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OneCAD/assets/icons/ui/design/palette.toml
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TOML

# Icon colour roles. Artwork in svg/ uses the stable source hex values below (or `currentColor`
# for the `line` role); the generator maps each identifier to its role and the app resolves the role to the
# value for the active theme. `source` is the stable SVG identifier; edit only light/dark
# display values or accent ramps to recolour finished artwork without modifying SVGs.
# Dark theme: outlines become light and passive faces keep their shading order.
# Accent entries match the corresponding blue entry's OKLab lightness in both themes.
# Non-blue dotted/dashed references use roles.guide, without workspace overrides.
# Active blue source strokes retain their semantic accent, including dashed results.
[roles.ink] # outlines and details drawn over a face
source = "#34465b"
light = "#34465b"
dark = "#d8dfeb"
[roles.line] # line art that sits directly on the UI background (SVG: currentColor)
source = "#34465b"
light = "#34465b"
dark = "#dbe4ee"
[roles.passive-1] # passive geometry, lightest face
source = "#e2e8ef"
light = "#e2e8ef"
dark = "#8da3c3"
[roles.passive-2]
source = "#b8c3cf"
light = "#b8c3cf"
dark = "#6d81a2"
[roles.passive-3] # darkest passive face
source = "#8e9faf"
light = "#8e9faf"
dark = "#546782"
[roles.gap] # erases earlier artwork to transparency; light/dark retained for legacy schema only
source = "#ffffff"
light = "#ffffff"
dark = "#1e2530"
[roles.guide] # construction and guide dots
source = "#6f879c"
light = "#6f879c"
dark = "#8093a4"
[roles.active-1] # changed or result geometry, palest face
source = "#b9ddf8"
light = "#b9ddf8"
dark = "#4ea1dc"
[roles.active-2]
source = "#328bd3"
light = "#328bd3"
dark = "#3287d1"
[roles.active-3] # strongest blue: strokes and accents
source = "#236ead"
light = "#236ead"
dark = "#2976b8"
[strokes] # on the 64 grid
geometry = 2.55
action = 4.25
navigation = 5.6
parameters = 4.2
# Accent colours. An accent replaces the roles it lists (normally the three `active-*` blues), so
# an icon keeps its drawing and only changes colour: "extrude" in the Solid accent and
# "surface_extrude" (see aliases.toml) are the same artwork in orange. Roles an accent does not
# list keep their base value. Edit hex values here; nothing else needs to change.
# Shared accent definitions: Solid uses the base palette; Surface uses orange,
# Form purple, Mesh yellow, Sketch green, constraints red and Sketch construction orange.
# This is the single colour authority for SVGs, semantic UI tokens and the review page.
# Active-3 is the primary stroke; active-1/2 preserve face shading. SVG source hexes
# above are stable role identifiers: change these accent ramps, not accepted artwork.
[accents.surface.active-1]
light = "#f1d2af"
dark = "#ba8f6a"
[accents.surface.active-2]
light = "#c06f00"
dark = "#b86f04"
[accents.surface.active-3]
light = "#a45000"
dark = "#95682d"
[accents.form.active-1]
light = "#decff8"
dark = "#9c8dd2"
[accents.form.active-2]
light = "#9567e2"
dark = "#9066db"
[accents.form.active-3]
light = "#7349cd"
dark = "#7b63a6"
[accents.mesh.active-1]
light = "#e5d99b"
dark = "#a9985f"
[accents.mesh.active-2]
light = "#a28200"
dark = "#9a8100"
[accents.mesh.active-3]
light = "#826700"
dark = "#857100"
[accents.sketch.active-1]
light = "#bfe2cc"
dark = "#81a28e"
[accents.sketch.active-2]
light = "#439a65"
dark = "#459665"
[accents.sketch.active-3]
light = "#057f45"
dark = "#27864e"
[accents.constraint.active-1]
light = "#f0cfca"
dark = "#b98c88"
[accents.constraint.active-2]
light = "#c1685f"
dark = "#b66b61"
[accents.constraint.active-3]
light = "#af4038"
dark = "#a05c54"
[accents.construction.active-1]
light = "#ecd3b6"
dark = "#b19373"
[accents.construction.active-2]
light = "#b8741f"
dark = "#b4711c"
[accents.construction.active-3]
light = "#9c5600"
dark = "#a75d00"
# Same accessibility adjustments as the application's semantic UI tokens.
# Protan/Deutan share red-green; Tritan uses blue-yellow. Unlisted roles keep their ramp.
[variants.red-green.sketch.active-3]
light = "#1d7d52"
dark = "#1d7f89"
# A brighter orange keeps construction distinct from constraint red under both
# red-green loss simulations; the approved normal-vision ramp stays unchanged.
[variants.red-green.construction.active-3]
light = "#b97300"
dark = "#a75d00"
[variants.blue-yellow.construction.active-3]
light = "#b97300"
dark = "#c37d00"
[variants.blue-yellow.constraint.active-3]
light = "#af4038"
dark = "#986255"
# Default accent by requested icon id. Explicit alias accents in aliases.toml win.
# Deliberately not inherited from a master: ground reuses c_fix but is not a constraint.
# Construct/Inspect and shared file/edit utilities retain the base blue in every workspace.
[icon-accents]
surface = [
"boundary", "blend_surface", "offset_surface", "patch", "reverse_normal",
"ruled", "stitch", "thicken", "unstitch", "untrim",
]
sketch = [
"arc3", "arc_center", "arc_slot", "arc_slot_center", "arc_tangent",
"blend", "circle", "circle2", "circle3", "circle_tt",
"circle_ttt", "conic", "constrainer", "dimension", "ellipse",
"extend", "finish", "fit_section", "include", "infinite",
"intersect", "intersection_curve", "iso_curve", "line", "line_mid",
"offset", "point", "polygon", "polygon_circumscribed", "polygon_edge",
"project", "project_surface", "rect", "rect3", "rect_center",
"rect_rounded", "sketch", "sketch_chamfer", "sketch_chamfer_angle", "sketch_chamfer_two_distances",
"sketch_fillet", "sketch_mirror", "slot", "slot_center", "slot_overall",
"snap", "spline", "spline_cv", "spun", "svg",
"trim",
]
constraint = [
"auto_constrain", "c_coincident", "c_collinear", "c_concentric", "c_equal",
"c_fix", "c_hv", "c_midpoint", "c_parallel", "c_perpendicular",
"c_polygon", "c_smooth", "c_symmetry", "c_tangent",
]
construction = [
"centerline", "construction",
]