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OneCAD/vendor

Vendored third-party crates

Copies of third-party crates that SolidCraft builds with local fixes, wired in with [patch.crates-io] in the workspace Cargo.toml. They keep their own licence; changed lines are marked SolidCraft: in the source.

truck-shapeops 0.4.0 (Apache-2.0, © RICOS Co. Ltd., https://github.com/ricosjp/truck)

Changes:

  • transversal/intersection_curve/mod.rs: reject empty/single-point polylines and collapsed or non-finite segments before endpoint indexing and normalization. A hidden constructor re-export lets the kernel workspace tests exercise the actual vendored code.
  • transversal/integrate/mod.rs: mesh both shells with robust_triangulation (faces made by earlier booleans have boundaries that lie on their surface only within tolerance).
  • transversal/divide_face/mod.rs: when projecting a loop onto a face's surface, fall back to the nearest parameter when the exact search fails (intersection curves are approximations).
  • transversal/integrate/mod.rs: the result's shells and faces keep the order of the shell they come from (truck's connected components followed hash order of face addresses, so a boolean's faces came out in a different order on every run).
  • transversal/loops_store/mod.rs: a point at an end of a boundary curve (within the point tolerance) is that end, whatever its parameter: a polyline's parameter counts segments, so an intersection curve ending 2e-7 mm from another's end could read as inside it, cut it into a sliver with a vertex of its own, and leave the result's shell open (#391).
  • transversal/loops_store/mod.rs: an intersection edge added to a face at a vertex that more than one wire visits (several curves end on it: the touching point of two equal cylinders) goes into the corner that holds its direction, swept counterclockwise about the face's normal from the wire's outgoing edge to the way back along its incoming one (add_edge_by_angle, told on the polygon loops and followed by the geometry loops). Taking the first visit of each end joined wires that are different regions of a face and left a wire visiting a vertex twice. With no direction to go by, the edge goes where both of its ends are in one wire.
  • transversal/divide_face/mod.rs: a face piece whose wire is not simple makes the operation give up (Face::try_new) instead of panicking.
  • lib.rs: tr! reports where an operation gives up when SHAPEOPS_TRACE is set; compiler warnings no longer fail the build.
  • Face and edge history (transversal/history.rs, new): and_with_history / or_with_history also return, for each face of the result (in face_iter order), the operand face it is a region of and whether it is that face unchanged, and for each edge (distinct edges in order of first use along the faces) the operand edge it is (a piece of) or the two operand faces whose intersection made it. The code that creates faces and edges records them as it goes: divide_face (face pieces), loops_store (intersection edges, split edges, edges rebuilt on a moved vertex), across the passes that fold in the operands' extra shells. and / or are wrappers that drop the history; the *_with_history forms return the same solid with the history as an Option (None where a face or edge went unrecorded).

truck-geometry 0.5.0 (Apache-2.0, © RICOS Co. Ltd., https://github.com/ricosjp/truck)

Changes:

  • decorators/intersection_curve.rs: IntersectionCurve::parameter_division divides as algo::curve::parameter_division does (the same split points, in the same order), but each point's projection onto the two surfaces starts from the parameters of the point that begins its piece, instead of a search of the whole surfaces (a grid pre-search of a B-spline surface for every point: a small hole on a large curved face took seconds, #1038). A hinted result farther from the leader's point than the curve's tolerance (the projection settled on another part of a surface, such as the far side of a small hole) is dropped for the search from nothing, as before. crates/kernel/src/issue_1038_tests.rs holds it to that search.

truck-stepio 0.3.0 (Apache-2.0, © RICOS Co. Ltd., https://github.com/ricosjp/truck)

Only the writer (out) is used; SolidCraft reads STEP with its own reader.

Changes:

  • out/geometry.rs: an INTERSECTION_CURVE's second surface was written at the first surface's entity index, so every boolean-made edge produced duplicate entity ids.
  • out/geometry.rs: surfaces of revolution carry the right same_sense for inverted and mirrored revolutions (ISO 10303-42 parameterises them by angle then profile, so their normal is the opposite of truck's; a mirroring transform reverses it again), and the modeling-surface wrapper passes the revolution's sense through instead of always true.
  • out/geometry.rs: a surface of revolution under a transform that commutes with turning about its axis (a scale across the axis that differs from the scale along it, as a shell or offset makes of a revolved face) is written as the transformed profile revolved about the transformed axis. Only uniform scales were taken. Other transforms are still refused: the writer stops with a formatting error, which SolidCraft's step.rs now reports as an export error (to_string panicked on it).
  • lib.rs: compiler warnings no longer fail the build. Example and test targets are dropped (their sources are not vendored).

