Files
OneCAD/crates/render/src/surface.rs
T
selune a261aaa841 Render: integrated workspace, preview image jobs and opaque PBR (#1046)
Lands the Render workspace (R3), bounded preview-image jobs with cancellation and atomic PNG export (R4a), and opaque PBR looks as one change.

- Render workspace: an overlay-free product preview on the installed GPU device. Returning to Design restores its camera. render.scene and render.settings.apply are added.
- Image jobs: render.preflight/start/status/cancel/export run bounded CPU preview jobs. Export captures the job, overwrite choice and document, and checks the caller's file scope before writing.
- Opaque PBR: looks can carry metal fraction, roughness and dielectric IOR. The product viewport and preview PNG use them; geometry and mass are unchanged. The v1 catalog export refuses PBR rather than dropping it.
- Render setups and PBR looks are saved under design format 21. Labels are in en/de/ja/ko/zh/ru.

Supersedes #706 and #800. Refs #620, #673, #756, #1004.

Contributed by @0xlillith.

Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
2026-10-14 19:24:36 -04:00

239 lines
10 KiB
Rust

//! Bounded opaque metallic/roughness surfaces in linear sRGB.
//! This numerical contract does not enable a renderer or persist appearances.
use std::f64::consts::PI;
use solidcraft_geom::Vec3;
/// Lowest admitted perceptual roughness. Perfect delta mirrors need another integrator.
pub const MIN_ROUGHNESS: f64 = 0.045;
/// Original single-scattering GGX/Smith/Schlick preview model, with attenuated Lambert diffuse.
/// Private fields keep every instance finite and bounded; deserializers must use `new`.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct OpaqueSurface {
base_color: Vec3,
metallic: f64,
roughness: f64,
dielectric_ior: f64,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum SurfaceError {
BaseColor,
Metallic,
Roughness,
DielectricIor,
Direction,
Radiance,
}
impl std::fmt::Display for SurfaceError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.write_str(match self {
Self::BaseColor => "linear base color channels must be finite and in [0, 1]",
Self::Metallic => "metallic fraction must be finite and in [0, 1]",
Self::Roughness => "perceptual roughness must be finite and in [0.045, 1]",
Self::DielectricIor => "dielectric IOR must be finite and in [1, 3]",
Self::Direction => "surface directions must be finite and nonzero",
Self::Radiance => "radiance must be finite and nonnegative",
})
}
}
impl std::error::Error for SurfaceError {}
impl OpaqueSurface {
/// `base_color` is a linear-sRGB reflectance, never encoded sRGB or an HDR emitter.
/// IOR is relative to air; it only controls dielectric normal-incidence reflectance.
pub fn new(base_color: Vec3, metallic: f64, roughness: f64, dielectric_ior: f64) -> Result<Self, SurfaceError> {
if !base_color.is_finite() || ![base_color.x, base_color.y, base_color.z].into_iter().all(|c| (0.0..=1.0).contains(&c)) {
return Err(SurfaceError::BaseColor);
}
if !metallic.is_finite() || !(0.0..=1.0).contains(&metallic) {
return Err(SurfaceError::Metallic);
}
if !roughness.is_finite() || !(MIN_ROUGHNESS..=1.0).contains(&roughness) {
return Err(SurfaceError::Roughness);
}
if !dielectric_ior.is_finite() || !(1.0..=3.0).contains(&dielectric_ior) {
