Export: ExportCommand/CLI --out/MCP export with .3mf write a 3MF Core package ([Content_Types].xml, _rels/.rels, 3D/3dmodel.model; millimetres), one mesh object and build item per body, named after it, vertices shared and welded watertight (T-junctions between faces split), base-material colours when bodies carry one (STEP colours now ride on bodies). Tessellation as for STL. File > Export 3MF. Import: doc.open/drag-drop/CLI/MCP open accept .3mf and .stl; Insert Mesh (ParaMeshInsertAlignCommand) adds them to a design as a MeshImport feature. Kernel mesh bodies render, measure exactly, move and export; solid features refuse them with a clear error. 3MF reading flattens components and build transforms, converts units, reads colours; sizes, entries, nesting and element counts are capped. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
331 lines
12 KiB
Rust
331 lines
12 KiB
Rust
use serde::Serialize;
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use solvecraft_geom::{Mesh, Vec3};
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use truck_meshalgo::prelude::*;
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use truck_modeling as mt;
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use crate::{KernelError, Result, guard};
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pub(crate) type Solid = mt::Solid;
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/// A solid body (one or more closed shells), or a mesh body (triangles only, like an imported
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/// 3MF or STL: it renders, measures and exports, but B-rep features cannot use it). Cheap to
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/// clone; never mutated in place.
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#[derive(Clone, Debug)]
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pub struct Body {
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pub(crate) solid: std::sync::Arc<Solid>,
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/// Set for mesh bodies (`solid` is then empty).
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pub(crate) mesh: Option<std::sync::Arc<crate::meshbody::TriMesh>>,
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/// Display colour (linear RGB 0..1) from an imported file; operations drop it.
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pub(crate) color: Option<[f32; 3]>,
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}
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/// A B-rep edge as seen by the rest of the application.
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#[derive(Clone, Debug, Serialize)]
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pub struct EdgeInfo {
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pub index: usize,
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/// Polyline approximation.
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pub points: Vec<Vec3>,
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/// Point halfway along the polyline (used to re-find the edge).
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pub mid: Vec3,
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pub length: f64,
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}
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/// A B-rep face.
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#[derive(Clone, Debug, Serialize)]
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pub struct FaceInfo {
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pub index: usize,
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pub area: f64,
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pub centroid: Vec3,
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/// Unit normal if the face is planar.
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pub plane_normal: Option<Vec3>,
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}
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type MeshedShell = truck_topology::Shell<mt::Point3, PolylineCurve<mt::Point3>, Option<PolygonMesh>>;
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/// Triangulate each shell (not the solid: truck's solid constructor panics on the open or
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/// non-manifold shells an import can produce). Boundaries that lie on their surface only within
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/// tolerance (imports, boolean results) are projected onto it.
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fn mesh_shells(solid: &Solid, tol: f64) -> Vec<MeshedShell> {
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solid
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.boundaries()
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.iter()
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// The robust search tries the exact one first, so exact geometry costs nothing extra; a
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// face can also come back as an empty mesh rather than none (boolean results with
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// approximate intersection curves), so always use it.
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.map(|sh| sh.robust_triangulation(tol))
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.collect()
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}
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pub(crate) fn p3(v: Vec3) -> mt::Point3 {
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mt::Point3::new(v.x, v.y, v.z)
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}
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pub(crate) fn v3(v: Vec3) -> mt::Vector3 {
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mt::Vector3::new(v.x, v.y, v.z)
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}
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pub(crate) fn from_p3(p: mt::Point3) -> Vec3 {
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Vec3::new(p.x, p.y, p.z)
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}
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fn polyline_mid(pts: &[Vec3]) -> (Vec3, f64) {
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let len: f64 = pts.windows(2).map(|w| w.first().zip(w.get(1)).map(|(a, b)| a.dist(*b)).unwrap_or(0.0)).sum();
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let mut acc = 0.0;
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for w in pts.windows(2) {
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if let (Some(a), Some(b)) = (w.first(), w.get(1)) {
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let l = a.dist(*b);
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if acc + l >= len * 0.5 && l > 0.0 {
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return (a.lerp(*b, (len * 0.5 - acc) / l), len);
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}
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acc += l;
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}
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}
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(pts.first().copied().unwrap_or_default(), len)
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}
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impl Body {
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pub(crate) fn new(mut solid: Solid) -> Result<Body> {
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if solid.boundaries().is_empty() {
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return Err(KernelError::Failed("empty result".into()));
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}
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// Orient outward: a closed solid must have positive volume.
