Thanks @DuBearte.
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@@ -151,8 +151,8 @@ pub use boundary::{Boundary, boundary_patch};
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pub use boundary_network::{BoundaryCurve, CurveSource, MAX_CHAIN_CURVES, MAX_EDGE_PICKS, boundary_join, boundary_surface};
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pub use bridge::{Continuity, Frame, blend_between, bridge, chain, chain_closes, frames, frames_across, sample_grid};
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pub use build::{
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PathSeg, box_solid, canonical_revolve_axis, cylinder, extrude, extrude_tapered, extrude_tapered_between, loft, path_polyline, revolve,
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revolve_whole, sphere, sweep, sweep_with, torus,
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PathSeg, box_solid, canonical_revolve_axis, cylinder, extrude, extrude_tapered, extrude_tapered_between, extrude_whole_sides, loft,
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path_polyline, revolve, revolve_whole, sphere, sweep, sweep_with, torus,
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};
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pub use clearance::{Clearance, Occupancy};
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pub use coaxial_overlap::{CoaxialOverlap, coaxial_overlap};
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