- Remove xtask/data/fusion-catalog.tsv and xtask/data/fusion-ids.tsv. - Remove the legacy command-id table (crates/engine/src/legacy_ids.rs) and its use in find_command and in the shortcut, recents and pinned-command loaders. Only SolidCraft's dotted ids name commands; any other id is an unknown command. - Boundary Fill's id becomes solid.boundary_fill. - Replace the parity report with SolidCraft's own feature checklist: `cargo xtask features` writes docs/features.md from the command registry. - docs/oracle.md, docs/step-import.md (corpus section) and docs/iges-import.md: reference results are being rebuilt on analytic and open-source (FreeCAD) values; see #292. `cargo xtask oracle` and `cargo xtask step-corpus [--iges]` write these placeholders. - AGENTS.md, CLAUDE.md, CONTRIBUTING.md, README.md, ROADMAP.md and the book describe SolidCraft as independent, with reference tests on analytic values and open-source tools, and agents do not drive or extract data from commercial CAD products. Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
8.1 KiB
SolidCraft — instructions for agents
SolidCraft is a clean-room, open-source, pure-Rust parametric 3D CAD application: sketches with a constraint solver, a parametric timeline of features, a B-rep kernel, and a desktop UI that agents can drive. Projects published by storytold can serve as references for implementation conventions. Any code adapted from other projects (MIT OR Apache-2.0) is noted in ATTRIBUTION.md.
Product name and compatibility
SolidCraft is the displayed product name; solidcraft is the repository name. Keep existing
solvecraft crate/binary names, .solvecraft files, format markers, environment variables,
settings/recovery paths and package IDs compatible. Published SolveCraft release artifacts
and attribution records keep their historical names. Public docs/web/Flatpak deployments
use project Pages /solidcraft/; do not add permanent old-name Pages aliases. See README's
compatibility notes.
Start every session here
- Read
plan/STATUS.md(current milestone, next task), then the task inplan/execution-plan.mdand the relevantplan/architecture.mdsection. - Kernel and library decisions:
plan/adr/0001-geometry-kernel.md(what we may depend on, what is rejected for licence reasons). - Follow the autonomous operation protocol (
plan/execution-plan.md§6). Don't stop to ask unless it lists the decision as the owner's.
plan/ is gitignored (local only).
Never crash
People trust SolidCraft with their designs; a crash loses their work. This outranks feature work.
- No panics in non-test code: no
unwrap(),expect(),panic!,unreachable!,todo!,unimplemented!; nounsafe(unsafe_code = "forbid"). - Errors are
Result<T, E>through the crate's error type and?. An unfinished feature returns an error ("not supported yet: …"); it never panics. - Input-derived numbers are hostile (command parameters, design files, control-channel
input):
get()not[i], finite checks, caps on sizes and loop counts. - Third-party kernel calls are guarded: everything that calls
truckgoes throughsolvecraft_kernel::guard, which turns a panic intoKernelError::Internal. - Last-resort guard:
Session::executeruns every command undercatch_unwind; an escaped panic restores the design and reportsEngineError::Internal. - Prove it: every crash fix lands with a regression test (see
hostile_params_never_panic). - Every production crate root carries
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)].
Non-negotiables
- Independent. SolidCraft is independent. Behaviour is designed from public documentation, general CAD conventions and user feedback. Reference tests use analytic values and open-source tools. Never copy another product's code, icons, artwork, help text, tooltips, templates or materials. File formats come from public specifications.
- No commercial CAD products. Agents must not drive, script, automate or extract data from commercial CAD products (Fusion, SolidWorks, Onshape, …) for this project: no test data, measurements, command lists, ids or files produced with them.
