solid.mirror: mirror bodies of placed components where they are shown (#1896)
Thanks @NOWN-DEV.
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@@ -682,6 +682,11 @@ pub enum FeatureKind {
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/// Join each mirrored body with its original.
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#[serde(default, skip_serializing_if = "std::ops::Not::not")]
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combine: bool,
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/// Where each of `bodies` is mirrored from: the occurrence path of the placement it was
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/// picked at. The body is mirrored where that placement shows it, as the feature's own
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/// component sees it. Empty in older designs, which mirror the bodies' own geometry.
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#[serde(default, skip_serializing_if = "Vec::is_empty")]
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placements: Vec<Vec<u64>>,
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},
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/// A drilled hole (simple, counterbore or countersink) at a point, into the material.
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Hole {
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