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OneCAD/docs/control-protocol.md
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Control protocol

solvecraft --control PORT (or SOLVECRAFT_CONTROL_PORT=PORT) listens on 127.0.0.1:PORT for JSON lines. Each request is one line {"id": …, "method": "…", "params": {…}}; each reply is one line {"id": …, "ok": true, "result": …} or {"id": …, "ok": false, "error": "…"}. Requests are handled on the UI thread between frames; pointer and keyboard input is injected as real egui events, one pointer event per frame.

Engine

Method Params Result
engine.execute command: command id, params: JSON object the command's result
engine.script commands: [{command, params}, …] results, stops at the first error
engine.commands — every command: id, label, tab, panel, icon, shortcut, params doc, enabled
document.inspect measure?: bool parameters, timeline (errors, timings), bodies, sketches, selection

Commands never open dialogs when run this way. solvecraft-cli commands prints the same registry.

UI

Method Params Notes
ui.inspect — UI state, viewport rect, camera, active tool/dialog, hover, renderer, timings, live preview (active, busy, error, ms, bodies it stands in for)
ui.set any UiState field (tab, perspective, showGrid, hiddenBodies, dark, …) dark: false switches to the light theme
ui.view view: front, back, top, bottom, left, right, iso, home, fit; animate (bool, default false: snap)
ui.start command like a toolbar click: starts the sketch tool or dialog for the command
ui.click x, y (screen points), button?: left/right/middle, shift?, ctrl?, double? real pointer input
ui.move x, y
ui.drag x0, y0, x1, y1, button?, shift?, ctrl?, steps?, hold? press, move, release; a left drag on the model is a box selection (left to right: window, right to left: crossing); hold keeps the button down that many frames first (a right press-and-hold opens the marking menu, releasing over a direction picks it)
ui.menu x?, y?, target?, close? with a point: open a context menu there as a right-click would (the viewport's marking menu, or a browser menu with target: {"type": "body", "name"} | {"type": "sketch", "id"} | {"type": "component", "id"}); without: the open menu (radial and items: id, label, shortcut, enabled)
ui.menuPick item: id or label runs an item of the open menu, as clicking it does
ui.rename text?, commit? (default true) finishes the rename box a Rename item opened
ui.selection the selection, the open dialog's inputs, the hovered item, and the active sketch's drawn dimensions (dimensions: id and text centre, dimension_selected, dimension_editing)
ui.sketchToScreen points: [[x, y]…] in active-sketch coordinates their screen points (null when behind the camera)
ui.editFeature feature (id or name) what double-clicking a timeline item does: rolls back to it and opens its dialog filled in (sketches open in sketch mode)
ui.scroll x, y, delta? wheel zoom at the cursor
ui.key key (egui key name, Enter, Escape…), cmd?, shift?
ui.text text typed text
ui.screenshot path? PNG of the window (needs a presented frame)
ui.render path, width?, height? CPU render of the model with the current camera (no window needed)
ui.confirm accept?: bool answers the Delete confirmation (shown when a delete takes other features with it or makes some fail); without accept, what it lists
ui.window action: minimize, maximize, restore, toggle, close what the title bar's caption buttons do (on Windows and Linux the application bar is the title bar)
ui.resize width, height
app.quit —

MCP

solvecraft-cli mcp --connect 127.0.0.1:PORT bridges an MCP client (an AI agent) to this channel; see mcp.md.

Example

{"id":1,"method":"engine.execute","params":{"command":"SketchCreate","params":{"plane":"XY"}}}
{"id":2,"method":"engine.execute","params":{"command":"ShapeRectangleTwoPoint","params":{"p0":[0,0],"p1":[40,30]}}}
{"id":3,"method":"engine.execute","params":{"command":"Extrude","params":{"distance":20}}}
{"id":4,"method":"engine.execute","params":{"command":"FusionFilletEdgesCommand","params":{"edges":[[0,0,10]],"radius":3}}}
{"id":5,"method":"ui.screenshot","params":{"path":"/tmp/part.png"}}