- Never read, copy or link GPL/LGPL/AGPL code: OpenCASCADE, FreeCAD (incl. planegcs),
SolveSpace, CadQuery/OCP, LibreCAD, QCAD — don't even read their sources. (
tools/freecad-oracle/runs FreeCAD as a separate program through its public scripting API to compute reference values; nothing from FreeCAD is linked, vendored or shipped.) The sketch solver and the blend operations are our own. - Assets — absolutely essential. SolidCraft contains no iconography, images, fonts or
artwork from commercial CAD products — ever. Every icon is drawn in code
(
crates/ui-egui/src/icons.rs). Any file asset must be original or openly licensed and must have a row in ATTRIBUTION.md (cargo xtask assetsenforces it). Screenshots of commercial CAD software are never committed. Breaking this rule is the most serious mistake you can make in this repo. - Everything is a command. User-visible behaviour = a command in
crates/engine/src/cmd/*(CommandSpec: id = our own dotted, lower-case id<area>.<thing>[.<variant>]such assolid.extrudeorsketch.rectangle.two_point, never another product's command id; label; toolbar tab and panel; icon; shortcut; params doc;enabled; JSONrun) + tests. The toolbar, dialogs, sketch tools, palette, scripts, CLI and control channel all reach the same commands. - Programmatic calls never open dialogs.
engine.executeruns the JSON form; only toolbar clicks (ui.start) start interactive tools and dialogs, which then run commands. - Layering is enforced by
cargo xtask layers: L0geom→ L1sketch,kernel,render→ L2doc→ L3io→ L4engine→ L5ui-egui→ apps. Nothing below L5 depends on egui/eframe/winit/wgpu/rfd. The UI crate is swappable. Onlycrates/kernelmay usetruck. - The UI is thin: panels read engine state and act through
app.run(id, params)/app.start(id). Colours come fromtheme::Tokens. - Rust only. Units are millimetres and radians internally; Z is up.
- Quality gates before every commit:
cargo xtask ci(fmt, clippy -D warnings, tests, assets, layers). Commit after every feature arc that builds. - Publishing:
originis github.com/bherbruck/solidcraft. Changes land through pull requests: push a branch, open a PR, and let GitHub CI run. Maintainers (and agents working for them) may merge their own PR as soon as CI is green (gh pr merge --squash); a trivial fix (docs, typos) may be merged right away. Keep each PR to one topic, rebase or mergemaininto it when it conflicts, and never force-pushmain. Never commitplan/, build dirs (target*/) or generated reference data; checkgit ls-filesbefore pushing. - Never break wasm: everything below the apps must build for
wasm32-unknown-unknown(cargo xtask wasm, part ofcargo xtask ci).
Application releases
Development pushes are not application releases. Follow docs/releasing.md when asked to
prepare or ship a release: choose the version from the actual changes, update Cargo.toml and
Cargo.lock, pass the quality gates, advance release without force-pushing, and verify the
resulting draft and its artifacts. When shipping is authorized, publish that verified draft
and confirm its tag and downstream deployment. Do not auto-release every push to main, infer
version bumps solely from commit prefixes, overwrite published versions, or push release tags
before the draft is verified.
Running and looking at the app
cargo run --release -p solvecraft -- --sample --control PORT(sample design + control channel). Pick a free port. Without a display, run it underXvfb :99withDISPLAY=:99.- Drive it with JSON lines on
127.0.0.1:PORT(seedocs/control-protocol.md):{"id":1,"method":"engine.execute","params":{"command":"solid.extrude","params":{"distance":20}}}{"id":2,"method":"ui.start","params":{"command":"sketch.create"}}thenui.click {x, y}{"id":3,"method":"ui.screenshot","params":{"path":"/tmp/shot.png"}}then read the PNG.
- For UI work, look at the result (screenshot, read the PNG). Without a window use
ui.renderorsolvecraft-cli snapshot. - Headless:
solvecraft-cli run script.json --out part.step,solvecraft-cli eval design.solvecraft,solvecraft-cli snapshot script.json --out shot.png,solvecraft-cli commands. - Reference tests:
cargo xtask oraclereplaystests/oracle/*/recipe.jsonand compares with each case'sexpected.json(analytic or FreeCAD values; writesdocs/oracle.md). Expected values never come from a commercial CAD product. - Build with
CARGO_TARGET_DIR=<repo>/target. Windows:cargo xwin build --release --target x86_64-pc-windows-msvc -p solvecraft.
Roadmap
ROADMAP.md (committed) tracks status, milestones and estimates. Update it whenever a
milestone task lands. cargo xtask features regenerates docs/features.md (SolidCraft's
commands by area, from the registry) when commands are added or renamed.