3::X, Vec3::Y, Vec3::Z][j]; ej - d * (ej.dot(n) / den) }; let (c0, c1, c2) = (col(0), col(1), col(2)); let tr = d * (o.dot(n) / den); let mat = mt::Matrix4::new(c0.x, c0.y, c0.z, 0.0, c1.x, c1.y, c1.z, 0.0, c2.x, c2.y, c2.z, 0.0, tr.x, tr.y, tr.z, 1.0); let mut curve = arc.curve(); mt::Transformed::transform_by(&mut curve, mat); Ok(mt::Edge::new(va, vb, curve)) }; #[allow(clippy::type_complexity)] let mut corners: Vec<(mt::Vertex, mt::Vertex, Vec, Option, Vec, Vec)> = Vec::new(); let on_tol = (size * 1e-5).max(1e-6); for (end, p) in [(end0, p0), (end1, p1)] { let (va, vb) = (vertex(&end.ca, end.a), vertex(&end.cb, end.b)); let (sa, sb) = (p + t1 * s, p + t2 * s); let mut seam_vs: Vec = Vec::new(); let (chain, vq) = match (&end.e3, &end.planes[..]) { _ if end.cap.is_some() => { // A run from each stop to the next: A, the seam crossings, B. seam_vs = end.seams.iter().map(|(_, q)| builder::vertex(p3(*q))).collect(); let stops: Vec<&mt::Vertex> = std::iter::once(&va).chain(seam_vs.iter()).chain(std::iter::once(&vb)).collect(); let runs = end.cap.as_deref().unwrap_or_default(); if runs.len() + 1 != stops.len() { return Err(KernelError::Failed("blend end".into())); } let mut chain = Vec::with_capacity(runs.len()); for (k, pts) in runs.iter().enumerate() { let (Some(x), Some(y)) = (stops.get(k), stops.get(k + 1)) else { return Err(KernelError::Failed("blend end".into())) }; chain.push(if pts.len() == 2 { builder::line(x, y) } else { let bs = crate::build::interpolate_cubic(pts).ok_or_else(|| unsupported("the blend's end on a curved face"))?; mt::Edge::try_new(x, y, mt::Curve::BSplineCurve(bs)).map_err(|e| KernelError::Failed(format!("blend end: {e}")))? }); } (chain, None) } (None, [plane]) => (vec![section(p, &va, &vb, sa, sb, *plane)?], None), (Some((_, q)), [pa, pb]) => { let vq = builder::vertex(p3(*q)); let sq = *q - d * (*q - p).dot(d); (vec![section(p, &va, &vq, sa, sq, *pa)?, section(p, &vq, &vb, sq, sb, *pb)?], Some(vq)) } _ => return Err(KernelError::Failed("blend end".into())), }; // The rest of e2, from B to the vertex: a seam between the end surface's pieces. let mut extra = Vec::new(); if end.concave { let far = if end.e2.absolute_front() == &end.v { end.e2.absolute_back().clone() } else { end.e2.absolute_front().clone() }; extra.push(retarget(&end.e2, &far, &vb, on_tol)?); } corners.push((va, vb, chain, vq, seam_vs, extra)); } let [(a0, b0, c0, q0, s0, x0), (a1, b1, c1, q1, s1, x1)] = &corners[..] else { return Err(KernelError::Failed("ends".into())) }; let link0: Vec = c0.iter().chain(x0).cloned().collect(); let link1: Vec = c1.iter().chain(x1).cloned().collect(); let la = rail_a.clone().unwrap_or_else(|| builder::line(a0, a1)); let lb = rail_b.clone().unwrap_or_else(|| builder::line(b0, b1)); // Substitutions: side edges at the ends now stop at A/B (consumed ones are dropped), an edge // between two end faces stops where the blend crosses it; the blended edge moves to A or B. let mut subst: HashMap = HashMap::new(); let mut dropped: Vec = Vec::new(); let shorten = |e: &mt::Edge, v: &mt::Vertex, nv: &mt::Vertex| retarget(e, v, nv, on_tol); for (end, a, b, q, sv) in [(end0, a0, b0, q0, s0), (end1, a1, b1, q1, s1)] { // Seams between the end surface's pieces stop where the blend's end crosses them. for ((e, _), nv) in end.seams.iter().zip(sv) { subst.insert(e.id(), shorten(e, &end.v, nv)?); } for (e, nv, used) in [(&end.e1, a, &end.ca), (&end.e2, b, &end.cb)] { if used.is_some() { dropped.push(e.id()); continue; } subst.insert(e.id(), shorten(e, &end.v, nv)?); } if let (Some((e3, _)), Some(q)) = (&end.e3, q) { subst.insert(e3.id(), shorten(e3, &end.v, q)?); } } // The side edges at the ends are pieces of themselves; the rails and corner curves are new. let mut rec = Rebuild::default(); rec.pieces(&subst); let mut new_faces: Vec = Vec::with_capacity(faces.len() + 1); for (i, f) in faces.iter().enumerate() { if (i == i1 && rail_a.is_some()) || (i == i2 && rail_b.is_some()) { continue; } let nf = if i == i1 { let mut m = subst.clone(); m.insert(edge.id(), la.clone()); rebuild_face_dropping(f, &m, &dropped, &[])? } else if i == i2 { let mut m = subst.clone(); m.insert(edge.id(), lb.clone()); rebuild_face_dropping(f, &m, &dropped, &[])? } else if end0.g.contains(&i) { rebuild_face_dropping(f, &subst, &dropped, &link0)? } else if end1.g.contains(&i) { rebuild_face_dropping(f, &subst, &dropped, &link1)? } else if f.edge_iter().any(|e| subst.contains_key(&e.id())) { rebuild_face(f, &subst, &[])? } else { (*f).clone() }; rec.face(&nf, f); new_faces.push(nf); } // The blend face uses each new edge opposite to its neighbour. let f1_forward = faces.get(i1).is_some_and(|f| f.boundaries().iter().any(|w| w.edge_iter().any(|e| e.id() == edge.id() && e.front() == &v0))); let reversed = |chain: &[mt::Edge]| chain.iter().rev().map(|e| e.inverse()).collect::>(); let mut edges_out: Vec = Vec::new(); if f1_forward { edges_out.extend(c0.iter().cloned()); edges_out.push(lb.clone()); edges_out.extend(reversed(c1)); edges_out.push(la.inverse()); } else { edges_out.push(la.clone()); edges_out.extend(c1.iter().cloned()); edges_out.push(lb.inverse()); edges_out.extend(reversed(c0)); } let wire: mt::Wire = edges_out.into(); let blend_face = match shape { Shape::Flat => builder::try_attach_plane(&[wire]).map_err(|e| KernelError::Failed(format!("chamfer face: {e}")))?, Shape::Curvature => { let controls = g2_controls(p0, t1, t2, s); let ctrl = controls.into_iter().map(|p| vec![p3(p), p3(p + p1 - p0)]).collect(); let bsp = mt::BSplineSurface::new((mt::KnotVec::bezier_knot(5), mt::KnotVec::bezier_knot(1)), ctrl); let mut surf = mt::Surface::BSplineSurface(bsp); use mt::ParametricSurface3D; let nn = surf.normal(0.5, 0.5); let outward = (t1 + t2) * side; if Vec3::new(nn.x, nn.y, nn.z).dot(outward) < 0.0 { surf = mt::Invertible::inverse(&surf); } mt::Face::try_new(vec![wire], surf).map_err(|e| KernelError::Failed(format!("G2 fillet face: {e}")))? } Shape::Round => { // The cylinder, from a cross-section before the first end to one past the second, so // it holds the end sections wherever the end planes slide them. let reach = ends .iter() .flat_map(|e| e.planes.iter().map(|(_, n)| (s + r) * (1.0 - n.dot(d).powi(2)).max(0.0).sqrt() / n.dot(d).abs())) .chain(ends.iter().map(|e| e.reach)) .fold(0.0, f64::max) + r; let start = p0 - d * reach; let (sa, sb) = (start + t1 * s, start + t2 * s); let c = centre(start); let mid = c + ((sa - c) + (sb - c)).normalized().unwrap_or(-n1) * r; let base = builder::circle_arc(&builder::vertex(p3(sa)), &builder::vertex(p3(sb)), p3(mid)); let swept: mt::Face = builder::tsweep(&base, v3(p1 - p0 + d * (2.0 * reach))); let mut surf = swept.oriented_surface(); // Outward normal at the arc middle: away from the centre on a convex edge (the // centre is in the material), toward it on a concave one. let outward = (mid - c) * (-side); use mt::{ParametricSurface3D, SearchParameter}; if let Some((u, v)) = surf.search_parameter(p3(mid), None, 100) { let nn = surf.normal(u, v); if Vec3::new(nn.x, nn.y, nn.z).dot(outward) < 0.0 { surf = mt::Invertible::inverse(&surf); } } mt::Face::try_new(vec![wire], surf).map_err(|e| KernelError::Failed(format!("fillet face: {e}")))? } }; rec.blend(&blend_face, [edge.id()]); new_faces.push(blend_face); let mut shells = solid.boundaries().clone(); let new_shell: mt::Shell = new_faces.into(); if let Some(sh) = shells.get_mut(si) { *sh = new_shell; } let solid = Solid::try_new(shells).map_err(|e| KernelError::Failed(format!("blend produced an invalid solid: {e}")))?; Ok((solid, rec)) } /// Quintic Bezier cross-section. The first/last three controls are collinear and /// equally spaced, so both endpoint second derivatives vanish. Sweeping along a /// straight edge therefore gives zero normal curvature at both planar side faces. fn g2_controls(p: Vec3, t1: Vec3, t2: Vec3, setback: f64) -> [Vec3; 6] { [ p + t1 * setback, p + t1 * (setback * 2.0 / 3.0), p + t1 * (setback / 3.0), p + t2 * (setback / 3.0), p + t2 * (setback * 2.0 / 3.0), p + t2 * setback, ] } /// Curvature-continuous (G2) fillets between planar faces along straight edges. /// `radius` sets the same setback as a circular fillet; the profile is not circular. /// Each end must meet one planar face perpendicular to the edge. Unsupported /// configurations are refused, never replaced with a G1 circular fillet. pub fn fillet_g2(body: &Body, edges: &[Vec3], radius: f64) -> Result { body.require_brep("G2 fillet")?; if !