* feat(geom): surfaces through curve networks, and spline spaces to build them Adds spline_space (clamped B-spline spaces, Hermite interpolation, exact embedding by Bézier degree elevation and knot insertion, a monotone cubic for reparameterising) and network (loft, Coons and Gordon surfaces through curves in one or two directions, with G1/G2 cross-boundary conditions against a neighbouring face). Part of #763. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(kernel): boundary surfaces from sketch curves, 3D curves and edges kernel::boundary_network turns sketch chains, 3D sketch polylines and edge chains into network curves, gives G1 frames of the faces along open edges (EdgeFaces), builds the B-spline face (sides split at chain vertices so a join shares the body's edges) and joins it into a surface body by stitching. G2 is refused for now (not supported yet). Part of #763. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(kernel): second derivatives of B-spline surfaces in the vendored truck-geometry BSplineSurface::uuder and vvder multiplied the second differences by p instead of p·(p − 1), as BSplineCurve::der2 does, so every surface of degree p ≥ 3 (NURBS too, through its homogeneous surface) reported 1/(p − 1) of its second derivative: a cubic surface's curvature read as half. This is why a G2 boundary surface on a cylinder measured half the curvature it carries (#763). New tests hold both to finite differences for degrees 2 to 5. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM * feat(kernel): G2 boundary surfaces against a body's face The network always carried the face's curvature across a G2 edge; the refusal came from measuring it with truck's halved surface second derivatives (fixed in the previous commit). EdgeFaces now reads the face's second fundamental form from the exact second derivatives instead of differencing the normal. A new test holds the curvature across a cylinder's edge to the cylinder's within 0.1%, also with a sheared far curve; G3 is refused (a network holds up to G2). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM * test(kernel): a boundary patch with straight corners measures its own area A stadium's arcs meet its lines at 180°, so the Coons patch is singular at its corners. From such a corner the reference mesher's boundary walk ran onto the B-spline's extrapolation past its domain (a planar spline passes through every point of its plane there), and the face measured 289 mm² for its 158.5 (#763). The vendored mesher's bounded projection (nearest_projection, #2043) keeps the walk on the domain; this holds it there, by the faces, the measuring mesh and the display mesh. The display path (#1653) was never affected. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM * feat(geom,kernel): three-sided boundary surfaces (one side collapsed to a point) A network curve may be a PointCurve: the apex where the two sides beside it meet. The curves through it cross it at the point itself, its row of the net collapses there, and the kernel's face leaves that side out of its loop (three edges, one vertex at the apex). One point per patch, as a side; refused elsewhere, when it moves, or with a continuity condition. Tests: a triangle and a quarter disc filled flat with their analytic areas (40 mm², 25π), by geom and by the kernel's faces and meshes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM * feat(doc): boundary surfaces through curve networks and loops of three or four FeatureKind::SurfaceNetwork saves a network as `u` and `v` curves, each a sketch chain (planar or 3D), a chain of a body's edges with an optional G1/G2 continuity, or a point (the apex of a three-sided patch), and an `operation` that can join the surface into the body of its edges. A SurfaceBoundary of three or four sketch curves, refused until now, builds as the flat Coons patch of its loop (three collapse the side opposite the first curve). The format change is one pending file; feature-walk goldens record the new variant's sketches, bodies and points. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM * feat(engine): surface.boundary through loops of three or four and curve networks The command keeps its loop form (two to four curves of one sketch; three and four now build the flat patch of the loop, crown refused there) and gains a network form: `u` and `v`, each curve a sketch curve id, a {sketch?, curves} chain (planar or 3D), a {body, edges, continuity?} edge chain (g1/g2 with the face beside it) or a {point} for a three-sided patch, with `operation` new or join. Edits may move between the two forms (timeline.redefine accepts the command now that it has a dialog). Tests: analytic areas of loop patches and of a hyperbolic paraboloid bounded by four 3D lines (every mesh vertex on z = xy/10), a loft across two sketches, G1 and G2 measured across a cylinder's edge with inspect.continuity (angle < 0.1°; curvature jump 1e-16 with G2 against 0.027 with G1), 26 hostile networks refused without panicking, and u/v added to hostile_params_never_panic. