Motion analysis: scripting handles, depth wording, one hit per member pair a sample
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@@ -31,7 +31,8 @@ pub const INTERFERENCE_DOC: &str = "study: id|name; occurrences?: [ids or names]
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default every occurrence), with against?: [ids or names] (then each of `occurrences` is checked only against these, such \
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as an arm against the parts it must miss), or contact_sets?: true (the pairs of the design's contact sets); samples? \
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(2…1000, default the study's steps + 1) → collisions: [{a, b, first_step, last_step, steps: [[from, to]…] (the step ranges where they overlap), \
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depth_mm (the deepest), deepest_step, volume_mm3 (their overlap there; null when it could not be worked out)}], clear, \
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depth_mm (how far into each other, the most at deepest_step), volume_mm3 (their overlap there; null when it was not \
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cheap to work out)}], clear, \
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pairs (checked), samples (taken), truncated (the work budget ran out; checked_to: the last step checked), stopped_at, \
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stopped_by_loop. The study plays as motion.play plays it but contact sets do not stop it, on a copy (the design is not \
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changed). Parts are tested at the samples only: one that passes wholly through another between two samples is missed";
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