(radius.is_finite() && radius > 1e-6 && radius < 1e6) { return Err(KernelError::Invalid("G2 fillet size must be positive and finite".into())); } if edges.is_empty() || edges.len() > 1000 || edges.iter().any(|p| ![p.x, p.y, p.z].into_iter().all(f64::is_finite)) { return Err(KernelError::Invalid("G2 fillet needs 1 to 1000 finite edge points".into())); } let counts = record::counts(&[body]); let mut cur = crate::boolean_record::healed(body)?; for p in edges { let size = cur.size(); let Some((idx, dist)) = cur.nearest_edge(*p, (size * 2e-3).max(1e-3))? else { return Err(KernelError::Invalid("the body has no edges".into())); }; if dist > size * 0.05 + 1e-3 { return Err(KernelError::Invalid("no edge near the G2 fillet pick".into())); } let solid = cur.deep_copy(); let edge = Body::unique_edges(&solid).into_iter().nth(idx).ok_or_else(|| KernelError::Invalid("edge index".into()))?; let (made, rec) = guard("G2 fillet", || blend_one(&solid, &edge, size, radius, Shape::Curvature))?; cur = record::after(record::rebuilt(made, &[&solid], &rec)?, &cur, &counts); } closed(body, cur) } /// Most edges whose other orders are tried when the order given is refused. const MAX_REORDERED: usize = 4; /// All orders of `items` (the given one first). fn orders(items: &[T]) -> Vec> { if items.len() <= 1 { return vec![items.to_vec()]; } let mut out = Vec::new(); for i in 0..items.len() { let mut rest = items.to_vec(); let head = rest.remove(i); for mut tail in orders(&rest) { tail.insert(0, head.clone()); out.push(tail); } } out } /// Blend the edges nearest the points, one at a time in an order that works. A blend ends in an /// earlier round where they meet, which not every order allows (a blend over a round that an /// edge it runs into left, or past a crease). So when the order given is refused for a reason /// that is not the size, the other orders are tried too, and when its result has a face whose /// boundary leaves its surface (a blend that ran on past the end of a round's surface, which a /// round of a curved edge does not have) another order that has none is preferred. fn blend(body: &Body, edges: &[Vec3], r: f64, shape: Shape, what: &str) -> Result { blend_with(body, edges, r, shape, what, false) } /// [`blend`]; `curved_ends`: also roll a ball along a straight edge between planes that ends at /// a curved face (the last resort, after the corner build for an earlier round there). fn blend_with(body: &Body, edges: &[Vec3], r: f64, shape: Shape, what: &str, curved_ends: bool) -> Result { let sound = |b: &Body| crate::tess::boundaries_on_surfaces(&b.solid, (b.size() * 1e-4).max(1e-6)); let first = blend_in_order(body, edges, r, shape, what, curved_ends); let reorder = (2..=MAX_REORDERED).contains(&edges.len()) && match &first { Ok(b) => !sound(b), Err(KernelError::Failed(_)) => true, Err(_) => false, }; if !reorder { return first; } let mut fallback: Option = None; for order in orders(edges).into_iter().skip(1) { if let Ok(done) = blend_in_order(body, &order, r, shape, what, curved_ends) { if sound(&done) { return Ok(done); } fallback.get_or_insert(done); } } match (first, fallback) { (Ok(b), _) => Ok(b), (Err(e), Some(done)) => { let _ = e; Ok(done) } (Err(e), None) => Err(e), } } fn blend_in_order(body: &Body, edges: &[Vec3], r: f64, shape: Shape, what: &str, curved_ends: bool) -> Result { if !(r.is_finite() && r > 1e-6 && r < 1e6) { return Err(KernelError::Invalid(format!("{what} size must be positive"))); } if edges.is_empty() { return Err(KernelError::Invalid("no edges selected".into())); } if edges.len() > 1000 { return Err(KernelError::Invalid("too many edges".into())); } // Each step's result carries its history over `[body]`. let counts = record::counts(&[body]); // Coplanar neighbours as one face (as after a join), so corners look as they should. let mut cur = crate::boolean_record::healed(body)?; // The last resort only for edges it treats otherwise: else it repeats the refusal. if curved_ends { let solid = cur.deep_copy(); let ids = edge_ids(&cur, &solid, edges)?; let other = Body::unique_edges(&solid).iter().any(|e| ids.contains(&e.id()) && !curved_case(&solid, e, false) && curved_case(&solid, e, true)); if !other { return Err(unsupported("no edge ending at a curved face")); } } // Every edge of a convex planar body: rounded as a whole (sphere corners). if shape == Shape::Round && edges.len() >= 6 { let solid = cur.deep_copy(); let all = Body::unique_edges(&solid); if all.len() == edges.len() { let size = cur.size(); let tol = (size * 2e-3).max(1e-3); let mut hit = std::collections::HashSet::new(); for p in edges { if let Some((idx, _)) = cur.nearest_edge(*p, tol)? { hit.insert(idx); } } if hit.len() == all.len() && let Ok(b) = crate::polyhedron::round_all_edges(&cur, r) { return Ok(record::after(b, &cur, &counts)); } } } // Whole smooth loops of planar faces are blended in one go, loop by loop. // Loops and other edges together (every edge of an extruded part): the other edges // first, which leaves the loops smooth, then the loops. if let Some((groups, rest)) = loop_split(&cur, edges)? && !rest.is_empty() && rest.len() < edges.len() { let _ = groups; let loop_pts: Vec = edges.iter().filter(|p| !rest.iter().any(|q| q.dist(**p) < 1e-12)).copied().collect(); cur = record::after(blend_in_order(&cur, &rest, r, shape, what, curved_ends)?, &cur, &counts); return Ok(record::after(blend_in_order(&cur, &loop_pts, r, shape, what, curved_ends)?, &cur, &counts)); } // A loop the loop blend refuses for its shape (seams that aren't straight, walls it can't // trim) is blended edge by edge below instead: a ball rolls along its smooth chain. if let Some(groups) = loop_groups(&cur, edges)? { let whole = || -> Result { let mut lc = cur.clone(); for g in groups { let size = lc.size(); let solid = lc.deep_copy(); let ids = edge_ids(&lc, &solid, &g)?; match crate::loopblend::loop_blend(&solid, &ids, size, r, shape == Shape::Round) { Some(res) => { let (made, rec) = guard(what, || res)?; lc = record::after(record::rebuilt(made, &[&solid], &rec)?, &lc, &counts); } None => return Err(unsupported("the edges are not a whole loop of a planar face")), } } Ok(lc) }; match whole() { Ok(b) => return Ok(b), // Too large for the loop (or using up some of its walls) is so edge by edge too. Err(e) if size_refusal(&e) => return Err(e), Err(_) => {} } } blend_each(cur, edges, r, shape, what, &counts, curved_ends) } /// The edges blended one at a time (see [`blend`]), `cur` being the healed body. fn blend_each(mut cur: Body, edges: &[Vec3], r: f64, shape: Shape, what: &str, counts: &[(usize, usize)], curved_ends: bool) -> Result { let counts = counts.to_vec(); // One at a time, in whatever order works: a run along a planar face's loop (bridging arcs // that earlier blends left between selected edges, so corners round off), a single edge, // or a chain of curved edges. let mut todo: Vec = edges.to_vec(); // Edges refused since the last blend that could have changed them: (pick, the box around the // edge, the refusal). A blend only changes the body near the edges it rounds, so an edge // refused away from every later blend would be refused the same way again: it is not tried // again (a refusal costs a rolling-ball attempt, seconds each on a long curved edge). let mut refused: Vec<(Vec3, (Vec3, Vec3), KernelError)> = Vec::new(); // A chain runs on along the edges smooth with a selected one in the body as given, not along // a round this blend has made meanwhile (which would take in edges nobody selected, or not, // by the order the edges come in). let along: Vec = { let solid = cur.deep_copy(); let all = Body::unique_edges(&solid); let tol = (cur.size() * 2e-3).max(1e-3); let mut list: Vec = Vec::new(); for p in edges { if let Some((idx, _)) = cur.nearest_edge(*p, tol)? && let Some(e) = all.get(idx) { let ids = smooth_chain(&solid, e).unwrap_or_else(|| vec![e.id()]); for x in all.iter().filter(|x| ids.contains(&x.id())) { if !list.iter().any(|y| y.id() == x.id()) { list.push(x.clone()); } } } } list }; let near_chain = (cur.size() * 1e-6).max(1e-7); let on_chains = |e: &mt::Edge| lies_on(e, &along, near_chain); for _ in 0..(2 * edges.len() + 4) { if todo.is_empty() { return Ok(cur); } let size = cur.size(); let tol = (size * 2e-3).max(1e-3); let solid = cur.deep_copy(); if todo.len() >= 2 && let Some((ids, covered)) = run_on_loop(&cur, &solid, &todo)? && let Some(Ok((res, rec))) = crate::loopblend::loop_blend(&solid, &ids, size, r, shape == Shape::Round) && let Ok(b) = guard(what, || Ok(res)).and_then(|res| record::rebuilt(res, &[&solid], &rec)) { let near = edges_box(&solid, &ids, r + tol); refused.retain(|(_, b, _)| !boxes_meet(*b, near)); cur = record::after(b, &cur, &counts); todo.retain(|p| !covered.iter().any(|q| q.dist(*p) < 1e-12)); continue; } let mut first_err: Option = None; let mut done: Option<(Body, Vec, (Vec3, Vec3))> = None; for (j, p) in todo.iter().enumerate() { if let Some((_, _, e)) = refused.iter().find(|(q, _, _)| q.dist(*p) < 1e-12) { if first_err.is_none() || (matches!(e, KernelError::TooLarge(_)) && !matches!(first_err, Some(KernelError::TooLarge(_)))) { first_err = Some(e.clone()); } continue; } let Some((idx, dist)) = cur.nearest_edge(*p, tol)? else { return Err(KernelError::Invalid("the body has no edges".into())) }; if dist > size * 0.05 + 1e-3 { return Err(KernelError::Invalid(format!("no edge near {:?}", [p.x, p.y, p.z]))); } let edge = Body::unique_edges(&solid).into_iter().nth(idx).ok_or_else(|| KernelError::Invalid("edge index".into()))?; // Faces that meet smoothly (a round's seam with the face it runs into) leave no // corner to blend: say so rather than that blending it isn't supported. if tangent_faces(&solid, &edge) { if first_err.is_none() { first_err = Some(KernelError::Invalid(format!( "the edge at [{:.3}, {:.3}, {:.3}] is smooth: the faces on either side meet tangentially there, so there is no corner to {what}; pick the sharp edges", p.x, p.y, p.z ))); } continue; } // Roll a ball along the edge's smooth chain (the points of `todo` on it go with it). let roll = |ids: &[mt::EdgeID]| { let on_chain: Vec = todo .iter() .enumerate() .filter(|(_, q)| { cur.nearest_edge(**q, tol) .ok() .flatten() .and_then(|(i, _)| Body::unique_edges(&solid).into_iter().nth(i)) .is_some_and(|x| ids.contains(&x.id())) }) .map(|(i, _)| i) .collect(); #[cfg(test)] ROLLS.with(|n| n.set(n.get() + 1)); guard(what, || crate::curveblend::curve_blend(&solid, ids, size, r, shape == Shape::Round)) .map(|o| (o, if on_chain.is_empty() { vec![j] } else { on_chain })) }; // A straight edge running on smoothly into curved ones (a flange into its bend, a // side into a rounded corner): the blend follows the whole smooth chain, as the // rolling ball would. A fillet doesn't run on into an earlier round's arc of its // radius: it ends in that round (as if both were rounded together). let chain = smooth_chain_within(&solid, &edge, &on_chains); let into_round = |ids: &[mt::EdgeID]| { Body::unique_edges(&solid).iter().any(|x| { ids.contains(&x.id()) && x.id() != edge.id() && [edge.front(), edge.back()].iter().any(|v| x.front() == *v || x.back() == *v) && crate::curveblend::circle_of(x, size * 1e-6).is_some_and(|c| (c.1 - r).abs() <= r * 1e-4) }) }; let own = edge.id(); let runs_on = !curved_case(&solid, &edge, false) && chain.as_ref().is_some_and(|ids| { ids.len() > 1 && Body::unique_edges(&solid).iter().any(|x| ids.contains(&x.id()) && !matches!