* test: reproduce #261 (Rectangular pattern of a hole cut scales super-linearly) * Patterns of many hole cuts scale near-linearly (#261) Two quadratic costs: - Meshing a face tested every point against every segment of every boundary loop, so a plate face with hundreds of holes meshed in quadratic time. The vendored truck-meshalgo inside test now skips loops whose parameter box is clear of the point (they wind zero times around it). - A pattern cut each copy in turn, rebuilding and re-checking an ever more complex target per copy. Copies whose boxes are clear of each other are now one tool of many pieces (kernel::union_apart, no intersection work), cut once. 512 holes now take ~7 s instead of not finishing. The test's volume tolerance is widened from 1e-6 relative to 0.1 % of each hole: the measure meshes the bores and reads each hole ~0.06 % small, on main too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Hole-pattern test: a budget CI can meet; coarser apart-box meshes (#261) CI runs every test binary at once and is about ten times slower than a machine running this test alone (15 tests passed 60 s in the last run), so the 512-hole pattern (about 6 s alone) hit the 60 s timeout there. The budget now only has to tell linear from the quadratic hang: 300 s timeout, 120 s budget. union_apart meshes each copy coarsely (2 % of its size, box grown by twice that). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Hole-pattern test checks the scaling, not a wall-clock time (#261) CI runs every test binary at once: the 512-hole pattern (about 6 s alone, 10 s CPU single-threaded) took 177 s there, so no fixed time is reliable. The test now patterns 128 and then 512 holes and requires the second to take under 8x the first (linear is 4x, measured 3.5-4.2x here; the old quadratic cost was 16x or more), each with the volume check and a 900 s hang guard. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: bherbruck <brennen.herbruck@gmail.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
truck-meshalgo
Mesh algorigthms, include tessellations of the shape.
Sample Codes
filleted-cube
An experiment to decompose a mesh into elements for future NURBS-shape approximation of the mesh.
Contains doc(hidden) methods.
- Input: filleted_cube.obj
- Output: planes.obj, lower.obj, upper.obj
irregular-sphere
Add the normal to the sphere containing the irregular normal generated from the NURBS containing the critical point.
- Input: irregular_sphere.obj
- Output: regular_sphere.obj
octahedron-subdivision
Apply loop subdivision to regular octahedron.
- Input: hardcoded octahedron
- Output: octahedron.obj, subdivision-octahedron.obj
requadrangulate-buddha
A benchmark that reads in heavy mesh data, applies triangulation and quadrangulation, and writes it out.
- Input: happy-buddha.obj
- Output: requadrangulated-buddha.obj
smoothing-bunny
Adds smooth normals to the stanford bunny.
- Input: bunny.obj
- Output: smooth_bunny.obj
splitting-sample
An experiment to decompose a mesh into elements for future NURBS-shape approximation of the mesh.
- Input: sample.obj
- Output: planes_parts_#.obj, others_parts_#.obj
teapot
Adds smooth normals to and quadrangulate the famous teapot.
- Input: teapot.obj
- Output: quaded_pot.obj
tessellate-shape
Tessellate a shape and output an obj file.
usage: tessellate-shape <input json file> <output json file>
The default <output file> is output.obj.