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM * feat(ui): Boundary Surface dialog Curves and Cross curves take sketch curves and edges (picks that meet end to end in one sketch or body are one chain); Continuity and Operation (New Body or Join). Two to four sketch curves of one sketch with nothing across are the loop patch; anything else is a network. Edit Feature brings either back (per-side orders, crown and stations the dialog does not show are kept). Strings in en, ja and zh. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM * docs: ROADMAP M8 and the bridge patch's notes for boundary networks (#763) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM * test(oracle): a boundary surface through a loop, thickened (#763) Case 83: four sketch curves (a square's three sides and a half circle for its top) make one boundary surface, thickened 2 mm; analytic values from tools/oracle-analytic/cases_surfaces.py (V = 2A, area 2A + 2P, centroid by moments). Recipes gain boundary_surface, thicken and remove. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM * refactor: boundary surfaces, review cleanups Project onto the face once per derivative evaluation (the frame is passed to natural() and reused by scale()), keep each track's finite-difference step instead of rescanning its table, export the kernel's edge-pick and chain caps and the default station count for the engine, doc and dialog to share, map TooLarge spline errors to KernelError::TooLarge, reuse the engine's operation parser, and skip the dialog's sketch lookup when the picks are no loop. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM --------- Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Vendored third-party crates
Copies of third-party crates that SolidCraft builds with local fixes, wired in with
[patch.crates-io] in the workspace Cargo.toml. They keep their own licence; changed lines
are marked SolidCraft: in the source.
truck-shapeops 0.4.0 (Apache-2.0, © RICOS Co. Ltd., https://github.com/ricosjp/truck)
Changes:
transversal/intersection_curve/mod.rs: reject empty/single-point polylines and collapsed or non-finite segments before endpoint indexing and normalization. A hidden constructor re-export lets the kernel workspace tests exercise the actual vendored code.transversal/integrate/mod.rs: mesh both shells withrobust_triangulation(faces made by earlier booleans have boundaries that lie on their surface only within tolerance).transversal/divide_face/mod.rs: when projecting a loop onto a face's surface, fall back to the nearest parameter when the exact search fails (intersection curves are approximations).transversal/integrate/mod.rs: the result's shells and faces keep the order of the shell they come from (truck's connected components followed hash order of face addresses, so a boolean's faces came out in a different order on every run).transversal/loops_store/mod.rs: a point at an end of a boundary curve (within the point tolerance) is that end, whatever its parameter: a polyline's parameter counts segments, so an intersection curve ending 2e-7 mm from another's end could read as inside it, cut it into a sliver with a vertex of its own, and leave the result's shell open (#391).transversal/loops_store/mod.rs: an intersection edge added to a face at a vertex that more than one wire visits (several curves end on it: the touching point of two equal cylinders) goes into the corner that holds its direction, swept counterclockwise about the face's normal from the wire's outgoing edge to the way back along its incoming one (add_edge_by_angle, told on the polygon loops and followed by the geometry loops). Taking the first visit of each end joined wires that are different regions of a face and left a wire visiting a vertex twice. With no direction to go by, the edge goes where both of its ends are in one wire.transversal/divide_face/mod.rs: a face piece whose wire is not simple makes the operation give up (Face::try_new) instead of panicking.lib.rs:tr!reports where an operation gives up whenSHAPEOPS_TRACEis set; compiler warnings no longer fail the build.- Face and edge history (
transversal/history.rs, new):and_with_history/or_with_historyalso return, for each face of the result (inface_iterorder), the operand face it is a region of and whether it is that face unchanged, and for each edge (distinct edges in order of first use along the faces) the operand edge it is (a piece of) or the two operand faces whose intersection made it. The code that creates faces and edges records them as it goes:divide_face(face pieces),loops_store(intersection edges, split edges, edges rebuilt on a moved vertex), across the passes that fold in the operands' extra shells.and/orare wrappers that drop the history; the*_with_historyforms return the same solid with the history as anOption(Nonewhere a face or edge went unrecorded).
