* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
282 lines
15 KiB
Rust
282 lines
15 KiB
Rust
//! Helical sweeps (coils, springs) and lofts to a point (pyramids, cones).
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use mt::builder;
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use solidcraft_geom::{Loop2, Mesh, Plane, Region2, Seg2, Vec2, Vec3};
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use truck_modeling as mt;
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use crate::body::{Body, Solid, p3};
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use crate::build::{cap_and_close, uniform_wire};
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use crate::numbered::NumberedLoop;
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use crate::record::{self, Side};
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use crate::{KernelError, Result, guard};
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/// Rotate `v` about the unit axis `k` by `ang` (Rodrigues).
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fn rot(v: Vec3, k: Vec3, ang: f64) -> Vec3 {
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v * ang.cos() + k.cross(v) * ang.sin() + k * (k.dot(v) * (1.0 - ang.cos()))
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}
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/// Sweep a planar region's outer loop along a helix about `axis` through `axis_origin`:
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/// `turns` revolutions (right-handed about `axis`), rising `pitch` per turn. The profile keeps
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/// its attitude relative to the axis, as a screw motion does. The walls are B-spline surfaces
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/// (one per profile segment); if those cannot be built, ruled walls between stations 3° apart
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/// stand in.
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pub fn sweep_helix(plane: &Plane, region: &Region2, axis_origin: Vec3, axis: Vec3, pitch: f64, turns: f64) -> Result<Body> {
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let k = axis.normalized().ok_or_else(|| KernelError::Invalid("helix axis".into()))?;
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if !(pitch.is_finite() && turns.is_finite() && turns > 0.0 && turns <= 200.0 && pitch.abs() < 1e7 && axis_origin.is_finite()) {
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return Err(KernelError::Invalid("helix: turns must be in (0, 200] and the pitch finite".into()));
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}
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if region.area().abs() < 1e-9 {
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return Err(KernelError::Invalid("profile has no area".into()));
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}
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// The profile must clear itself after one turn. (Only the outer loop is swept.)
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let numbered = crate::numbered::number_regions(std::slice::from_ref(region)).pop().ok_or_else(|| KernelError::Invalid("profile".into()))?;
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let profile = numbered.outer.oriented(false);
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let lp = &profile.lp;
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let along: Vec<f64> =
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lp.segs.iter().flat_map(|s| (0..8).map(move |i| s.point_at(i as f64 / 8.0))).map(|q| (plane.to_world(q) - axis_origin).dot(k)).collect();
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let extent = along.iter().cloned().fold(f64::NEG_INFINITY, f64::max) - along.iter().cloned().fold(f64::INFINITY, f64::min);
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if turns > 1.0 && pitch.abs() <= extent {
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return Err(KernelError::Invalid(format!("the coil runs into itself: the pitch must exceed the section ({extent:.3} mm)")));
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}
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// One smooth B-spline wall per profile segment; the ruled walls below are the fallback.
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if let Ok(b) = smooth_helix(plane, &profile, axis_origin, k, pitch, turns) {
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return Ok(b);
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}
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let n = ((turns * 120.0).ceil() as usize).clamp(4, 24_000);
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let total = std::f64::consts::TAU * turns;
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let mut wires = Vec::with_capacity(n + 1);
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for i in 0..=n {
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let a = total * i as f64 / n as f64;
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let lift = k * (pitch * a / std::f64::consts::TAU);
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let o = axis_origin + rot(plane.origin - axis_origin, k, a) + lift;
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let pl = Plane { origin: o, x: rot(plane.x, k, a), y: rot(plane.y, k, a) };
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wires.push(uniform_wire(&pl, lp)?);
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}
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guard("helix sweep", || {
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// Every station's wire has the profile's segments, edge for edge.
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let mut faces: Vec<Side> = Vec::new();
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for w in wires.windows(2) {
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let (Some(a), Some(b)) = (w.first(), w.get(1)) else { continue };
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let sides = builder::try_wire_homotopy(a, b).map_err(|e| KernelError::Failed(format!("helix: {e}")))?;
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faces.extend(record::ruled(&sides, a, b, &profile.from, &profile.from));
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}
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let (Some(first), Some(last)) = (wires.first(), wires.last()) else { return Err(KernelError::Failed("helix".into())) };
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cap_and_close(faces, std::slice::from_ref(first), std::slice::from_ref(last), false)
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})
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}
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/// A screw sweep of a convex polygon (in `plane`'s coordinates) as a closed triangle mesh,
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/// wound outward: `stations` sections per turn, flat end caps. Watertight by construction, for
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/// faceted booleans (modelled threads).
