Files
OneCAD/vendor/truck-meshalgo
bherbruckandClaude Opus 5.5 7135407268 Mesh a cylinder wall whose seam edges a cut split without fans across it (#921)
A boolean that cuts a pocket into the top of a cylinder (Shell does this) splits the
outer wall's straight seam edges at the pocket's floor. The wall's parameter grid has no
division along its rulings, so the triangulation fanned out from the two split vertices
to the far rims and its triangles cut through the part: the shelled Bolted Flange sample
drew and exported its rim cut off (mesh volume 29201 mm3 for a 40796 mm3 body).

Give the grid a line through each vertex that splits a boundary segment running along a
ruling, in a direction that needs no division of its own and within the grid budget.

Fixes #819.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:10:55 -04:00
..

truck-meshalgo

Crates.io Docs.rs

Mesh algorigthms, include tessellations of the shape.

Sample Codes

filleted-cube

An experiment to decompose a mesh into elements for future NURBS-shape approximation of the mesh. Contains doc(hidden) methods.

  • Input: filleted_cube.obj
  • Output: planes.obj, lower.obj, upper.obj

irregular-sphere

Add the normal to the sphere containing the irregular normal generated from the NURBS containing the critical point.

  • Input: irregular_sphere.obj
  • Output: regular_sphere.obj

octahedron-subdivision

Apply loop subdivision to regular octahedron.

  • Input: hardcoded octahedron
  • Output: octahedron.obj, subdivision-octahedron.obj

requadrangulate-buddha

A benchmark that reads in heavy mesh data, applies triangulation and quadrangulation, and writes it out.

  • Input: happy-buddha.obj
  • Output: requadrangulated-buddha.obj

smoothing-bunny

Adds smooth normals to the stanford bunny.

  • Input: bunny.obj
  • Output: smooth_bunny.obj

splitting-sample

An experiment to decompose a mesh into elements for future NURBS-shape approximation of the mesh.

  • Input: sample.obj
  • Output: planes_parts_#.obj, others_parts_#.obj

teapot

Adds smooth normals to and quadrangulate the famous teapot.

  • Input: teapot.obj
  • Output: quaded_pot.obj

tessellate-shape

Tessellate a shape and output an obj file.

usage: tessellate-shape <input json file> <output json file>

The default <output file> is output.obj.