Viewport picking: a BVH per body mesh and a GPU pick buffer for visible edges (#1776)
Thanks @oursland.
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@@ -21,6 +21,7 @@ use wgpu::util::DeviceExt;
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pub mod capture;
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mod pbr;
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pub mod pick;
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#[cfg(not(target_arch = "wasm32"))]
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pub mod select;
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pub mod view;
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