truck-geometry 0.5.0 (Apache-2.0, © RICOS Co. Ltd., https://github.com/ricosjp/truck)
Changes:
decorators/intersection_curve.rs:IntersectionCurve::parameter_divisiondivides asalgo::curve::parameter_divisiondoes (the same split points, in the same order), but each point's projection onto the two surfaces starts from the parameters of the point that begins its piece, instead of a search of the whole surfaces (a grid pre-search of a B-spline surface for every point: a small hole on a large curved face took seconds, #1038). A hinted result farther from the leader's point than the curve's tolerance (the projection settled on another part of a surface, such as the far side of a small hole) is dropped for the search from nothing, as before.crates/kernel/src/issue_1038_tests.rsholds it to that search.decorators/revolved_curve.rs: a point on a revolved surface's seam (angle 0, the same place as 2π) takes the end of the period nearer the hinted angle. The angle was decided by the sign of a cross product that is rounding noise there, so a boundary followed point by point could come back to the seam at the other end of the period and fold its parameter polygon over itself (no intersection loop then lay inside the face).crates/kernel/src/seam_faces_tests.rsholds it to a cone read from STEP.nurbs/bspsurface.rs:uuderandvvdermultiply by p·(p − 1), asBSplineCurve::der2does. They multiplied by p only, so the second derivatives of every B-spline and NURBS surface of degree p ≥ 3 were 1/(p − 1) of their value (a cubic surface's curvature read as half, #763).crates/kernel/src/surface_second_derivative_tests.rsholds them to finite differences.
truck-stepio 0.3.0 (Apache-2.0, © RICOS Co. Ltd., https://github.com/ricosjp/truck)
Only the writer (out) is used; SolidCraft reads STEP with its own reader.
Changes:
out/geometry.rs: anINTERSECTION_CURVE's second surface was written at the first surface's entity index, so every boolean-made edge produced duplicate entity ids.out/geometry.rs: surfaces of revolution carry the rightsame_sensefor inverted and mirrored revolutions (ISO 10303-42 parameterises them by angle then profile, so their normal is the opposite of truck's; a mirroring transform reverses it again), and the modeling-surface wrapper passes the revolution's sense through instead of alwaystrue.out/geometry.rs: a surface of revolution under a transform that commutes with turning about its axis (a scale across the axis that differs from the scale along it, as a shell or offset makes of a revolved face) is written as the transformed profile revolved about the transformed axis. Only uniform scales were taken. Other transforms are still refused: the writer stops with a formatting error, which SolidCraft'sstep.rsnow reports as an export error (to_stringpanicked on it).lib.rs: compiler warnings no longer fail the build. Example and test targets are dropped (their sources are not vendored).
truck-meshalgo 0.4.0 (Apache-2.0, © RICOS Co. Ltd., https://github.com/ricosjp/truck)
Changes:
-
tessellation/triangulation.rs,closed.rs: retry nearest trim projections outside a spline's knot domain without the preceding point's hint, preferring a bounded fit within the caller's chord tolerance, with a bounded damped least-squares fallback where Newton's method diverges. Affine plane charts remain unbounded; modelling surfaces may retain genuine continuation when no bounded fit is accurate enough. Geometrically closed, smooth spline seams get a local periodic chart during meshing, with wrapped evaluation, so a trim crossing the seam stays a small patch. The stored geometry is unchanged (#1974). -
tessellation/mod.rs,triangulation.rs: a separate provisionalpreview_facepath accepts at most 4,096 already sampled boundary points and a fixed grid of at most 16 subdivisions per direction, including periodic seam connections. It does not run adaptive subdivision or grid balancing. The kernel caller bounds projection complexity and total allocation before using it; ordinary modelling tessellation keeps its existing accuracy policy. -
tessellation/triangulation.rs: exact, robust and provisional-preview projections prefer an equivalent in-domain parameter at collapsed surface edges, and snap to exact bounded endpoints only at collapsed edges when that improves the spatial fit within the existing search tolerance. Closed spline seams retain their distinct parameter endpoints. This prevents huge arbitrary pole parameters from corrupting trimmed meshes (#796), while retaining genuine extrapolation for unbounded planes. Work is bounded to four endpoint evaluations per projected point; no search or tessellation tolerance is relaxed. -