(x.curve(), mt::Curve::Line(_))) && !(shape == Shape::Round && into_round(ids)) }); let local = || guard(what, || blend_one(&solid, &edge, size, r, shape)); let attempt = match chain.as_deref().filter(|_| runs_on).map(roll) { Some(Ok(o)) => Ok(o), // The chain cannot be rolled: the edge alone, locally or as a ball rolled along it // (ending in the round the chain ran into). Some(Err(e2)) => local() .map(|o| (o, vec![j])) .or_else(|_| if chain.as_ref().is_some_and(|c| c.len() > 1) { roll(&[edge.id()]) } else { Err(e2.clone()) }) .map_err(|_| e2), None => match local() { Ok(o) => Ok((o, vec![j])), // A curved edge, or one between curved faces: roll a ball along its smooth chain. Err(e) if !curved_case(&solid, &edge, curved_ends) => Err(e), Err(e) => match chain.as_deref() { // The chain that cannot be rolled (it runs on into the edge an earlier round // left where it met another face): the edge alone, ending on that round. A // straight edge into an earlier round of this radius: on its own. Some(ids) => { let ids = if shape == Shape::Round && !curved_case(&solid, &edge, false) && into_round(ids) { std::slice::from_ref(&own) } else { ids }; roll(ids).or_else(|first| if ids.len() > 1 { roll(&[edge.id()]).map_err(|_| first) } else { Err(first) }).map_err(|e2| { match e2 { KernelError::TooLarge(m) => KernelError::TooLarge(format!("{m} ({e})")), e2 => KernelError::Failed(format!("{e2} ({e})")), } }) } None => Err(e), }, }, }; // What this attempt could change: the edge and its smooth chain, with room for the blend. let reach = edges_box(&solid, chain.as_deref().unwrap_or(&[edge.id()]), r + tol); match attempt.and_then(|((o, rec), js)| record::rebuilt(o, &[&solid], &rec).map(|b| (b, js))) { Ok((b, js)) => { done = Some((b, js, reach)); break; } // Reported: the first refusal, unless a later one is a size a smaller radius may // fit (the others may be refused only until that edge is blended). Err(e) => { if first_err.is_none() || (matches!(e, KernelError::TooLarge(_)) && !matches!(first_err, Some(KernelError::TooLarge(_)))) { first_err = Some(e.clone()); } refused.push((*p, reach, e)); } } } match done { Some((b, js, near)) => { refused.retain(|(_, b2, _)| !boxes_meet(*b2, near)); cur = record::after(b, &cur, &counts); let mut k = 0; todo.retain(|_| { let keep = !js.contains(&k); k += 1; keep }); } None => return Err(first_err.unwrap_or_else(|| unsupported("these edges"))), } } if todo.is_empty() { Ok(cur) } else { Err(unsupported("blending these edges together")) } } #[cfg(test)] thread_local! { /// Rolling-ball attempts made by [`blend`] on this thread (tests count them). pub(crate) static ROLLS: std::cell::Cell = const { std::cell::Cell::new(0) }; } /// The box around these edges of `solid` (their ends and middles), grown by `margin`. fn edges_box(solid: &Solid, ids: &[mt::EdgeID], margin: f64) -> (Vec3, Vec3) { use mt::{BoundedCurve, ParametricCurve}; let mut lo = Vec3::new(f64::INFINITY, f64::INFINITY, f64::INFINITY); let mut hi = -lo; for e in Body::unique_edges(solid).iter().filter(|e| ids.contains(&e.id())) { let c = e.curve(); let (t0, t1) = c.range_tuple(); for k in 0..=8 { let q = from_p3(c.subs(t0 + (t1 - t0) * f64::from(k) / 8.0)); lo = lo.min(q); hi = hi.max(q); } } let m = Vec3::new(margin, margin, margin); (lo - m, hi + m) } /// Whether two boxes overlap (an empty box meets every box: nothing is known about it). fn boxes_meet(a: (Vec3, Vec3), b: (Vec3, Vec3)) -> bool { let empty = |x: (Vec3, Vec3)| !(x.0.x <= x.1.x && x.0.y <= x.1.y && x.0.z <= x.1.z); empty(a) || empty(b) || (a.0.x <= b.1.x && b.0.x <= a.1.x && a.0.y <= b.1.y && b.0.y <= a.1.y && a.0.z <= b.1.z && b.0.z <= a.1.z) } /// Neighbouring edges along one boundary loop of a planar face that between them hold at least /// two of the points' edges, joined by arcs that meet them smoothly (left by earlier blends): /// the run's edge ids and the points it covers. #[allow(clippy::type_complexity)] fn run_on_loop(cur: &Body, solid: &Solid, pts: &[Vec3]) -> Result, Vec)>> { use mt::{BoundedCurve, ParametricCurve}; let size = cur.size(); let tol = (size * 2e-3).max(1e-3); let all = Body::unique_edges(solid); let mut per: Vec<(Vec3, mt::EdgeID)> = Vec::new(); for p in pts { if let Some((idx, dist)) = cur.nearest_edge(*p, tol)? && dist <= size * 0.05 + 1e-3 && let Some(e) = all.get(idx) { per.push((*p, e.id())); } } let dir = |e: &mt::Edge, at_end: bool| -> Option { let c = e.oriented_curve(); let (t0, t1) = c.range_tuple(); let d = c.der(if at_end { t1 } else { t0 }); Vec3::new(d.x, d.y, d.z).normalized() }; let mut best: Option<(Vec, Vec)> = None; for f in solid.face_iter() { if !matches!(f.oriented_surface(), mt::Surface::Plane(_)) { continue; } for w in f.boundaries() { let es: Vec = w.edge_iter().cloned().collect(); let m = es.len(); let sel = |i: usize| es.get(i % m).is_some_and(|e| per.iter().any(|(_, id)| *id == e.id())); // A filler: an unselected arc meeting both neighbours smoothly. let smooth = |a: &mt::Edge, b: &mt::Edge| match (dir(a, true), dir(b, false)) { (Some(x), Some(y)) => x.dot(y) > 1.0 - 1e-6, _ => false, }; let filler = |i: usize| { let (Some(prev), Some(e), Some(next)) = (es.get((i + m - 1) % m), es.get(i % m), es.get((i + 1) % m)) else { return false }; !matches!(e.curve(), mt::Curve::Line(_)) && smooth(prev, e) && smooth(e, next) }; let usable = |i: usize| sel(i) || filler(i); if (0..m).all(usable) { // The whole loop. if (0..m).filter(|i| sel(*i)).count() >= 2 { let ids: Vec = es.iter().map(|e| e.id()).collect(); let covered: Vec = per.iter().filter(|(_, id)| ids.contains(id)).map(|(p, _)| *p).collect(); if best.as_ref().is_none_or(|b| covered.len() > b.1.len()) { best = Some((ids, covered)); } } continue; } // Runs: start after an unusable edge; trim fillers off both ends. for s0 in 0..m { if usable(s0) && !usable(s0 + m - 1) { let mut idx: Vec = (0..m).map(|j| s0 + j).take_while(|i| usable(*i)).collect(); while idx.first().is_some_and(|i| !sel(*i)) { idx.remove(0); } while idx.last().is_some_and(|i| !sel(*i)) { idx.pop(); } if idx.iter().filter(|i| sel(**i)).count() < 2 { continue; } let ids: Vec = idx.iter().filter_map(|i| es.get(i % m).map(|e| e.id())).collect(); // Not yet when another selected edge meets one of the run's inner corners: // that edge goes first, and the run then rounds the corner. let inner: Vec = idx.iter().skip(1).filter_map(|i| es.get(i % m).map(|e| e.front().clone())).collect(); let blocked = per .iter() .filter(|(_, id)| !ids.contains(id)) .any(|(_, id)| all.iter().find(|e| e.id() == *id).is_some_and(|e| inner.iter().any(|v| v == e.front() || v == e.back()))); if blocked { continue; } let covered: Vec = per.iter().filter(|(_, id)| ids.contains(id)).map(|(p, _)| *p).collect(); if best.as_ref().is_none_or(|b| covered.len() > b.1.len()) { best = Some((ids, covered)); } } } } } Ok(best) } /// Is the edge curved, or does it lie between faces that aren't both planar (or, with /// `curved_ends`, end at one)? fn curved_case(solid: &Solid, edge: &mt::Edge, curved_ends: bool) -> bool { if !matches!(edge.curve(), mt::Curve::Line(_)) { return true; } // Between curved faces, or (when asked) ending at one: a straight edge running into a wall. let curved = |f: &mt::Face| !matches!(f.oriented_surface(), mt::Surface::Plane(_)); solid.face_iter().filter(|f| f.edge_iter().any(|e| e.id() == edge.id())).any(curved) || (curved_ends && solid.face_iter().filter(|f| f.vertex_iter().any(|v| v == *edge.front() || v == *edge.back())).any(curved)) } /// Whether the two faces of `edge` meet tangentially along it (sampled at a quarter, the /// middle and three quarters of the edge): a seam, not a corner. fn tangent_faces(solid: &Solid, edge: &mt::Edge) -> bool { use mt::{BoundedCurve, ParametricCurve, ParametricSurface3D, SearchParameter}; let faces: Vec<&mt::Face> = solid.face_iter().filter(|f| f.edge_iter().any(|e| e.id() == edge.id())).take(3).collect(); let [f1, f2] = faces[..] else { return false }; let c = edge.curve(); let (t0, t1) = c.range_tuple(); let normal = |f: &mt::Face, q: mt::Point3| -> Option { let s = f.oriented_surface(); let (u, v) = s.search_parameter(q, None, 100)?; let n = s.normal(u, v); Vec3::new(n.x, n.y, n.z).normalized() }; [0.25, 0.5, 0.75].iter().all(|k| { let q = c.subs(t0 + (t1 - t0) * k); matches!((normal(f1, q), normal(f2, q)), (Some(a), Some(b)) if a.dot(b) > 1.0 - 1e-6) }) } /// The chain of edges continuing `edge` smoothly at its ends (its ids): closed, or open where /// the next edge turns sharply. pub(crate) fn smooth_chain(solid: &Solid, edge: &mt::Edge) -> Option> { smooth_chain_within(solid, edge, &|_| true) } /// Whether edge `e` runs along one of `along` (is a piece of it): points through it lie on one. fn lies_on(e: &mt::Edge, along: &[mt::Edge], tol: f64) -> bool { use mt::{BoundedCurve, ParametricCurve, SearchNearestParameter}; if along.iter().any(|a| a.id() == e.id()) { return true; } let c = e.curve(); let (t0, t1) = c.range_tuple(); [0.25, 0.5, 0.75].iter().all(|f| { let p = c.subs(t0 + (t1 - t0) * f); along.iter().any(|a| { let ac = a.curve(); let (a0, a1) = ac.range_tuple(); let d = |t: f64| crate::body::from_p3(ac.subs(t)).dist(crate::body::from_p3(p)); let Some(hint) = (0..