Construction axes, points and planes from model geometry (SOLID ▸ CONSTRUCT): axes through a cylinder/cone/torus, perpendicular to a face at a point, through two planes, two points or an edge; points at a vertex, through two edges, three planes, at the centre of a circle/sphere/torus, at an edge and a plane, along a path; midplane, planes through two edges or three points, tangent to a face, along a path. References (doc::construct::GeoRef) keep picked faces and edges by persistent name and resolve on each evaluation (they follow the model); results live in ModelState.construct, in the component's frame; view::construction_axes/points/planes for the viewport; kernel::face_surface for a face's analytic surface
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -367,7 +367,7 @@ fn create_sketch(s: &mut Session, p: &Value) -> Result<Value> {
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let plane = plane_ref(s, p, cmd)?;
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// Validate the plane resolves.
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let (vals, _) = s.doc.param_values();
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s.doc.resolve_plane(&vals, &plane, 0)?;
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s.doc.resolve_plane_in(&vals, &plane, 0, Some(&s.model.state()))?;
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let name = str_(p, "name");
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let mut kind = FeatureKind::Sketch { plane, sketch: Sketch::new() };
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super::component::to_active_frame(s, &mut kind);
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