//! Canvases and decals: the design's reference images, drawn on their planes under the sketch //! overlays. use std::cell::RefCell; use std::collections::HashMap; use egui::{Color32, Mesh, Shape, TextureHandle, TextureId, pos2}; use solvecraft_engine::geom::Vec2; use crate::SolveApp; use crate::viewport::Proj; /// Largest texture side; bigger images are scaled down for display. const MAX_SIDE: u32 = 2048; /// Grid cells per side, so perspective views bend the image only slightly. const CELLS: usize = 8; thread_local! { /// Textures by canvas id, with the length of the data they were made from. static TEX: RefCell)>> = RefCell::new(HashMap::new()); } fn texture(ctx: &egui::Context, id: u64, data: &str, bytes: impl FnOnce() -> Option>) -> Option { TEX.with(|t| { let mut t = t.borrow_mut(); if let Some((len, h)) = t.get(&id) && *len == data.len() { return h.as_ref().map(|h| h.id()); } let img = bytes().and_then(|b| image::load_from_memory(&b).ok()).map(|i| { let i = if i.width() > MAX_SIDE || i.height() > MAX_SIDE { i.thumbnail(MAX_SIDE, MAX_SIDE) } else { i }; let rgba = i.to_rgba8(); egui::ColorImage::from_rgba_unmultiplied([rgba.width() as usize, rgba.height() as usize], rgba.as_raw()) }); let h = img.map(|img| ctx.load_texture(format!("sc_canvas_{id}"), img, egui::TextureOptions::LINEAR)); let out = h.as_ref().map(|h| h.id()); t.insert(id, (data.len(), h)); out }) } pub fn show(app: &SolveApp, ui: &egui::Ui, painter: &egui::Painter, proj: &Proj) { let doc = &app.session.doc; if doc.canvases.is_empty() { TEX.with(|t| t.borrow_mut().clear()); return; } let (vals, _) = doc.param_values(); for c in doc.canvases.iter().filter(|c| c.visible) { let Ok(plane) = doc.resolve_plane(&vals, &c.plane, 0) else { continue }; let Some(tex) = texture(ui.ctx(), c.id, &c.data, || c.bytes()) else { continue }; let [bl, br, _, tl] = c.corners(); let (u, v) = (br - bl, tl - bl); let tint = Color32::from_white_alpha((c.opacity.clamp(0.0, 1.0) * 255.0) as u8); let mut mesh = Mesh::with_texture(tex); let mut ok = true; for j in 0..=CELLS { for i in 0..=CELLS { let (s, t) = (i as f64 / CELLS as f64, j as f64 / CELLS as f64); let p: Vec2 = bl + u * s + v * t; let Some(q) = proj.to_screen(plane.to_world(p)) else { ok = false; continue; }; mesh.vertices.push(egui::epaint::Vertex { pos: q, uv: pos2(s as f32, 1.0 - t as f32), color: tint }); } } // Behind the camera: skip rather than draw a torn image. if !ok { continue; } let w = (CELLS + 1) as u32; for j in 0..CELLS as u32 { for i in 0..CELLS as u32 { let a = j * w + i; mesh.add_triangle(a, a + 1, a + w + 1); mesh.add_triangle(a, a + w + 1, a + w); } } painter.add(Shape::mesh(mesh)); } TEX.with(|t| t.borrow_mut().retain(|id, _| doc.canvases.iter().any(|c| c.id == *id))); }