=16).map(|i| a0 + (a1 - a0) * i as f64 / 16.0).min_by(|x, y| d(*x).total_cmp(&d(*y))) else { return false }; let t = ac.search_nearest_parameter(p, hint, 50).unwrap_or(hint).clamp(a0, a1); d(t).min(d(hint)) <= tol }) }) } /// [`smooth_chain`], walking on only over edges `keep` allows. fn smooth_chain_within(solid: &Solid, edge: &mt::Edge, keep: &dyn Fn(&mt::Edge) -> bool) -> Option> { use mt::{BoundedCurve, ParametricCurve}; let all = Body::unique_edges(solid); // Along the edge as it runs from its front to its back (an edge may run against its curve). let dir = |e: &mt::Edge, at_end: bool| -> Option { let c = e.oriented_curve(); let (t0, t1) = c.range_tuple(); let d = c.der(if at_end { t1 } else { t0 }); Vec3::new(d.x, d.y, d.z).normalized() }; let mut ids = vec![edge.id()]; // Walk on from one end of the edge (leaving vertex `v` in direction `d`). let walk = |mut v: mt::Vertex, mut d: Vec3, ids: &mut Vec, stop: &mt::Vertex| -> Option { for _ in 0..200 { if v == *stop { return Some(true); } let next = all.iter().filter(|e| !ids.contains(&e.id()) && (*e.front() == v || *e.back() == v)).find_map(|e| { let fwd = *e.front() == v; let t = if fwd { dir(e, false)? } else { -dir(e, true)? }; (t.dot(d) > 1.0 - 1e-4 && !smooth_seam(solid, e) && keep(e)).then(|| (e.clone(), fwd)) }); let Some((e, fwd)) = next else { return Some(false) }; ids.push(e.id()); if fwd { v = e.back().clone(); d = dir(&e, true)?; } else { v = e.front().clone(); d = -dir(&e, false)?; } } None }; let closed = walk(edge.back().clone(), dir(edge, true)?, &mut ids, edge.front())?; if !closed { walk(edge.front().clone(), -dir(edge, false)?, &mut ids, edge.back())?; } Some(ids) } /// Whether the faces on either side of `e` meet smoothly there (a seam between pieces of one /// surface, or a round's tangent edge): nothing to blend, so a chain stops before it. fn smooth_seam(solid: &Solid, e: &mt::Edge) -> bool { let Some(m) = edge_mid(e) else { return false }; let normals: Vec = solid .face_iter() .filter(|f| f.edge_iter().any(|x| x.id() == e.id())) .filter_map(|f| crate::curveblend::project(f, m, None).map(|x| x.1)) .collect(); matches!(normals[..], [a, b] if a.dot(b) > 1.0 - 1e-6) } pub(crate) fn edge_mid(e: &mt::Edge) -> Option { use mt::{BoundedCurve, ParametricCurve}; let c = e.curve(); let (t0, t1) = c.range_tuple(); Some(from_p3(c.subs((t0 + t1) * 0.5))) } /// Do the loop's edges meet tangentially everywhere? fn smooth_loop(w: &mt::Wire) -> bool { use mt::{BoundedCurve, ParametricCurve}; let es: Vec = w.edge_iter().cloned().collect(); let n = es.len(); let dir = |e: &mt::Edge, at_end: bool| -> Option { let c = e.oriented_curve(); let (t0, t1) = c.range_tuple(); let t = if at_end { t1 } else { t0 }; let d = c.der(t); Vec3::new(d.x, d.y, d.z).normalized() }; (0..n).all(|i| match (es.get(i), es.get((i + 1) % n)) { (Some(a), Some(b)) => match (dir(a, true), dir(b, false)) { (Some(x), Some(y)) => x.dot(y) > 1.0 - 1e-6, _ => false, }, _ => false, }) } /// The B-rep edges nearest the points (each once). fn edge_ids(cur: &Body, solid: &Solid, pts: &[Vec3]) -> Result> { let all = Body::unique_edges(solid); let mut ids = Vec::new(); for p in pts { if let Some(id) = nearest_edge_id(cur, &all, *p)? && !ids.contains(&id) { ids.push(id); } } Ok(ids) } /// The edge of `all` (`cur`'s edges, in their order) a point picks: the nearest, if near enough. fn nearest_edge_id(cur: &Body, all: &[mt::Edge], p: Vec3) -> Result> { let size = cur.size(); let tol = (size * 2e-3).max(1e-3); Ok(match cur.nearest_edge(p, tol)? { Some((idx, dist)) if dist <= size * 0.05 + 1e-3 => all.get(idx).map(|e| e.id()), _ => None, }) } /// When the edges make up whole boundary loops of planar faces: the edge points per loop. fn loop_groups(cur: &Body, pts: &[Vec3]) -> Result>>> { Ok(loop_split(cur, pts)?.and_then(|(g, rest)| rest.is_empty().then_some(g))) } /// Edges in whole loops of planar faces (points per loop), and the other edges' points. fn loop_split(cur: &Body, pts: &[Vec3]) -> Result>, Vec)>> { let solid = cur.deep_copy(); let size = cur.size(); let tol = (size * 2e-3).max(1e-3); let all = Body::unique_edges(&solid); // Each point's edge. A point on a vertex is as near to the edges meeting there (a circle // and a cylinder's seam line): prefer one on a planar face's boundary. let polys = cur.edges(tol)?; let planar_edge: std::collections::HashSet = solid .face_iter() .filter(|f| matches!(f.oriented_surface(), mt::Surface::Plane(_))) .flat_map(|f| f.edge_iter().map(|e| e.id()).collect::>()) .collect(); let mut per: Vec<(Vec3, mt::EdgeID)> = Vec::new(); for p in pts { let dists: Vec<(usize, f64)> = polys.iter().map(|e| (e.index, e.points.windows(2).map(|w| p.dist_to_segment(w[0], w[1])).fold(f64::INFINITY, f64::min))).collect(); let best = dists.iter().map(|x| x.1).fold(f64::INFINITY, f64::min); if best > size * 0.05 + 1e-3 { return Ok(None); } let near: Vec<&mt::Edge> = dists.iter().filter(|x| x.1 <= best + tol).filter_map(|x| all.get(x.0)).collect(); let Some(e) = near.iter().find(|e| planar_edge.contains(&e.id())).or(near.first()) else { return Ok(None) }; per.push((*p, e.id())); } let ids: Vec = per.iter().map(|x| x.1).collect(); let mut covered: Vec = Vec::new(); let mut groups = Vec::new(); for f in solid.face_iter() { if !matches!(f.oriented_surface(), mt::Surface::Plane(_)) { continue; } for w in f.boundaries() { let wids: Vec = w.edge_iter().map(|e| e.id()).collect(); if wids.iter().any(|x| covered.contains(x)) { continue; } // The whole loop is selected, or one of its edges and the loop is smooth (tangent // chain, which also covers a circle that a boolean left in pieces). let all_sel = wids.iter().all(|x| ids.contains(x)); let some_sel = wids.iter().any(|x| ids.contains(x)); if all_sel || (some_sel && smooth_loop(&w)) { covered.extend(wids.iter().copied()); // One point per loop edge, on it. let pts: Vec = w.edge_iter().filter_map(edge_mid).collect(); groups.push(pts); } } } let rest: Vec = per.iter().filter(|(_, id)| !covered.contains(id)).map(|(p, _)| *p).collect(); Ok((!groups.is_empty()).then_some((groups, rest))) } /// A fillet's result, refused when a face's boundary crosses itself (#871): rounds that /// overlap where a wall is thinner than both leave such faces, which the topology checks /// don't see but which show as holes in the model. A fillet either closes the solid or is /// refused. Faces of `input` that crossed already and that the fillet carried over unchanged /// (a sliver an earlier boolean left far from the rounds, #1488) are not the fillet's doing. fn closed(input: &Body, b: Body) -> Result { let after = b.crossed_faces()?; if after.is_empty() { return Ok(b); } let before = input.crossed_faces()?; let tol = (input.size().max(b.size()) * 1e-6).max(1e-9); match after.iter().filter(|p| !before.iter().any(|q| q.dist(**p) <= tol)).count() { 0 => Ok(b), _ => Err(KernelError::Failed( "fillet: the rounds would leave openings in the surface (they overlap where a wall or a face is narrower than both)".into(), )), } } /// Constant-radius fillet of the edges nearest to the given points. A radius too large for the /// faces around the edges is refused with [`KernelError::TooLarge`] ([`fillet_max`] finds the /// largest that works). pub fn fillet(body: &Body, edges: &[Vec3], radius: f64) -> Result { body.require_brep("fillet")?; // A round that would run past its faces into other geometry or another round (#1080). // Checked once built, so a refusal of the build itself stands as it is. let size = crate::blend_fit::Size::Round(radius); match fillet_built(body, edges, radius) { Ok(b) => crate::blend_fit::accept(body, b, edges, size), Err(e) => Err(crate::blend_fit::explain(body, edges, size, e)), } } /// [`fillet`], once the radius is known to fit. fn fillet_built(body: &Body, edges: &[Vec3], radius: f64) -> Result { // Corners the local blends refuse (an earlier round at an edge's end): radius per edge. blend(body, edges, radius, Shape::Round, "fillet") .and_then(|b| closed(body, b)) .or_else(|e| { let sel: Vec<(Vec3, f64)> = edges.iter().map(|p| (*p, radius)).collect(); // The local blend's refusal, unless only the corner build found the radius too large. crate::blend_corner::fillet_radii(body, &sel) .and_then(|b| closed(body, b)) .map_err(|e2| keep_size(e, e2)) // Three edges at a vertex of any faces end in a sphere. .or_else(|e| { if edges.len() >= 3 { crate::blend_vertex::fillet_ball_vertices(body, edges, radius).and_then(|b| closed(body, b)).map_err(|_| e) } else { Err(e) } }) }) // Straight edges ending at a curved face that isn't an earlier round's: a rolling ball // trimmed by the face. Refused, the refusal above stands. .or_else(|e| blend_with(body, edges, radius, Shape::Round, "fillet", true).and_then(|b| closed(body, b)).map_err(|_| e)) // Blends meeting at corners on curved faces: all at once. .or_else(|e| corners(body, edges, radius, Shape::Round, "fillet").and_then(|b| closed(body, b)).map_err(|e2| keep_size(e, e2))) } /// The first refusal, unless only the second found the blend too large (a smaller one may fit). fn keep_size(e: KernelError, e2: KernelError) -> KernelError { match (&e, e2) { (KernelError::TooLarge(_), _) => e, (_, e2 @ KernelError::TooLarge(_)) => e2, _ => e, } } /// Blend the edges together, rebuilding the corners where they meet on faces of any surface /// (see [`crate::curveblend::corner_blend`]). fn corners(body: &Body, edges: &[Vec3], r: f64, shape: Shape, what: &str) -> Result { let counts = record::counts(&[body]); let cur = crate::boolean_record::healed(body)?; let size = cur.size(); let solid = cur.deep_copy(); let ids = edge_ids(&cur, &solid, edges)?; if ids.len() != edges.len() { return Err(KernelError::Invalid("no edge near a selected point".into())); } let (made, rec) = guard(what, || crate::curveblend::corner_blend(&solid, &ids, size, r, shape == Shape::Round))?; Ok(record::after(record::rebuilt(made, &[&solid], &rec)?, &cur, &counts)) } /// The step of the radius search: three significant digits of the requested radius. fn radius_step(radius: f64) -> f64 { 10f64.powf(radius.log10().floor() - 3.0) } /// The largest radius below `radius` (to three significant digits) at which the fillet of /// these edges works, with its result; `None` when none does. Each candidate is a real fillet /// of the edges, so the radius returned is one that was built; the search runs up to 16 of /// them, so it is for an explicit request, not every refusal. pub fn fillet_max(body: &Body, edges: &[Vec3], radius: f64) -> Option<(f64, Body)> { if !