return Err(SurfaceError::DielectricIor);
}
Ok(Self { base_color, metallic, roughness, dielectric_ior })
}
pub fn base_color(self) -> Vec3 {
self.base_color
}
pub fn metallic(self) -> f64 {
self.metallic
}
pub fn roughness(self) -> f64 {
self.roughness
}
pub fn dielectric_ior(self) -> f64 {
self.dielectric_ior
}
pub fn normal_reflectance(self) -> Vec3 {
let ratio = (self.dielectric_ior - 1.0) / (self.dielectric_ior + 1.0);
Vec3::new(ratio * ratio, ratio * ratio, ratio * ratio).lerp(self.base_color, self.metallic)
}
/// BRDF in inverse steradians. Directions point away from the surface.
/// No incident radiance, cosine weight, exposure or display transfer is included.
/// Back-facing/tangent directions return zero; malformed directions are errors.
pub fn brdf(self, normal: Vec3, view: Vec3, light: Vec3) -> Result<Vec3, SurfaceError> {
let n = unit_direction(normal)?;
let v = unit_direction(view)?;
let l = unit_direction(light)?;
let nv = n.dot(v).clamp(-1.0, 1.0);
let nl = n.dot(l).clamp(-1.0, 1.0);
if nv <= 0.0 || nl <= 0.0 {
return Ok(Vec3::ZERO);
}
let h = unit_direction(v + l)?;
let nh = n.dot(h).clamp(0.0, 1.0);
let vh = v.dot(h).clamp(0.0, 1.0);
let alpha = self.roughness * self.roughness;
let a2 = alpha * alpha;
// This form avoids subtracting two nearly equal values at nh = 1.
let d_denom = (1.0 - nh * nh) + nh * nh * a2;
let distribution = a2 / (PI * d_denom * d_denom);
// G1 / cos(theta) has a finite grazing limit: no epsilon cosine clamp.
let visibility = |cos: f64| 2.0 / (cos + (a2 + (1.0 - a2) * cos * cos).sqrt());
let specular = distribution * 0.25 * visibility(nv) * visibility(nl);
let f0 = self.normal_reflectance();
let fresnel = |cos: f64| f0 + (Vec3::new(1.0, 1.0, 1.0) - f0) * (1.0 - cos).powi(5);
let f = fresnel(vh);
// Symmetric entry/exit attenuation avoids adding a full Lambert substrate
// to grazing reflection. Internal reflection / multi-scattering is omitted.
let fv = fresnel(nv);
let fl = fresnel(nl);
let diffuse = self.base_color * ((1.0 - self.metallic) / PI);
Ok(Vec3::new(
f.x * specular + (1.0 - fv.x) * (1.0 - fl.x) * diffuse.x,
f.y * specular + (1.0 - fv.y) * (1.0 - fl.y) * diffuse.y,
f.z * specular + (1.0 - fv.z) * (1.0 - fl.z) * diffuse.z,
))
}
}
/// Exact piecewise sRGB decoding of an existing 8-bit color channel.
pub fn srgb8_to_linear(channel: u8) -> f64 {
let c = f64::from(channel) / 255.0;
if c <= 0.04045 { c / 12.92 } else { ((c + 0.055) / 1.055).powf(2.4) }
}
/// Normalize finite directions without overflow or an arbitrary magnitude threshold.
pub fn unit_direction(v: Vec3) -> Result<Vec3, SurfaceError> {
if !v.is_finite() {
return Err(SurfaceError::Direction);
}
let scale = v.x.abs().max(v.y.abs()).max(v.z.abs());
if scale == 0.0 {
return Err(SurfaceError::Direction);
}
let scaled = v / scale;
Ok(scaled / scaled.len())
}
#[cfg(test)]
mod tests {
use super::*;
fn surface(metallic: f64, roughness: f64, ior: f64) -> OpaqueSurface {
OpaqueSurface::new(Vec3::new(0.8, 0.5, 0.2), metallic, roughness, ior).unwrap()
}
#[test]
fn admission_rejects_nonfinite_out_of_range_and_delta_mirrors() {
for bad in [f64::NAN, f64::INFINITY, f64::NEG_INFINITY, -0.01, 1.01] {
assert!(OpaqueSurface::new(Vec3::new(bad, 0.0, 0.0), 0.0, 0.5, 1.5).is_err());
assert!(OpaqueSurface::new(Vec3::ZERO, bad, 0.5, 1.5).is_err());