tessellation/triangulation.rs: a boundary loop is projected onto its surface point by point, each searched from the one before; the first has no hint. When that walk fails, it is tried once more from the first point an unhinted search finds. An unhinted search can miss a point that lies on the surface, such as the corner of a fillet strip on a surface extended past it, and the face was then left unmeshed, which also failed every boolean with the body (#882). A walk that succeeds is kept as it was: where a loop starts decides how it is laid out across a periodic surface's seam. -
tessellation/mod.rs,triangulation.rs: edges are sampled through a newTrySubstrait (try_subs,approx_subs), a bound ofPolylineableCurve, instead ofsubs. truck'sIntersectionCurve::subsunwraps a projection onto its two surfaces that can fail to converge, which panicked while meshing (#1252). A failed sample at an interval's end uses the intersection curve's leader point, so the polyline stays finite; a failed interior probe is NaN, which already counts as flat.truck-shapeops'ShapeOpsCurvecarries the same bound, andtruck-modelingis now a regular dependency (it was a dev-dependency). -
tessellation/triangulation.rs: the inside test of a face's boundary skips loops whose parameter box is clear of the point (it tested every segment of every loop, so a face with hundreds of holes meshed in quadratic time). -
tessellation/triangulation.rs: meshed faces and edges are built unchecked: faces whose loop runs along a seam edge both ways and closed edges (a full circle on one vertex) are valid, but the debug-build checks rejected them (debug builds could not mesh them). -
tessellation/triangulation.rs: parameter searches that land outside a surface's bounded, non-periodic domain are rejected (a hinted B-spline search can run off and extrapolate to thousands of parameter units, and meshing that grid never finishes); the last-resort nearest search is clamped into the domain. -
tessellation/triangulation.rs, bounded work (hostile files must not hang): edge polylines and surface grids come from our own bounded divisions (at most 20 000 points per edge, a grid budget per face shared out of 10 million points per shell, 24 refinement rounds; a point that does not evaluate counts as flat instead of recursing). Surface grids refine only the direction that bends, and a ruling left undivided gets cells comparable to the other direction (long triangles from a trim loop to the grid's far ends cut through cylinders). -
tessellation/triangulation.rs: an edge's division evaluates each parameter once. A piece carries the points of its ends and its midpoint is an end of both halves: 2 evaluations per piece instead of 4, and the same polyline (a point of an intersection curve costs two grid searches of its surfaces).bounded_polylineandDeflection::turn2/turnsare public but hidden, for the kernel's regression against the old division. -
tessellation/mod.rs,tessellation/triangulation.rs, for display: aDeflectionis the chord tolerance plus an optional bound on the angle one facet spans, andRoundMeshableShape::robust_triangulation_withindivides by it: an edge or a grid direction within the chord tolerance is still halved while a piece turns more than the angle, until its sag is under a floor (a radius that is small beside the tolerance was one flat facet). Bounded work: a face that would be bounded by more than 4096 segments has its curved edges divided at twice the angle, and again, down to the chord tolerance alone, and the angle stops refining a face's grid at 16 384 points. Each edge is still divided once for both its faces.triangulationandrobust_triangulationdivide by the chord tolerance alone, as before. -
analyzers/collision.rs: the collision search builds each triangle's box once, filters the sweep's open list by box overlap as it goes (it cloned the list for every triangle and built both boxes for every pair), and runs the exact triangle tests on the rayon pool, in order (sequential on wasm). Same collisions in the same order. The old search is kept asanalyzers::collision_test_hooks, behind atest-hooksfeature that onlysolidcraft-kernel's tests turn on, andcrates/kernel/tests/mesh_collision_equivalence.rscompares the two. -
tessellation/triangulation.rs: the inside test of a face's boundary also skips runs of 32 segments whose box, grown by the tolerance, the test's ray cannot meet. Same answers. The old test is kept astessellation::include_test_hooks, behind atest-hooksfeature that onlysolidcraft-kernel's tests turn on, andcrates/kernel/tests/tess_include_equivalence.rscompares the two. -
lib.rs: compiler warnings no longer fail the build. Example, test and bench targets are dropped (their sources are not vendored). -
