Loft: surfaces follow sections by distance along them (#1084)
Loft faces between sections are spaced by chord length instead of by parameter, so uneven sections no longer twist the surface. Fixes #968.
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@@ -279,6 +279,7 @@ mod boolean_diagnostics;
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mod component_frames;
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mod large_step_import;
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mod loft_cut;
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mod loft_spacing;
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mod mirror_planes;
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mod path_scope;
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mod primitive_points;
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@@ -0,0 +1,77 @@
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//! Lofted round tubes through sections that are not evenly spaced.
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//!
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//! A loft's surface used to pass through its sections at uniform parameters, so a section close to
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//! its neighbour (a bore that runs 5 mm past the end of a tube whose other sections are 12 mm
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//! apart, or 60 mm in a snail) made the surface overshoot between the others, by several times the
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//! tube's radius. The overshoot also made booleans with the tube fail for some section counts and
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//! not for their neighbours.
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use std::f64::consts::PI;
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use super::*;
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/// `sections` circles of radius `radius` centred on an arc of radius `path` turning `angle`
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/// (radians), in planes normal to the arc, lofted into the body `body`; `over` extends the
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/// sections past both ends along the tangent.
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fn tube(s: &mut Session, body: &str, radius: f64, path: f64, angle: f64, sections: usize, over: f64) {
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let mut stations: Vec<[f64; 4]> = (0..sections)
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.map(|i| {
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let t = angle * i as f64 / (sections - 1) as f64;
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[path * t.cos(), path * t.sin(), -t.sin(), t.cos()]
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})
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.collect();
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if over > 0.0 {
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let (a, b) = (stations[0], stations[sections - 1]);
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stations.insert(0, [a[0] - over * a[2], a[1] - over * a[3], a[2], a[3]]);
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stations.push([b[0] + over * b[2], b[1] + over * b[3], b[2], b[3]]);
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}
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let mut list = Vec::new();
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for (i, [x, y, tx, ty]) in stations.iter().enumerate() {
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let name = format!("{body}{i}");
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run(s, "sketch.create", json!({"plane": {"origin": [x, y, 0], "x_dir": [0, 0, 1], "y_dir": [ty, -tx, 0]}, "name": name}));
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run(s, "sketch.circle.center", json!({"center": [0, 0], "radius": radius}));
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run(s, "sketch.finish", json!({}));
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list.push(json!({"sketch": name}));
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}
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run(s, "solid.loft", json!({"sections": list, "operation": "new", "name": format!("Loft{body}"), "body_name": body}));
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}
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fn bounds(s: &mut Session, body: &str) -> ([f64; 3], [f64; 3]) {
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let m = run(s, "inspect.measure", json!({}));
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let b = m["bodies"].as_array().unwrap().iter().find(|b| b["name"] == body).unwrap();
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let get = |k: &str| -> [f64; 3] {
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let v = b["bbox"][k].as_array().unwrap();
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[v[0].as_f64().unwrap(), v[1].as_f64().unwrap(), v[2].as_f64().unwrap()]
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};
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(get("min"), get("max"))
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}
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#[test]
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fn a_bore_with_a_short_overrun_stays_inside_its_tube() {
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// 14 sections 12 mm apart, and one more 5 mm beyond each end: the bore is a tube of radius 18
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// around the arc (z within 18 of the arc's plane), and used to reach z = 88.
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let mut s = Session::default();
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tube(&mut s, "Bore", 18.0, 100.0, PI / 2.0, 14, 5.0);
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let (lo, hi) = bounds(&mut s, "Bore");
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assert!(hi[2] < 18.0 + 0.1 && lo[2] > -18.0 - 0.1, "z from {} to {}", lo[2], hi[2]);
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let want = PI * 18.0 * 18.0 * (100.0 * PI / 2.0 + 10.0);
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let got = volume(&mut s);
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assert!(rel(got, want) < 2e-3, "{got} vs {want}");
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}
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#[test]
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fn a_hollow_elbow_is_cut_for_any_number_of_sections() {
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let (path, outer, inner) = (100.0, 30.0, 18.0);
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// Each of these gave "no result" (the first six) or failed in another way.
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for (degrees, sections) in [(60.0, 5), (60.0, 7), (90.0, 10), (90.0, 14), (120.0, 7), (120.0, 13)] {
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let angle = degrees * PI / 180.0;
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let mut s = Session::default();
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tube(&mut s, "Outer", outer, path, angle, sections, 0.0);
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tube(&mut s, "Inner", inner, path, angle, sections, 5.0);
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run(&mut s, "solid.combine", json!({"target": "Outer", "tools": ["Inner"], "operation": "cut", "name": "Hollow"}));
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assert_eq!(s.model.state().bodies.len(), 1, "{degrees} degrees, {sections} sections");
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let want = PI * (outer * outer - inner * inner) * path * angle;
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let got = volume(&mut s);
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assert!(rel(got, want) < 3e-3, "{degrees} degrees, {sections} sections: {got} vs {want}");
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}
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}
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@@ -1398,18 +1398,52 @@ pub(crate) fn ruled_loft_faces(wires: &[mt::Wire], edge_sources: &[Vec<Vec<usize
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Ok(sides)
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}
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/// Points across the sections (one per section, in order) as a smooth B-spline: cubic through
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/// four or more, quadratic through three.