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pub fn sweep_helix_mesh(plane: &Plane, polygon: &[Vec2], axis_origin: Vec3, axis: Vec3, pitch: f64, turns: f64, stations: usize) -> Result<Mesh> {
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let k = axis.normalized().ok_or_else(|| KernelError::Invalid("helix axis".into()))?;
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let m = polygon.len();
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if !(pitch.is_finite() && turns.is_finite() && turns > 0.0 && turns <= 200.0 && (3..=64).contains(&m) && (8..=720).contains(&stations)) {
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return Err(KernelError::Invalid("helix mesh: turns in (0, 200], 3…64 corners, 8…720 stations".into()));
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}
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let n = (turns * stations as f64).ceil() as usize;
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let total = std::f64::consts::TAU * turns;
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let mut mesh = Mesh::default();
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for i in 0..=n {
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let a = total * i as f64 / n as f64;
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for q in polygon {
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let w = plane.to_world(*q);
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mesh.positions.push(axis_origin + rot(w - axis_origin, k, a) + k * (pitch * a / std::f64::consts::TAU));
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}
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}
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let id = |i: usize, j: usize| u32::try_from(i * m + j % m).unwrap_or(0);
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for i in 0..n {
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for j in 0..m {
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mesh.triangles.push([id(i, j), id(i + 1, j), id(i + 1, j + 1)]);
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mesh.triangles.push([id(i, j), id(i + 1, j + 1), id(i, j + 1)]);
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}
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}
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for j in 1..m - 1 {
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mesh.triangles.push([id(0, 0), id(0, j), id(0, j + 1)]);
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mesh.triangles.push([id(n, 0), id(n, j + 1), id(n, j)]);
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}
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mesh.tri_face = vec![0; mesh.triangles.len()];
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if mesh.measure().volume < 0.0 {
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for t in &mut mesh.triangles {
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t.swap(1, 2);
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}
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}
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Ok(mesh)
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}
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/// Samples per profile segment and stations per turn of the smooth helical walls.
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const SEG_SAMPLES: usize = 12;
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const STATIONS_PER_TURN: f64 = 12.0;
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/// Helical walls as B-spline surfaces: each profile segment, sampled at every station of the
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/// screw motion, interpolated by cubics across the profile and then along the helix.
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fn smooth_helix(plane: &Plane, profile: &NumberedLoop, o: Vec3, k: Vec3, pitch: f64, turns: f64) -> Result<Body> {
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let lp = &profile.lp;
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let nseg = lp.segs.len();
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if nseg == 0 || nseg > 64 {
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return Err(KernelError::Invalid("helix profile".into()));
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}
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let n = ((turns * STATIONS_PER_TURN).ceil() as usize).clamp(4, 4800);
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let total = std::f64::consts::TAU * turns;
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let at = |i: usize, q: solidcraft_geom::Vec2| {
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let a = total * i as f64 / n as f64;
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let w = plane.to_world(q);
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o + rot(w - o, k, a) + k * (pitch * a / std::f64::consts::TAU)
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};
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let fail = |w: &str| KernelError::Failed(format!("smooth helix: {w}"));
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// Per segment: the station curves (control points along v) and the surface net.
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let mut faces_data = Vec::with_capacity(nseg);
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for s in &lp.segs {
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let mut station_curves = Vec::with_capacity(n + 1);
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for i in 0..=n {
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let pts: Vec<Vec3> = (0..SEG_SAMPLES).map(|j| at(i, s.point_at(j as f64 / (SEG_SAMPLES - 1) as f64))).collect();
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station_curves.push(crate::build::interpolate_cubic(&pts).ok_or_else(|| fail("profile curve"))?);
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}
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let kv = station_curves.first().map(|c| c.knot_vec().clone()).ok_or_else(|| fail("no stations"))?;
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// Along the helix: each control-point column interpolated across the stations.