(radius.is_finite() && radius > 1e-6) { return None; } let q = radius_step(radius); // Radii n·q for n in [0, hi): hi fails (it is the request, or above it), lo works. let mut hi = (radius / q).ceil() as u64; let mut lo = 0u64; let mut best: Option = None; // log2(10⁴) steps reach the step size; the cap keeps a slow body from stalling. for _ in 0..16 { if hi - lo <= 1 { break; } let mid = lo + (hi - lo) / 2; match fillet(body, edges, mid as f64 * q) { Ok(b) => { lo = mid; best = Some(b); } Err(_) => hi = mid, } } best.map(|b| (lo as f64 * q, b)) } /// [`fillet_max`] for each group of the edges that may limit each other's radius (sharing a /// face or a vertex, directly or through other edges in the group), so a round that fits isn't /// reduced for a tight edge elsewhere. The radius per edge (in `edges`' order) and the result; /// one radius for all (as [`fillet_max`]) when a group is refused for another reason than its /// size, the groups don't build together, or there are too many to search (each search is up /// to 16 fillets, and this runs in the live preview). pub fn fillet_max_each(body: &Body, edges: &[Vec3], radius: f64) -> Option<(Vec, Body)> { const MAX_GROUPS: usize = 8; const MAX_SEARCHES: usize = 2; let one = || fillet_max(body, edges, radius).map(|(r, b)| (vec![r; edges.len()], b)); let Some(groups) = interacting_groups(body, edges).filter(|g| g.len() > 1 && g.len() <= MAX_GROUPS) else { return one() }; let mut radii = vec![radius; edges.len()]; let mut searches = 0; for g in &groups { let pts: Vec = g.iter().filter_map(|i| edges.get(*i).copied()).collect(); let r = match fillet(body, &pts, radius) { Ok(_) => continue, Err(KernelError::TooLarge(_)) if searches < MAX_SEARCHES => { searches += 1; match fillet_max(body, &pts, radius) { Some((r, _)) => r, None => return one(), } } Err(_) => return one(), }; for i in g { if let Some(x) = radii.get_mut(*i) { *x = r; } } } match fillet_each(body, edges, &radii) { Ok(b) => Some((radii, b)), Err(_) => one(), } } /// The fillet of each edge at its own radius (`radii` in `edges`' order): built together where /// the corner build takes it, else the edges of each radius together, the largest first. pub fn fillet_each(body: &Body, edges: &[Vec3], radii: &[f64]) -> Result { if radii.len() != edges.len() { return Err(KernelError::Invalid("one radius per edge".into())); } if let Some(r) = radii.first().filter(|r| radii.iter().all(|x| x.to_bits() == r.to_bits())) { return fillet(body, edges, *r); } let sel: Vec<(Vec3, f64)> = edges.iter().copied().zip(radii.iter().copied()).collect(); // Each round must fit beside its own edge (#1080); the edges of each radius are checked // together below. let fit = |b: Body| -> Result { for (p, r) in &sel { crate::blend_fit::check(body, std::slice::from_ref(p), crate::blend_fit::Size::Round(*r))?; } Ok(b) }; if let Ok(b) = crate::blend_corner::fillet_radii(body, &sel).and_then(|b| closed(body, b)).and_then(fit) { return Ok(b); } let mut by_radius: Vec<(f64, Vec)> = Vec::new(); for (p, r) in sel { match by_radius.iter_mut().find(|(x, _)| x.to_bits() == r.to_bits()) { Some((_, pts)) => pts.push(p), None => by_radius.push((r, vec![p])), } } by_radius.sort_by(|a, b| b.0.total_cmp(&a.0)); let mut cur = body.clone(); for (r, pts) in &by_radius { cur = fillet(&cur, pts, *r)?; } Ok(cur) } /// The points' edges (found as [`edge_ids`] finds them, on the body as the blends see it) grouped /// where they share a face or a vertex, directly or through other points' edges: indices into /// `pts`. `None` when a point has no edge near it. fn interacting_groups(body: &Body, pts: &[Vec3]) -> Option>> { let cur = crate::boolean_record::healed(body).ok()?; let all = Body::unique_edges(&cur.solid); // What each point's edge touches: its faces and its ends. let mut groups: Vec<(Vec, Vec, Vec)> = Vec::new(); for (i, p) in pts.iter().enumerate() { let id = nearest_edge_id(&cur, &all, *p).ok()??; let edge = all.iter().find(|e| e.id() == id)?; let mut faces: Vec = cur.solid.face_iter().filter(|f| f.edge_iter().any(|e| e.id() == id)).map(|f| f.id()).collect(); let mut ends = vec![edge.front().id(), edge.back().id()]; let mut members = vec![i]; // Join every group touching one of these faces or ends. let (meet, rest): (Vec<_>, Vec<_>) = groups.into_iter().partition(|(fs, vs, _)| fs.iter().any(|f| faces.contains(f)) || vs.iter().any(|v| ends.contains(v))); for (fs, vs, ms) in meet { for f in fs { if !faces.contains(&f) { faces.push(f); } } for v in vs { if !ends.contains(&v) { ends.push(v); } } members.extend(ms); } groups = rest; groups.push((faces, ends, members)); } Some( groups .into_iter() .map(|(_, _, mut ms)| { ms.sort_unstable(); ms }) .collect(), ) } /// Equal-distance chamfer of the edges nearest to the given points. Each edge is cut with a /// prism whose only face inside the body is the chamfer plane (so neighbouring chamfers meet in /// a mitre); the local operation is the fallback. pub fn chamfer(body: &Body, edges: &[Vec3], distance: f64) -> Result { body.require_brep("chamfer")?; if !(distance.is_finite() && distance > 1e-6 && distance < 1e6) { return Err(KernelError::Invalid("chamfer size must be positive".into())); } if edges.is_empty() || edges.len() > 1000 { return Err(KernelError::Invalid("select 1…1000 edges".into())); } // A chamfer that would run past its faces into other geometry or another chamfer, or whose // result changes more than the chamfers can (#1080). let size = crate::blend_fit::Size::Chamfer(distance); match chamfer_built(body, edges, distance) { Ok(b) => crate::blend_fit::accept(body, b, edges, size), Err(e) => Err(crate::blend_fit::explain(body, edges, size, e)), } } /// [`chamfer`], once the size is known to fit. fn chamfer_built(body: &Body, edges: &[Vec3], distance: f64) -> Result { // Each step's result carries its history over `[body]`. let counts = record::counts(&[body]); // All cutters at once (their union mitres the corners), else one edge at a time. // A hole corner's mitre extension runs into the wall, and the union of those cutters // notches it. Those edges take the local blend below, which is one bevel (#814). let tools: Result> = edges.iter().enumerate().map(|(i, p)| chamfer_tool(body, *p, distance, i)).collect(); let notch = tools.as_ref().ok().is_some_and(|ts| ts.iter().any(|t| t.extension_inside)); // The union of the cutters, cut from the body they were built on. let batch = |tools: &[Cutter]| -> Option { let mut acc: Option<(Body, Option)> = None; for t in tools { let next = match &acc { None => Some((t.body.clone(), Some(History::identity(&t.body)))), Some((a, h)) => crate::ops::boolean(a, &t.body, crate::BoolOp::Union).ok().flatten().map(|u| { let h = crate::boolean_record::through(&u, 0, h.as_ref()); (u, h) }), }; next.as_ref()?; acc = next; } let (tool, h) = acc?; let r = crate::ops::boolean(body, &tool, crate::BoolOp::Cut).ok().flatten()?; let h = cut_history(crate::boolean_record::through(&r, 1, h.as_ref()), body, tools); Some(r.with_checked_history(h, &counts)) }; if !notch && let Ok(tools) = &tools && let Some(r) = batch(tools) { return Ok(r); } // At a pocket rim the cutters cannot extend beyond the selected edges. Rebuild // the corners locally, allowing adjacent chamfers to reach different depths // on their common wall seam. if !notch && edges.len() > 1 && let Ok(result) = crate::blend_corner::chamfer(body, edges, distance) { return Ok(result); } // Coplanar neighbours as one face (as after a join), so corners look as they should. let cur = crate::boolean_record::healed(body)?; if let Some(groups) = loop_groups(&cur, edges)? { let whole = || -> Result { let mut lc = cur.clone(); for g in groups { let size = lc.size(); let solid = lc.deep_copy(); let ids = edge_ids(&lc, &solid, &g)?; match crate::loopblend::loop_blend(&solid, &ids, size, distance, false) { Some(res) => { let (made, rec) = guard("chamfer", || res)?; lc = record::after(record::rebuilt(made, &[&solid], &rec)?, &lc, &counts); } None => return Err(unsupported("the edges are not a whole loop of a planar face")), } } Ok(lc) }; // Refused for its shape, the loop is chamfered edge by edge below ([`blend`] falls back // the same way); too large stays too large. match whole() { Ok(b) => return Ok(b), Err(e) if size_refusal(&e) => return Err(e), Err(_) => {} } } // A curved blend follows the whole tangent chain. Give it all picks together so // picks on that chain are consumed once, rather than chamfering its new rails again. if tools.is_err() && edges.len() > 1 { let solid = cur.deep_copy(); let ids = edge_ids(&cur, &solid, edges)?; let all = Body::unique_edges(&solid); let