* Snap 3D bridge drawing to points on visible sketch planes * Keep cross-sketch point picks out of sketch tools `pick()` returned every visible sketch's points while 3D drawing was on, so `sketch_point_at` and the sketch tools could take another sketch's point as an active-sketch local point plus id (flattening it or making a bad coincident reference). `pick()` is local again; the bridge snap uses `pick_3d` explicitly and hover mirrors it for feedback. `sketch_point_at` also ignores foreign points defensively. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * test(sketch3d): check local point scope with a sketch tool active Main's Project preselection fix now offers other sketches' points to idle selection, so assert the local scope where it still applies. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * style: rustfmt Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: bherbruck <brennen.herbruck@gmail.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>