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81be4e74b873b0f429296f07cf97c996c19dc295
OneCAD
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CypherNaugh_0x
81be4e74b8
browser.visibility hides and shows sketches, bodies, construction geometry and origin items (items: ids or names, or a whole folder; visible: bool), so agents can hide helper sketches over MCP. What is hidden moved from the egui UI state into the engine session (view state: not saved, not an undo step); the desktop eye toggles and menus use it, headless renders and fit leave hidden items out, and document.inspect, sketch.inspect and ui.inspect report visibility. ui.set still accepts hiddenBodies, hiddenOrigin, hiddenSketches and shownSketches. Tests: helper sketches hide and show in the engine (hostile input changes nothing) and through MCP only
2026-10-10 14:33:56 -04:00
..
book
View cube with chamfered corners: its only targets are the 6 faces (orthographic views) and the 8 corner facets (iso views); edges are not targets, a point on one goes to a neighbouring face or facet, and hover lights exactly the face or facet under the pointer. Design decision.
2026-10-09 20:28:16 +00:00
screenshots
README: a 3x-speed demo GIF at the top (agent builds the enclosure over MCP, then edits parameters)
2026-10-09 15:54:48 +00:00
control-protocol.md
browser.visibility hides and shows sketches, bodies, construction geometry and origin items (items: ids or names, or a whole folder; visible: bool), so agents can hide helper sketches over MCP. What is hidden moved from the egui UI state into the engine session (view state: not saved, not an undo step); the desktop eye toggles and menus use it, headless renders and fit leave hidden items out, and document.inspect, sketch.inspect and ui.inspect report visibility. ui.set still accepts hiddenBodies, hiddenOrigin, hiddenSketches and shownSketches. Tests: helper sketches hide and show in the engine (hostile input changes nothing) and through MCP only
2026-10-10 14:33:56 -04:00
iges-import.md
IGES reader checked against Fusion's IGES exports: 75 of 76 reference parts read back exactly; cone tips read whole
2026-10-10 05:56:53 +00:00
mcp.md
browser.visibility hides and shows sketches, bodies, construction geometry and origin items (items: ids or names, or a whole folder; visible: bool), so agents can hide helper sketches over MCP. What is hidden moved from the egui UI state into the engine session (view state: not saved, not an undo step); the desktop eye toggles and menus use it, headless renders and fit leave hidden items out, and document.inspect, sketch.inspect and ui.inspect report visibility. ui.set still accepts hiddenBodies, hiddenOrigin, hiddenSketches and shownSketches. Tests: helper sketches hide and show in the engine (hostile input changes nothing) and through MCP only
2026-10-10 14:33:56 -04:00
oracle.md
Command ids are SolveCraft's own: 173 ids that were another product's internal command ids become dotted, lower-case ids (<area>.<thing>[.<variant>]: solid.extrude, sketch.rectangle.two_point, sheet.flange, joint.drive, ...), in the registry, toolbar, dialogs, shortcuts, palette, control channel, MCP, examples, scenarios and docs
2026-10-09 12:17:23 +00:00
parity.md
ROADMAP refreshed: parity 328/541 in scope, oracle 76/76, 596 tests; persistent naming, fillet corners, Split Face, Fold and modelled threads no longer listed as missing
2026-10-09 13:39:10 +00:00
perf.md
Evaluation cache: every feature evaluation is kept by a key of its own inputs, the document context it reads and a digest of the model it starts from (bodies identified by the evaluation that made them, kept while passed through), shared with previews and scratch copies; setting a value back, undo, redo and repeated evaluations reuse results (a 20 × 20 patterned plate builds in 1.7 s instead of 7.5 s; undo/redo of a parameter edit 0 ms); cached and from-scratch evaluation compared in a test; numbers in docs/perf.md (solvecraft-cli bench-edit). Designs read now always get feature input names and occurrences filled in
2026-10-08 11:37:33 +00:00
releasing.md
ci: stage agent-managed releases from the release branch
2026-10-09 20:18:13 -04:00
robustness.md
Re-land the robustness batch on main (
#6
): fillets running into an earlier round go to blend_corner (any radius) instead of the same-radius undo; the lip and drilled-hole regression tests move into tests/robustness.rs with the new command ids; measuring 5000 faces is checked for its counts, its time in an ignored perf test run alone
2026-10-10 00:04:37 +00:00
step-import.md
Command ids are SolveCraft's own: 173 ids that were another product's internal command ids become dotted, lower-case ids (<area>.<thing>[.<variant>]: solid.extrude, sketch.rectangle.two_point, sheet.flange, joint.drive, ...), in the registry, toolbar, dialogs, shortcuts, palette, control channel, MCP, examples, scenarios and docs
2026-10-09 12:17:23 +00:00