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let v = guard("orient", || Ok(mesh_shells(&solid, 1.0).iter().map(|s| s.to_polygon().volume()).sum::<f64>()))?;
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if v < 0.0 {
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solid.not();
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}
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Ok(Body { solid: std::sync::Arc::new(solid), mesh: None, color: None })
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}
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/// A deep copy of the solid that can be mutated without affecting other bodies.
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pub(crate) fn deep_copy(&self) -> Solid {
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mt::builder::clone(&*self.solid)
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}
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/// Is this a mesh body (no B-rep)?
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pub fn is_mesh(&self) -> bool {
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self.mesh.is_some()
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}
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/// Error for operations that need a B-rep.
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pub(crate) fn require_brep(&self, what: &str) -> Result<()> {
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if self.is_mesh() {
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Err(KernelError::Invalid(format!("{what} needs a solid body; mesh bodies can only be moved, measured and exported")))
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} else {
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Ok(())
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}
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}
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/// Display colour from an imported file.
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pub fn color(&self) -> Option<[f32; 3]> {
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self.color
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}
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/// The same body with a display colour.
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pub fn with_color(mut self, c: Option<[f32; 3]>) -> Body {
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self.color = c.filter(|c| c.iter().all(|x| x.is_finite())).map(|c| c.map(|x| x.clamp(0.0, 1.0)));
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self
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}
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/// Characteristic size (bounding box diagonal) for tolerances.
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pub fn size(&self) -> f64 {
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let mut b = solvecraft_geom::Aabb3::EMPTY;
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if let Some(m) = &self.mesh {
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for p in &m.positions {
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b.add(*p);
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}
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}
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for v in self.solid.vertex_iter() {
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b.add(from_p3(v.point()));
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}
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let d = b.diagonal();
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if d.is_finite() && d > 0.0 { d } else { 1.0 }
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}
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/// Distinct edges in a stable order (the order of `edges()` and `tessellate().edges`).
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pub(crate) fn unique_edges(solid: &Solid) -> Vec<mt::Edge> {
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let mut seen = std::collections::HashSet::new();
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solid.edge_iter().filter(|e| seen.insert(e.id())).collect()
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}
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/// Triangulate with chord tolerance `tol` (mm). Triangles carry their face index.
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pub fn tessellate(&self, tol: f64) -> Result<Mesh> {
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let tol = if tol.is_finite() && tol > 0.0 { tol } else { 0.05 };
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let tol = tol.max(self.size() * 1e-6);
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if let Some(m) = &self.mesh {
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return Ok(m.to_mesh());
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}
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guard("tessellate", || {
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let meshed = mesh_shells(&self.solid, tol);
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let mut out = Mesh::default();
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for (fi, face) in meshed.iter().flat_map(|s| s.face_iter()).enumerate() {
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let Some(pm) = face.surface() else { continue };
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let flip = !face.orientation();
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let base = u32::try_from(out.positions.len()).unwrap_or(u32::MAX);
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let pos = pm.positions();
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let nor = pm.normals();
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// Expand to per-corner vertices so normals stay per face (crisp edges).
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for tri in pm.faces().triangle_iter() {
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let mut idx = [0u32; 3];
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for (k, v) in tri.iter().enumerate() {
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let Some(p) = pos.get(v.pos) else { continue };
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let n = v.nor.and_then(|ni| nor.get(ni)).map(|n| Vec3::new(n.x, n.y, n.z)).unwrap_or(Vec3::Z);
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let n = if flip { -n } else { n };
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out.positions.push(Vec3::new(p.x, p.y, p.z));
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out.normals.push(n);
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if let Some(slot) = idx.get_mut(k) {
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*slot = u32::try_from(out.positions.len() - 1).unwrap_or(0);
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}
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}
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let t = if flip { [idx[0], idx[2], idx[1]] } else { idx };
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out.triangles.push(t);
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out.tri_face.push(u32::try_from(fi).unwrap_or(u32::MAX));
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}
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let _ = base;
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}
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// Fill missing normals from geometry.
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for t in &out.triangles {
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let (Some(a), Some(b), Some(c)) =
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(out.positions.get(t[0] as usize), out.positions.get(t[1] as usize), out.positions.get(t[2] as usize))
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else {
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continue;
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};
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let fnrm = (b - a).cross(c - a).normalized().unwrap_or(Vec3::Z);
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for k in t {
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if let Some(n) = out.normals.get_mut(*k as usize)
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&& (n.dot(fnrm) < -0.2 || n.len() < 0.5)
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{
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*n = fnrm;
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}
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}
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}
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let mut seen = std::collections::HashMap::new();
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for e in meshed.iter().flat_map(|s| s.edge_iter()) {
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if seen.contains_key(&e.id()) {
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continue;
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}
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seen.insert(e.id(), out.edges.len());
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let c = e.oriented_curve();
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out.edges.push(c.0.iter().map(|p| Vec3::new(p.x, p.y, p.z)).collect());
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}
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// Which faces each edge bounds.