tessellation/triangulation.rs: adaptive division also splits a cell that bows off its corners' plane by more than the chord tolerance (a quarter of its twistp00 - p01 - p10 + p11, across that plane, at the middle). A bilinear patch equals the blend of its corners the division compared against, so a twisted ruled face (a loft between polylines) went out as two triangles per face (#1666); a flat cell such as a cone's trapezoid between rulings is not split. -
tessellation/triangulation.rs: a shell's face meshes share their edges' points exactly. A face's mesh puts each point at its parameters on the face's own surface, so a point of an edge that lies off a surface within tolerance (an intersection-curve sample whose projection did not converge, an imported edge) came out in a different place on each of the edge's faces, and the exported mesh had a crack there. In display and export meshes (Deflection::rulings), a vertex at a point of a face's boundary loops that is farther thanTOLERANCEfrom the nearest point of the face's edges now goes to that point, when it is within the chord tolerance (onto_edges). Points withinTOLERANCEstay on the surface, so exact geometry meshes as before. The meshes Boolean operations intersect keep truck's points. -
tessellation/triangulation.rs: in display and export meshes (Deflection::rulings), a direction left undivided along the rulings of a face ruled one way also gets a grid line through each point of the face's boundary that lies inside the face along it (with_boundary_lines), when there are at most 16 such points: corners standing into the face, not a boundary curve running through it, which the triangulation already follows. A hole in a cone or cylinder smaller than one cell (a notch into a chamfer) or a trim crossing the rulings of a narrow band (an oblique plane through a bore's chamfer) had no grid point beside it, and the triangulation fanned from it to the far ends of the face, many degrees round: those triangles cut through the surface and folded over each other (a cone face with a small hole meshed several mm² too large, and the boolean that made it was refused for its volume).
matext4cgmath 0.1.0 (Apache-2.0, © RICOS Co. Ltd., https://github.com/ricosjp/matext4cgmath)
truck-geometry uses it for a matrix's operator norm (an intersection curve scales its tolerance by it whenever it is moved).
Changes:
solver.rs: the Newton refinement of cubic and quartic roots stops after 100 steps. Near a double root it could cycle forever: moving a body whose edges a boolean made (the retries move both bodies and the result back) hung the app.lib.rs: compiler warnings no longer fail the build. Test targets are dropped (their sources are not vendored).
egui-wgpu 0.36.2 (MIT OR Apache-2.0, Emil Ernerfeldt and contributors)
Original package sources from https://github.com/emilk/egui/tree/0.36.2/crates/egui-wgpu, with both original licence texts retained. No images or bundled documentation are copied.
SolidCraft changes:
src/lib.rs: use 1x MSAA on the selected OpenGL adapter before creating pipelines, exposing the effective sample count so host paint callbacks can match it.src/winit.rs: use that same effective count for depth and resolve attachments.src/renderer.rs: when the GPU refuses a staging buffer for a frame's meshes (device lost or out of memory), log a warning and draw nothing that frame instead of panicking (#1469).- Other backends retain requested MSAA, without another adapter or device probe.
src/lib.rs: clamp MSAA to the largest sample count the device supports for the surface and depth formats (supported_msaa_samples,RenderState::msaa_supported): a saved 8x on a device without it failed pipeline validation, a panic at start.src/setup.rs: the default device requestsTEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURESwhen the adapter has it, so 2x and 8x work where the adapter supports them (WebGPU only guarantees 1x and 4x).src/setup.rs: the default device asks for the adapter's largest 2D texture (at least 8192) instead of exactly 8192.src/lib.rs,src/winit.rs:set_startup_hookis told before each step of getting the device and the window's surface up (instance, surface, adapter request, the chosen adapter, device, renderer, surface configure, first present), so the app's crash journal can say which step a crash inside the graphics driver happened in.src/lib.rs,src/winit.rs: a window larger than the device's largest texture gets a surface clamped to it (clamp_surface_extent, aspect ratio kept) and egui is drawn at the matching smaller scale, instead of aSurface::configurevalidation panic (#869). The resize path and an unsupported surface no longer unwrap.src/winit.rs: acquire a drawable before preparing paint callbacks, so a skipped surface frame cannot discard initialization commands for cached viewport meshes.