Motion analysis review round 3: ui.start reads a study as motion.study does, keys off the timeline refused, pairs counted once, sub-assembly copies documented
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@@ -193,10 +193,11 @@ colliding pair with its `first_step`, `last_step`, the `steps` ranges where they
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far into each other (`depth_mm`, the most at `deepest_step`) and their shared `volume_mm3`
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there (null when it is not cheap to work out). It plays the study as `motion.play` does, but
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contact sets don't stop it, and parts are tested at the samples only: a part that passes right
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through another between two samples is missed. A check
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takes at most 256 bodies; on a large design, list the `occurrences` to check (an arm, with
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`against` the parts it must miss). When the work runs out it says `truncated` and the step it
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`checked_to`.
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through another between two samples is missed. Parts are told apart by occurrence, as contact
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sets tell them apart: an occurrence inside a sub-assembly placed twice is one part, so its two
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copies are not checked against each other. A check takes at most 256 bodies; on a large design,
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list the `occurrences` to check (an arm, with `against` the parts it must miss). When the work
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runs out it says `truncated` and the step it `checked_to`.
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**Insert Design** (`component.insert_design {path, translate?}`, on the **ASSEMBLE** panel and
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in the **File** menu) adds a component linked to another saved design, so each part can live in
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