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out.edge_faces = vec![Vec::new(); out.edges.len()];
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for (fi, face) in meshed.iter().flat_map(|s| s.face_iter()).enumerate() {
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for e in face.edge_iter() {
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if let Some(slot) = seen.get(&e.id()).and_then(|i| out.edge_faces.get_mut(*i)) {
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let f = u32::try_from(fi).unwrap_or(u32::MAX);
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if !slot.contains(&f) {
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slot.push(f);
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}
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}
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}
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}
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Ok(out)
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})
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}
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/// Display mesh: like [`Body::tessellate`], with seam edges flagged.
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pub fn display_mesh(&self, tol: f64) -> Result<Mesh> {
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let mut m = self.tessellate(tol)?;
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if self.is_mesh() {
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return Ok(m);
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}
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m.seams = crate::topo::seam_flags(self, &m);
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Ok(m)
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}
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/// Edges with polylines (index = position in [`Body::tessellate`]'s `edges`).
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pub fn edges(&self, tol: f64) -> Result<Vec<EdgeInfo>> {
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let m = self.tessellate(tol)?;
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Ok(m.edges
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.into_iter()
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.enumerate()
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.map(|(index, points)| {
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let (mid, length) = polyline_mid(&points);
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EdgeInfo { index, points, mid, length }
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})
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.collect())
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}
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/// Faces with area and centroid.
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pub fn faces(&self, tol: f64) -> Result<Vec<FaceInfo>> {
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let m = self.tessellate(tol)?;
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let nf = self.face_count();
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let mut acc: Vec<(f64, Vec3, Vec3, bool)> = vec![(0.0, Vec3::ZERO, Vec3::ZERO, true); nf];
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for (t, f) in m.triangles.iter().zip(&m.tri_face) {
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let Some([a, b, c]) = m.tri(t) else { continue };
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let cr = (b - a).cross(c - a);
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let ar = cr.len() * 0.5;
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if let Some(slot) = acc.get_mut(*f as usize) {
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slot.0 += ar;
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slot.1 += (a + b + c) * (ar / 3.0);
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if let Some(n) = cr.normalized() {
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if slot.2 == Vec3::ZERO {
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slot.2 = n;
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} else if slot.2.dot(n) < 1.0 - 1e-6 {
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slot.3 = false;
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}
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}
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}
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}
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Ok(acc
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.into_iter()
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.enumerate()
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.map(|(index, (area, c, n, planar))| FaceInfo {
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index,
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area,
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centroid: if area > 0.0 { c / area } else { Vec3::ZERO },
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plane_normal: (planar && n != Vec3::ZERO).then_some(n),
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})
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.collect())
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}
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/// Index of the edge closest to `p` (by polyline distance).
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pub fn nearest_edge(&self, p: Vec3, tol: f64) -> Result<Option<(usize, f64)>> {
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let edges = self.edges(tol)?;
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let mut best: Option<(usize, f64)> = None;
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for e in &edges {
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for w in e.points.windows(2) {
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if let (Some(a), Some(b)) = (w.first(), w.get(1)) {
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let d = p.dist_to_segment(*a, *b);
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if best.is_none_or(|(_, bd)| d < bd) {
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best = Some((e.index, d));
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}
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}
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}
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}
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Ok(best)
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}
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/// Is the point inside the solid?
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pub fn contains(&self, p: Vec3) -> bool {
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self.tessellate(self.size() * 2e-3).map(|m| m.contains(p)).unwrap_or(false)
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}
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/// B-rep faces (a mesh body is one face; [`crate::measure`] counts its triangles).
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pub fn face_count(&self) -> usize {
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match &self.mesh {
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Some(_) => 1,
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None => self.solid.face_iter().count(),
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}
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}
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/// B-rep edges (none for a mesh body).
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pub fn edge_count(&self) -> usize {
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match &self.mesh {
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Some(_) => 0,
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None => Self::unique_edges(&self.solid).len(),
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}
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}
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/// B-rep vertices (none for a mesh body).
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pub fn vertex_count(&self) -> usize {
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if self.mesh.is_some() {
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return 0;
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}
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let mut seen = std::collections::HashSet::new();
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self.solid.vertex_iter().filter(|v| seen.insert(v.id())).count()
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}
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pub fn shell_count(&self) -> usize {
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match &self.mesh {
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Some(_) => 1,
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None => self.solid.boundaries().len(),
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}
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}
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}
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