}
for bad in [f64::NAN, f64::INFINITY, 0.0, MIN_ROUGHNESS - 1e-6, 1.01] {
assert!(OpaqueSurface::new(Vec3::ZERO, 0.0, bad, 1.5).is_err());
}
for bad in [f64::NAN, f64::INFINITY, 0.99, 3.01] {
assert!(OpaqueSurface::new(Vec3::ZERO, 0.0, 0.5, bad).is_err());
}
assert!(OpaqueSurface::new(Vec3::ZERO, 0.0, MIN_ROUGHNESS, 1.0).is_ok());
}
#[test]
fn analytic_normal_incidence_dielectric_and_conductor_limits() {
let dielectric = surface(0.0, 1.0, 1.5);
assert!((dielectric.normal_reflectance().x - 0.04).abs() < 1e-14);
let conductor = surface(1.0, 1.0, 1.5);
assert_eq!(conductor.normal_reflectance(), conductor.base_color());
let actual = conductor.brdf(Vec3::Z, Vec3::Z, Vec3::Z).unwrap();
assert!((actual - conductor.base_color() / (4.0 * PI)).len() < 1e-14);
let index_matched = surface(0.0, 1.0, 1.0);
assert!((index_matched.brdf(Vec3::Z, Vec3::Z, Vec3::Z).unwrap() - index_matched.base_color() / PI).len() < 1e-14);
}
#[test]
fn reciprocal_and_finite_at_grazing_and_extreme_direction_scales() {
for metallic in [0.0, 0.5, 1.0] {
for roughness in [MIN_ROUGHNESS, 0.5, 1.0] {
let s = surface(metallic, roughness, 3.0);
for (v, l) in [
(Vec3::new(0.4, 0.1, 1.0), Vec3::new(-0.3, 0.2, 0.8)),
(Vec3::new(1.0, 0.0, 1e-300), Vec3::new(-1.0, 0.0, 1e-300)),
(Vec3::new(1e308, 1e308, 1e308), Vec3::new(-1e-300, 0.0, 1e-300)),
] {
let a = s.brdf(Vec3::Z, v, l).unwrap();
let b = s.brdf(Vec3::Z, l, v).unwrap();
assert!(a.is_finite() && a.x >= 0.0 && a.y >= 0.0 && a.z >= 0.0);
assert!((a - b).len() <= 1e-10 * (1.0 + a.len()));
}
}
}
let s = surface(0.0, 0.5, 1.5);
assert_eq!(s.brdf(Vec3::Z, Vec3::Z, -Vec3::Z).unwrap(), Vec3::ZERO);
for bad in [Vec3::ZERO, Vec3::new(f64::NAN, 0.0, 1.0)] {
assert_eq!(s.brdf(bad, Vec3::Z, Vec3::Z), Err(SurfaceError::Direction));
assert_eq!(s.brdf(Vec3::Z, bad, Vec3::Z), Err(SurfaceError::Direction));
assert_eq!(s.brdf(Vec3::Z, Vec3::Z, bad), Err(SurfaceError::Direction));
}
}
#[test]
fn deterministic_hemisphere_reflectance_does_not_create_energy() {
// Midpoint quadrature of f * cos(theta) d(omega), not a universal proof.
// Roughness >= .25 resolves the lobe on this grid; narrower lobes are not
// certified by this quadrature. Analytic and finite-input tests are separate.
const MU: usize = 256;
const PHI: usize = 256;
for metallic in [0.0, 0.5, 1.0] {
for roughness in [0.25, 0.5, 1.0] {
for ior in [1.0, 1.5, 3.0] {
for cosine in [0.2_f64, 1.0] {
let s = OpaqueSurface::new(Vec3::new(1.0, 1.0, 1.0), metallic, roughness, ior).unwrap();
let v = Vec3::new((1.0 - cosine * cosine).sqrt(), 0.0, cosine);
let mut energy = Vec3::ZERO;
for i in 0..MU {
let mu = (i as f64 + 0.5) / MU as f64;
let radius = (1.0 - mu * mu).sqrt();
for j in 0..PHI {
let phi = 2.0 * PI * (j as f64 + 0.5) / PHI as f64;
energy += s.brdf(Vec3::Z, v, Vec3::new(radius * phi.cos(), radius * phi.sin(), mu)).unwrap() * mu;
}
}
energy = energy * (2.0 * PI / (MU * PHI) as f64);
assert!(energy.is_finite() && energy.x <= 1.025, "m={metallic}, r={roughness}, ior={ior}, nv={cosine}: {energy:?}");
}
}
}
}
}
#[test]
fn srgb_conversion_includes_the_linear_toe() {
assert_eq!(srgb8_to_linear(0), 0.0);
assert_eq!(srgb8_to_linear(255), 1.0);
assert!((srgb8_to_linear(10) - (10.0 / 255.0) / 12.92).abs() < 1e-15);
assert!((srgb8_to_linear(128) - 0.21586050011389926).abs() < 1e-14);
}
}