Viewport picking: a BVH per body mesh and a GPU pick buffer for visible edges (#1776)

Thanks @oursland.
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Jackson Oursland authored and GitHub committed 2026-10-16 14:26:38 -04:00
1 parent a9413fe385
commit 8907da5e86
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+1707 -50

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@@ -21,6 +21,7 @@ use wgpu::util::DeviceExt;
pub mod capture;
mod pbr;
pub mod pick;
#[cfg(not(target_arch = "wasm32"))]
pub mod select;
pub mod view;