same_chain = ids .first() .and_then(|id| all.iter().find(|e| e.id() == *id)) .and_then(|e| smooth_chain(&solid, e)) .is_some_and(|chain| ids.len() > 1 && ids.iter().all(|id| chain.contains(id))); if same_chain && let Ok(result) = blend(&cur, edges, distance, Shape::Flat, "chamfer") { return Ok(result); } } let start = cur.clone(); let one_by_one = || -> Result { let mut cur = start.clone(); // Set once a step has changed the body, so a later miss cannot restart from the cutters. let mut progressed = false; // A chain running on into curved faces, or an edge ending at one: as for fillets. let blend_or_curved = |cur: &Body, p: &Vec3| -> Result { blend(cur, std::slice::from_ref(p), distance, Shape::Flat, "chamfer") .or_else(|e| blend_with(cur, std::slice::from_ref(p), distance, Shape::Flat, "chamfer", true).map_err(|_| e)) }; for p in edges { let tool = chamfer_tool(&cur, *p, distance, 0); // The extension is inside the wall. The local blend is one bevel on a hole corner. // Where that blend cannot build the edge, the cutter is what used to succeed (#814). let inside = tool.as_ref().ok().is_some_and(|t| t.extension_inside); let step = if inside { match blend(&cur, std::slice::from_ref(p), distance, Shape::Flat, "chamfer") { Ok(b) => b, Err(miss) => match tool.and_then(|t| cut_one(&cur, &t)) { Ok(Some(b)) => b, // Healing can leave an edge the blend cannot end, and a cutter rebuilt on // the healed body cannot cut it. Nothing has been applied yet, so the // cutters built on the original body are what used to succeed // (oracle/69-sm-tray). A hole corner does not get here: its bevel builds. _ if !progressed => { if let Ok(tools) = &tools && let Some(r) = batch(tools) { return Ok(r); } blend_or_curved(&cur, p).map_err(|_| miss)? } _ => blend_or_curved(&cur, p).map_err(|_| miss)?, }, } } else { match tool.and_then(|t| cut_one(&cur, &t)) { Ok(Some(b)) => b, _ => blend_or_curved(&cur, p)?, } }; progressed = true; cur = record::after(step, &cur, &counts); } Ok(cur) }; // Chamfers meeting at corners on curved faces: all at once. one_by_one().or_else(|e| corners(body, edges, distance, Shape::Flat, "chamfer").map_err(|e2| keep_size(e, e2))) } /// `cur` cut by one cutter, with its history over `[cur]` (`None`: nothing left). fn cut_one(cur: &Body, t: &Cutter) -> Result> { let counts = record::counts(&[cur]); Ok(crate::ops::boolean(cur, &t.body, crate::BoolOp::Cut)?.map(|r| { let h = cut_history(r.history().cloned(), cur, std::slice::from_ref(t)); r.with_checked_history(h, &counts) })) } /// A cut of `cur` by cutters (their union), from its history `h` over `[cur, cutter 0, …]`, as /// over `[cur]`: each cutter's chamfer face is made in place of its edge, and nothing else of a /// cutter may be left (`None` where something is). fn cut_history(h: Option, cur: &Body, tools: &[Cutter]) -> Option { let parts: Vec = std::iter::once(History::identity(cur)).chain(tools.iter().map(Cutter::history)).collect(); crate::boolean_record::composed(h?.over(&parts.iter().collect::>())) } /// Geometry of a straight convex edge between two planar faces. struct EdgeFrame { p0: Vec3, p1: Vec3, d: Vec3, n1: Vec3, n2: Vec3, t1: Vec3, t2: Vec3, } /// The edge nearest `p` (its index in `cur`'s edge order) and its frame. fn edge_frame(cur: &Body, p: Vec3) -> Result<(usize, EdgeFrame)> { let size = cur.size(); let tol = (size * 2e-3).max(1e-3); let Some((idx, dist)) = cur.nearest_edge(p, tol)? else { return Err(KernelError::Invalid("the body has no edges".into())) }; if dist > size * 0.05 + 1e-3 { return Err(KernelError::Invalid(format!("no edge near {:?}", [p.x, p.y, p.z]))); } let solid = &*cur.solid; let edge = Body::unique_edges(solid).into_iter().nth(idx).ok_or_else(|| KernelError::Invalid("edge index".into()))?; if !matches!(edge.curve(), mt::Curve::Line(_)) { return Err(unsupported("only straight edges")); } let faces: Vec<&mt::Face> = solid.face_iter().filter(|f| f.edge_iter().any(|e| e.id() == edge.id())).collect(); let [f1, f2] = faces[..] else { return Err(unsupported("the edge is not between two faces")) }; let (Some(n1), Some(n2)) = (plane_normal(f1), plane_normal(f2)) else { return Err(unsupported("both faces next to the edge must be planar")) }; let (p0, p1) = (vtx(edge.absolute_front()), vtx(edge.absolute_back())); let d = (p1 - p0).normalized().ok_or_else(|| KernelError::Failed("zero-length edge".into()))?; let mut t1 = n1.cross(d); if t1.dot(n2) > 0.0 { t1 = -t1; } let mut t2 = n2.cross(d); if t2.dot(n1) > 0.0 { t2 = -t2; } if n1.dot(t2) > 1e-9 || n2.dot(t1) > 1e-9 || t1.dot(t2) < -1.0 + 1e-6 { return Err(unsupported("only convex edges")); } Ok((idx, EdgeFrame { p0, p1, d, n1, n2, t1, t2 })) } /// The prism that cuts a chamfer of size `s` on the edge nearest `p`. `k` varies the parts that /// stay outside the body so that neighbouring cutters don't share edges. /// The second side of an unequal chamfer: a distance along the other face, or the angle the /// chamfer makes with the first face. #[derive(Clone, Copy, Debug, PartialEq)] pub enum ChamferSide { Distance(f64), Angle(f64), } /// A chamfer with different setbacks on the two faces of each (straight) edge: `d1` along the /// first face (the one facing up most, the other with `flip`), the second side by distance or /// angle. pub fn chamfer_sides(body: &Body, edges: &[Vec3], d1: f64, side: ChamferSide, flip: bool) -> Result { body.require_brep("chamfer")?; let ok = |x: f64| x.is_finite() && x > 1e-6 && x < 1e6; let valid = ok(d1) && match side { ChamferSide::Distance(d) => ok(d), ChamferSide::Angle(a) => a.is_finite() && a > 1e-3 && a < std::f64::consts::PI - 1e-3, }; if !valid { return Err(KernelError::Invalid("chamfer sizes must be positive (the angle within 0°…180°)".into())); } if edges.is_empty() || edges.len() > 1000 { return Err(KernelError::Invalid("select 1…1000 edges".into())); } let size = crate::blend_fit::Size::Sides(d1, side, flip); let counts = record::counts(&[body]); let mut cur = crate::boolean_record::operand(body, 0, &counts); for (k, p) in edges.iter().enumerate() { let t = chamfer_tool_sides(&cur, *p, d1, Some((side, flip)), k)?; let step = cut_one(&cur, &t)?.ok_or_else(|| KernelError::Failed("the chamfer removed everything".into()))?; cur = record::after(step, &cur, &counts); } crate::blend_fit::accept(body, cur, edges, size) } /// The prism that cuts a chamfer: the body, which of its faces is the chamfer plane, and the /// edge (of the body it chamfers, in its edge order) that face is made in place of. pub(crate) struct Cutter { body: Body, face: Option, edge: usize, /// The mitre extension at mid-edge lies in the body. On a convex edge it stays outside. /// On a hole corner it runs into the walls, and the cutter bites them (#814). extension_inside: bool, } impl Cutter { /// The cutter as made from the body it chamfers: its chamfer face in place of the edge, its /// other faces (all outside that body) from nothing of it. fn history(&self) -> History { let faces = (0..self.body.face_count()) .map(|i| record::generated(if Some(i) == self.face { vec![FaceOrigin::Edge { operand: 0, edge: self.edge }] } else { Vec::new() })) .collect(); record::from_faces(&self.body.solid, 1, faces) } } pub(crate) fn chamfer_tool(cur: &Body, p: Vec3, s: f64, k: usize) -> Result { chamfer_tool_sides(cur, p, s, None, k) } fn chamfer_tool_sides(cur: &Body, p: Vec3, s: f64, sides: Option<(ChamferSide, bool)>, k: usize) -> Result { let (edge, mut f) = edge_frame(cur, p)?; // Setbacks along each face: equal, or by the second side's rule. let (s1, s2) = match sides { None => (s, s), Some((side, flip)) => { // Side 1: the face facing up most (then +y, +x), unless flipped. let up = Vec3::new(1e-6, 1e-3, 1.0); if (f.n2.dot(up) > f.n1.dot(up)) != flip { std::mem::swap(&mut f.n1, &mut f.n2); std::mem::swap(&mut f.t1, &mut f.t2); } let s2 = match side { ChamferSide::Distance(d) => d, ChamferSide::Angle(a) => { // The triangle edge–A–B: angle φ at the edge, `a` at A (on face 1). let phi = f.t1.dot(f.t2).clamp(-1.0, 1.0).acos(); let den = (phi + a).sin(); if den <= 1e-9 { return Err(KernelError::Invalid("that chamfer angle runs past the other face".into())); } s * a.sin() / den } }; (s, s2) } }; let s = s1.max(s2); let size = cur.size(); let len = f.p0.dist(f.p1); let ext = (s * 2.0).max(size * 0.01) * (1.0 + 0.093 * (k % 5) as f64); // Cross-section at p0 - d*ext, in a plane with normal d. let base = f.p0 - f.d * ext; let plane = solidcraft_geom::Plane::from_normal(base, f.d).ok_or_else(|| KernelError::Failed("chamfer plane".into()))?; let a = base + f.t1 * s1; let b = base + f.t2 * s2; let ab = (a - b).normalized().ok_or_else(|| KernelError::Failed("chamfer".into()))?; let out = (f.n1 + f.n2).normalized().ok_or_else(|| KernelError::Failed("chamfer".into()))?; let vary = 1.0 + 0.137 * (k % 7) as f64; let reach = (s * 4.0 + size * 0.02) * vary; let a_ext = a + ab * (s * 0.5 + reach * 0.05); let b_ext = b - ab * (s * 0.5 + reach * 0.07); let e_far = base + out * reach; // The cross-section sits past the edge ends, so test the offset at mid-edge. The cutter // is still built: a caller that cannot blend the edge keeps it (#814). let mid_edge = (f.p0 + f.p1) * 0.5; let extension_inside = cur.contains(mid_edge + (a_ext - base)) || cur.contains(mid_edge + (b_ext - base)); // The material beyond both ends must be empty (the cutter runs past them). let mid = (a + b + base) / 3.0; for probe in [mid + f.d * (ext * 0.5), mid + f.d * (len + ext * 1.5)] { if cur.contains(probe) { return Err(unsupported("chamfers ending at a concave corner")); } } let loc: Vec = [a_ext, b_ext, e_far].iter().map(|q| plane.to_local(*q)).collect(); let mut lp = solidcraft_geom::Loop2::polygon(&loc); // The chamfer plane is swept from the segment a → b: first, or last once turned round. let mut chamfer_segment = 0; if lp.signed_area() < 0.0 { lp = lp.reversed(); chamfer_segment = lp.segs.len().saturating_sub(1); } let region = solidcraft_geom::Region2 { outer: lp, holes: vec![] }; let body = crate::build::extrude(&plane, &[region], 0.0, len + 2.0 * ext)?.pop().ok_or_else(|| KernelError::Failed("chamfer tool".into()))?; let face = body.history().and_then(|h| h.faces.iter().position(|f| f.origins == [FaceOrigin::Profile { segment: chamfer_segment }])); Ok(Cutter { body, face, edge, extension_inside }) } #[cfg(test)] mod tests { use super::*; use solidcraft_geom::{Loop2, Plane, Region2, Vec2}; #[test] fn g2_fillet_has_zero_curvature_at_both_planar_rails() { use mt::{InnerSpace, ParametricCurve, ParametricSurface}; let body = crate::build::box_solid(Vec3::ZERO, Vec3::new(20.0, 20.0, 20.0)).unwrap(); let out = fillet_g2(&body, &[Vec3::new(20.0, 0.0, 10.0)], 2.0).unwrap(); assert!