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let mut columns = Vec::with_capacity(SEG_SAMPLES);
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for j in 0..SEG_SAMPLES {
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let pts: Vec<Vec3> = station_curves
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.iter()
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.map(|c| {
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let p = c.control_point(j);
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Vec3::new(p.x, p.y, p.z)
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})
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.collect();
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columns.push(crate::build::interpolate_cubic(&pts).ok_or_else(|| fail("helix curve"))?);
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}
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let ku = columns.first().map(|c| c.knot_vec().clone()).ok_or_else(|| fail("no columns"))?;
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let net: Vec<Vec<mt::Point3>> = (0..=n).map(|m| columns.iter().map(|c| *c.control_point(m)).collect()).collect();
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let surf = mt::BSplineSurface::try_new((ku, kv), net).map_err(|e| fail(&e.to_string()))?;
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let (Some(first), Some(last)) = (station_curves.first().cloned(), station_curves.last().cloned()) else { return Err(fail("stations")) };
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let seam = columns.first().cloned().ok_or_else(|| fail("seam"))?;
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faces_data.push((first, last, seam, surf));
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}
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guard("smooth helix", || {
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let start: Vec<mt::Vertex> = lp.segs.iter().map(|s| builder::vertex(p3(at(0, s.start())))).collect();
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let end: Vec<mt::Vertex> = lp.segs.iter().map(|s| builder::vertex(p3(at(n, s.start())))).collect();
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let mut e0 = Vec::with_capacity(nseg);
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let mut e1 = Vec::with_capacity(nseg);
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let mut seams = Vec::with_capacity(nseg);
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for (j, (c0, c1, seam, _)) in faces_data.iter().enumerate() {
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let (Some(a0), Some(b0), Some(a1), Some(b1)) = (start.get(j), start.get((j + 1) % nseg), end.get(j), end.get((j + 1) % nseg)) else {
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return Err(fail("vertices"));
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};
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e0.push(mt::Edge::try_new(a0, b0, mt::Curve::BSplineCurve(c0.clone())).map_err(|e| fail(&e.to_string()))?);
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e1.push(mt::Edge::try_new(a1, b1, mt::Curve::BSplineCurve(c1.clone())).map_err(|e| fail(&e.to_string()))?);
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seams.push(mt::Edge::try_new(a0, a1, mt::Curve::BSplineCurve(seam.clone())).map_err(|e| fail(&e.to_string()))?);
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}
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let mut walls = Vec::with_capacity(nseg);
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for (j, (_, _, _, surf)) in faces_data.iter().enumerate() {
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let (Some(a), Some(b), Some(sa), Some(sb)) = (e0.get(j), e1.get(j), seams.get(j), seams.get((j + 1) % nseg)) else {
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return Err(fail("edges"));
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};
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// Counter-clockwise in the surface's (u along the helix, v along the profile) space.
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let w: mt::Wire = vec![sa.clone(), b.clone(), sb.inverse(), a.inverse()].into();
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let wall = mt::Face::try_new(vec![w], mt::Surface::BSplineSurface(surf.clone())).map_err(|e| fail(&e.to_string()))?;
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walls.push((wall, Some(record::profile(profile.numbers(j)))));
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}
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let w0: mt::Wire = e0.iter().cloned().collect();
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let w1: mt::Wire = e1.iter().cloned().collect();
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// Either orientation of the walls; keep the one that measures as a proper solid.
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let expected = lp_area_path(plane, lp, o, k, turns);
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// A coarse mesh (within ~10%) is enough to tell a proper solid from an empty or inside-out one.
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let section_tol = (lp.signed_area().abs().sqrt() * 0.05).max(1e-3);
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for ws in [walls.clone(), walls.iter().map(|(f, prov)| (f.inverse(), prov.clone())).collect()] {
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if let Ok(b) = cap_and_close(ws, std::slice::from_ref(&w0), std::slice::from_ref(&w1), false)
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&& b.tessellate(section_tol).is_ok_and(|m| (m.measure().volume - expected).abs() <= 0.15 * expected.abs())
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{
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return Ok(b);
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}
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}
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Err(fail("the walls do not close into the expected solid"))
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})
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}
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/// Pappus estimate of a screw sweep's volume: section area × the centroid's path around the axis.
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fn lp_area_path(plane: &Plane, lp: &Loop2, o: Vec3, k: Vec3, turns: f64) -> f64 {
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let c = plane.to_world(lp.centroid());
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let d = c - o;
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let r = (d - k * d.dot(k)).len();
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lp.signed_area().abs() * std::f64::consts::TAU * r * turns
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}
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/// A solid from a planar loop of straight segments to an apex point off its plane (a pyramid).
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pub fn loft_to_point(plane: &Plane, lp: &Loop2, apex: Vec3) -> Result<Body> {
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if !apex.is_finite() || lp.segs.is_empty() || lp.segs.len() > 10_000 {
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return Err(KernelError::Invalid("loft to a point: bad section or apex".into()));
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}
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if ((apex - plane.origin).dot(plane.normal())).abs() < 1e-9 {
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return Err(KernelError::Invalid("the apex lies in the section's plane".into()));
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}
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if lp.segs.iter().any(|s| !matches!(s, Seg2::Line { .. })) {
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return Err(KernelError::Invalid("not supported yet: lofting curved sections to a point".into()));
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}
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// Wind the base so its normal points away from the apex.