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fn across(pts: &[Vec3]) -> Option<mt::BSplineCurve<mt::Point3>> {
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/// Points across the sections (one per section, in order) as a smooth B-spline through them at the
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/// parameters `u` (rising from 0 to 1, one per section): cubic through four or more, quadratic
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/// through three.
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fn across(pts: &[Vec3], u: &[f64]) -> Option<mt::BSplineCurve<mt::Point3>> {
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match pts {
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[a, b, c] => {
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let m = *b * 2.0 - (*a + *c) * 0.5;
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// The quadratic Bezier through `b` at t = u[1].
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let t = *u.get(1)?;
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if !(t > 0.0 && t < 1.0) {
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return None;
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}
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let m = (*b - *a * ((1.0 - t) * (1.0 - t)) - *c * (t * t)) * (1.0 / (2.0 * t * (1.0 - t)));
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mt::BSplineCurve::try_new(mt::KnotVec::bezier_knot(2), vec![p3(*a), p3(m), p3(*c)]).ok()
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}
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_ => interpolate_cubic(pts),
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_ => interpolate_cubic_at(pts, u),
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}
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}
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/// The parameters of the sections along a loft: in proportion to the distance between them (the
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/// mean over the wires' vertices), so that unevenly spaced sections get a surface that follows
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/// them. At a uniform parameter a section close to its neighbour makes the surface overshoot
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/// between the others (by several times the section's size when the spacing differs tenfold).
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/// Evenly spaced sections give the uniform parameters.
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fn section_parameters(edges: &[Vec<mt::Edge>]) -> Vec<f64> {
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let m = edges.len();
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let uniform = || (0..m).map(|i| i as f64 / (m.max(2) - 1) as f64).collect::<Vec<f64>>();
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let corners: Vec<Vec<Vec3>> = edges.iter().map(|es| es.iter().map(|e| from_p3(e.front().point())).collect()).collect();
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let mut u = vec![0.0];
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for w in corners.windows(2) {
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let (Some(a), Some(b)) = (w.first(), w.get(1)) else { return uniform() };
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let n = a.len().min(b.len());
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if n == 0 {
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return uniform();
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}
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let step = a.iter().zip(b).map(|(p, q)| p.dist(*q)).sum::<f64>() / n as f64;
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u.push(u.last().copied().unwrap_or(0.0) + step);
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}
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let Some(total) = u.last().copied().filter(|t| t.is_finite() && *t > 0.0) else { return uniform() };
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let u: Vec<f64> = u.iter().map(|x| x / total).collect();
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// A section on top of its neighbour: no parameter for it, so the uniform ones.
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if u.windows(2).any(|w| w.get(1).zip(w.first()).is_none_or(|(b, a)| b - a < 1e-6)) {
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return uniform();
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}
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u
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}
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/// A loft whose side faces are B-spline surfaces through every section (smooth across the
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/// middle sections, which leave no edges). Every section wire comes from `uniform_wire`, so the
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/// k-th edges of all sections share one knot vector and their control points pair up. Face k
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@@ -1432,6 +1466,7 @@ pub(crate) fn smooth_loft_faces(wires: &[mt::Wire], numbers: &[Vec<Vec<usize>>],
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}
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};
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let (Some(first), Some(last)) = (edges.first(), edges.last()) else { return Err(fail("sections")) };
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let along = section_parameters(&edges);
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// Seams: through the k-th vertex of every section (an open wire's last one at the end of
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// its last edge).
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let vertex = |e: &mt::Edge, end: bool| if end { e.back().clone() } else { e.front().clone() };
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@@ -1440,7 +1475,7 @@ pub(crate) fn smooth_loft_faces(wires: &[mt::Wire], numbers: &[Vec<Vec<usize>>],
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for k in 0..seam_count {
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let (at, end) = if k < n { (k, false) } else { (n - 1, true) };
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let pts: Vec<Vec3> = edges.iter().filter_map(|es| es.get(at).map(|e| from_p3(vertex(e, end).point()))).collect();
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let c = across(&pts).ok_or_else(|| fail("seam"))?;
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let c = across(&pts, &along).ok_or_else(|| fail("seam"))?;
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let (Some(a), Some(b)) = (first.get(at), last.get(at)) else { return Err(fail("seam")) };
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seams.push(mt::Edge::new(&vertex(a, end), &vertex(b, end), mt::Curve::BSplineCurve(c)));
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}
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@@ -1458,7 +1493,7 @@ pub(crate) fn smooth_loft_faces(wires: &[mt::Wire], numbers: &[Vec<Vec<usize>>],
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let mut vk = None;
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for j in 0..m {
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let pts: Vec<Vec3> = curves.iter().filter_map(|c| c.control_points().get(j).map(|p| from_p3(*p))).collect();
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let c = across(&pts).ok_or_else(|| fail("surface"))?;
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let c = across(&pts, &along).ok_or_else(|| fail("surface"))?;
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vk = Some(c.knot_vec().clone());
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ctrl.push(c.control_points().clone());
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}
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