truck-meshalgo 0.4.0 (Apache-2.0, © RICOS Co. Ltd., https://github.com/ricosjp/truck)

Changes:

  • tessellation/mod.rs, triangulation.rs: a separate provisional preview_face path accepts at most 4,096 already sampled boundary points and a fixed grid of at most 16 subdivisions per direction, including periodic seam connections. It does not run adaptive subdivision or grid balancing. The kernel caller bounds projection complexity and total allocation before using it; ordinary modelling tessellation keeps its existing accuracy policy.
  • tessellation/triangulation.rs: exact, robust and provisional-preview projections prefer an equivalent in-domain parameter at collapsed surface edges, and snap to exact bounded endpoints only at collapsed edges when that improves the spatial fit within the existing search tolerance. Closed spline seams retain their distinct parameter endpoints. This prevents huge arbitrary pole parameters from corrupting trimmed meshes (#796), while retaining genuine extrapolation for unbounded planes. Work is bounded to four endpoint evaluations per projected point; no search or tessellation tolerance is relaxed.
  • tessellation/triangulation.rs: a boundary loop is projected onto its surface point by point, each searched from the one before; the first has no hint. When that walk fails, it is tried once more from the first point an unhinted search finds. An unhinted search can miss a point that lies on the surface, such as the corner of a fillet strip on a surface extended past it, and the face was then left unmeshed, which also failed every boolean with the body (#882). A walk that succeeds is kept as it was: where a loop starts decides how it is laid out across a periodic surface's seam.
  • tessellation/mod.rs, triangulation.rs: edges are sampled through a new TrySubs trait (try_subs, approx_subs), a bound of PolylineableCurve, instead of subs. truck's IntersectionCurve::subs unwraps a projection onto its two surfaces that can fail to converge, which panicked while meshing (#1252). A failed sample at an interval's end uses the intersection curve's leader point, so the polyline stays finite; a failed interior probe is NaN, which already counts as flat. truck-shapeops' ShapeOpsCurve carries the same bound, and truck-modeling is now a regular dependency (it was a dev-dependency).
  • tessellation/triangulation.rs: the inside test of a face's boundary skips loops whose parameter box is clear of the point (it tested every segment of every loop, so a face with hundreds of holes meshed in quadratic time).
  • tessellation/triangulation.rs: meshed faces and edges are built unchecked: faces whose loop runs along a seam edge both ways and closed edges (a full circle on one vertex) are valid, but the debug-build checks rejected them (debug builds could not mesh them).
  • tessellation/triangulation.rs: parameter searches that land outside a surface's bounded, non-periodic domain are rejected (a hinted B-spline search can run off and extrapolate to thousands of parameter units, and meshing that grid never finishes); the last-resort nearest search is clamped into the domain.
  • tessellation/triangulation.rs, bounded work (hostile files must not hang): edge polylines and surface grids come from our own bounded divisions (at most 20 000 points per edge, a grid budget per face shared out of 10 million points per shell, 24 refinement rounds; a point that does not evaluate counts as flat instead of recursing). Surface grids refine only the direction that bends, and a ruling left undivided gets cells comparable to the other direction (long triangles from a trim loop to the grid's far ends cut through cylinders).
  • tessellation/triangulation.rs: an edge's division evaluates each parameter once. A piece carries the points of its ends and its midpoint is an end of both halves: 2 evaluations per piece instead of 4, and the same polyline (a point of an intersection curve costs two grid searches of its surfaces). bounded_polyline and Deflection::turn2/turns are public but hidden, for the kernel's regression against the old division.
  • tessellation/mod.rs, tessellation/triangulation.rs, for display: a Deflection is the chord tolerance plus an optional bound on the angle one facet spans, and RoundMeshableShape::robust_triangulation_within divides by it: an edge or a grid direction within the chord tolerance is still halved while a piece turns more than the angle, until its sag is under a floor (a radius that is small beside the tolerance was one flat facet). Bounded work: a face that would be bounded by more than 4096 segments has its curved edges divided at twice the angle, and again, down to the chord tolerance alone, and the angle stops refining a face's grid at 16 384 points. Each edge is still divided once for both its faces. triangulation and robust_triangulation divide by the chord tolerance alone, as before.
  • analyzers/collision.rs: the collision search builds each triangle's box once, filters the sweep's open list by box overlap as it goes (it cloned the list for every triangle and built both boxes for every pair), and runs the exact triangle tests on the rayon pool, in order (sequential on wasm). Same collisions in the same order. The old search is kept as analyzers::collision_test_hooks, behind a test-hooks feature that only solidcraft-kernel's tests turn on, and crates/kernel/tests/mesh_collision_equivalence.rs compares the two.
  • tessellation/triangulation.rs: the inside test of a face's boundary also skips runs of 32 segments whose box, grown by the tolerance, the test's ray cannot meet. Same answers. The old test is kept as tessellation::include_test_hooks, behind a test-hooks feature that only solidcraft-kernel's tests turn on, and crates/kernel/tests/tess_include_equivalence.rs compares the two.
  • lib.rs: compiler warnings no longer fail the build. Example, test and bench targets are dropped (their sources are not vendored).
  • tessellation/triangulation.rs: adaptive division also splits a cell that bows off its corners' plane by more than the chord tolerance (a quarter of its twist p00 - p01 - p10 + p11, across that plane, at the middle). A bilinear patch equals the blend of its corners the division compared against, so a twisted ruled face (a loft between polylines) went out as two triangles per face (#1666); a flat cell such as a cone's trapezoid between rulings is not split.
  • tessellation/triangulation.rs: a shell's face meshes share their edges' points exactly. A face's mesh puts each point at its parameters on the face's own surface, so a point of an edge that lies off a surface within tolerance (an intersection-curve sample whose projection did not converge, an imported edge) came out in a different place on each of the edge's faces, and the exported mesh had a crack there. In display and export meshes (Deflection::rulings), a vertex at a point of a face's boundary loops that is farther than TOLERANCE from the nearest point of the face's edges now goes to that point, when it is within the chord tolerance (onto_edges). Points within TOLERANCE stay on the surface, so exact geometry meshes as before. The meshes Boolean operations intersect keep truck's points.