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let above = (apex - plane.origin).dot(plane.normal()) > 0.0;
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let base = crate::numbered::number_loops([lp]).pop().ok_or_else(|| KernelError::Invalid("loft to a point: bad section".into()))?.oriented(above);
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let lp = &base.lp;
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guard("loft to point", || {
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let verts: Vec<mt::Vertex> = lp.segs.iter().map(|s| builder::vertex(p3(plane.to_world(s.start())))).collect();
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let top = builder::vertex(p3(apex));
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let m = verts.len();
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let edges: Vec<mt::Edge> = (0..m).filter_map(|i| Some(builder::line(verts.get(i)?, verts.get((i + 1) % m)?))).collect();
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let sides: Vec<mt::Edge> = verts.iter().map(|v| builder::line(v, &top)).collect();
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let mut faces = Vec::with_capacity(m + 1);
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// History as the faces are made: the base is the section (the start cap), each
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// triangle comes from its base segment.
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let mut history = Vec::with_capacity(m + 1);
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let bw: mt::Wire = edges.iter().cloned().collect();
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faces.push(builder::try_attach_plane(&[bw]).map_err(|e| KernelError::Failed(format!("loft base: {e}")))?);
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history.push(record::cap(false));
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for i in 0..m {
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let (Some(e), Some(up), Some(down)) = (edges.get(i), sides.get((i + 1) % m), sides.get(i)) else { continue };
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// Triangle i: along the base edge, up to the apex, back down — opposite to the base's winding.
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let w: mt::Wire = vec![e.inverse(), down.clone(), up.inverse()].into();
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faces.push(builder::try_attach_plane(&[w]).map_err(|e| KernelError::Failed(format!("loft side: {e}")))?);
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history.push(record::profile(base.numbers(i)));
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}
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let shell: mt::Shell = faces.into();
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let body = match Solid::try_new(vec![shell.clone()]) {
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Ok(s) => Body::new(s)?,
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Err(_) => {
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let inv: mt::Shell = shell.face_iter().map(|f| f.inverse()).collect();
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Body::new(Solid::try_new(vec![inv]).map_err(|e| KernelError::Failed(format!("loft to point: {e}")))?)?
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}
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};
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record::attach(body, &[], Some(history), Default::default())
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})
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use solidcraft_geom::Vec2;
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#[test]
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fn coil_volume_is_section_times_helix_length() {
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// A 2 mm circle in a plane through the Z axis, 20 mm out, 3 turns, pitch 8: a screw
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// motion of an axial section sweeps π r² · 2πR · turns (Fusion's spline helix: 4738.1).
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let pl = Plane { origin: Vec3::ZERO, x: Vec3::X, y: Vec3::Z };
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let region = Region2 { outer: Loop2::circle(Vec2::new(20.0, 0.0), 2.0), holes: vec![] };
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let b = sweep_helix(&pl, ®ion, Vec3::ZERO, Vec3::Z, 8.0, 3.0).unwrap();
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let v = crate::measure(&b).unwrap().volume;
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assert_eq!(b.face_count(), 4, "two smooth walls and two caps");
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let want = std::f64::consts::PI * 4.0 * std::f64::consts::TAU * 20.0 * 3.0;
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assert!((v - want).abs() / want < 1e-3, "{v} vs {want}");
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assert!(sweep_helix(&pl, ®ion, Vec3::ZERO, Vec3::Z, 3.0, 3.0).is_err(), "pitch below the section");
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assert!(sweep_helix(&pl, ®ion, Vec3::ZERO, Vec3::ZERO, 8.0, 3.0).is_err());
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}
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#[test]
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fn pyramid() {
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let pl = Plane { origin: Vec3::ZERO, x: Vec3::X, y: Vec3::Y };
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let lp = Loop2::polygon(&[Vec2::new(-20.0, -20.0), Vec2::new(20.0, -20.0), Vec2::new(20.0, 20.0), Vec2::new(-20.0, 20.0)]);
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let b = loft_to_point(&pl, &lp, Vec3::new(0.0, 0.0, 30.0)).unwrap();
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let v = crate::measure(&b).unwrap().volume;
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assert!((v - 1600.0 * 30.0 / 3.0).abs() < 1e-6, "{v}");
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assert_eq!(b.face_count(), 5);
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assert!(loft_to_point(&pl, &lp, Vec3::new(1.0, 1.0, 0.0)).is_err());
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}
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}
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