(out.validity().is_empty(), "{:?}", out.validity()); assert_eq!(out.face_count(), body.face_count() + 1); let solid = out.deep_copy(); let face = solid.boundaries().iter().flat_map(|s| s.face_iter()).find(|f| matches!(f.surface(), mt::Surface::BSplineSurface(_))).unwrap(); let surf = face.surface(); // Inversion may swap the surface parameters. At each rail, curvature // must vanish in *every* direction, while the two tangent vectors stay regular. let mut rails = 0; for (u, v) in [(0.0, 0.5), (1.0, 0.5), (0.5, 0.0), (0.5, 1.0)] { let p = from_p3(surf.subs(u, v)); if (p.x - 20.0).abs() > 1e-8 && p.y.abs() > 1e-8 { continue; } let (du, dv) = (surf.uder(u, v), surf.vder(u, v)); let n = du.cross(dv); assert!(n.magnitude2() > 1e-8); let expected = if p.y.abs() < 1e-8 { mt::Vector3::unit_y() } else { mt::Vector3::unit_x() }; assert!(n.cross(expected).magnitude2() < 1e-12); for second in [surf.uuder(u, v), surf.uvder(u, v), surf.vvder(u, v)] { assert!(second.dot(n).abs() < 1e-8); } rails += 1; } assert_eq!(rails, 2); // End sections are exact quintics, with regular tangents and zero endpoint curvature. let mut sections = 0; for edge in face.edge_iter() { if let mt::Curve::BSplineCurve(c) = edge.curve() { for t in [0.0, 1.0] { let d = c.der(t); assert!(d.magnitude2() > 1e-8); assert!(d.cross(c.der2(t)).magnitude2() < 1e-12); } sections += 1; } } assert_eq!(sections, 2); // Independent analytic area: integrating x(t) y'(t) for the quintic // gives 113/756 times setback² for a right-angle corner. let volume = out.tessellate(0.0001).unwrap().measure().volume; let expected = 8000.0 - (113.0 / 756.0) * 4.0 * 20.0; assert!((volume - expected).abs() < 0.02, "{volume} vs {expected}"); } #[test] fn g2_fillet_handles_concave_edges_and_separate_edges() { let lp = Loop2::polygon(&[ Vec2::new(0.0, 0.0), Vec2::new(20.0, 0.0), Vec2::new(20.0, 10.0), Vec2::new(10.0, 10.0), Vec2::new(10.0, 20.0), Vec2::new(0.0, 20.0), ]); let body = crate::build::extrude(&Plane::XY, &[Region2 { outer: lp, holes: vec![] }], 0.0, 20.0).unwrap().remove(0); let out = fillet_g2(&body, &[Vec3::new(10.0, 10.0, 10.0)], 2.0).unwrap(); assert!(out.validity().is_empty(), "{:?}", out.validity()); let volume = out.tessellate(0.0001).unwrap().measure().volume; let expected = 6000.0 + (113.0 / 756.0) * 4.0 * 20.0; assert!((volume - expected).abs() < 0.02, "{volume} vs {expected}"); let body = crate::build::box_solid(Vec3::ZERO, Vec3::new(20.0, 20.0, 20.0)).unwrap(); let out = fillet_g2(&body, &[Vec3::new(20.0, 0.0, 10.0), Vec3::new(0.0, 20.0, 10.0)], 2.0).unwrap(); assert!(out.validity().is_empty(), "{:?}", out.validity()); assert_eq!(out.face_count(), body.face_count() + 2); } #[test] fn g2_fillet_refuses_sections_crossing_a_cap_hole() { // The hole lies inside the setback without touching either side face. // The larger quintic crosses its loop on both perpendicular end faces, // even though the rebuilt shell is closed according to topology alone. let region = Region2 { outer: Loop2::polygon(&[Vec2::ZERO, Vec2::new(20.0, 0.0), Vec2::new(20.0, 20.0), Vec2::new(0.0, 20.0)]), holes: vec![Loop2::circle(Vec2::new(0.5, 0.5), 0.15)], }; for plane in [Plane::XY, Plane::XZ] { let body = crate::extrude(&plane, std::slice::from_ref(®ion), 0.0, 20.0).unwrap().remove(0); let pick = plane.to_world(Vec2::ZERO) + plane.normal() * 10.0; assert_eq!(body.crossed_face_loops().unwrap(), 0); let out = fillet_g2(&body, &[pick], 0.5).unwrap(); assert!(out.validity().is_empty(), "{:?}", out.validity()); assert_eq!(out.crossed_face_loops().unwrap(), 0); assert_eq!(out.face_count(), body.face_count() + 1); let result = fillet_g2(&body, &[pick], 2.0); if let Ok(out) = &result { eprintln!("accepted G2 result: validity={:?}, crossed_faces={}", out.validity(), out.crossed_face_loops().unwrap()); } assert!(matches!( result, Err(KernelError::Failed(message)) if message.contains("rounds would leave openings") )); } } #[test] fn g2_fillet_refuses_invalid_and_unsupported_geometry() { let body = crate::build::box_solid(Vec3::ZERO, Vec3::new(20.0, 20.0, 20.0)).unwrap(); let edge = [Vec3::new(20.0, 0.0, 10.0)]; for radius in [0.0, -1.0, f64::NAN, f64::INFINITY, 1e7] { assert!(fillet_g2(&body, &edge, radius).is_err()); } assert!(fillet_g2(&body, &[], 2.0).is_err()); assert!(fillet_g2(&body, &[Vec3::new(f64::NAN, 0.0, 0.0)], 2.0).is_err()); assert!(fillet_g2(&body, &[Vec3::new(1000.0, 0.0, 0.0)], 2.0).is_err()); assert!(fillet_g2(&body, &edge, 25.0).is_err()); let rounded = fillet(&body, &edge, 2.0).unwrap(); assert!(fillet_g2(&rounded, &[Vec3::new(20.0, 2.0, 10.0)], 1.0).is_err()); let boss = box_and_boss(); assert!(fillet_g2(&boss, &[Vec3::new(40.0, 4.0, 0.0)], 0.5).is_err()); // The ordinary blend supports the boss's pieced end wall; G2 must still refuse it. assert!(matches!( fillet_g2(&boss, &[Vec3::new(40.0, 4.0, 20.0)], 0.8), Err(KernelError::Failed(message)) if message.contains("G2 fillets require one planar end face") )); for slope in [-0.5, 0.5] { let region = Region2 { outer: Loop2::polygon(&[Vec2::ZERO, Vec2::new(40.0, 0.0), Vec2::new(40.0 - slope * 20.0, 20.0), Vec2::new(slope * 20.0, 20.0)]), holes: vec![], }; let sloped = crate::extrude(&Plane::XY, &[region], 0.0, 20.0).unwrap().pop().unwrap(); assert!(matches!( fillet_g2(&sloped, &[Vec3::new(20.0, 0.0, 20.0)], 2.0), Err(KernelError::Failed(message)) if message.contains("G2 fillets require one planar end face") )); } } #[test] fn chamfer_extension_cannot_cross_a_hole_and_reenter_the_face() { let rectangle = |a, b, c, d| Loop2::polygon(&[Vec2::new(a, b), Vec2::new(c, b), Vec2::new(c, d), Vec2::new(a, d)]); let region = Region2 { outer: rectangle(0.0, 0.0, 10.0, 10.0), holes: vec![rectangle(4.0, 4.0, 6.0, 6.0), Loop2::circle(Vec2::new(4.0, 1.5), 0.25)] }; for plane in [Plane::XY, Plane::XZ] { let face = crate::build::face(&plane, ®ion).unwrap(); let p = plane.to_world(Vec2::new(4.0, 4.0)); let fits = |y| extension_fits(&face, p, plane.to_world(Vec2::new(4.0, y)), 1e-6); assert!(fits(2.0)); assert!(!fits(1.5)); // endpoint in the circular hole assert!(!fits(0.5)); // endpoint in material, but the extension crossed the hole assert!(!fits(-1e8)); // an arbitrarily long slide cannot escape the face } } /// A box with a cylinder joined across one side (#556): the bottom edge of that side runs /// into the cylinder, which is curved where the edge ends. fn box_and_boss() -> Body { let b = crate::build::box_solid(Vec3::ZERO, Vec3::new(40.0, 40.0, 20.0)).unwrap(); let c = crate::build::cylinder(Vec3::new(40.0, 20.0, 0.0), Vec3::Z, 12.0, 40.0).unwrap(); crate::ops::boolean(&b, &c, crate::BoolOp::Union).unwrap().unwrap() } #[test] fn a_blend_runs_into_a_cylinder_at_its_end() { let body = box_and_boss(); let vol = |b: &Body| b.tessellate(1e-4).unwrap().measure().volume; let v0 = vol(&body); // The edge (40, 0..8, 0) ends in the cylinder wall at y = 8. let len = 20.0 - (144.0f64 - 0.0).sqrt(); for (shape, size, area) in [(Shape::Round, 0.5, (1.0 - std::f64::consts::PI / 4.0) * 0.25), (Shape::Flat, 0.5, 0.125)] { let out = blend(&body, &[Vec3::new(40.0, 4.0, 0.0)], size, shape, "blend").unwrap(); assert!(out.validity().is_empty(), "{:?}", out.validity()); let removed = v0 - vol(&out); // The section runs on a little past y = 8 under the cylinder wall. assert!(removed > area * len * 0.99 && removed < area * (len + 0.02), "{removed} vs {}", area * len); assert_eq!(out.face_count(), body.face_count() + 1); } } #[test] fn a_blend_ends_on_a_hole_wall() { // A plate with a hole cutting through the middle of its top front edge: each piece of // that edge ends on the hole's wall. let plate = crate::build::box_solid(Vec3::ZERO, Vec3::new(40.0, 20.0, 10.0)).unwrap(); let hole = crate::build::cylinder(Vec3::new(20.0, 0.0, -1.0), Vec3::Z, 5.0, 12.0).unwrap(); let body = crate::ops::boolean(&plate, &hole, crate::BoolOp::Cut).unwrap().unwrap(); let vol = |b: &Body| b.tessellate(1e-4).unwrap().measure().volume; let v0 = vol(&body); for (shape, area) in [(Shape::Round, (1.0 - std::f64::consts::PI / 4.0)), (Shape::Flat, 0.5)] { let out = blend(&body, &[Vec3::new(5.0, 0.0, 10.0)], 1.0, shape, "blend").unwrap(); assert!(out.validity().is_empty(), "{:?}", out.validity()); let removed = v0 - vol(&out); assert!(removed > area * 14.0 && removed < area * 15.2, "{removed}"); } } #[test] fn a_chamfer_of_a_hole_corner_is_one_bevel() { let plate = crate::build::box_solid(Vec3::ZERO, Vec3::new(40.0, 40.0, 10.0)).unwrap(); let pocket = crate::build::box_solid(Vec3::new(10.0, 10.0, -1.0), Vec3::new(30.0, 30.0, 12.0)).unwrap(); let body = crate::ops::boolean(&plate, &pocket, crate::BoolOp::Cut).unwrap().unwrap(); let vol = |b: &Body| b.tessellate(1e-4).unwrap().measure().volume; let v0 = vol(&body); let one = chamfer(&body, &[Vec3::new(10.0, 10.0, 5.0)], 2.0).unwrap(); assert!