matext4cgmath 0.1.0 (Apache-2.0, © RICOS Co. Ltd., https://github.com/ricosjp/matext4cgmath)

truck-geometry uses it for a matrix's operator norm (an intersection curve scales its tolerance by it whenever it is moved).

Changes:

  • solver.rs: the Newton refinement of cubic and quartic roots stops after 100 steps. Near a double root it could cycle forever: moving a body whose edges a boolean made (the retries move both bodies and the result back) hung the app.
  • lib.rs: compiler warnings no longer fail the build. Test targets are dropped (their sources are not vendored).

egui-wgpu 0.36.2 (MIT OR Apache-2.0, Emil Ernerfeldt and contributors)

Original package sources from https://github.com/emilk/egui/tree/0.36.2/crates/egui-wgpu, with both original licence texts retained. No images or bundled documentation are copied.

SolidCraft changes:

  • src/lib.rs: use 1x MSAA on the selected OpenGL adapter before creating pipelines, exposing the effective sample count so host paint callbacks can match it.
  • src/winit.rs: use that same effective count for depth and resolve attachments.
  • src/renderer.rs: when the GPU refuses a staging buffer for a frame's meshes (device lost or out of memory), log a warning and draw nothing that frame instead of panicking (#1469).
  • Other backends retain requested MSAA, without another adapter or device probe.
  • src/lib.rs: clamp MSAA to the largest sample count the device supports for the surface and depth formats (supported_msaa_samples, RenderState::msaa_supported): a saved 8x on a device without it failed pipeline validation, a panic at start.
  • src/setup.rs: the default device requests TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES when the adapter has it, so 2x and 8x work where the adapter supports them (WebGPU only guarantees 1x and 4x).
  • src/setup.rs: the default device asks for the adapter's largest 2D texture (at least 8192) instead of exactly 8192.
  • src/lib.rs, src/winit.rs: set_startup_hook is told before each step of getting the device and the window's surface up (instance, surface, adapter request, the chosen adapter, device, renderer, surface configure, first present), so the app's crash journal can say which step a crash inside the graphics driver happened in.
  • src/lib.rs, src/winit.rs: a window larger than the device's largest texture gets a surface clamped to it (clamp_surface_extent, aspect ratio kept) and egui is drawn at the matching smaller scale, instead of a Surface::configure validation panic (#869). The resize path and an unsupported surface no longer unwrap.