SolveCraft is an open-source parametric 3D CAD application in pure Rust: sketch on a plane, constrain and dimension the sketch, turn profiles into solids on a feature timeline, and change a parameter to watch the timeline rebuild. This is the first public build, a **pre-release**: it is early, and we'd like your bug reports. - **Documentation:** https://bherbruck.github.io/solvecraft/ - **Try it in the browser:** https://bherbruck.github.io/solvecraft/app/ (`?sample` opens a sample part) - **Contributing:** [CONTRIBUTING.md](https://github.com/bherbruck/solvecraft/blob/main/CONTRIBUTING.md) - **Bugs and ideas:** [issues](https://github.com/bherbruck/solvecraft/issues) ## What works - Sketches with SolveCraft's own constraint solver: lines, rectangles, circles, arcs, polygons, slots, splines, text; constraints and parameter-driven dimensions; automatic profiles. - Solid features on a parametric timeline that rebuilds incrementally: extrude, revolve, sweep, loft, fillet and chamfer, shell, draft, holes and threads, patterns, mirror, combine, split, primitives. Faces and edges are referenced by persistent names, so upstream edits don't scramble downstream features. - Parameters with unit-aware expressions, and configurations. - Components, joints, motion studies, sheet metal with flat patterns, and a plastic-enclosure subset (bosses, lips, snap fits). - Files: `.solvecraft` designs; STEP (AP203/214/242) and IGES import and export; 3MF, STL and OBJ; DXF. Atomic saves, autosave and crash recovery. - 76 of 76 reference parts built in Fusion rebuild in SolveCraft with the same volume, area and topology. ## Built for AI agents Everything the UI does is a command with JSON parameters, so an agent can do it too. `solvecraft-cli mcp` is a Model Context Protocol server: headless, or bridged to the running app (`solvecraft --control 7878`, then `solvecraft-cli mcp --connect 127.0.0.1:7878`) so you can watch the agent model. In Claude Code: `claude mcp add solvecraft -- solvecraft-cli mcp`. The attached video shows an agent building an enclosure through the UI and MCP. ## Downloads | File | What | |---|---| | `solvecraft-v0.1.0-windows-x86_64.zip` | Windows 10/11: `solvecraft.exe` (the app) and `solvecraft-cli.exe` | | `solvecraft-v0.1.0-linux-x86_64.tar.gz` | Linux x86_64 (glibc 2.35 or newer): `solvecraft` and `solvecraft-cli` | | `SolveCraft-v0.1.0-x86_64.AppImage` | Linux, the app as one file: `chmod +x` and run it | | `solvecraft-v0.1.0-macos-universal.zip` | macOS 11 or newer, Apple silicon and Intel: `SolveCraft.app` and `solvecraft-cli` | | `solvecraft-v0.1.0-web.zip` | the web app, to host yourself (any static server; HTTPS or localhost for saving files) | | `SHA256SUMS` | checksums: `sha256sum -c SHA256SUMS` | ### The binaries are not signed - **macOS:** the first time, right-click (or Control-click) `SolveCraft.app` and choose **Open**, then **Open** again in the dialog. If macOS says the app is damaged, run `xattr -dr com.apple.quarantine SolveCraft.app`. Do the same for `solvecraft-cli`. - **Windows:** SmartScreen may say "Windows protected your PC". Click **More info**, then **Run anyway**. ## Known limitations SolveCraft is early. Some fillet, chamfer and boolean configurations still fail (with an error, never a crash); surfaces, drawings, CAM, mesh tools and simulation are out of scope for now; the model is Z-up only, so STEP files from Y-up tools open lying on their backs. The full list is in [ROADMAP.md](https://github.com/bherbruck/solvecraft/blob/main/ROADMAP.md#known-limitations). SolveCraft is MIT OR Apache-2.0. It is a clean-room implementation and is not affiliated with Autodesk; Fusion is a trademark of Autodesk, Inc.