(one.validity().is_empty(), "{:?}", one.validity()); assert_eq!(one.unmeshed_faces(), 0); let added = vol(&one) - v0; // The bevel fills the hole corner: a right triangle of legs 2 mm, times the 10 mm edge. assert!(added > 19.0 && added < 21.0, "added {added}, want 20"); assert_eq!(one.face_count(), body.face_count() + 1, "one bevel face"); let corners = [Vec3::new(10.0, 10.0, 5.0), Vec3::new(30.0, 10.0, 5.0), Vec3::new(30.0, 30.0, 5.0), Vec3::new(10.0, 30.0, 5.0)]; let all = chamfer(&body, &corners, 2.0).unwrap(); assert!(all.validity().is_empty(), "{:?}", all.validity()); let added = vol(&all) - v0; assert!(added > 76.0 && added < 84.0, "added {added}, want 80"); assert_eq!(all.face_count(), body.face_count() + 4, "one bevel face per corner"); } #[test] fn a_chamfer_ends_across_two_faces() { // A plate's outline chamfered, then the mitre at a corner chamfered: its low end meets // both side faces, and the chamfer plane cuts back the vertical edge between them. let k = 5.0; let b = crate::build::box_solid(Vec3::ZERO, Vec3::new(100.0, 50.0, 20.0)).unwrap(); let outline = [Vec3::new(50.0, 0.0, 20.0), Vec3::new(100.0, 25.0, 20.0), Vec3::new(50.0, 50.0, 20.0), Vec3::new(0.0, 25.0, 20.0)]; let c = chamfer(&b, &outline, k).unwrap(); let out = blend(&c, &[Vec3::new(k / 2.0, k / 2.0, 20.0 - k / 2.0)], 1.0, Shape::Flat, "chamfer").unwrap(); assert!(out.validity().is_empty(), "{:?}", out.validity()); assert_eq!(out.lumps().unwrap().len(), 1); assert_eq!(out.face_count(), c.face_count() + 1); let vol = |b: &Body| b.tessellate(1e-4).unwrap().measure().volume; // About the triangle (sides 1 and 1 at 120°) along the mitre; its ends slant. let removed = vol(&c) - vol(&out); let along = 0.5 * 120f64.to_radians().sin() * k * 3f64.sqrt(); assert!(removed > along * 0.8 && removed < along * 1.2, "{removed} vs {along}"); } #[test] fn a_curved_edge_blend_ends_in_a_face_at_an_angle() { // A groove of radius 8 along y with its axis 4 below the top: the arcs where it meets the // front and back faces end in the top face at 60° to it. let b = crate::build::box_solid(Vec3::ZERO, Vec3::new(40.0, 20.0, 20.0)).unwrap(); let c = crate::build::cylinder(Vec3::new(20.0, -1.0, 16.0), Vec3::Y, 8.0, 22.0).unwrap(); let body = crate::ops::boolean(&b, &c, crate::BoolOp::Cut).unwrap().unwrap(); let vol = |b: &Body| b.tessellate(1e-4).unwrap().measure().volume; let v0 = vol(&body); for shape in [Shape::Round, Shape::Flat] { let out = blend(&body, &[Vec3::new(20.0, 0.0, 8.0)], 0.5, shape, "blend").unwrap(); assert!(out.validity().is_empty(), "{:?}", out.validity()); // One blend face per piece of the arc (the groove's surface is in two faces). assert_eq!(out.face_count(), body.face_count() + 2); // About the section along the arc (240°, at the section's distance from the axis). let area = if shape == Shape::Round { (1.0 - std::f64::consts::PI / 4.0) * 0.25 } else { 0.125 }; let along = 8.2 * 240f64.to_radians(); let removed = v0 - vol(&out); assert!(removed > area * along * 0.9 && removed < area * along * 1.1, "{removed} vs {}", area * along); } } #[test] fn a_blend_of_an_edge_running_into_a_rounded_corner_follows_it() { // A box with one vertical edge rounded: a top edge meeting that round smoothly is blended // with the round's top arc and the next top edge, as one smooth chain. let b = crate::build::box_solid(Vec3::ZERO, Vec3::new(40.0, 30.0, 20.0)).unwrap(); let rounded = blend(&b, &[Vec3::new(40.0, 30.0, 10.0)], 5.0, Shape::Round, "fillet").unwrap(); for shape in [Shape::Round, Shape::Flat] { let out = blend(&rounded, &[Vec3::new(20.0, 30.0, 20.0)], 1.0, shape, "blend").unwrap(); assert!(out.validity().is_empty(), "{:?}", out.validity()); assert_eq!(out.face_count(), rounded.face_count() + 3); } } #[test] fn a_blend_ends_where_a_joined_boss_turns_back_round_its_end() { // The box's top right edge runs into the cylinder at (40, 8, 20), where the cylinder's // wall is in pieces (inside the box it is gone): the blend's end lies on the cylinder // where the box was, now laid bare. let body = box_and_boss(); let vol = |b: &Body| b.tessellate(1e-4).unwrap().measure().volume; let v0 = vol(&body); for (shape, area) in [(Shape::Round, (1.0 - std::f64::consts::PI / 4.0) * 0.64), (Shape::Flat, 0.32)] { let out = blend(&body, &[Vec3::new(40.0, 4.0, 20.0)], 0.8, shape, "blend").unwrap(); assert!(out.validity().is_empty(), "{:?}", out.validity()); assert_eq!(out.lumps().unwrap().len(), 1); // Along y = 0 … 8 (and on a hair's breadth, to the cylinder's wall: y − 8 < 0.03). let removed = v0 - vol(&out); assert!((removed - area * 8.0).abs() < area * 8.0 * 1e-3, "{removed} vs {}", area * 8.0); } } #[test] fn a_blend_along_a_boss_ends_on_the_box_side_beside_it() { // The boss's bottom edge outside the box (a half circle) ends at the box's side, square to // it: the side face takes the end section, its bottom edge running on to the blend. let body = box_and_boss(); let vol = |b: &Body| b.tessellate(1e-4).unwrap().measure().volume; let v0 = vol(&body); for (shape, area, c) in [ ( Shape::Round, (1.0 - std::f64::consts::PI / 4.0) * 0.64, 0.8 * (10.0 - 3.0 * std::f64::consts::PI) / (3.0 * (4.0 - std::f64::consts::PI)), ), (Shape::Flat, 0.32, 0.8 / 3.0), ] { let picks = [Vec3::new(52.0, 20.0, 0.0)]; let out = match shape { Shape::Round => fillet(&body, &picks, 0.8), _ => chamfer(&body, &picks, 0.8), } .unwrap(); assert!(out.validity().is_empty(), "{:?}", out.validity()); // Pappus: the section turned half round the axis at its centroid's radius. let want = area * std::f64::consts::PI * (12.0 - c); let removed = v0 - vol(&out); assert!((removed - want).abs() < want * 2e-3, "{removed} vs {want}"); // The app's planned mesh must also close, with the same analytic removal. let planned = crate::issue_851_tests::planned_volume(&body) - crate::issue_851_tests::planned_volume(&out); assert!((planned - want).abs() < want * 2e-3, "display mesh: {planned} vs {want}"); } } #[test] fn a_blend_ends_on_a_face_running_along_its_seam_twice() { // #691: a pocket's floor edge along its straight wall ends on a boss's cylinder, which a // STEP file gives as one face running along its seam edge twice. The rebuilt face keeps // doing so. let b = crate::build::box_solid(Vec3::new(-55.0, -20.0, -30.0), Vec3::new(55.0, 50.0, 0.0)).unwrap(); let boss = crate::build::cylinder(Vec3::new(55.0, 15.0, -50.0), Vec3::Z, 25.0, 50.0).unwrap(); let b = crate::ops::boolean(&b, &boss, crate::BoolOp::Union).unwrap().unwrap(); let pocket = crate::build::box_solid(Vec3::new(-45.0, -21.0, -15.0), Vec3::new(55.0, 10.0, 1.0)).unwrap(); let wall = crate::build::cylinder(Vec3::new(55.0, 15.0, -20.0), Vec3::Z, 25.0, 30.0).unwrap(); let pocket = crate::ops::boolean(&pocket, &wall, crate::BoolOp::Cut).unwrap().unwrap(); let made = crate::ops::boolean(&b, &pocket, crate::BoolOp::Cut).unwrap().unwrap(); let body = crate::step_import(&crate::step_export(&[&made], "test").unwrap()).unwrap().bodies.remove(0).body; let seam_twice = body.solid.face_iter().any(|f| { f.absolute_boundaries().iter().any(|w| { let ids: Vec = w.edge_iter().map(|e| e.id()).collect(); ids.iter().enumerate().any(|(k, x)| ids.iter().skip(k + 1).any(|y| y == x)) }) }); assert!(seam_twice); let vol = |b: &Body| b.tessellate(1e-4).unwrap().measure().volume; let v0 = vol(&body); // The edge runs from x = −45 to where the wall meets the cylinder, x = 55 − √(25² − 5²). let len = 45.0 + 55.0 - (600f64).sqrt(); for (shape, area) in [(Shape::Round, 1.0 - std::f64::consts::PI / 4.0), (Shape::Flat, 0.5)] { let out = blend(&body, &[Vec3::new(0.0, 10.0, -15.0)], 1.0, shape, "blend").unwrap(); assert!(out.validity().is_empty(), "{:?}", out.validity()); // A concave edge: the blend adds material. let added = vol(&out) - v0; assert!((added - area * len).abs() < area * len * 0.01, "{added} vs {}", area * len); } } #[test] fn local_chamfer_intersects_sloped_end_planes() { for slope in [-0.5, 0.5] { let region = Region2 { outer: Loop2::polygon(&[Vec2::ZERO, Vec2::new(40.0, 0.0), Vec2::new(40.0 - slope * 20.0, 20.0), Vec2::new(slope * 20.0, 20.0)]), holes: vec![], }; let body = crate::extrude(&Plane::XY, &[region], 0.0, 20.0).unwrap().pop().unwrap(); let pick = [Vec3::new(20.0, 0.0, 20.0)]; let result = blend(&body, &pick, 2.0, Shape::Flat, "chamfer").unwrap(); let removed = 2.0 * (40.0 - 2.0 * slope * 2.0 / 3.0); let actual = crate::measure(&body).unwrap().volume - crate::measure(&result).unwrap().volume; assert!((actual - removed).abs() < 1e-6, "{actual} vs {removed}"); assert!(result.validity().is_empty()); // The new corner vertices lie on both original end planes. for point in [Vec3::new(slope * 2.0, 2.0, 20.0), Vec3::new(40.0 - slope * 2.0, 2.0, 20.0)] { assert!(result.solid.vertex_iter().any(|v| vtx(&v).dist(point) < 1e-8)); } assert!(blend(&body, &pick, 25.0, Shape::Flat, "chamfer").is_err()); // A fillet ends in each sloped end plane along an ellipse: the removed section's // length is taken at its centroid, c from the edge. let rounded = blend(&body, &pick, 2.0, Shape::Round, "fillet").unwrap(); let (area, c) = ((1.0 - std::f64::consts::PI / 4.0) * 4.0, 2.0 * (10.0 - 3.0 * std::f64::consts::PI) / (3.0 * (4.0 - std::f64::consts::PI))); let removed = area * (40.0 - 2.0 * slope * c); let actual = crate::measure(&body).unwrap().volume - crate::measure(&rounded).unwrap().volume; // `measure` reads a round about 6e-4 heavy, square ends too. assert!((actual - removed).abs() < 1e-3 * removed, "{actual} vs {removed}"); assert!(rounded.validity().is_empty()); } } }